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It is time starfleet made their own full sized carrier

yuki109yuki109 Member Posts: 92 Arc User
edited December 2013 in Federation Discussion
I didn't know where to put this so i'll put it here

ok I have noticed that the only full sized carrier for Starfleet is the Atrox, now while i know the story behind how they got it is fine, The simple fact it Starfleet has only ever used Human ships there were never any Vulcan, Andorian, or Tellarite ships and they are all Federation founder races so if Starfleet doesn't use their ships then why would they just Jump up and use a non founder race ship as their first non human ships to use.

anyway back to the point, Starfleet has only ever used Human ships (until now) and as a result the Atrox just doesn't feel like a Starfleet ship and that really ruins the whole feeling of being on a Starfleet carrier.

SO please guys Make us a Carrier that is of human design so that carrier players can fly a full sized carrier and still feel like they are on a Starfleet ship.


I was thinking of a ship that looks like the galaxy stretched longer, with a thicker engineering hull(the bottom bit that usually holds the deflector), A thicker saucer also stretched a little longer and pointed slightly at the front (like the vesta but not as pronounced at the front and rounded at the back like the Prometheus) with 24 Nacelles in either the Prometheus or Olympic configuration.

I really like the sound of: Roddenberry class carrier :D

but you can Call it whatever you like, but I really just want a fed carrier that has the look and feel of a Starfleet ship.

oh and don't forget the Vwoosh sound for the Warp drive it is a classic, non of that J.J Stuff.
Post edited by Unknown User on
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Comments

  • centersolacecentersolace Member Posts: 11,178 Arc User
    edited December 2013
    Noooooooooo moooooooooore caaaaaariers....... D:
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    Now see if I was going to suggest a design. (And personally all I want is to reskin the Atrox) I would say a reduced engineering hull and lower nacelles. Use a wide saucer with a through and through hangar on the outer edges of the blade. Basically a Galaxy with an altered saucer.

    Of course my real question is why all the escort carriers?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited December 2013
    I would suggest using the Curry/Rage Queen as an engineering focused carrier. Kills two birds with one stone; a kitbash ship gets added, and another Federation carrier is added.
  • yuki109yuki109 Member Posts: 92 Arc User
    edited December 2013
    Noooooooooo moooooooooore caaaaaariers....... D:

    You are joking right Starfleet doesn't have its OWN full sized carrier only the cat and the escort carrier (not counting the obelisk because it is all factions)

    NOT TO MENTION the Romulans Don't have a Carrier either,

    but NO just let them add a few hundred more Escorts, BoPs, cruisers and warbirds because there are not enough of them already, and People are not allowed to like carriers,
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  • killdozer9211killdozer9211 Member Posts: 920 Arc User
    edited December 2013
    The thing is, the only ship the game actually does need more of right now is science ships.

    Carriers were originally supposed to be heavy hitters in the science category.

    Any new carriers they'd add would be fine, but they'd have to follow the lead of the atrox. Science-y ships that sport twin LTC slots and no commander, 6 weapons tops, low maneuverability, etc etc etc. They should actually have to rely on their fighters and support them, because supporting their fighters would mean they'd also be good at supporting team mates.

    That's the role they were conceptualized to fill in the very beginning, that's the role they should return to.
  • westx211westx211 Member Posts: 42,333 Arc User
    edited December 2013
    The atrox does have a commander slot.
    Men are not punished for their sins, but by them.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited December 2013
    capnkirk4 wrote: »
    Starfleet never used carriers, either. Just sayin'.

    Starfleet used fighters, though, and the Akira-class was originally meant to be a carrier.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • tlamstriketlamstrike Member Posts: 0 Arc User
    edited December 2013
    yuki109 wrote: »
    anyway back to the point, Starfleet has only ever used Human ships (until now) and as a result the Atrox just doesn't feel like a Starfleet ship and that really ruins the whole feeling of being on a Starfleet carrier.

    How do we know? The only starships we have seen that were from a time when Starfleet had only Human designed ships was on Enterprise, those ships had some design differences when compared to later series ships (for example no secondary hulls, no ejectable warcores).

    Starfleet has a wide variety of ship designs, some might very well be non-human in origin, with a standardized starfleet grey paint job. Or might be non-human designed using standardized parts; which if you are deploying a very large fleet of ships it makes sense to all use the same parts.

    There were many starships built a the 40 Eridani A shipyards. Which is probably the Vulcan system.
    My Romulan Liberated Borg character made it to Level 30 and beat the (old) Defense of New Romulus with the skill point bug. :D
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited December 2013
    the game really has too many carriers already
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    Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
    Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
    Chief of Starfleet Intelligence Service == Praise Cheesus
  • kianazerokianazero Member Posts: 247 Arc User
    edited December 2013
    I wouldn't mind a lawyer-friendly version of the USS Typhon and the Valkyrie class fighters.
  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited December 2013
    tlamstrike wrote: »
    How do we know? The only starships we have seen that were from a time when Starfleet had only Human designed ships was on Enterprise, those ships had some design differences when compared to later series ships (for example no secondary hulls, no ejectable warcores).

