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  • wufangchuwufangchu Member Posts: 778 Arc User
    edited November 2013
    Sounds like you are playing the way it is meant to be played.

    yeah, perhaps, but ya know, when i first started and made my first character, and got past the ridicules first few levels of the tutorial, it became exciting with an incredible story line all the way to level 50.. I loved it.. But, lets face it, it changed and not necessarily for the better.. I miss that excitement. I miss the quality of the storyline, I miss well, a whole lotta things that dont belong in this particular thread..
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  • cptlankfordcptlankford Member Posts: 0 Arc User
    edited November 2013
    OP here

    I definitely appreciate that most of you guys know exactly what I am talking about and thank you for the support.

    My ship, the Armstrong, is a tactical Odyssey and I am an engineering character. I have managed to get my fleet phaser BAs up to around 900 DPS each and run the universal Lt Cmdr Boff station as a tac so I can use TS 3 and I run 3 BAs and 1 torp fore and aft. I also run the full Odyssey set to get the saucer's GW 3 which I have the spec for. I can handle everything even up to when spheres start pouring out although I will admit that it does get close on occasion but only rarely. I will typically call "left side probes" hit the threat control cruiser power, charge into the beginning cube, aggro it, then when its dead head to my post. I always help out with the generators when possible and the cubes that spawn after 2 little gens go down.

    I am also experienced enough to know what I COULD do if I wanted to go all min/max and just forget about the Star Trek in Star Trek Online. I simply choose not to because it takes away from my enjoyment of the game. A fed ship has phasers and photon or quantums.... maybe transphasics. A fed ship with only a few exceptions is built to be a jack of all trades and not simply a battleship. At least in canon anyways.

    As I said my fleet mates all understand and actually get quite a kick out of seeing what I can do with my self imposed limitations. I do remember once I went into PvP and somehow managed to stay alive until every single Klink finally had to focus fire on me to kill me. Needless to say I am built primarily to tank and run threat control to keep my team alive.

    Sadly playing support seems to be a dying art....
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited November 2013
    OP here

    I definitely appreciate that most of you guys know exactly what I am talking about and thank you for the support.

    My ship, the Armstrong, is a tactical Odyssey and I am an engineering character. I have managed to get my fleet phaser BAs up to around 900 DPS each and run the universal Lt Cmdr Boff station as a tac so I can use TS 3 and I run 3 BAs and 1 torp fore and aft. I also run the full Odyssey set to get the saucer's GW 3 which I have the spec for. I can handle everything even up to when spheres start pouring out although I will admit that it does get close on occasion but only rarely. I will typically call "left side probes" hit the threat control cruiser power, charge into the beginning cube, aggro it, then when its dead head to my post. I always help out with the generators when possible and the cubes that spawn after 2 little gens go down.

    I am also experienced enough to know what I COULD do if I wanted to go all min/max and just forget about the Star Trek in Star Trek Online. I simply choose not to because it takes away from my enjoyment of the game. A fed ship has phasers and photon or quantums.... maybe transphasics. A fed ship with only a few exceptions is built to be a jack of all trades and not simply a battleship. At least in canon anyways.

    As I said my fleet mates all understand and actually get quite a kick out of seeing what I can do with my self imposed limitations. I do remember once I went into PvP and somehow managed to stay alive until every single Klink finally had to focus fire on me to kill me. Needless to say I am built primarily to tank and run threat control to keep my team alive.

    Sadly playing support seems to be a dying art....

    Its only dieing if like me, it dies inside you.. Otherwise its quite alive and well and worth pursuing. whats never existed in any mmo that ive seen are teams that understand how to effectively work as a team.. Everyone wants to tun around like a chicken with its head cut off showing how cool they are.. However, there are some people in this game who have learned the benefits of teamwork and have made it an art form, and they are worth finding and playing along side of.. Some people would tell you that your 900 dps ship is a little weak, others would plain insult you.. To hades with them.. Youve put a lot of work into that ship to get those numbers and there is nothing to not be proud of..
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  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited November 2013
    It is difficult for me to respond to this because 99.9% of all STF's I run is done with my fleetmates and we never worry about the outcome it is only that we are all there participating and having fun playing the game.
  • buccaneerdtbbuccaneerdtb Member Posts: 575 Arc User
    edited November 2013
    It is difficult for me to respond to this because 99.9% of all STF's I run is done with my fleetmates and we never worry about the outcome it is only that we are all there participating and having fun playing the game.

