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Bad FPS ever since season 8 released

Ever since the patch i have ben getting FPS that makes the game unplayable. i could run it fine just before season 8 was released, i even done the featured episode and got all the rewards.

This is a joke, i have tried putting all my settings on lowest and that has not made any difference whatsoever.

My specs

System Information
Time of this report: 11/13/2013, 11:29:18
Operating System: Windows 7 Home Premium 64-bit (6.1, Build 7601) Service Pack 1 (7601.win7sp1_gdr.130104-1431)
Language: English (Regional Setting: English)
System Manufacturer: Dell Inc.
System Model: Inspiron N5050
BIOS: BIOS Date: 10/14/11 14:44:39 Ver: 04.06.04
Processor: Intel(R) Core(TM) i3-2350M CPU @ 2.30GHz (4 CPUs), ~2.3GHz
Memory: 4096MB RAM
Available OS Memory: 4004MB RAM
Page File: 3773MB used, 4233MB available
Windows Dir: C:\windows
DirectX Version: DirectX 11
DX Setup Parameters: Not found
User DPI Setting: 96 DPI (100 percent)
System DPI Setting: 96 DPI (100 percent)
DWM DPI Scaling: Disabled
DxDiag Version: 6.01.7601.17514 32bit Unicode

DxDiag Notes
Display Tab 1: No problems found.
Display Tab 2: No problems found.
Sound Tab 1: No problems found.
Sound Tab 2: No problems found.
Sound Tab 3: No problems found.
Input Tab: No problems found.

DirectX Debug Levels
Direct3D: 0/4 (retail)
DirectDraw: 0/4 (retail)
DirectInput: 0/5 (retail)
DirectMusic: 0/5 (retail)
DirectPlay: 0/9 (retail)
DirectSound: 0/5 (retail)
DirectShow: 0/6 (retail)

Display Devices
Card name: Intel(R) HD Graphics 3000
Manufacturer: Intel Corporation
Chip type: Intel(R) HD Graphics Family
DAC type: Internal
Device Key: Enum\PCI\VEN_8086&DEV_0116&SUBSYS_05041028&REV_09
Display Memory: 1696 MB
Dedicated Memory: 64 MB
Shared Memory: 1632 MB
Current Mode: 1360 x 768 (32 bit) (60Hz)
Monitor Name: Generic Non-PnP Monitor
Monitor Model: unknown
Monitor Id:
Native Mode: unknown
Output Type: HD15
Driver Name: igdumd64.dll,igd10umd64.dll,igd10umd64.dll,igdumd32,igd10umd32,igd10umd32
Driver File Version: 9.17.0010.2843 (English)
Driver Version: 9.17.10.2843
DDI Version: 10.1
Driver Model: WDDM 1.1
Driver Attributes: Final Retail
Driver Date/Size: 11/15/2012 01:03:50, 12601856 bytes
WHQL Logo'd: Yes
WHQL Date Stamp:
Device Identifier: {D7B78E66-4256-11CF-8378-0E25B7C2C435}
Vendor ID: 0x8086
Device ID: 0x0116
SubSys ID: 0x05041028
Revision ID: 0x0009
Driver Strong Name: oem25.inf:Intel.Mfg.NTamd64:iSNBM0:9.17.10.2843:pci\ven_8086&dev_0116&subsys_05041028
Rank Of Driver: 00E00001
Video Accel: ModeMPEG2_A ModeMPEG2_C ModeWMV9_C ModeVC1_C
MTV Cribs eat your heart out
[SIGPIC][/SIGPIC]
Post edited by apersont1 on

Comments

  • stoutesstoutes Member Posts: 4,219 Arc User
    edited November 2013
    It might help if you put your specs in here as well... :rolleyes:

    They could have updated the graphical stuff as well. This might cause a bit more strain on you graph card. Try to use Speedfan to see if your rig isn't overheated.
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • apersont1apersont1 Member Posts: 0 Arc User
    edited November 2013
    stoutes wrote: »
    It might help if you put your specs in here as well... :rolleyes:

    I have added it
    MTV Cribs eat your heart out
    [SIGPIC][/SIGPIC]
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited November 2013
    apersont1 wrote: »
    Card name: Intel(R) HD Graphics 3000

    Display Memory: 1696 MB
    Dedicated Memory: 64 MB
    Shared Memory: 1632 MB

    Driver Date/Size: 11/15/2012 01:03:50, 12601856 bytes
    Not a bad rig, pretty reasonable stuff to work with. Having shared video memory does take a bit of your 4GB, which is ashame but not gamebreaking.

    I see that your driver nearly a year old. Have you tried updating your drivers? I updated my Nvidia from 211 to 313 and I felt stupid for not doing that sooner.

    I would like to ask you though to check your laptop's temperature while playing. My samsung will lag as soon my temp is higher then 95C.. (when you cover up your fan outlets) .
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
  • mashaniemashanie Member Posts: 0 Arc User
    edited November 2013
    http://www.notebookcheck.net/Intel-HD-Graphics-3000.37948.0.html

    The Intel HD is not exactly a power house of graphical prowess. And the new lighting and dx11 mode that Cryptic has in place can be quite straining. The only advice I can give is not just lowering everything to low, but also opening troubleshooting or advanced in video (can't recall what it's called exactly) and disabling AntiAliasing, and toning down dynamic lighting as much as you can. If it's already low, not much you can do afaik.
  • apersont1apersont1 Member Posts: 0 Arc User
    edited November 2013
    Will update my drivers and play around and do what you said with the settings, will get back if it works/doesn't work.


    my temp gets up to 60-70c when playing

    Thanks
    MTV Cribs eat your heart out
    [SIGPIC][/SIGPIC]
  • stoutesstoutes Member Posts: 4,219 Arc User
    edited November 2013
    I have to say though... When I actually used anti-aliassing my game went way smoother then without. Downside was that I wasn't able to use bloom.

    Now with the newer drivers... Bloom was insanely improved, so I took a little tradeof (better graph / lower performance).
    maxvitor wrote: »
    Nerf is OP, plz nerf
    That's quite the paradox, how could you nerf nerf when the nerf is nerfed. But how would the nerf be nerfed when the nerf is nerfed? This allows the nerf not to be nerfed since the nerf is nerfed? But if the nerf isn't nerfed, it could still nerf nerfs. But as soon as the nerf is nerfed, the nerf power is lost. So paradoxally it the nerf nerf lost its nerf, while it's still nerfed, which cannot be because the nerf was unable to nerf.

    I call it, the Stoutes paradox.
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