Sounds to me like you think I think CBS isnt happy. As I said before I never said that. And as far as my feelings on the game. You say tamato. I say tomato. Consider my op a hypothetical. Not a speculation. I'm posing a "what if" here. Its not about me. Its about you. What is your opinion on the questions i've put forth about our beloved STO and its future up to and beyond 2015? Comment below and let me know.
I'll again reiterate that I'm not actually trying to put words in anybodies mouth with my first post.
I also believe that there may be a bit of misquoting going on.
And a bit of post editing.
At this point, my feelings about this should be very apparent.
And to be very clear...
I'm not saying that the game is without faults, I'm just saying that it's pretty amazing that the game has come this far since it's launch in 2010...
It's also quite surprising that it's as good as it is considering it's convoluted history.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Oh, I wouldn't disagree with this at all In fact, that was sorta my point: we had little-to-no proof that Cryptic had actually doubled in size, other than the fact they said it happened. And if it did, it didn't stay that way.
But whether it did double or not, Cryptic's developer team is still smaller than your average MMO game's. The result? People don't give them nearly enough credit for being able to do what they've done, giving out sizable updates every 6 months or so (and you're right; the quality is up to the individual).
Season 7, Legacy of Romulus, and Season 8 seems to be far more than what I have expected from Cryptic over the years. Assuming the PWE hired a bunch of people when the game went F2P, then about 9 months seems about right for the new devs to be trained at Cryptic to actually produce and release new content. It takes time to train devs and it takes time to create content so hiring more devs does not give an immediate and noticeable effect.
And what about the return of other space sim titles like Star Citizen or Swtor's new space pvp combat? How will Sto's space combat system and ip stand up?
Let's see. From my observations, I believe the average STO player is:
- Fairly casual
- Not a PvPer
- Enjoys Space Combat
- A Star Trek fan
Swtor's new space minigame is:
- Not especially casual
- PVP
- Bolted to an entire game that takes place on the ground
- Star Wars
Y'know, I'm just not really seeing the great threat here.
I'll again reiterate that I'm not actually trying to put words in anybodies mouth with my first post.
I also believe that there may be a bit of misquoting going on.
And a bit of post editing.
At this point, my feelings about this should be very apparent.
And to be very clear...
I'm not saying that the game is without faults, I'm just saying that it's pretty amazing that the game has come this far since it's launch in 2010...
It's also quite surprising that it's as good as it is considering it's convoluted history.
:cool:
We agree. If cryptic truly has struggled so far with very little against all the odds then we agree. Faults and pet peeves to the side its damn good considering. But it doesn't change the fact that for many players who are subbed and spend money religiously on the game, there are still things we want to see improved.
No, I don't think CBS will pull the plug on a game that is making a profit just because your personal pet peeves haven't been addressed yet.
You speak the truth. They won't pull the plug on my personal pet peeves alone. But i'm not the only play in this entire game with pet peeves. I could list plenty of things the game does well but thats not what I wanted to talk about. I can question and criticize the games flaws respectfully. I don't have to be a cheer leader just because its star trek online. At the end of the day I want the game to be the best it can be. I just don't think its reached the best of its potential. Not in the four years cryptic has had the license. And I'm not so sure i'll wait another five. Regardless of whether I play for the love of my fleet, my friends and star trek or not. I'll enjoy it until my enjoyment runs out. And then move on to greener pastures.
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
You speak the truth. They won't pull the plug on my personal pet peeves alone. But i'm not the only play in this entire game with pet peeves.
Everyone has pet peeves. If that was enough to sink the game, it'd have been gone almost as soon as it launched.
Yet, the Legacy of Romulus has been the largest and most successful update ever. So, they're clearly not effecting the only thing that matters: the bottom line.
I'll enjoy it until my enjoyment runs out. And then move on to greener pastures.
The game is F2P. I'm not sure people on this board understand that this means the game's finances don't really depend on you (or me, or anyone) sticking around forever.
With no barriers for entry, the game is far more dependent on luring in new people, or people who're willing to play in spurts whenever there's new content, then it is on dedicated subscribers who play all the time.
I stuck my toe in NW and SWTOR and found plenty of people who were curious about this game, some of whom came back with me, and they've mostly spent a small money. That tells me that the game is fine.
Let's see. From my observations, I believe the average STO player is:
- Fairly casual
- Not a PvPer
- Enjoys Space Combat
- A Star Trek fan
Swtor's new space minigame is:
- Not especially casual
- PVP
- Bolted to an entire game that takes place on the ground
- Star Wars
Y'know, I'm just not really seeing the great threat here.