    See, that wasn't so hard after all.

    I too often use a smaller less powerful ship. And I always use mixed weapons/torpedos and abilities instead of min/maxing. The game is more fun to me when I relax and enjoy the scenery. I still do exploration zones almost daily, and put a lot into my bridge officers and their roles.
  • redz4twredz4tw Member Posts: 3
    edited November 2013
    wufangchu wrote: »
    Ok, dude, look: Probes come through two at a time while the first generator is up. Once the first generator goes down they come through three and four at a time. Once the second generator is down they come through five at a time and bring their sphere buddies with them. I dont know where you were told what you were told, but probes are a full time crazy assed position to work. I personally could care less about optionals btw.. They arent the point of the estf for me..
    I volunteer for probe duty because any redshirt can pop a generator, I don't trust my optional bonus to some PUG noob.
  • philipclaybergphilipclayberg Member Posts: 1,680
    edited November 2013
    talonxv wrote: »
    This is the major reason I basically stopped doing STFs and the like and just focus on having fun on my own and making things go kaboom.

    I stopped doing PVE group missions for the same reason. I help out my fleet (two characters in a FED fleet, one character in a KDF fleet), sometimes do enemy space encounters, sometimes do Defera Invasion Zone (preferably the least populated instance), do New Romulus (ditto). If someone looks like they could use some help, I try to help them. Otherwise, I leave them alone. I miss the feeling of teamwork/comeraderie that I had the first few months I was on STO (Sept. 2012 to about Dec. 2012). Now those were great teams to be a member of. No overblown, childish egos. Just work together the best you can toward the group's common goal(s) whether it was in space or on the ground, share the booty, etc. I've bumped into some folks since then like those, but far fewer than back then. If only I could time travel back one year...
  • iconiansiconians Member Posts: 6,987 Arc User
    edited November 2013
    It is difficult for me to respond to this because 99.9% of all STF's I run is done with my fleetmates and we never worry about the outcome it is only that we are all there participating and having fun playing the game.

    You're playing the game wrong, obviously.
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  • talonxvtalonxv Member Posts: 4,257 Arc User
    edited November 2013
    My problem here and pardon the pun it feels like Star Trek Wars, not star Trek.

    No real exploration. No seeking out new life. It's go here, do this, blow this up like you're the US Military. Last I checked Star Fleet was in the life SAVING business.

    Now the klingons, sure kill'em all and let Khaless sort it out. Romulans, it's an interesting plot but you're funneled into one decision instead of being allowed to do what you will.
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    Star Trek Battles member. Want to roll with a good group of people regardless of fleets and not have to worry about DPS while doing STFs? Come join the channel and join in the fun!

    http://forum.arcgames.com/startrekonline/discussion/1145998/star-trek-battles-channel-got-canon/p1
  • redz4twredz4tw Member Posts: 3
    edited November 2013
    talonxv wrote: »
    My problem here and pardon the pun it feels like Star Trek Wars, not star Trek.

    No real exploration. No seeking out new life. It's go here, do this, blow this up like you're the US Military. Last I checked Star Fleet was in the life SAVING business.

    Now the klingons, sure kill'em all and let Khaless sort it out. Romulans, it's an interesting plot but you're funneled into one decision instead of being allowed to do what you will.
    Starfleet sucked as an exploration tool. They need 2 branches, Military and Exploration. Until they realize that as Montgomery Scott said: The best diplomat I've ever seen is a fully charged phaser bank, Starfleet will always be in danger of being overrun. If it hadn't been for the Enterprise C's run in with the romulans, starfleet would have fallen to the klingons.
  • jaymadiv#8056 jaymadiv Member Posts: 55 Arc User
    edited November 2013
    Just wondering why the amount of uber serious people I have been bumping into in-game has been drastically increasing lately?

