This argument is so ridiculous.
Why should anyone leave the fleet only because he has to pay 5 to 10% of his refined Dilithium?
As I said, they pay much more atm., and nobody complained yet. to the contrary, they are ashamed if they only contribute the mandatory 4,000 dil.
How is it ridiculous? Oh, because the idea of taxing your fleet members is just plain stupid, and smacks of being a megalomaniac. Fleet leads already have control over who gets access to what fleet resources, through permissions. And you want another way to bleed your members dry? Lol, I'm surprised your members have stuck around.
And, yeah, if a fleet told me I had to pay HALF my dilithium allowance, per day, per character that I decide to use that day, I'd find a way to empty their bank of all items, and money as quick as I could. Because as far as I'm concerned, they're trying to steal from me, so turnabout's fair play.
I think it's bad enough, that a lot of fleets set up a "min contribution" level, before allowing access to anything, but it's barely tolerable. Add a "tax" on top of that, and that's just a bad fleet trying to pick it's members coffers dry, because the leadership's too dang lazy to either donate stuff themselves, or are bad leaders, incapable of inspiring their members to willingly contribute.
And, oh yeah, as the way things are already setup, hmmm, you want both a dilithium tax, AND an EC tax. So, gee, members end up having EC forcibly removed, into the fleet's coffers. And guess what? By default, only the fleet lead has access to that EC portion of the bank. So guess what? That literally means it's a way for fleet leads to steal EC from their members, for their OWN pockets. And if dilithium "banking" was added to that mix, I'm sure it would work the same way, as the current bank, so again, the fleet lead would have access to ALL that dilithium, for their own personal use. So tell me again, how it would benefit the fleet as a whole? Because how I see it, and how it would happen, in 90% of the cases, those fleet leads would pocket all that dilithium & EC, for themselves (especially dilithium).
So yeah, again, going to say this. It's a very stupid idea. And to me, it reflects the personality and intelligence, of those advocating it. If you want faster pregression, recruit QUALITY personnel into your ranks. Reward initiative and fleet activity/participation according. And oh yeah, get off your lazy butt and do something! Don't expect your members to pick up your shortfall, if you're too lazy to bother being a LEADER.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Well I have got good news.
I just recevied a telegram from the treasuary, with regards from the secretary him self, for contibuting money to the system.
Wake up, thats how everything in the world works. You pay money, in exchange for services.
Your offensive attitude is telling that you are scared. I mean if you wouldn't be scared wh would you scream out that loud? Just because a handfull of you started crying and insulting me does not mean your a majority.
Every State taxes his citizens, so taxes can't be that stupid. Say what you want truth, stays truth. If you dont like the idea, just dont read the thread anymore.
But I am very thankfull for the constructive contributions, like the dilithium copying or the fleet dilithium.
Just to get it straight, I do not suppoert the Idea of an Dilithium account for the fleet, that would be accessible for ANY member, the dilithium deposited there should only be availeble for fleet projects.
I repeat: This is NOT a banking game. People HATE when you try to scam them out of things. You're trying to take a profit from them. you're trying to charge them a tax, to collect interest, off of their own resources that THEY worked hard to get.
Play STO or go home. Don't try to make it a banking game. Your proposals won't help and won't fix anything.
LOL. No one's scared. They're just not going to hand over their hard-earned ECs or Dil for no reward.
Sovereign states tax their citizens because they provide services that cost resources. People benefit from these resources (like defense of their home via the police, emergency fire and rescue services) and the taxes go to pay them.
(No, I'm not going to get into a tax discussion here, this is just a general overview of the concepts behind a taxation service)
Fleets don't work that way.
Fleets don't provide any service to me, a member, that I can't already directly contribute to myself. The progression of a fleet is a choice made by every member of that fleet. Either they contribute to the progression or they don't. That choice should be preserved.
If you're contributing the bulk of the resources to your fleet's progression, and you're feeling put-on because no one else is, and yet they'll reap the 'benefits' of eventually having, for example, a tier 2 or tier 3 construction yard - Then kick them out of the fleet.
Institute mandatory contribution levels, if it's that important to you.
Taxing people so that they're forced to contribute isn't the way to go about getting contributions from your members.
As others here have said, the best way to get contributions from your members is to inspire them to contribute. Some people won't, no matter how hard to try. And you have no moral right to force them to do so. You do, however, have the right to kick them out, if it's really all that important to you.