Whenever a new game is released whether it is an mmo, a sports game, a sci-fi single player or a fantasy some players will leave to check it out and then come back......and others won't come back at all. Player bases are made up of all types. From the die hard loyalist to the casual weekend warrior. I stopped playing STO for 8 months and never felt the need to log back in even though i love Star Trek. I was having too much fun with my swtor guild. I quit 2 months for guild wars 2. And in my opinion arenanet is not to be underestimated as they have implemented system in their game which are certainly not to be scoffed at. I'm not suggesting these other titles will kill STO. I'm simply asking for everyone's opinion on how they think STO will compare. And your opinion.....is an enthusiastic one. Thanks for your response! :cool:
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
Everyone has pet peeves. If that was enough to sink the game, it'd have been gone almost as soon as it launched.
Yet, the Legacy of Romulus has been the largest and most successful update ever. So, they're clearly not effecting the only thing that matters: the bottom line.
Yes. LOR was Cryptic's best release for sure. Multiple levels of new content, a new storyline, new queued and reputation systems and character customization. Definitely. No argument there. But lets not ignore the negative effect its had on the pvping klingon players. And lets not ignore pvp or consider it insignificant as pvpers play and pay just like the majority population of pve players do. From ship to ship and lock box to lock box. Try telling the pvp community as a whole that an imbalance of the ground pvp system as an entire system is nothing more than a "pet peeve". Or space pvpers that lock boxes should continue to be released without consideration as to how unfun they may be when used on something other than an assimilated npc. See what the response is.
The game is F2P. I'm not sure people on this board understand that this means the game's finances don't really depend on you (or me, or anyone) sticking around forever.
With no barriers for entry, the game is far more dependent on luring in new people, or people who're willing to play in spurts whenever there's new content, then it is on dedicated subscribers who play all the time.
I stuck my toe in NW and SWTOR and found plenty of people who were curious about this game, some of whom came back with me, and they've mostly spent a small money. That tells me that the game is fine.
I wasn't aware that this was the design behind the model. Thats interesting revelation to me. Thank you for mentioning it. If indeed this is true then the developers are even more heavily focused on the bottom line versus the quality of player experience than I previously have given them credit for. But i guess it is a business isn't it. Perhaps the game is better played for little bits at a time.
Thanks on the new perspective.
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
PvP is definitely the game's biggest flaw, granted, but it's been it's biggest flaw since forever. STO's not really competing for the PVP market right now, which means it's not really competing with Star Citizen or that new Swtor map. That said, the new update has maps that are clearly prototypes for PvP territory control, so maybe we'll get something someday soon.
As for the nature of the F2P model, it's true for any game that goes F2P. How do you think Champions is still in business?
I quit to play SWTOR myself, once at launch and again at F2P. I definitely spent more at F2P, and even though I don't play anymore (too boring), I'm sure they got what they wanted from me.
Yes. LOR was Cryptic's best release for sure. Multiple levels of new content, a new storyline, new queued and reputation systems and character customization. Definitely. No argument there. But lets not ignore the negative effect its had on the pvping klingon players. And lets not ignore pvp or consider it insignificant as pvpers play and pay just like the majority population of pve players do. From ship to ship and lock box to lock box. Try telling the pvp community as a whole that an imbalance of the ground pvp system as an entire system is nothing more than a "pet peeve". Or space pvpers that lock boxes should continue to be released without consideration as to how unfun they may be when used on something other than an assimilated npc. See what the response is.
I don't think it is honestly astute to use Klingon PvP (or any PvP) group as a ruler to assess this games value.
Those of us that have been around since the start, know that PvP in general, has always been very low on the Cryptic radar as far as STO is concerned.
Partly because it became an Albatross Around Their Neck, with having to make the Klingon faction based on it exclusively, from the get-go...
And also unfortunately, due to the fact that it's not something that has proven to bring in an appropriate amount of monetary return, for the amount of effort put in to create it.
STO is essentially a PvE endeavor, with bits of other types of MMO play-styles thrown in as an attempt to lure in different types of game players...
All with the purpose to get them to spend money.
Using specific types of game-play to assess STO's future in these forums, is like trying to hold helium in a sieve...,
About the only thing you'll accomplish is getting a high squeaky voice.