    Lemme be more specific. I play STO because its Star Trek. Granted its a very odd Star Trek but Trek none the less. My play style is fully committed to running ONLY fed ships and fed canon equipment. Also I am definitely interested in doing my fair share in fleet STFs. At the same time, its just a game and I'm not gonna go all crazy over what is essentially, fantasy. My fleet mates have no problem with this thankfully but I am getting a little tired of all the flak from pugs in STFs. Besides, I seem to be one of the few people that actually volunteer for probe duty and my ship can definitely handle them on its own. Seems like every time I turn around I am in a Khit where some other player insists on constantly coming over and "helping" with the probes (which isn't so bad) then getting all fussy about how I supposedly ain't killing them fast enough.

    Honestly its beginning to kill the feel of the game for me. I already only have a precious few hours a day I can spend running STO because of my work schedule. I don't need some uber insane min/maxer trying to lecture me every time I turn around.

    (rant ended)

    Welcome to MMOs, I'd say.

    in each and every MMO there is a contingent of players who have a desperate need to justify their existence by doing .5% more damage than everyone else and finish a dungeon/quest/whatever 15 seconds faster than normal, so that they can hurry up and run the same content again as many times as possible within an hour. so to them, if you are not specced exactly as they say and not using the exact weapons/armor/ships/skills/powers that they say are optimal, then you are negatively affecting their life validation.

    I just tend to avoid people like this. the best way to do so, is to actively ignore anyone who bleats about "speed runs".
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  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited November 2013
    jmadfour wrote: »
    Welcome to MMOs, I'd say.

    in each and every MMO there is a contingent of players who have a desperate need to justify their existence by doing .5% more damage than everyone else and finish a dungeon/quest/whatever 15 seconds faster than normal, so that they can hurry up and run the same content again as many times as possible within an hour. so to them, if you are not specced exactly as they say and not using the exact weapons/armor/ships/skills/powers that they say are optimal, then you are negatively affecting their life validation.

    I just tend to avoid people like this. the best way to do so, is to actively ignore anyone who bleats about "speed runs".

    I've said before that if you REALLY want to claim to be a casual MMO, you should have two things:

    Damage over time caps, dealt.
    Damage over time caps, received.

    You shouldn't be able to receive more than X damage per second, regardless of how powerful your enemy is or how much risk you play with.

    Your enemies should be capped as to how much damage can be dealt to them per second, with any excess damage beyond the cap being ignored.

    This does have the effect of making DoT effects more desirable but the big thing is, it puts a hard cap on the value of minmaxing and on the price of danger/stupidity.

    In general, I'd say trash mobs should get a higher cap on damage received per second. Better optimization equals faster kills... but only to a point. Whereas bosses should have a lower cap on damage received per second, creating harder minimum times for gameplay.

    Now, beyond that, CRYPTIC SHOULD NOT DESIGN GAMEPLAY WHICH PROVIDES OPTIONAL REWARDS FOR FAST COMPLETION. Also, TRIPWIRES, TRIBAL KLNOWLEDGE AND FAVORING CERTAIN WEAPONS IS bad, bad, bad, BAD OPTIONAL DESIGN.

    Good optionals are OPTIONS. Not completing an optional should not feel punitive. Doing an optional should not be contingent on either of the following, EVER:

    1) Playing content the normal way, better or faster.
    2) Following detailed instructions not supplied in game.

    You know what makes a good optional? An unnecessary boss. Or defeating a boss unarmed. Or taking a LONGER approach to defeating a boss.

    Defeat Rebecca Simmons without using any ranged attacks. Now THAT is an optional that calls for skill.

    Defeat a second, non-mandatory boss after Rebecca Simmons. Now, there is an optional that requires an OPTION being exercised.

    A timer is not an option. Those who can will always complete a timer faster. A tripwire is not an option unless the tripwire is marked.
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