test content
What is the Arc Client?
Install Arc

Good And Bad Guys in STO

ari3sholeari3shole Member Posts: 0 Arc User
Hi


I just wanted to ask about the federation faction.

In number of occasions Devs said that they will never put in the game playable BAD factions so as i was playing with my federation character the STF "storming the spire" i have noticed that in optional objective we are killing innocent escape shuttles from voth faction.

Isnt that in the contradiction to Federation faction play?

We are doing genocide against another faction who just wanna escape the lost battle :/
Post edited by ari3shole on
«13

Comments

  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2013
    Those are not "innocent escape shuttles" they are raiders trying to flee with their loot.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • questeriusquesterius Member Posts: 8,482 Arc User
    edited December 2013
    ari3shole wrote: »
    Hi


    I just wanted to ask about the federation faction.

    In number of occasions Devs said that they will never put in the game playable BAD factions so as i was playing with my federation character the STF "storming the spire" i have noticed that in optional objective we are killing innocent escape shuttles from voth faction.

    Isnt that in the contradiction to Federation faction play?

    We are doing genocide against another faction who just wanna escape the lost battle :/

    We're beaming off any escapees before we use the pods for target practice.

    Now that i think about it, could be interesting to have optional voth prisoners.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • edited December 2013
    This content has been removed.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    ari3shole wrote: »
    as i was playing with my federation character the STF "storming the spire" i have noticed that in optional objective we are killing innocent escape shuttles from voth faction.

    Isnt that in the contradiction to Federation faction play?
    Yes, blowing up unarmed shuttles is very very bad.

    You need to realize that STO is one of the corrupted mirror universes. In STO, we are basically the borg, assimilating cultures and technology into our own (cf, the Graviton torp, and the Dyson ground armor), and destroying everything in our path like some kind of force of nature. STO is Bizarro Trek. Then it all kinda makes sense.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2013
    Everyone knows the Feds are the bad guys and the KDF are the good guys in STO I mean, just look at the lore in STO and the campaign, what kind of good guys blow up everything that moves that isn't theirs? What kind of good guys don't question an admiral who orders them to launch an unprovoked raid of a station filled only with medical supplies?

    You get the idea...
    ZiOfChe.png?1
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited December 2013
    In-game the justification for Starfleet's behavior in the sphere is some never-referred-to-again BS that Voyager came up with whereby Starfleet is required to suspend all other activities, including the Prime Directive supposedly*, to destroy Omega particles. The sphere generates Omega particles, some random one-shot species also from VOY is retrieving them (that's what the shuttles are carrying, besides their troops), therefore you're required to blow them up. (Am I the only one who reads mission briefings?)

    But Starfleet has never acted particularly Starfleety in this game. I've felt most like Picard or Kirk or Sisko in the Foundry's better story missions, not in anything Cryptic's come up with.

    * Whatever happened to, "A starship captain's most solemn oath is that he will give his life, even his entire crew, rather than violate the Prime Directive."?
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited December 2013
    starswordc wrote: »
    In-game the justification for Starfleet's behavior in the sphere is some never-referred-to-again BS that Voyager came up with whereby Starfleet is required to suspend all other activities, including the Prime Directive supposedly*, to destroy Omega particles. The sphere generates Omega particles, some random one-shot species also from VOY is retrieving them (that's what the shuttles are carrying, besides their troops), therefore you're required to blow them up. (Am I the only one who reads mission briefings?)

    But Starfleet has never acted particularly Starfleety in this game. I've felt most like Picard or Kirk or Sisko in the Foundry's better story missions, not in anything Cryptic's come up with.

    * Whatever happened to, "A starship captain's most solemn oath is that he will give his life, even his entire crew, rather than violate the Prime Directive."?

    ^this, there is that 6 part story that ends in sacrifice. Never have I felt more like Kirk than that instance.

    That and the Transwarp story. Two AWESOME stories.
    afMSv4g.jpg
    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • aloishammeraloishammer Member Posts: 3,294 Arc User
    edited December 2013
    ari3shole wrote: »
    In number of occasions Devs said that they will never put in the game playable BAD factions so as i was playing with my federation character the STF "storming the spire" i have noticed that in optional objective we are killing innocent escape shuttles from voth faction.

    This is why they're against adding playable "bad" factions- because playing a clearly-labeled "bad guys" faction and doing exactly what the "good guys" have been doing all along would make it too easy to see how "bad" the half-assed writing makes the "good" guys out to be.

    Maybe if it were an "American Old West" game we could at least wear white or black hats... :D
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    Those escape shuttles are carrying omega particles

    Omega Directive justifies their destruction

    From the Federation perspective, this is not an evil act.
    Gold.jpg
    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    Those escape shuttles are carrying omega particles

    Omega Directive justifies their destruction

    From the Federation perspective, this is not an evil act.