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
as long as the game is running smooth and it has a consistent and steady increase in players since its F2P model through PWE and a good profit is made, why destroy something that works? there is a good chance the game can keep going post 2014 and it is likely that CBS will see this as positive. Besides there have hardly been anything Star trek related over the past few years that actually proven good on the PC games front.
Also remember Cryptic only went with PWE because they had large debts, i do not know how someone can get Cryptic quarterly reports which could show if the company has come out of the red or coming out still, but if there is a profit being made and Cryptic is in the green, it would be more wise to build up an additional amount of money anyway, better future projects. Then look at the other titled games that have lasted a decade or longer, mmo or multiplayer standard which still work and exist today, this game could easily be amongst them.
as for SWTOR space combat, that is multiplayer so far. when eaware decide to expand out into general exploration like galaxies used to, then it will pose a significant threat to STOs chances. That may not happen for a while yet.
Star Citizen, you should see what they are offering for services and the prices they want, anything from 20-30 dollars all the way to 5000 dollars, all for the name of a few added benefits and a different ship and paint job with the chance of a in game planetary system named after you. the graphics look impressive but hype is one thing, proving it when the game is released through open beta or release itself is another.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
as long as the game is running smooth and it has a consistent and steady increase in players since its F2P model through PWE and a good profit is made, why destroy something that works? there is a good chance the game can keep going post 2014 and it is likely that CBS will see this as positive. Besides there have hardly been anything Star trek related over the past few years that actually proven good on the PC games front.
Also remember Cryptic only went with PWE because they had large debts, i do not know how someone can get Cryptic quarterly reports which could show if the company has come out of the red or coming out still, but if there is a profit being made and Cryptic is in the green, it would be more wise to build up an additional amount of money anyway, better future projects. Then look at the other titled games that have lasted a decade or longer, mmo or multiplayer standard which still work and exist today, this game could easily be amongst them.
as for SWTOR space combat, that is multiplayer so far. when eaware decide to expand out into general exploration like galaxies used to, then it will pose a significant threat to STOs chances. That may not happen for a while yet.
Star Citizen, you should see what they are offering for services and the prices they want, anything from 20-30 dollars all the way to 5000 dollars, all for the name of a few added benefits and a different ship and paint job with the chance of a in game planetary system named after you. the graphics look impressive but as far but hype is one thing, proving it when the game is released through open beta or release itself is another.
This Is A Very Large Fallacy that needs to be stamped out...
ATARI was the company that was in debt.
CRYPTIC was THE ONLY Asset that ATARI had, that was keeping them afloat.
ATARI SOLD CRYPTIC to PWE because CRYPTIC was the ONLY THING PWE was interested in buying.
CRYPTIC originally got bought by ATARI to help finance the startup of STO and the continuation of the development of CO.
When ATARI started to go belly-up, they stopped investing Any Money At All, in Cryptic.
They essentially were using Cryptic as a fall-back to escape Bankruptcy!
<jeepers>
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
wasn't more like PWE wanted cryptic game engine seem i recall that being tossed around when the take over was going on
No one knows about that for sure, but it was assumed around here, that could have been a reason at the time.
The problem with that is that PWE has done nothing since buying Cryptic to indicate that this is in fact true.
Actually, PWE has invested a Huge Amount of Money into Cryptic to flesh out STO and bring NW online.
This fact alone, seems to contradict the idea that PWE Only wanted the Engine.
And with that...I'm off to bed...
(It's 4am here :eek:)
:cool:
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Actually, PWE has invested a Huge Amount of Money into Cryptic to flesh out STO and bring NW online.
And financed the purchase of the former Flying Lab Studios, now Cryptic North, to do work on CO - and it's starting to show; the last couple of updates have featured massive amounts of bug fixes (where we'd gotten used to "this is just a server restart, no patch notes"), the new Rampage that's been promised for over a year is coming online, they're revamping how Dodge works (and adding a new Blocking power, Fluidity, to represent characters who dodge out of the way of attacks rather than simply resisting them), there's a promise of new costume pieces actually finding their way into the C-Store...
So...why 2015? Baseless presumption tends to make people look like fools (cough cough http://transmitters_revenge.tripod.com/doomsday_list.html cough cough). At any rate, a more solid and reliable source for your "2015: End of STO" prediction will still be needed. To digress, does this qualify as 'slander'?
I'm not getting a lifetime membership until I can be assured that they have secured a contract renewal with CBS for the IP... I'm recommending to my friends the same advice.
