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TRIBBLE Maintenance and Release Notes - December 16, 2013

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  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited December 2013
    What this is about is that there are many players just doing the contested zone daily (space) and skipping all the new content.
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  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited December 2013
    And I see nothing about Felinoids being able to have tails available with the Dyson Heavy Combat Armor Costume Unlock.

    Reported that in the art thread so maybe one day...
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  • stirling191stirling191 Member Posts: 0 Arc User
    edited December 2013
    I hear the fleet action dailies are still awarding dilthium and fleet marks. Why don't you go rip those out while you're at it?

    Add another to the unanimous chorus of disappointment (but not at all surprise) that a dilithium source is being removed. God forbid people actually have time to play the content they want to experience, as opposed to being shoehorned into grinding for the entirety of their time logged in.
  • maristonmariston Member Posts: 31 Arc User
    edited December 2013
    I agree with much of the sentiment expressed here. I will miss the dailies. I found them an exceptional way to get marks and dilithium when on a time constraint. Maybe they were perceived as too easy for the payoff.
  • captainjgeecaptainjgee Member Posts: 144 Arc User
    edited December 2013
    Always hated the Dyson Sphere, just too darn confusing. I'm so glad I just stuck with The Breach (Elite), yes it takes about 20 minutes with a good team but it's soooooo easy. I just don't understand why people don't play it much. Even though they fixed the bug that reward 1 Dyson commendation every time you completed the mission :D and now it has a 30 minute cool down :( its still much better then any of the Sphere missions.

    Jheinig post did help clear up some of my confusion but I still feel a little confused. :confused:

    Why not for Dyson Commendations you have to play a queued event like the The Breach (Elite) but make a ground event as well. Then any mission in the Dyson Sphere just gives marks. Or even better loose the whole Dyson Commendation and just have marks, it would be much simpler and easier.

    I'd rather you didn't implement this on the old reputation system. Was a good idea, but does not work. :rolleyes:
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited December 2013
    Boo!

    The Sphere dailies are fine the way they are, And with all the people that complain about grinding repetitive content, You take away one of the very few missions where you can actually do WHAT YOU WANT to earn the reward? So we are now being shoehorned into one specific area?:mad:

    Ah well, It was fun whilst it lasted. I'm not one for being cynical when it comes to this game normally, But i will imagine the number of instances for both the Allied and Contested zones are going to reduced considerably if you introduce these changes:(
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  • mikeflmikefl Member Posts: 861 Arc User
    edited December 2013
    And I see nothing about Felinoids being able to have tails available with the Dyson Heavy Combat Armor Costume Unlock.

    I was running Battlezone last night with a Caitian who was wearing the armor and their tail was exposed to the elements.
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  • mav75mav75 Member Posts: 113 Arc User
    edited December 2013
    This sucks there is no other way around it.

    - Removed Dilithium.
    - Reduced Dyson Marks (the Zone mission give too little to actually care).
    - Extended time spent on the mission.
    - Half the Zone mission I have tried have been bugged (still have the extracted spec forces on one of my ships since the intel ship I was supposed to meet is still MIA).
    - No more hunter-killer/search & destroy missions in the zones (how I ran the Contested Zone), I'm better off just cloaking and giving a wide berth to any Voth ship unless mission explicitly states that their destruction is needed.
    - Capturing the cap points is now pointless.
    - Only reason to venture into the 2 zones is for the very rare Doff missions.

    to jheinig: you could actually get the commendation fast with the Daily, by going to the Contested Zone and capturing one of the capture points (preferably solo, help would usually mean that you'd need a few additional Voth ship kills).
    No need for dozens of space combats, just kill the Voth group protecting the cap point and the reinforcements they'd bring after killing the first group. Might get interesting if the reinforcements dropped on top of you with their noses pointed at you. :D

    Yes, the Battlezone gives the best rewards (wonder how long until you start reducing those?), but they take longer. Not important, unless you were planning on running multiple toons each day.
    The elite queued events... Breach is ok, Spire I have trouble staying awake.
  • mikeflmikefl Member Posts: 861 Arc User
    edited December 2013
    Always hated the Dyson Sphere, just too darn confusing. I'm so glad I just stuck with The Breach (Elite), yes it takes about 20 minutes with a good team but it's soooooo easy. I just don't understand why people don't play it much. Even though they fixed the bug that reward 1 Dyson commendation every time you completed the mission :D and now it has a 30 minute cool down :( its still much better then any of the Sphere missions.