Remember, your taxes paid for the video linked above.
My response to the idea of taxes to be a part of a fleet in STO?
Very simply, Because I do not trust the devs at Cryptic have a detailed knowledge of economic analysis and theory, I do not want them trying to code some "Dilithium Tax" system, optional or not into this game.
This isn't D&D.
I'm not playing a Paladin.
I shouldn't have to pay my tithe for the good will of the church(fleet).
I have no "fear" of your proposal. But I do love how anyone who disagrees is obviously afraid. Rather , I just see not point to what you proposed. The problems you mention, do not exist within Fleets that have good communication between all the members.
So, in my mind, the problem does not lie with a need to force payment and contribution, but instead it sounds like what is needed is some real communication within the fleet, so that your members are on the same page about what you are pursuing, so that people feel inspired to contribute.
Well I have got good news.
I just recevied a telegram from the treasuary, with regards from the secretary him self, for contibuting money to the system.
Wake up, thats how everything in the world works. You pay money, in exchange for services.
Your offensive attitude is telling that you are scared. I mean if you wouldn't be scared wh would you scream out that loud? Just because a handfull of you started crying and insulting me does not mean your a majority.
Every State taxes his citizens, so taxes can't be that stupid. Say what you want truth, stays truth. If you dont like the idea, just dont read the thread anymore.
But I am very thankfull for the constructive contributions, like the dilithium copying or the fleet dilithium.
Just to get it straight, I do not suppoert the Idea of an Dilithium account for the fleet, that would be accessible for ANY member, the dilithium deposited there should only be availeble for fleet projects.
So back to business.
Just have to laugh at this one. Who said anyone was scared? Maybe you, by all the people vehemently opposing your less than well-thought out idea, with very sound reasoning, as well as emotional gut responses, if a fleet tried this on them?
And as far as "services rendered", umm, you don't get any. You have to pay for those with your fleet credits. So again, no tax.
And if you don't want any criticism, which all "if you don't like it, don't read it", is meaning, then I have one for you. DON'T POST YOUR IDEA(S). Otherwise, people have a basic right, to tell you what they think of your idea. Where it might be wrong. Where it might be right. And where it might be able to be improved upon. But if this is too much for you, then keep your ideas to yourself. Because I apologize if my (and other's) negative responses are too much to take in, but if you post in a public forum, to be heard, then others have the right to respond, to said idea.
[SIGPIC][/SIGPIC]
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Sounds like you're the one who is scared, scared that people will criticize your idea. Scared that your idea won't be considered. Scared that people don't like your idea? That is where logic comes in. It's logical that a fleet is kept together by it's leader, but a leader cannot impose taxes without seriously damaging the fleet's happiness. Management problems means a leader doesn't keep his fleet together, which is your case, anahadar.
Anahadar, your tax idea is just bad and is never gonna be a part of the game, so just stop. Also I actually find the way you have been responding to criticism to be very childish and insulting. You seem to be unable to accept that anyone who disagrees with you might have a good reason to do so, and that is probably why your fleet is so small.
I'm not gonna read or contribute any further to this thread because frankly it is descending into farce and should just be closed.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
How about no to Dilithium or EC tax or anything else? Okay! It is my game and I play how I want.
A couple of reasons(mentioned before)
1. Open to massive abuse and extortion
2. Where does it go
3. I want freedom to decide how much I give and when
4. What happens if I don't earn anything for a while
5. What about if I am hording to buy a piece of gear
I have given plenty of dilithium and continue to give it whenever I can spare it. At a certain point, I was actually buying dilithium on exchange. But I don't want the game to force me to earn a certain amount so I can keep paying the tax. I would guarantee that this idea leads to a lot of people abandoning fleets and then shortly after that, the game itself.
I think most fleets have this little thing called ranks and you get privileges with certain ranks. In order to rank up and get access to fleet store(an important privilege) you need to contribute a certain amount. Once you have fleet store access, you need to accumulate a lot of marks and dilithium to get the goodies. So you need to continue contributing.
System is fine that way. /Thread
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Now a word to my management skills. I simply do not have the time, to control the contributions. I've got a job, a family and a social life. The tool won't harm anyone. It's just a system that supports the administration of a fleet.