Your mad because you only get content updates every 6 months? ...I know brand new B2p games that get it less often...And a ton of F2p that are lucky to get content once a year.
I'm not getting a lifetime membership until I can be assured that they have secured a contract renewal with CBS for the IP... I'm recommending to my friends the same advice
You shouldn't get a LTS regardless. You could spend that money on zen and have more zen than you'll know what to do with.
The market is saturated, SWTOR failed hard, Trek was never that successful in the gaming market, that trek browser game got cancelled. I don't see why any other developer would want to burden themselves with developing a new STO. Thus, without competition, there is no doubt PWE will keep the license.
Regarding the rate of content additions. . .I actually find 'every 6 months' to be reasonably good for a game like STO. The issue lies in the fact that Cryptic is using months-long reputation grinds to fill in that time, and that gets boring quick.
Indeed. This is because their content lacks renewable content. Meaning there is nothing to work for like in other MMO games. There is no dungeon type missions to crawl and no raids to make you feel like you and your friends has accomplished something fantastic.
Fleets need something to compete for, not grind for.. It drives them forward and keeps them engaged.
"what? X Fleet just killed Y boss in Z event! Damn, they pulled ahead of us. Come on gang, let's get catch up and pass those turkeys!"
This game is missing that type of element. Instead we have..
"Oh, they reached T5 shipyard? How much for a map invite so I can purchase a T5 ship since our yard is still T4?"
LAME..
You know Cryptic has Jumped the Proverbial Shark when they introduced Tractor Pulling to Star Trek Online!
Indeed. This is because their content lacks renewable content. Meaning there is nothing to work for like in other MMO games. There is no dungeon type missions to crawl and no raids to make you feel like you and your friends has accomplished something fantastic.
Fleets need something to compete for, not grind for.. It drives them forward and keeps them engaged.
"what? X Fleet just killed Y boss in Z event! Damn, they pulled ahead of us. Come on gang, let's get catch up and pass those turkeys!"
This game is missing that type of element. Instead we have..
"Oh, they reached T5 shipyard? How much for a map invite so I can purchase a T5 ship since our yard is still T4?"
The market is saturated, SWTOR failed hard, Trek was never that successful in the gaming market, that trek browser game got cancelled. I don't see why any other developer would want to burden themselves with developing a new STO. Thus, without competition, there is no doubt PWE will keep the license.
THIS
Basically CBS does nothing but collect a check it appears. So I doubt they will cut that off unless someone gives them a better deal. And with the TRIBBLE JJ is putting out (So glad I used a free Redbox rental to see Into Darkness and not pay a dime for it. It was so bad I wanted to ask for my quarter worth of gas I had to drive to and from the kiosk how bad that movie was)... the IP isn't as strong as it once was.
EA won't touch a Trek game probably now with the exclusive Star Wars deal they have so all the companies under them are off the table.
May be Activision might since they have done Trek games before.
But PWE might be the only one CBS can do it with now. When Atari announced Cryptic was up for sale, did Activision step in then? Apparently not. Or at least offer as good a deal.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
May be Activision might since they have done Trek games before.
But PWE might be the only one CBS can do it with now. When Atari announced Cryptic was up for sale, did Activision step in then? Apparently not. Or at least offer as good a deal.
Activision won't go back to Trek. If they wanted to, I doubt CBS would let them.
Remember, at the end of Activision's run with the license, they sued CBS, claiming that CBS was supposed to cover all kinds of development and promotional expenses. All their claims were thrown out as baseless, but Activision decided to continue their public tantrum anyway.
Zenimax/Bethesda's more recent run with the license ended on better terms, but aside from Legacy most of their games did poorly, and they've admitted they didn't handle the license well.
Activision won't go back to Trek. If they wanted to, I doubt CBS would let them.
Remember, at the end of Activision's run with the license, they sued CBS, claiming that CBS was supposed to cover all kinds of development and promotional expenses. All their claims were thrown out as baseless, but Activision decided to continue their public tantrum anyway.
Zenimax/Bethesda's more recent run with the license ended on better terms, but aside from Legacy most of their games did poorly, and they've admitted they didn't handle the license well.
That I didn't know as to why Activision and Trek were no longer together.
___________________
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Comments
I'll again reiterate that I'm not actually trying to put words in anybodies mouth with my first post.
I also believe that there may be a bit of misquoting going on.
And a bit of post editing.
At this point, my feelings about this should be very apparent.
And to be very clear...