    Jheinig post did help clear up some of my confusion but I still feel a little confused. :confused:

    Why not for Dyson Commendations you have to play a queued event like the The Breach (Elite) but make a ground event as well. Then any mission in the Dyson Sphere just gives marks. Or even better loose the whole Dyson Commendation and just have marks, it would be much simpler and easier.

    I'd rather you didn't implement this on the old reputation system. Was a good idea, but does not work. :rolleyes:


    Works fine for me. I have 14 toons and I like the new reputation. I can run the Battlezone and get enough marks in the first hour or so to exchange for 5 commendations which is good for a week and great if you're a casual player or keep a busy schedule. The way you're proposing I would have to spend 20 minutes a day plus waiting in a queue to do the same for each individual toon. This would almost double the time to get commendation. As for the new rep and token system... I'm finally doing the rep on all my alts because its more streamlined and faster.

    Maybe the change was to get more spacefarers into the queued missions since they have been lacking. When you look at other reps, the 960 dilithium in space is usually behind a queued event.
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  • drake122svkdrake122svk Member Posts: 731 Arc User
    edited December 2013
    Haha, TRIBBLE you Cryptic, I already have enough Commendations stored away and marks farmed by repeatedly killing the Wrex to complete the rep and get any items I want.
    Won't touch any of the Dyson content ever again.
  • grievasgrievas Member Posts: 0 Arc User
    edited December 2013
    I just tried it out on tribble, and I must say that there is absolutely no more reason to play the content of the precious space adventure zones ever again. All the rewards are in the ground battlezone now, so why bother with the others?

    I say equality of rewards must be restored, which means you need to remove the rewards from the battlezone also, so we can all get back to grinding ISE. :D
  • gatsie7gatsie7 Member Posts: 141 Arc User
    edited December 2013
    That's not what's being said at all :) Read the notes below that bullet point.

    Overall, these changes should improve the flow and the quality of experience in the Space Adventure Zone.

    Cheers,

    Brandon =/\=

    I do believe that what is happening here is you just removed a quick 100 Dyson marks and the quick dilithium with the removal of the daily missions or at least that's the way it reads.
    This in turn will cause the progression of the rep system to slow and the grind to increase, Honestly it isn't fair to those weekend players. This isn't going to affect those of us that are here everyday even with our alts due to the token we can get!
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  • sinusiridumsinusiridum Member Posts: 0 Arc User
    edited December 2013
    Let me see if I understand... the daily will be removed (which was pretty quick to do) so that we can get 1 commendation a tiny little bit faster by doing any area mission, but we lose the extra marks and dil?

    That's ridiculous. Hell NO.
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  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited December 2013
    Well I just patched up tribble and went to the sphere zone to test out the new nerfs.

    GG Cryptic, you just made the Dyson zones and accompanying reputation just as worthless as Nukara. :(

    Just thankful I already completed it before the nerf takes place. Wont have to ever go back now.
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  • molen#7916 molen Member Posts: 55 Arc User
    edited December 2013
    About the area mission where the supply depot are supposed to be attacked by swarmers. ONE time I've seen a large amount of swarmers attack rest of the time I've done the mission there is only one or ZERO attacks from swarmers. Shouldn't there always be a lot of swarmers attacking so you have to fly around defending the platforms, now it's a 5 minute snooze fest where nothing is happening?
  • gatsie7gatsie7 Member Posts: 141 Arc User
    edited December 2013
    I understand that the Odds are you are doing this to get people to play the new content but, as the old adage states.........You can bring a Horse to water but you can't make him drink.

    If you want people to be apart of the sphere area you need to make the awards better 3 Dyson marks ! What a joke make those 3 point missions 20 and the others a lot higher also ! The game is all Grind and a lot of us are tired of it ! You can't have your cake and eat it too!!! We have Fleet base's to build Reputation systems to Complete , Dilithium to earn at what point can we just play the game not the Grind ! The last adage is this You attract more bees with honey than TRIBBLE !!