So there it is buddy. Your management skills is zero. You've said it yourself. You don't want to lead your members. Fleet members - or anybody in any organization needs instructions, inspiration and leader coordination for them to contribute effectively. Instead you dont care, not willing to spent resources(time) to it, and demanding that your members will build your Starbase for you.
This is an internal fleet issue. To be fair, you should step down and let your more compasionate member, have better leadership skills and willing to manage the fleet and provide instructions to the member a chance to bring significant progress to your fleet.
I am the Administrator of a Small Fleet.
As many others, we have got a problem with filling up the Dilithium in our Fleet Projects.
May be its a Problem with discipline call it what ever you want.
So I suggest, that the administrators of a Fleet get a tool for taxiation.
1. Income Tax refined Dilithium, every time dilithium is refined a percentage of it goes to the Fleetaccount, the tax rate shall be defined by the fleetadministration
2. Income Tax EC, every Time the Player recives EC a percentage of it goes to the Fleetaccount, the tax rate shall be defined by the fleetadministration
3. VAT Dilithium and EC, every time a Player buys something a percentage of it goes to the Fleetaccount, there could be different rates for A.Ship Weapons, B.Consoles, C.Def/Shil/Eng/Cores, D. ground gear, the tax rates shall be defined by the fleetadministration
4. Starbase VAT, in principle this is the same thing as the Vat, the major difference is that the tax is collected by the owner of the holding and not by the Fleet of the consumer
The tool should checkable Accounts for Dilithium and EC.
The collected tax could be redistributed as Fleetcredits, when the Fleet it self has spend it.
This could function automaticly or the Fleet it self could recive a Fleetcredit account.
And as we talk about Asset tools, a credit tool would be nice.
May be as a new Fleetholding, Ferengie Banking Branch or some thing like that?
Hahahahaha. Oh man hahahahahahha. Sure. Is there anything else you'd want?
I wont even go into how some fleets make the users feel like they are just a resource cow to be milked with little or no say and can be kicked at any time with no recourse, by the whim of any higher officer with that permission or Rank 7.
How about instead of taxing players resources on a broken system, we change the system.
How about removing all miscellaneous items that are required for fleet projects and just have it one commodity, "Fleet Resource".
Fleet Resources would be the only item needed, in large numbers, for any and all projects. No more fleet marks, commodities, weapons, data samples, consumables, duty officers, and the killer dilithium (Which for some reason is the most limited resource other then Lobi's in the game, but only reward a 1 to 1 ratio..)
How do we get Fleet Resources?, why easy, just contribute / donate /convert ANY item in the game. Values would be assigned an EC value to FR ratio. Want to donate Fleet Marks, fine, want to donate your drops from a mission run, fine, want to donate duty officers, dil, tribbles, ketracel white, go ahead it doesn't matter.
It all gets processed into Fleet Resources (based on the items EC value) which in turn any fleet project would only require donation of Fleet Resources.
This way players can still be tracked for Overall Contribution, but you're not requiring players to donate what they don't have, and there would be far less project stall on most fleet projects.
Add this to either a new fleet tab, or to the inventory replicator tab, or add a fleet exchange button, so players can convert their items into Fleet Resources, so when a project comes up in their fleet, they are ready and able to just donate.
Dilithium is needed for far to much, and even Cryptic can't decide what it's worth in energy credits, their prices are so messed up, there is no way any of this will ever be implemented, and we all know the fleet system was put in specifically for a EC and Dil sink. What other system in the game requires users to put in so much time, resources, and Dilithium, to get access to the privilege for items, that guess what! require MORE Dil.
How do we get Fleet Resources?, why easy, just contribute / donate /convert ANY item in the game. Values would be assigned an EC value to FR ratio. Want to donate Fleet Marks, fine, want to donate your drops from a mission run, fine, want to donate duty officers, dil, tribbles, ketracel white, go ahead it doesn't matter.
It all gets processed into Fleet Resources (based on the items EC value) which in turn any fleet project would only require donation of Fleet Resources.
This way players can still be tracked for Overall Contribution, but you're not requiring players to donate what they don't have, and there would be far less project stall on most fleet projects.
Add this to either a new fleet tab, or to the inventory replicator tab, or add a fleet exchange button, so players can convert their items into Fleet Resources, so when a project comes up in their fleet, they are ready and able to just donate.