    Starfleet has a wide variety of ship designs, some might very well be non-human in origin, with a standardized starfleet grey paint job. Or might be non-human designed using standardized parts; which if you are deploying a very large fleet of ships it makes sense to all use the same parts.

    There were many starships built a the 40 Eridani A shipyards. Which is probably the Vulcan system.

    This, pretty much. Enterprise reminded people that Humans (and to a certain extent, Starfleet) aren't the only "power" in the Federation. Even if Starfleet is the Federation's primary avenue for power projection, defense, diplomacy and exploration, the Federation is still a federation, defined as:
    " political entity characterized by a union of partially self-governing states or regions under a central (federal) government. In a federation, the self-governing status of the component states, as well as the division of power between them and the central government, are typically constitutionally entrenched and may not be altered by a unilateral decision of either party, the states or the federal political body"

    With that in mind, it's easy to imagine the Andorians, Vulcans, Tellarites or any other member race maintaining a separate military (like the Andorian Imperial Guard or ships associated with the Vulcan Science Academy) and associated design and shipbuilding infrastructure. Hell even the Risian corvette, a civilian ship with surprising military potential, was originally designed and manufactured IN A TOURIST TRAP PLANET.

    Anyway, while none of these individual "state militias" couldn't match the sheer size and resources of the human-founded (but largely diverse) Starfleet, there's no reason not to assume that these places are capable of "doing their own thing" as needed.

    As for why there's no "Starfleet"-style full carrier, well, that's just a matter of time, really. Starflet itself hasn't felt the need to go full-carrier, thanks to its generalist approach to ship design, but considering that they just recently launched a dedicated battle cruiser in the Avenger class, having a carrier of their own, capable of more than the Escort Carrier and Multi-Mission Explorers, isn't out of the question.
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited December 2013
    two things this game doesn't need at the moment

    1: more fed ships
    2: more carriers

    besides there's no true carrier gameplay mechanics in the gam atm so all a carrier is, is a super slow turning cruiser that can use combat pets. Maybe if they added waypoint commands and other more detailed commands for fights that put carriers out of harms way like a true carrier would operate then maybe just maybe they should add more but until then they need to cool it on the hole "everything needs hangers"
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited December 2013
    two things this game doesn't need at the moment

    1: more fed ships
    2: more carriers



    Subjective, and nothing more. Adding more Federation vessels or carriers will not break the game.


    On another note...


    Considering that Starfleet vessels are the result of technological progress from all of it's members, so-called "alien" ships from member worlds are really not out of place. My only gripe is that there are no appropriate Starfleet skins available for these ships.
  • starswordcstarswordc Member Posts: 10,966 Arc User
    edited December 2013
    Federation doesn't need more ships, and I say this as a guy who plays a Fed tac almost exclusively. Starfleet already has more ships than the other two factions put together.
    "Great War! / And I cannot take more! / Great tour! / I keep on marching on / I play the great score / There will be no encore / Great War! / The War to End All Wars"
    — Sabaton, "Great War"
    VZ9ASdg.png

    Check out https://unitedfederationofpla.net/s/
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited December 2013
    starswordc wrote: »
    Federation doesn't need more ships, and I say this as a guy who plays a Fed tac almost exclusively. Starfleet already has more ships than the other two factions put together.


    Like I said, that is subjective.


    Need or don't need has little relevance in regards to the game. What counts is "Will it sell?".


    Federation ships sell. A Starfleet "standard" carrier will sell. Cryptic/PWE makes money. The game keeps on trucking.


    In the end, that's all that truly matters.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited December 2013
    Battlestar Galactica is that way
    >
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • matchstick606matchstick606 Member Posts: 233 Arc User
    edited December 2013
    a3001 wrote: »
    Battlestar Galactica is that way
    >

    your pointing to season 9 right? :P
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    capnkirk4 wrote: »
    Right, because you need multiple squadrons of fighters to study redshift, so it fits in perfectly. Similar to the the 21st century supercarrier's function as an oceanographic research vessel.

    Actually the idea has merit. Special one man craft designed to aid in mapping star systems and chart anomalies. So a new science carrier has a special fighter pet. The awacs shuttle. Adding to the sensor effects of the science carrier.

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • edited December 2013
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  • deaftravis05deaftravis05 Member Posts: 4,885 Arc User
    edited December 2013
    Tac- Front, beater, hard hitter
    Eng- Tanker, takes a beating and draws fire
    Sci- support, causes havoc and relays information to the squad... crowd control if you will
  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    capnkirk4 wrote: »
    That's what sensor probes do.

    No one actually launches those though. And currently sensor probes are a console.
    This is the concept for how to make a carrier actually be a science ship. Because as one captain mentioned. Most all exploration could be done with a bunch of probes. Why have ships at all?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • edited December 2013
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  • feiqafeiqa Member Posts: 2,410 Arc User
    edited December 2013
    capnkirk4 wrote: »
    Because nobody likes talking to a robot? Because if people aren't overseeing things, the probes would return with a primitive, sentient, intelligence, and try to blow up the world? Because a TV show about space probes would flop in the Nielsen's? I give up, what are you looking for, here?