    We the People of the Federation are here because we like STO, We are not going anywhere !

    The new content is nice, but with no real reason to be there I'd rather kill Borg .
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  • bridgernbridgern Member Posts: 710 Arc User
    edited December 2013
    Bring the Daily BACK.
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  • hanoverhanover Member Posts: 0 Arc User
    edited December 2013
    This is hilarious. I've about maxed out my Dyson rep anyway, so I don't care much either way, but watching the DEVs tring to "spin doctor" and throw one past this player base is just delightful to watch.

    "No, it's a good thing that we're constricting your dilithium supply AGAIN. Really! Just look at this shiny thing over there. Nothing to see here, move along."

    :D
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  • hyplhypl Member Posts: 3,719 Arc User
    edited December 2013
    I knew this was coming. The Dyson Sphere was too generous with rewards. Now that Cryptic has analyzed that data, they're bringing in the nerfs. I would expect the battlezone to receive a similar nerf at some point. :P
  • sinusiridumsinusiridum Member Posts: 0 Arc User
    edited December 2013
    It's not really that generous. Sure, the daily was nice, but zone missions rewards for example are completely horrible.
    If you take something away, at least give us something in return, because... you know, WE are the ones who play the game.
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  • sirsrisirsri Member Posts: 0 Arc User
    edited December 2013
    jheinig wrote: »
    This update means that there is now a fast way to earn a commendation in solo play. Since you can earn a commendation simply by doing one area mission, you can log in, quickly complete an area mission, earn your commendation and be on your way. You don't have to do 2-3 area missions or dozens of space combats, nor do you need remember to take an extra mission and turn it in after doing things in the sphere.

    The battlezone and the elite queued events still give big rewards, because the battlezone gives its best rewards when you are able to play in coordinated groups, and the queued elite events are harder content than normal and require a team. Since the content is tougher than normal and gives the best rewards when you work in team, it will generally give a better package.

    Uh....

    The existing way wasn't fast? Kill 13 NPC's... including aceteon probes and world repair ships and you're done. It was like 5 minutes if that much. You could change the completion scheme, so that say, killing a citadel dreadnought nets you 50% of the daily where an aceteon probe 1%, and stuff in between.

    I see the point that the minimum completion time, say soloing a tower with full mobs would be very quick, but someone having trouble soloing a tower or who is having trouble getting credit with lots of people or there just aren't many NPC's up can have a very long completion time. So changing that makes sense.


    But we shouldn't say that the existing way isn't on average very fast. Having to take the mission could have been solved by putting a dialogue shortcut to Cmdr Koal on the bottom right side of the map (or wherever the default UI element for 'hail command, battlezone shuttle' etc. are).
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited December 2013
    Please give the Dilithium and mark rewards back.

    Either by restoring the daily, or increasing the rewards of the remaining missions.
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  • hylanvahrhylanvahr Member Posts: 110 Arc User
    edited December 2013
    Brace yourselves, folks. Since Cryptic is going to crush sphere space daily rewards like this, you can bet the Voth Battlezone dailies, capture points, and T-Rex rewards are coming to the chopping block very soon too. I hope I'm wrong, but I just have a bad feeling this is on the docket. :(

    On the bright side, with space getting the shaft, more people will be in the BZ after this week which makes me really happy. I prefer ground, love the new Dyson ground gear, and the BZ has challenges that encourage team play like never before in STO.

    I wish there was a separate BZ with enhanced rewards specifically for PvP where Feds and Klinks duke it out for the capture points all while the Voth and Swarmers attack everyone at the same time. The sheer chaos would be ridiculous and exciting! It's not likely to happen for the sphere, but it's something to consider for future planned BZ's. :)
  • kaltoumkaltoum Member Posts: 135 Arc User
    edited December 2013
    I guess Cryptic doesn't like to see players actually playing their game for a change and having fun. They enjoy it more when they see players grinding. The new area was such a good break from ridiculous grind this game has become since release. So of course it had to be removed.