    It would be not evil to use some kind of AOE CC to disable the shuttles

    You know, like Eject Warp Plasma, or something
  • angrytargangrytarg Member Posts: 11,005 Arc User
    edited December 2013
    starswordc wrote: »
    In-game the justification for Starfleet's behavior in the sphere is some never-referred-to-again BS that Voyager came up with whereby Starfleet is required to suspend all other activities, including the Prime Directive supposedly*, to destroy Omega particles. The sphere generates Omega particles, some random one-shot species also from VOY is retrieving them (that's what the shuttles are carrying, besides their troops), therefore you're required to blow them up. (Am I the only one who reads mission briefings?)

    But Starfleet has never acted particularly Starfleety in this game. I've felt most like Picard or Kirk or Sisko in the Foundry's better story missions, not in anything Cryptic's come up with.

    * Whatever happened to, "A starship captain's most solemn oath is that he will give his life, even his entire crew, rather than violate the Prime Directive."?

    We might have our different opinions on certain things, but ^ this get's an angry targ's "amen".

    OP, don't think too much. STO doesn't make any sense and frankly it never has. I treat it as one of the infinite anti-time futures in which the Federation is not quite the mirror universe but everything is so bizarro f'ed up that nobody really cares anymore XD
    lFC4bt2.gif
    ^ Memory Alpha.org is not canon. It's a open wiki with arbitrary rules. Only what can be cited from an episode is. ^
    "No. Men do not roar. Women roar. Then they hurl heavy objects... and claw at you." -Worf, son of Mogh
    "A filthy, mangy beast, but in its bony breast beat the heart of a warrior" - "faithful" (...) "but ever-ready to follow the call of the wild." - Martok, about a Targ
    "That pig smelled horrid. A sweet-sour, extremely pungent odor. I showered and showered, and it took me a week to get rid of it!" - Robert Justman, appreciating Emmy-Lou
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited December 2013
    It would be not evil to use some kind of AOE CC to disable the shuttles

    You know, like Eject Warp Plasma, or something
    have you seen what that does to starship hulls? It'd melt shuttles even faster!
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • sonnikkusonnikku Member Posts: 77 Arc User
    edited December 2013
    Yes, blowing up unarmed shuttles is very very bad.

    But they were coming right for us! :(
  • ari3sholeari3shole Member Posts: 0 Arc User
    edited December 2013
    By the way did you know that 1 omega particle can destroy entire Dyson sphere.
    In star trek Voyager Cap. Janeway constructed special photon torpedo to eliminate only 1 omega particle...when she discovered that there are many omega particles she did special procedure of casing and destroying omega particles with Borg technology.

    So simply firing with beams on escaping shuttles could destroy whole Dyson sphere, there aren't many logic in this optional objective.

    And i still think that it is genocide against Voth.

    And i hope in season 9 Voth will retaliate and destroy Federation because of double standards and terror in cover of Diplomacy that Federation is selling to the rest of the universe.
  • starswordcstarswordc Member Posts: 10,963 Arc User
    edited December 2013
    ari3shole wrote: »
    By the way did you know that 1 omega particle can destroy entire Dyson sphere.
    In star trek Voyager Cap. Janeway constructed special photon torpedo to eliminate only 1 omega particle...when she discovered that there are many omega particles she did special procedure of casing and destroying omega particles with Borg technology.

    Janeway is a hypocritical psychopath. I do not look at her actions as a reasonable precedent for how to tie my shoes, let alone command a starship.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited December 2013
    ari3shole wrote: »
    And i hope in season 9 Voth will retaliate and destroy Federation because of double standards and terror in cover of Diplomacy that Federation is selling to the rest of the universe.

    Ummm... problem, the only way the Voth NPCs could beat a lot of player ships is if they were NPCs themselves, at which point they would be subject to NPC rules which don't exist, the Voth CAN'T destroy the Federation...
    ZiOfChe.png?1
  • ari3sholeari3shole Member Posts: 0 Arc User
    edited December 2013
    adamkafei wrote: »
    Ummm... problem, the only way the Voth NPCs could beat a lot of player ships is if they were NPCs themselves, at which point they would be subject to NPC rules which don't exist, the Voth CAN'T destroy the Federation...

    They could if they were playable faction :rolleyes:
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited December 2013
    B'vat was a moron. He should have transported his experimental Har'peng torpedoes in shuttles. Then so many people would have felt bad about stopping them.:D
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited December 2013
    starswordc wrote: »
    In-game the justification for Starfleet's behavior in the sphere is some never-referred-to-again BS that Voyager came up with whereby Starfleet is required to suspend all other activities, including the Prime Directive supposedly*, to destroy Omega particles. The sphere generates Omega particles, some random one-shot species also from VOY is retrieving them (that's what the shuttles are carrying, besides their troops), therefore you're required to blow them up. (Am I the only one who reads mission briefings?)

