Hi,
I am the Administrator of a Small Fleet.
As many others, we have got a problem with filling up the Dilithium in our Fleet Projects.
May be its a Problem with discipline call it what ever you want.
So I suggest, that the administrators of a Fleet get a tool for taxiation.
1. Income Tax refined Dilithium, every time dilithium is refined a percentage of it goes to the Fleetaccount, the tax rate shall be defined by the fleetadministration
2. Income Tax EC, every Time the Player recives EC a percentage of it goes to the Fleetaccount, the tax rate shall be defined by the fleetadministration
3. VAT Dilithium and EC, every time a Player buys something a percentage of it goes to the Fleetaccount, there could be different rates for A.Ship Weapons, B.Consoles, C.Def/Shil/Eng/Cores, D. ground gear, the tax rates shall be defined by the fleetadministration
4. Starbase VAT, in principle this is the same thing as the Vat, the major difference is that the tax is collected by the owner of the holding and not by the Fleet of the consumer
The tool should checkable Accounts for Dilithium and EC.
The collected tax could be redistributed as Fleetcredits, when the Fleet it self has spend it.
This could function automaticly or the Fleet it self could recive a Fleetcredit account.
And as we talk about Asset tools, a credit tool would be nice.
May be as a new Fleetholding, Ferengie Banking Branch or some thing like that?
Comments
However, you're probably better off being the type of fleet that your members want to contribute to.
Unconditionally taxing them is simply not the answer.
Well thats normal, the people being taxed do think this is a bad idea.
I mean you guys do not loose anything you recive fleet credits for that.
And for the administrators, who do not need such a tool, simply set the rates to 0%
Now a word to my management skills. I simply do not have the time, to control the contributions. I've got a job, a family and a social life. The tool won't harm anyone. It's just a system that supports the administration of a fleet.
Are you trying to set some kind of record for how fast your members leave your Fleet? If so, you're certainly doing a fabulous job of it! Just when I truly thought I'd seen all the silliness someone playing this game came come up with, you, OP, open up a whole new level of complete absurdity.
Not all of us have bags of money or loads of time to contribute to Fleet projects. There is this small thing called Real Life which, annoyingly, is always in the way. I contribute what I can, when I can. If my Fleet leaders are unhappy with my level of participation, they can kick me from the Fleet. Some other Fleet will always be happy to take me in.
Other ways to get Fleet members to contribute are:
- Acknowledge their presence.
- Thank them when they do something for the Fleet. No matter how small it is.
- Hold a Fleet night where everyone works together to contribute to one project.
Shockingly enough, these work. At least they do in Fleets which are competently administered. Might be some difficult concepts there for a hard line fascist dictator to get his mind around, though. I'll even throw in some free leadership advice here for ya. It's stuff I learned leading troops in combat, but, it ought to help you out.
Which Fleet are you, anyways? I'd like to know so I can put all your Fleet Leaders on Ignore.
I think taxing Dilithium on things you buy/spend that would subsequently go to the fleet is not the right approach to addressing dilithium costs.
I'm not afraid of taxes, mind you. But if there were to be a taxation tool for fleets to have, it'd need to be as unobtrusive (and optional) as possible. I think fleets should be able to skim a little off the top of what fleet members normally earn, without negatively affecting the individual fleet members themselves who could spend their 8k how they pleased, while still knowing a bit of what they earned through gameplay automatically went to the fleet and was automatically refined. Taxing what they spend their dilithium on is counter-productive, in my opinion.
A tax of unrefined dilithium is an even better option.
But I insist on it there should still be the option to set a Value added Tax, anyone who doesn't like it can set the rate to 0%
In my opinion, there should also be the option to tax EC/Dilithium transfer. Or an option to tax Assets, based on a period of time. I'am just talking about options, evry fleet should decide for it self what modell of taxiation works for it. Or if they do not want to tax at all.
I do agree there should be more options to generate revenue for fleet use (not personal use), even if I don't agree with your particular proposal. It might work for other fleets though, and more options are always good.
Will you accept that if you do not log in for a 2 week period the fleet will automatically pass to the deputy to take over ownership of?
Will you guarantee that any fleet member has an ability to buy stuff from the fleet without having to beg you to give them a privilege?
Seriously what does a fleet member get out of compulsorily building your personal empire?
many individuals like myself are in large fleets and even though we have thrown in many a resource have never actually bought anything. That was my choice but if it were compulsory to donate without my choosing what to donate then chances are I would never be anywhere near a fleet other than a social attachment. I would certainly not be a member of one.
Still waiting to be able to use forum titles
I think a better idea would be something put in place to reward fleets for doing group activity. If a fleet were to do something like a stf or any other group content in a fleet group it would get both dil credits and ec. That would reward players and fleets for providing a fun and active fleet while at the same time not attempting to punish any player. This would have the added bonus of leading to more social activity with in fleets which could help Cryptic to retain players better. People that make friends in game are going to keep playing versus those that do not.
However...
What if time spent in game by a player contributed to Fleet Holdings? Such as for every hour I play STO, I earn Fleet Marks or Dilithium or my Fleet. The mechanisms for this are already in place in the game. So it wouldn't a matter of writing new code, merely adapting existing code to another purpose.
The longer someone plays the game, the more likely they are to spend Real Money on it.
So pwe/cryptic benefits.
The longer someone plays the game, the more their Fleet earns.
So the Fleet benefits.
It would allow people in large Fleets to contribute and earn Fleet Credits.
It would benefit small Fleets by providing the extra source of income needed.