    And still unclear if dili reward has been removed too or not.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited December 2013
    hylanvahr wrote: »
    Brace yourselves, folks. Since Cryptic is going to crush sphere space daily rewards like this, you can bet the Voth Battlezone dailies, capture points, and T-Rex rewards are coming to the chopping block very soon too. I hope I'm wrong, but I just have a bad feeling this is on the docket. :(

    On the bright side, with space getting the shaft, more people will be in the BZ after this week which makes me really happy. I prefer ground, love the new Dyson ground gear, and the BZ has challenges that encourage team play like never before in STO.

    I wish there was a separate BZ with enhanced rewards specifically for PvP where Feds and Klinks duke it out for the capture points all while the Voth and Swarmers attack everyone at the same time. The sheer chaos would be ridiculous and exciting! It's not likely to happen for the sphere, but it's something to consider for future planned BZ's. :)

    Shhhhh! Dont give them ideas! XD Especially not for a PVP zone, that would be a pain in the rear department.
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  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited December 2013
    Geez. If ya'all need 960 dilithium that badly, just queue up for Infected: The Conduit [elite]. With a good team the mission takes around 8 minutes or less. If the bonus is failed it can take a little longer but it's still a fast way to get some dil, and some omega marks on top of it. You also can't fail the mission.

    For dyson marks I prefer the ground battlezone anyway. I get some dil here and there as well. So what's the big deal?
  • kaltoumkaltoum Member Posts: 135 Arc User
    edited December 2013
    Geez. If ya'all need 960 dilithium that badly, just queue up for Infected: The Conduit [elite]. With a good team the mission takes around 8 minutes or less. If the bonus is failed it can take a little longer but it's still a fast way to get some dil, and some omega marks on top of it. You also can't fail the mission.

    For dyson marks I prefer the ground battlezone anyway. I get some dil here and there as well. So what's the big deal?

    It is a big deal for players who have multiple alts. If i was playing only one character i wouldn't even care.
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  • tpalelenatpalelena Member Posts: 1 Arc User
    edited December 2013
    Geez. If ya'all need 960 dilithium that badly, just queue up for Infected: The Conduit [elite]. With a good team the mission takes around 8 minutes or less. If the bonus is failed it can take a little longer but it's still a fast way to get some dil, and some omega marks on top of it. You also can't fail the mission.

    For dyson marks I prefer the ground battlezone anyway. I get some dil here and there as well. So what's the big deal?

    Plus some of my characters dont really need Omega marks anymore.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • hylanvahrhylanvahr Member Posts: 110 Arc User
    edited December 2013
    tpalelena wrote: »
    Shhhhh! Dont give them ideas! XD Especially not for a PVP zone, that would be a pain in the rear department.

    I said separate pvp BZ area, as in optional, as in you wouldn't have to do it. It'd be just for those of us who want to pvp, but absolutely not required for rep progress or rewards.

    As for current BZ rewards, I'm not giving them any ideas they haven't thought of, or heard already. You can bet Cryptic is looking closely at the metrics. Numerous posts in this thread before mine stated how much more people are making in the BZ. Think Cryptic isn't aware of that? It's possible they already had a meeting at the office about what to do with the BZ in the near future, if it isn't already in the works. I just hope they think about any possible changes much more carefully this time. Harming space rewards like this damaged almost half of Season Eight's entire content. The first Space Adventure Zone is already starting to go the way of Defera Invasion Zone (e.g. virtual ghost town), and that is truly sad this early in the season.

    You can tell they had good intentions for the space rewards change, but it is possible they made an error about removing the dil and marks rewards. I'm hoping they put them back in after 9 pages of outcries and protests here. I may prefer my boots to be on the ground, but my space jockey brothers and sisters do deserve better for their time and work in the sphere.
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited December 2013
    Geez. If ya'all need 960 dilithium that badly, just queue up for Infected: The Conduit [elite]. With a good team the mission takes around 8 minutes or less. If the bonus is failed it can take a little longer but it's still a fast way to get some dil, and some omega marks on top of it. You also can't fail the mission.

    For dyson marks I prefer the ground battlezone anyway. I get some dil here and there as well. So what's the big deal?

    Love this type of attitude. To me it comes across as:

    Yes, lets continue to re-grind the existing older (and boring content). Hell, the Devs shouldn't even bother with new content like the Dyson Sphere. Why should players have MULTIPLE ways to get rewards (and different methods of playing to earn rewards), when what already exists does the job, eh?
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