I'm not saying that the game is without faults, I'm just saying that it's pretty amazing that the game has come this far since it's launch in 2010...
It's also quite surprising that it's as good as it is considering it's convoluted history.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Season 7, Legacy of Romulus, and Season 8 seems to be far more than what I have expected from Cryptic over the years. Assuming the PWE hired a bunch of people when the game went F2P, then about 9 months seems about right for the new devs to be trained at Cryptic to actually produce and release new content. It takes time to train devs and it takes time to create content so hiring more devs does not give an immediate and noticeable effect.
Let's see. From my observations, I believe the average STO player is:
- Fairly casual
- Not a PvPer
- Enjoys Space Combat
- A Star Trek fan
Swtor's new space minigame is:
- Not especially casual
- PVP
- Bolted to an entire game that takes place on the ground
- Star Wars
Y'know, I'm just not really seeing the great threat here.
We agree. If cryptic truly has struggled so far with very little against all the odds then we agree. Faults and pet peeves to the side its damn good considering. But it doesn't change the fact that for many players who are subbed and spend money religiously on the game, there are still things we want to see improved.
You speak the truth. They won't pull the plug on my personal pet peeves alone. But i'm not the only play in this entire game with pet peeves. I could list plenty of things the game does well but thats not what I wanted to talk about. I can question and criticize the games flaws respectfully. I don't have to be a cheer leader just because its star trek online. At the end of the day I want the game to be the best it can be. I just don't think its reached the best of its potential. Not in the four years cryptic has had the license. And I'm not so sure i'll wait another five. Regardless of whether I play for the love of my fleet, my friends and star trek or not. I'll enjoy it until my enjoyment runs out. And then move on to greener pastures.
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
Everyone has pet peeves. If that was enough to sink the game, it'd have been gone almost as soon as it launched.
Yet, the Legacy of Romulus has been the largest and most successful update ever. So, they're clearly not effecting the only thing that matters: the bottom line.
The game is F2P. I'm not sure people on this board understand that this means the game's finances don't really depend on you (or me, or anyone) sticking around forever.
With no barriers for entry, the game is far more dependent on luring in new people, or people who're willing to play in spurts whenever there's new content, then it is on dedicated subscribers who play all the time.
I stuck my toe in NW and SWTOR and found plenty of people who were curious about this game, some of whom came back with me, and they've mostly spent a small money. That tells me that the game is fine.
Whenever a new game is released whether it is an mmo, a sports game, a sci-fi single player or a fantasy some players will leave to check it out and then come back......and others won't come back at all. Player bases are made up of all types. From the die hard loyalist to the casual weekend warrior. I stopped playing STO for 8 months and never felt the need to log back in even though i love Star Trek. I was having too much fun with my swtor guild. I quit 2 months for guild wars 2. And in my opinion arenanet is not to be underestimated as they have implemented system in their game which are certainly not to be scoffed at. I'm not suggesting these other titles will kill STO. I'm simply asking for everyone's opinion on how they think STO will compare. And your opinion.....is an enthusiastic one. Thanks for your response! :cool:
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
Thanks on the new perspective.
Let no other Captain discourage you from what you believe you can achieve in PvP. Debuffs and Disables be damned! Charge up your Backstep and Forge your build out of Lock Boxes, Consoles, and Flash Sales feeding off of only your pure will to chain, spam, and hax your way forward. You will not be forgotten to history.
PvP is definitely the game's biggest flaw, granted, but it's been it's biggest flaw since forever. STO's not really competing for the PVP market right now, which means it's not really competing with Star Citizen or that new Swtor map. That said, the new update has maps that are clearly prototypes for PvP territory control, so maybe we'll get something someday soon.
As for the nature of the F2P model, it's true for any game that goes F2P. How do you think Champions is still in business?
I quit to play SWTOR myself, once at launch and again at F2P. I definitely spent more at F2P, and even though I don't play anymore (too boring), I'm sure they got what they wanted from me.
I don't think it is honestly astute to use Klingon PvP (or any PvP) group as a ruler to assess this games value.
Those of us that have been around since the start, know that PvP in general, has always been very low on the Cryptic radar as far as STO is concerned.
Partly because it became an Albatross Around Their Neck, with having to make the Klingon faction based on it exclusively, from the get-go...
And also unfortunately, due to the fact that it's not something that has proven to bring in an appropriate amount of monetary return, for the amount of effort put in to create it.