    That answer my friend is blowing in the wind.

    Sorry couldn't help it.

    No the answer is that as was stated, the federation does it's exploring in person. It does not just fire off a bunch of probes and call it a day. The idea of using smaller vessels tied to a larger research platform has merit for gathering greater amounts of data. Send five science vessels or one science carrier?

    Originally Posted by pwlaughingtrendy
    Network engineers are not ship designers.
    Nor should they be. Their ships would look weird.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited December 2013
    I agree that there should be a "Starfleet design" 2-hangar carrier, but I think it should be more unique than another Vo'quv/Atrox clone. Instead let's have a carrier that is smaller, more agile, though obviously not as tough, with a different boff layout.

    Starfleet Light Carrier
    • 32,000 hull
    • 1.15 shield mod
    • 9.5 base turn rate
    • 3/3 weapons
    • +5 to aux, engines, and shields
    • Sensor Analysis and Subsystem Targeting built-in
    • 2 hangar bays (equipped with blue Peregrines by default)

    Stats similar to most science ships, only with not one but two hangar bays. A bit more hull, a bit less shields. A ship that won't feel slow.
    • Commander Engineering
    • Lieutenant Commander Science
    • Lieutenant Tactical
    • Lieutenant Universal
    • Ensign Universal

    But this is still a ship designed for support.

    Universal Console: Carrier Tactical Command System

    Passively enhances flight speed, accuracy, and defense of all allied small craft within 10km of the carrier. Effects do not stack with multiple CTCS consoles. Functionally similar to the cruiser auras, only with a larger range and affecting only small craft.

    Can use the normal range of Federation hangar pets, and a new one exclusive to this ship: the Kestrel-class Heavy Fighter.

    Elite Kestrel Heavy Fighter
    • Dual Phaser Beam Bank
    • Aft Phaser Beam Array
    • Fore Photon Torpedo Launcher
    • Beam Overload III
    • Torpedo High Yield III
    • Tactical Team III
    • Emergency Power to Shields III

    Standard and Advanced versions have rank I and II abilities, respectively.
  • yuki109yuki109 Member Posts: 92 Arc User
    edited December 2013
    I'm glad people are agreeing with me on this I didn't want people to just think of this as me wanting an overpowered ship
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited December 2013
    Well cryptic just gave the KDF their own battlecruiser back, so now its the feds turn for something from the KDF arsenal again
  • davidwforddavidwford Member Posts: 1,836 Arc User
    edited December 2013
    I agree that there should be a "Starfleet design" 2-hangar carrier, but I think it should be more unique than another Vo'quv/Atrox clone. Instead let's have a carrier that is smaller, more agile, though obviously not as tough, with a different boff layout.

    Starfleet Light Carrier
    • 32,000 hull
    • 1.15 shield mod
    • 9.5 base turn rate
    • 3/3 weapons
    • +5 to aux, engines, and shields
    • Sensor Analysis and Subsystem Targeting built-in
    • 2 hangar bays (equipped with blue Peregrines by default)

    Stats similar to most science ships, only with not one but two hangar bays. A bit more hull, a bit less shields. A ship that won't feel slow.
    • Commander Engineering
    • Lieutenant Commander Science
    • Lieutenant Tactical
    • Lieutenant Universal
    • Ensign Universal

    But this is still a ship designed for support.

    Universal Console: Carrier Tactical Command System

    Passively enhances flight speed, accuracy, and defense of all allied small craft within 10km of the carrier. Effects do not stack with multiple CTCS consoles. Functionally similar to the cruiser auras, only with a larger range and affecting only small craft.

    Can use the normal range of Federation hangar pets, and a new one exclusive to this ship: the Kestrel-class Heavy Fighter.

    Elite Kestrel Heavy Fighter
    • Dual Phaser Beam Bank
    • Aft Phaser Beam Array
    • Fore Photon Torpedo Launcher
    • Beam Overload III
    • Torpedo High Yield III
    • Tactical Team III
    • Emergency Power to Shields III

    Standard and Advanced versions have rank I and II abilities, respectively.

    Except that the Kestrel is a Romulan ship. Change the name to something else and you will certainly have my support.

    I say make this ship, and use the USS Curry/Raging Queen Excelsior kitbash as the visual graphics, but using ONLY Excelsior parts. No Connie nacelles, please. And I know that the STO art section is up to the challenge of cleaning up that kitbash into the beautiful ship it should be.

    http://en.memory-alpha.org/wiki/Curry_type
    http://en.memory-alpha.org/wiki/USS_Curry
    http://www.ex-astris-scientia.org/articles/ds9tm.htm#raging

    On a side note, earlier posts said something about probes. Could the Federation get something with similar stats to the Naussican drain probes, but with its own unique features?
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