It would benefit Fleets by having a concrete measurement of who is contributing to the Fleet and who is just on the roster.
It would provide another source of Fleet Marks.
I have no problems with dropping US $40.00 on Dilithium for my Fleet on payday. I try to do this at least every other week. Because it is sometimes difficult for me to find the time to earn and then contribute a significant amount of Fleet Marks.
Fleet Marks seem to be the biggest bottleneck on projects for my Fleet. I suspect we are not alone in this.
So, to complete my idea, I suggest that for every hour a player spends in game, their fleet is credited with an amount of Fleet Marks. For every storyline, STF, or PvP event, their fleet is credited with an amount of dilithium. Don't make the amounts large. But do make them worth the time and effort. Add in a bonus percentage if they do something like an all fleet STF or PvP event. Add in a bonus if they do certain events at certain times during the day or week.
I know, I know. It's trying to get something for nothing and no one wants that. But it is an alternative to a Fleet Tax. Which would probably kill off any of the little remaining goodwill for grinding out stuff for a Starbase which will be done someday.
Heck, if you want to chase your members away... send em my way Can always use some help to finish off T5.
Star Trek Online, Now with out the Trek....
Anyway, this is a bad idea. The fleet tax you mention is the fleet credit price your fleet members have to PAY for the fleet items.
Yes, OP, in case you did not notice, fleet items cost a LOAD of fleet credits.
Guess what? They get fleet credits by putting stuff to the fleet. Mind why would anybody be in the same fleet as you escapes me, but still.
I do aggre that there should be mechanism to protect the Fleet Assets from being abused by the Administration.
There are many ways to solve this issue, I for my self are just talking about OPTIONS. On the other Hand a taxsystem would be great for large fleets, so every fleet member could earn enough fleetcredits, by taxing the EC income this would benefit the members of a Big fleet.
How ever this is more an automatization tool, but I think the other proposals are great as well.
The idea is abhorrent and you'll quickly lose all of your members, but you can do it.
Heck, you may even get away with it. I know of a couple of largish fleets that actually charge their own members for access. And somehow stay alive. Their members must have a form of Stockholm Syndrome.
This Tax is really scaring you.
Your right, that I can controll the members, but I do not want to spend time on controlling them, we are just 9 people, but they have multiple chars. So that takes a lot of time, which I dont have.
Early on, I found I was doing more fleet work than I was game play. Thankfully, we hit our stride, and I've not needed to do much admining. People donate (not because I force them, but because they need fleet credits).
I found, when we were just starting out, that we had to be very picky about what projects got slotted, and when... there are projcts that don't require dilithium... I would use these at times when dilithium was being pulled in too many directions (example: a new rep/gear items (read Dyson rep), or when players weren't focused on Dilithium making missions (read: Winter Event). There are also times I purposfully didn't have open projects in one holding, as to direct people to contribute to the other.
Member: "I have these Science Officers to donate, can you open a project"
Me: "We're focusing on the Spire Upgrade project right now, as soon as thats underway, we'll open a Science project".
Member: "Oh ok... thanks"
It is frustrating to see a project sitting there for days waiting to be filled (I wish we had a cancel project button). However, I really don't think a tax on the player base would get you what you are looking for... especially if there are many fleets (such as mine, and others who have responded), that would set their rate to 0. In the end, players would see it as a detriment to being in your fleet.
It is not a matter of being "afraid of a tax". I am certainly not afraid of it... I would welcome it, as there would be an expanding number of players looking for a new fleet (one that doesn't charge fees/taxes/tithes).
I think, rather than focusing on how to squeeze more out of the 9 players you have in your fleet, you should focus on how to make your fleet more inviting and attractive for players to join.
Star Trek Online, Now with out the Trek....
That's my philosophy. I wish I was better at it.
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It can be a percentage, you know? 10 percent of dilithium processed and you get 10 fleet marks, but 1 percent of dilithium processed and you get 100 fleet marks, gotta play with the ratio a little but the higher the percent, the less return to the members for fleet marks.
Especially with the "tax on purchases". SO you can have some ranks within your fleet unable to access your fleet stores, to get the nice goodies. BUT, they're getting taxed on everything they buy, no matter the source? Sure, tell me how that works for you, when your fleet empties out.
Again, just an inane idea. If you canna get your people to donate to fleet projects, then you have an issue with how your personnel are percieving your fleet, or you have a bunch of free-loaders.
And if you're so strapped for time, to actually be a leader, and inspire your people, and do the thing's a fleet lead should be doing, maybe it's time for you to:
A> Step down. Pass the position to someone else who has the ability & the time/energy to devote to the positiion. Or,
B> Start designating certain things to your officers, that again, have the talent/ability, time & energy, and willingness to step up. Or,
C> A mix of A & B.
butcher suspect, "What'd you hit me with?"
Temperance Brennan, "A building"
I understand your desire for a feature like this, I know how hard it can be for smaller fleets to build up their holdings, but you haven't thought through the long term effects of what you are proposing. It'll do a lot more harm in the long run then good.
R.I.P. Leonard Nimoy
Perhaps if the game had some way of tracking a member's contributions and rewarding them a spendable currency to purchase really nice equipment with. It could be called Fleet Credits. People would want these "Fleet Credits" and so would be encouraged to donate to fleet projects ...
Oh wait ...
That said, the main complaint is always who will donate the dilithium. Currently the rate is one fleet credit for one dilthium. Should be 2:1 or better ratio.
Federation Fleet Alert = @50 marks or 2500 FC, time to complete 10mins
STF = 960 Dilithium or 960 FC, time to complete 5-15mins.