Dilithium is needed for far to much, and even Cryptic can't decide what it's worth in energy credits, their prices are so messed up, there is no way any of this will ever be implemented, and we all know the fleet system was put in specifically for a EC and Dil sink. What other system in the game requires users to put in so much time, resources, and Dilithium, to get access to the privilege for items, that guess what! require MORE Dil.
I do like the idea of a single resource to donate but Cryptic have a precedent for this in Neverwinter with the revised fusion rules. The result of them doing this conversion would undoubtedly require a dilithium bought resource which is also available as a super rare drop. We would of course also see a gigiantic increase in the number of Ferengi on ESD as commodities were bought up to send to KDF and Romulan Alts for fleet donations.
I have never said, that I have bad administration skills. But I have a life! I have a job and a family. And I prefer to use the metro or that car instead of a horse. Got it?
And now don't you get me the, "I have a job and a family too" Story.
If you prefer don't using such management tools, do not use them. But don't you be destructive against the good Ideas of other people.
Adding Dinosaurs to the game was, a ****ty Idea too. I don't like that content so I don't use it. It's that simple. If you want to have anarchy go and play, Counter Strike.
There is a huge problem in the economic system of this game and everybody knows it, to get that problem into order, we need a proper monetary and taxing system. If you don't see that I suggest you go back to the collage and take economy class.
I have never said, that I have bad administration skills. But I have a life! I have a job and a family. And I prefer to use the metro or that car instead of a horse. Got it?
And now don't you get me the, "I have a job and a family too" Story.
If you prefer don't using such management tools, do not use them. But don't you be destructive against the good Ideas of other people.
Adding Dinosaurs to the game was, a ****ty Idea too. I don't like that content so I don't use it. It's that simple. If you want to have anarchy go and play, Counter Strike.
There is a huge problem in the economic system of this game and everybody knows it, to get that problem into order, we need a proper monetary and taxing system. If you don't see that I suggest you go back to the collage and take economy class.
It's against the rules to post in threads that are idle for more then a month. If you want to talk about this (god awful) idea, then start a new thread. This one will just be closed by a mod.
It's not myfault ifyoufeel trolledbymyDisco ball...Sorry'boutit.
If you want to have a standing tax, you need to be providing services on a continual basis.
I doubt that many players would actually be using the things you'd be taxing them for.
Sure I could accept a tax at the point of buying from the stores, or maybe a small fee for using the Transwarp gates, but a flat income tax is a No
These are the Voyages on the STO forum, the final frontier. Our continuing mission: to explore Pretentious Posts, to seek out new Overreactions and Misinformation , to boldly experience Cynicism like no man has before.......
SOunds like one hell of a quick way to kill fleets to me. I contribute what I can when I can to my fleet, daily. If I started getting a portion of MY resources diverted to fleet against my will and outside my control, I would instantly drop the fleet.
OP's problem is NOT one of "taxation" it's a matter of recruiting/engagement. I would bet that the OP, has a grip on neither.
"Go play with your DPS in the corner, I don't care how big it is." ~ Me "There... are... four... lights!" ~Jean Luc Picard
There are ways to manage this problem. Tax burden could be regulated by an elected secretary of treasury. Tax burden could also be set to 0%, every fleet should decide on there own if they want it or not, if they need it of not. And for the amount taxed, players shall receive fleet credits.
But I get your point.
There are ways to manage this problem. Tax burden could be regulated by an elected secretary of treasury. Tax burden could also be set to 0%, every fleet should decide on there own if they want it or not, if they need it of not. And for the amount taxed, players shall receive fleet credits.
But I get your point.
Or you could simply revisit your fleet's rules and procedures for recruiting, promotion, access to fleet stores and other metrics,...
Besides all of that, what your asking for IS NOT a simple add. It would require many dozens of hours worth of coding to implement. Cryptic/PWE is not likely to spend the manpower on a project almost guaranteed, to drive players from the game in droves.
The second my fleet starts "taxing" my in game income, I'm out of the fleet. The second the game as a whole starts taxing it, I'm out of the game. This is a GAME not real life, if you want to play with taxes and tax rates, go join the IRS.
This whole concept and idea is horribly awful, I have not the words to describe it properly.