    Whenever there's a discussion like this in any MMO, it turns out that most people are indeed not reading the mission briefings.
  • mercuriciodidemercuriciodide Member Posts: 342
    edited December 2013
    Leaving prisoners to rot in a cage after massacring the entire population of a bar is also hardly typical Federation behavior.

    Consider how many hundreds or thousands of ships you need to destroy to get the combat accolades. Lives and ships are throw-away items in STO. This mechanic is necessary, though, for the pew pew pew to work -- unless you take the Star Wars prequel route of making everything an android or a clone in order to better pretend that their lives are trivial.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited December 2013
    Too many fans of "The TNG Generation" have eaten up that idealistic TRIBBLE shoveled out in the first couple of seasons of Star Trek: The Next Generation. Then, they turned around and got pissed off when the writers of DS9 and Voyager (for all of it's flaws) injected some realism and practicality into some of their story lines. Even the Picard character became more "down to earth"/decisive and less ridiculous over time, to the point where he was willing to actually fight for his beliefs rather than "communicate" his way out of every problem.

    The Federation of the Original Series used diplomacy. But it had it's hard TRIBBLE contingencies (General Order 24 and General Order 7). And they were willing to go to war with the Klingon Empire at the drop of a hat, it seems. But I don't see anybody here accusing the Original Series of being some mirror, bizzaro version of Star Trek.

    I look at blasting Voth shuttles carrying Omega Particles in the same manner as I look at Kirk's actions in "Balance of Terror". He was willing to make good and damned sure that the Romulans in that episode wouldn't make it home. All of the greater good of preventing a war through lack of intel on Starfleet's weaknesses compared to the Romulans new weaponry.


    There is no real double standard, with or without the necessary "pew..pew..pew" to keep gamers happy and spending money. The Omega Directive is just another "hard TRIBBLE" regulation in a long line of them. And as we all know, those "special orders" are only used in extraordinary circumstances. The Voth's activities are such a circumstance. Thus, Starfleet's actions are justified, especially considering the attitudes of the Voth.
  • edited December 2013
    This content has been removed.
  • nightkennightken Member Posts: 2,824 Arc User
    edited December 2013
    this is one of the reasons I play klingon more then fed. no need to worry about most of this stuff..

    also if it makes you feel better you can do what I did and decide you are clearly one of starfleets many insane admirals.

    if I stop posting it doesn't make you right it. just means I don't have enough rum to continue interacting with you.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited December 2013
    Too many fans of "The TNG Generation" have eaten up that idealistic TRIBBLE shoveled out in the first couple of seasons of Star Trek: The Next Generation. Then, they turned around and got pissed off when the writers of DS9 and Voyager (for all of it's flaws) injected some realism and practicality into some of their story lines. Even the Picard character became more "down to earth"/decisive and less ridiculous over time, to the point where he was willing to actually fight for his beliefs rather than "communicate" his way out of every problem.

    The Federation of the Original Series used diplomacy. But it had it's hard TRIBBLE contingencies (General Order 24 and General Order 7). And they were willing to go to war with the Klingon Empire at the drop of a hat, it seems. But I don't see anybody here accusing the Original Series of being some mirror, bizzaro version of Star Trek.

    I look at blasting Voth shuttles carrying Omega Particles in the same manner as I look at Kirk's actions in "Balance of Terror". He was willing to make good and damned sure that the Romulans in that episode wouldn't make it home. All of the greater good of preventing a war through lack of intel on Starfleet's weaknesses compared to the Romulans new weaponry.


    There is no real double standard, with or without the necessary "pew..pew..pew" to keep gamers happy and spending money. The Omega Directive is just another "hard TRIBBLE" regulation in a long line of them. And as we all know, those "special orders" are only used in extraordinary circumstances. The Voth's activities are such a circumstance. Thus, Starfleet's actions are justified, especially considering the attitudes of the Voth.

    Well said. People tend to forget about the more extreme regulations and responses Starfleet's displayed in the shows. Yeah, Picard was a diplomat and liked talking, but... we're not Picard.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    Too many fans of "The TNG Generation" have eaten up that idealistic TRIBBLE shoveled out in the first couple of seasons of Star Trek: The Next Generation. Then, they turned around and got pissed off when the writers of DS9 and Voyager (for all of it's flaws) injected some realism and practicality into some of their story lines. Even the Picard character became more "down to earth"/decisive and less ridiculous over time, to the point where he was willing to actually fight for his beliefs rather than "communicate" his way out of every problem.