STO is essentially a PvE endeavor, with bits of other types of MMO play-styles thrown in as an attempt to lure in different types of game players...
All with the purpose to get them to spend money.
Using specific types of game-play to assess STO's future in these forums, is like trying to hold helium in a sieve...,
About the only thing you'll accomplish is getting a high squeaky voice.
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Also remember Cryptic only went with PWE because they had large debts, i do not know how someone can get Cryptic quarterly reports which could show if the company has come out of the red or coming out still, but if there is a profit being made and Cryptic is in the green, it would be more wise to build up an additional amount of money anyway, better future projects. Then look at the other titled games that have lasted a decade or longer, mmo or multiplayer standard which still work and exist today, this game could easily be amongst them.
as for SWTOR space combat, that is multiplayer so far. when eaware decide to expand out into general exploration like galaxies used to, then it will pose a significant threat to STOs chances. That may not happen for a while yet.
Star Citizen, you should see what they are offering for services and the prices they want, anything from 20-30 dollars all the way to 5000 dollars, all for the name of a few added benefits and a different ship and paint job with the chance of a in game planetary system named after you. the graphics look impressive but hype is one thing, proving it when the game is released through open beta or release itself is another.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
This Is A Very Large Fallacy that needs to be stamped out...
ATARI was the company that was in debt.
CRYPTIC was THE ONLY Asset that ATARI had, that was keeping them afloat.
ATARI SOLD CRYPTIC to PWE because CRYPTIC was the ONLY THING PWE was interested in buying.
CRYPTIC originally got bought by ATARI to help finance the startup of STO and the continuation of the development of CO.
When ATARI started to go belly-up, they stopped investing Any Money At All, in Cryptic.
They essentially were using Cryptic as a fall-back to escape Bankruptcy!
<jeepers>
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Quoted for truth.
wasn't more like PWE wanted cryptic game engine seem i recall that being tossed around when the take over was going on
system Lord Baal is dead
No one knows about that for sure, but it was assumed around here, that could have been a reason at the time.
The problem with that is that PWE has done nothing since buying Cryptic to indicate that this is in fact true.
Actually, PWE has invested a Huge Amount of Money into Cryptic to flesh out STO and bring NW online.
This fact alone, seems to contradict the idea that PWE Only wanted the Engine.
And with that...I'm off to bed...
(It's 4am here :eek:)
:cool:
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
system Lord Baal is dead
http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253
Why are you not rejoicing?
-- Smoov
maybe a voth city ship to?
system Lord Baal is dead
Indeed. This is because their content lacks renewable content. Meaning there is nothing to work for like in other MMO games. There is no dungeon type missions to crawl and no raids to make you feel like you and your friends has accomplished something fantastic.
Fleets need something to compete for, not grind for.. It drives them forward and keeps them engaged.
"what? X Fleet just killed Y boss in Z event! Damn, they pulled ahead of us. Come on gang, let's get catch up and pass those turkeys!"
This game is missing that type of element. Instead we have..
"Oh, they reached T5 shipyard? How much for a map invite so I can purchase a T5 ship since our yard is still T4?"
LAME..
indeed this ^^^^^
system Lord Baal is dead
THIS
Basically CBS does nothing but collect a check it appears. So I doubt they will cut that off unless someone gives them a better deal. And with the TRIBBLE JJ is putting out (So glad I used a free Redbox rental to see Into Darkness and not pay a dime for it. It was so bad I wanted to ask for my quarter worth of gas I had to drive to and from the kiosk how bad that movie was)... the IP isn't as strong as it once was.
EA won't touch a Trek game probably now with the exclusive Star Wars deal they have so all the companies under them are off the table.
May be Activision might since they have done Trek games before.
But PWE might be the only one CBS can do it with now. When Atari announced Cryptic was up for sale, did Activision step in then? Apparently not. Or at least offer as good a deal.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution
Activision won't go back to Trek. If they wanted to, I doubt CBS would let them.
Remember, at the end of Activision's run with the license, they sued CBS, claiming that CBS was supposed to cover all kinds of development and promotional expenses. All their claims were thrown out as baseless, but Activision decided to continue their public tantrum anyway.
Zenimax/Bethesda's more recent run with the license ended on better terms, but aside from Legacy most of their games did poorly, and they've admitted they didn't handle the license well.
That I didn't know as to why Activision and Trek were no longer together.
"There is no problem in the universe that can't be solved with a bribe, a paid assassin, or an overpowered fighter." - Chubain from Jumpgate Evolution