This matter has come up more then once every time its been shot down simple fact is tax would be so easy to miss use by fleet leaders. Plus most players would not join a fleet if they was any tax at all so small fleets that use it would not have any members n every one would join bigger fleets that did not use it. Op this is n all ways will be a daft idear and u wont get enough support her on the forums to get the dev to add the code plus they only add new code if it will make them some money
I mean you can say what you want, management tools are great things. And this won't change because you are against it.
This was a bad idea when you started this thread, and still a bad idea when you necroed it.
I have nothing against requests for better fleet management tools... the fleet system could use a lot of enhancement in that area. What I cannot support is adding anything compulsory that a fleet leader can arbitrarily force on fleet members who might not want it. Because of that, this request for better fleet management controls is nothing more than whining because you do not want to put in any real effort to advance your fleet.
Spend your effort on real requests like more fleet ranks, streamlining project requirements, or increasing ways to obtain larger quantities of fleet credits, not finding ways to cover up your own inability to lead a fleet to success.
Comments
How is it ridiculous? Oh, because the idea of taxing your fleet members is just plain stupid, and smacks of being a megalomaniac. Fleet leads already have control over who gets access to what fleet resources, through permissions. And you want another way to bleed your members dry? Lol, I'm surprised your members have stuck around.
And, yeah, if a fleet told me I had to pay HALF my dilithium allowance, per day, per character that I decide to use that day, I'd find a way to empty their bank of all items, and money as quick as I could. Because as far as I'm concerned, they're trying to steal from me, so turnabout's fair play.
I think it's bad enough, that a lot of fleets set up a "min contribution" level, before allowing access to anything, but it's barely tolerable. Add a "tax" on top of that, and that's just a bad fleet trying to pick it's members coffers dry, because the leadership's too dang lazy to either donate stuff themselves, or are bad leaders, incapable of inspiring their members to willingly contribute.
And, oh yeah, as the way things are already setup, hmmm, you want both a dilithium tax, AND an EC tax. So, gee, members end up having EC forcibly removed, into the fleet's coffers. And guess what? By default, only the fleet lead has access to that EC portion of the bank. So guess what? That literally means it's a way for fleet leads to steal EC from their members, for their OWN pockets. And if dilithium "banking" was added to that mix, I'm sure it would work the same way, as the current bank, so again, the fleet lead would have access to ALL that dilithium, for their own personal use. So tell me again, how it would benefit the fleet as a whole? Because how I see it, and how it would happen, in 90% of the cases, those fleet leads would pocket all that dilithium & EC, for themselves (especially dilithium).
So yeah, again, going to say this. It's a very stupid idea. And to me, it reflects the personality and intelligence, of those advocating it. If you want faster pregression, recruit QUALITY personnel into your ranks. Reward initiative and fleet activity/participation according. And oh yeah, get off your lazy butt and do something! Don't expect your members to pick up your shortfall, if you're too lazy to bother being a LEADER.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
I just recevied a telegram from the treasuary, with regards from the secretary him self, for contibuting money to the system.
Wake up, thats how everything in the world works. You pay money, in exchange for services.
Your offensive attitude is telling that you are scared. I mean if you wouldn't be scared wh would you scream out that loud? Just because a handfull of you started crying and insulting me does not mean your a majority.
Every State taxes his citizens, so taxes can't be that stupid. Say what you want truth, stays truth. If you dont like the idea, just dont read the thread anymore.
But I am very thankfull for the constructive contributions, like the dilithium copying or the fleet dilithium.
Just to get it straight, I do not suppoert the Idea of an Dilithium account for the fleet, that would be accessible for ANY member, the dilithium deposited there should only be availeble for fleet projects.
So back to business.
Fleets are not sovereign states. Fleet members are not citizens.
I repeat: This is NOT a banking game. People HATE when you try to scam them out of things. You're trying to take a profit from them. you're trying to charge them a tax, to collect interest, off of their own resources that THEY worked hard to get.
Play STO or go home. Don't try to make it a banking game. Your proposals won't help and won't fix anything.
Sovereign states tax their citizens because they provide services that cost resources. People benefit from these resources (like defense of their home via the police, emergency fire and rescue services) and the taxes go to pay them.
(No, I'm not going to get into a tax discussion here, this is just a general overview of the concepts behind a taxation service)
Fleets don't work that way.