    The Federation of the Original Series used diplomacy. But it had it's hard TRIBBLE contingencies (General Order 24 and General Order 7). And they were willing to go to war with the Klingon Empire at the drop of a hat, it seems. But I don't see anybody here accusing the Original Series of being some mirror, bizzaro version of Star Trek.

    I look at blasting Voth shuttles carrying Omega Particles in the same manner as I look at Kirk's actions in "Balance of Terror". He was willing to make good and damned sure that the Romulans in that episode wouldn't make it home. All of the greater good of preventing a war through lack of intel on Starfleet's weaknesses compared to the Romulans new weaponry.


    There is no real double standard, with or without the necessary "pew..pew..pew" to keep gamers happy and spending money. The Omega Directive is just another "hard TRIBBLE" regulation in a long line of them. And as we all know, those "special orders" are only used in extraordinary circumstances. The Voth's activities are such a circumstance. Thus, Starfleet's actions are justified, especially considering the attitudes of the Voth.

    We're talking about unarmed shuttles. You're talking about warships.

    Destroying a Romulan Warbird that is destroying your listening posts? GOOD

    Destroying a Voth battleship or troop carrier that can and does shoot at you first? GOOD

    Destroying a bunch of unarmed shuttlecraft? NOT GOOD

    Feds are supposed to be the good guys, upholding ideals at great costs. In the STO bizarroverse that is out the window for militaristic convenience. WELL THEY LOOKED LIKE THEY MIGHT HAVE SOMETHING.
  • kojirohellfirekojirohellfire Member Posts: 1,606 Arc User
    edited December 2013
    So you think it's perfectly okay to let the Voth get away with a molecule that can destroy subspace and make warp travel impossible.

    Tell me, how is that good?
  • moonshadowdarkmoonshadowdark Member Posts: 1,899 Arc User
    edited December 2013
    It would be not evil to use some kind of AOE CC to disable the shuttles

    You know, like Eject Warp Plasma, or something

    Pretty sure those Particles are volatile and even disabling them would just make them explode anyway. So, since they go boom anyway you slice it.....
    "A life is like a garden. Perfect moments can be had, but not preserved, except in memory. LLAP"

    -Leonard Nimoy, RIP
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited December 2013
    We're talking about unarmed shuttles. You're talking about warships.

    Destroying a Romulan Warbird that is destroying your listening posts? GOOD

    Destroying a Voth battleship or troop carrier that can and does shoot at you first? GOOD

    Destroying a bunch of unarmed shuttlecraft? NOT GOOD

    Just because it is not armed that doesn't mean it is not a legitimate target. Those shuttles were involved in a military action, are most likely piloted by military personnel (personnel loyal to a totalitarian theocracy that believes you to be a lower lifeform) , and are carrying materials that could be used to develop some of the most devastating weapons possible.

    Lets say hypothetically that forces of some nation hostile to yours invaded some neutral nation and stole a stockpile Pu 239 and loaded it on a 747 and were flying back to their homeland, would you shoot their 747 down?
    Too many fans of "The TNG Generation" have eaten up that idealistic TRIBBLE shoveled out in the first couple of seasons of Star Trek: The Next Generation. Then, they turned around and got pissed off when the writers of DS9 and Voyager (for all of it's flaws) injected some realism and practicality into some of their story lines. Even the Picard character became more "down to earth"/decisive and less ridiculous over time, to the point where he was willing to actually fight for his beliefs rather than "communicate" his way out of every problem.

    Could you imagine if TNG Season 1-2 Starfleet what in charge in 2409?

    DS9 would probably still be in under the control of Loriss, while the Enterprise sits just outside of Bajoran space letting the Dominion know just how cross we are with them.

    The Romulan Star Empire would be running around with a Borg enhanced fleet built at S'harien Station armed with Thalaron weapons built at the Vault. Because Starfleet would never launch a preemptive strike.

    No one would be trying to stop the Voth from playing with a potential galactic Chernobyl.

    The Borg Queen would still be alive, an Assassination? Preposterous!

    The Neutral Zone would belong to a bunch of life energy sucking ghosts because Starfleet would never risk the dangers of time travel.

    The Federation would never have gotten involved in the "internal dispute" between the Tal Shiar/Empire and the Romulan Republic and the Republic would be either a co-belligerents with the Klingon Empire against the UFP or everyone on Mol Rhian would be food/soldier stock for the Elachi for whatever they have been planning since they were forced in to subspace. Kinds sucks for any Romulan players... their characters would probably die at level 29.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • edited December 2013
    This content has been removed.
  • edited December 2013
    This content has been removed.
Sign In or Register to comment.