Fleets don't provide any service to me, a member, that I can't already directly contribute to myself. The progression of a fleet is a choice made by every member of that fleet. Either they contribute to the progression or they don't. That choice should be preserved.
If you're contributing the bulk of the resources to your fleet's progression, and you're feeling put-on because no one else is, and yet they'll reap the 'benefits' of eventually having, for example, a tier 2 or tier 3 construction yard - Then kick them out of the fleet.
Institute mandatory contribution levels, if it's that important to you.
Taxing people so that they're forced to contribute isn't the way to go about getting contributions from your members.
As others here have said, the best way to get contributions from your members is to inspire them to contribute. Some people won't, no matter how hard to try. And you have no moral right to force them to do so. You do, however, have the right to kick them out, if it's really all that important to you.
1 Self Sealing Stem Bolt = 8 Fleet Credits
1 Dil = 1 Fleet Credit
We would all be better off if the root of the problem was addressed.
https://www.youtube.com/watch?v=VxU6n4pAnrU
Remember, your taxes paid for the video linked above.
My response to the idea of taxes to be a part of a fleet in STO?
Very simply, Because I do not trust the devs at Cryptic have a detailed knowledge of economic analysis and theory, I do not want them trying to code some "Dilithium Tax" system, optional or not into this game.
This isn't D&D.
I'm not playing a Paladin.
I shouldn't have to pay my tithe for the good will of the church(fleet).
I have no "fear" of your proposal. But I do love how anyone who disagrees is obviously afraid. Rather , I just see not point to what you proposed. The problems you mention, do not exist within Fleets that have good communication between all the members.
So, in my mind, the problem does not lie with a need to force payment and contribution, but instead it sounds like what is needed is some real communication within the fleet, so that your members are on the same page about what you are pursuing, so that people feel inspired to contribute.
Just have to laugh at this one. Who said anyone was scared? Maybe you, by all the people vehemently opposing your less than well-thought out idea, with very sound reasoning, as well as emotional gut responses, if a fleet tried this on them?
And as far as "services rendered", umm, you don't get any. You have to pay for those with your fleet credits. So again, no tax.
And if you don't want any criticism, which all "if you don't like it, don't read it", is meaning, then I have one for you. DON'T POST YOUR IDEA(S). Otherwise, people have a basic right, to tell you what they think of your idea. Where it might be wrong. Where it might be right. And where it might be able to be improved upon. But if this is too much for you, then keep your ideas to yourself. Because I apologize if my (and other's) negative responses are too much to take in, but if you post in a public forum, to be heard, then others have the right to respond, to said idea.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
Anahadar, your tax idea is just bad and is never gonna be a part of the game, so just stop. Also I actually find the way you have been responding to criticism to be very childish and insulting. You seem to be unable to accept that anyone who disagrees with you might have a good reason to do so, and that is probably why your fleet is so small.
I'm not gonna read or contribute any further to this thread because frankly it is descending into farce and should just be closed.
R.I.P. Leonard Nimoy
A couple of reasons(mentioned before)
1. Open to massive abuse and extortion
2. Where does it go
3. I want freedom to decide how much I give and when
4. What happens if I don't earn anything for a while
5. What about if I am hording to buy a piece of gear
I have given plenty of dilithium and continue to give it whenever I can spare it. At a certain point, I was actually buying dilithium on exchange. But I don't want the game to force me to earn a certain amount so I can keep paying the tax. I would guarantee that this idea leads to a lot of people abandoning fleets and then shortly after that, the game itself.
I think most fleets have this little thing called ranks and you get privileges with certain ranks. In order to rank up and get access to fleet store(an important privilege) you need to contribute a certain amount. Once you have fleet store access, you need to accumulate a lot of marks and dilithium to get the goodies. So you need to continue contributing.
System is fine that way. /Thread
- Judge Aaron Satie
So there it is buddy. Your management skills is zero. You've said it yourself. You don't want to lead your members. Fleet members - or anybody in any organization needs instructions, inspiration and leader coordination for them to contribute effectively. Instead you dont care, not willing to spent resources(time) to it, and demanding that your members will build your Starbase for you.
This is an internal fleet issue. To be fair, you should step down and let your more compasionate member, have better leadership skills and willing to manage the fleet and provide instructions to the member a chance to bring significant progress to your fleet.
Hahahahaha. Oh man hahahahahahha. Sure. Is there anything else you'd want?
How about instead of taxing players resources on a broken system, we change the system.
How about removing all miscellaneous items that are required for fleet projects and just have it one commodity, "Fleet Resource".
Fleet Resources would be the only item needed, in large numbers, for any and all projects. No more fleet marks, commodities, weapons, data samples, consumables, duty officers, and the killer dilithium (Which for some reason is the most limited resource other then Lobi's in the game, but only reward a 1 to 1 ratio..)
How do we get Fleet Resources?, why easy, just contribute / donate /convert ANY item in the game. Values would be assigned an EC value to FR ratio. Want to donate Fleet Marks, fine, want to donate your drops from a mission run, fine, want to donate duty officers, dil, tribbles, ketracel white, go ahead it doesn't matter.
It all gets processed into Fleet Resources (based on the items EC value) which in turn any fleet project would only require donation of Fleet Resources.
This way players can still be tracked for Overall Contribution, but you're not requiring players to donate what they don't have, and there would be far less project stall on most fleet projects.
Add this to either a new fleet tab, or to the inventory replicator tab, or add a fleet exchange button, so players can convert their items into Fleet Resources, so when a project comes up in their fleet, they are ready and able to just donate.
Dilithium is needed for far to much, and even Cryptic can't decide what it's worth in energy credits, their prices are so messed up, there is no way any of this will ever be implemented, and we all know the fleet system was put in specifically for a EC and Dil sink. What other system in the game requires users to put in so much time, resources, and Dilithium, to get access to the privilege for items, that guess what! require MORE Dil.
I do like the idea of a single resource to donate but Cryptic have a precedent for this in Neverwinter with the revised fusion rules. The result of them doing this conversion would undoubtedly require a dilithium bought resource which is also available as a super rare drop. We would of course also see a gigiantic increase in the number of Ferengi on ESD as commodities were bought up to send to KDF and Romulan Alts for fleet donations.
Still waiting to be able to use forum titles
And now don't you get me the, "I have a job and a family too" Story.
If you prefer don't using such management tools, do not use them. But don't you be destructive against the good Ideas of other people.
Adding Dinosaurs to the game was, a ****ty Idea too. I don't like that content so I don't use it. It's that simple. If you want to have anarchy go and play, Counter Strike.
There is a huge problem in the economic system of this game and everybody knows it, to get that problem into order, we need a proper monetary and taxing system. If you don't see that I suggest you go back to the collage and take economy class.
It's against the rules to post in threads that are idle for more then a month. If you want to talk about this (god awful) idea, then start a new thread. This one will just be closed by a mod.
R.I.P. Leonard Nimoy
I doubt that many players would actually be using the things you'd be taxing them for.
Sure I could accept a tax at the point of buying from the stores, or maybe a small fee for using the Transwarp gates, but a flat income tax is a No
AND FOR peetapipmac
Go for it and report it :-)
The Tax, is a still a good Idea
OP's problem is NOT one of "taxation" it's a matter of recruiting/engagement. I would bet that the OP, has a grip on neither.
"There... are... four... lights!" ~Jean Luc Picard
But I get your point.
Or you could simply revisit your fleet's rules and procedures for recruiting, promotion, access to fleet stores and other metrics,...
Besides all of that, what your asking for IS NOT a simple add. It would require many dozens of hours worth of coding to implement. Cryptic/PWE is not likely to spend the manpower on a project almost guaranteed, to drive players from the game in droves.
The second my fleet starts "taxing" my in game income, I'm out of the fleet. The second the game as a whole starts taxing it, I'm out of the game. This is a GAME not real life, if you want to play with taxes and tax rates, go join the IRS.
This whole concept and idea is horribly awful, I have not the words to describe it properly.
Yes, ALL of them, like it already is. kthnxbai
"There... are... four... lights!" ~Jean Luc Picard
I have nothing against requests for better fleet management tools... the fleet system could use a lot of enhancement in that area. What I cannot support is adding anything compulsory that a fleet leader can arbitrarily force on fleet members who might not want it. Because of that, this request for better fleet management controls is nothing more than whining because you do not want to put in any real effort to advance your fleet.
Spend your effort on real requests like more fleet ranks, streamlining project requirements, or increasing ways to obtain larger quantities of fleet credits, not finding ways to cover up your own inability to lead a fleet to success.
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