bank system are crowded.
took me hours to weed out outdated and outgrowned items and now i added 2 alts since Risa event, then now i have 3 playable, two are 50 lvl, and newly made klingon are 36 lvl, so i still have time to get my 3rd alt to 'admiral' before next Q's winterfest.
on bank tabs, i would like to see 2 new tabs to be adding.
Pets and Seasonals, maybe crafting tab if possible.
make 48 slots both for Pets tab and seasonal tab, and allow players to "buy" 12 slot if they want to expand for new pets.
then for crafting tab, add 48 slots.
so that would make rooms for standard bank vault for weapons and consoles, reason why, most of items were from lockboxes and events.
i still have beef with foods being consumed by tribbles when i am trying to save for chef missions and some required hard to find items, maybe put in "protected food vault"? i felt that i was forced to create klingon alt for food storage.
maybe make new npc booth for "pet vendors" tab which may could keep tribbles from eating?
by the way, i would love to see new "shuttle" console and weapon upgrades.
-the ability to select the uniform of my crew when walking around inside my ship.
-Xindi races both playable and as bridge officers, they are supposed to be Federation members.
-some of the races from the Titan series, probably can't make them playable but it would be nice to see some standing around my ship or in starbases.
-Make the Omega reputation system more like the upcoming system with only one tier of rewards instead of buying the set three times, or even allow us to trade in the lower tier for marks.
-More customizable options for certain ships especially Klingon.
-Customizable options for the Breen Jem'hader and Reman BOFFS.
I'd like to have the ability to easily save and recall my bridge officer stations, ship loadout (weapons and consoles mostly), abilities on my hotbar, and active duty officer slotting.
A simple UI tool that saves and loads each of those with maybe 3 slots would be helpful. If nothing else it would help on those occasions when an update (or bad map transfer) wipes your bridge officers from their stations. If you want to do one mission as a beam boat and the next as a torp boat this option makes it easy to swap things around. It would also make swapping ships much easier since the game doesn't remember stations well (at least for me).
Of course we can do this now by selecting everything by hand. I just want to make thing easier and faster.
Of course, players would have to keep the ship gear, BOs and DOFFs associated with each configuration on the ship for re-configure command to fill the slots (if you sell the weapon, console or BO the appropriate slot would come up empty). This could be a bit of an issue with storage but I think the tradeoff is worth it.
The ability to claim Universal Consoles that I've already bought the ship for from the C-Store without having to claim the ship, remove the console and delete the ship.
(At the moment, I'm looking at the Heavy Escort Refit/"Thunderchild" with its Phaser PDS console... every time I want one for my starship and one for my small craft, I have to go through the process of claiming and deleting a Thunderchild twice...)
"If you can't take a little bloody nose, maybe you ought to go back home and crawl under your bed. It's not safe out here. It's wondrous, with treasures to satiate desires both subtle and gross; but it's not for the timid." -- Q, TNG: "Q-Who?"
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Personally, I'm always in favour of seeing new species among the playable species, bridge officers and duty officers.
That would include, as has been said on Page 7, Human-lookalikes such as Deltans (telepathic trait, seductive) and El-Aurians (super-perceptive trait, e.g. detecting cloak and exposing enemies on the ground) as playable species, but also the Aenar (Andorian traits, plus telepathic).
Suliban and Acamarian bridge officers would be welcome for the Republic; and Benzites, Deltans and El-Aurians on the FED side. For the KDF, the skull-alien from Worf's calisthenics programme would make a fierce looking addition. More species are always welcome - I still remember fondly when I received my first Lethean BO, and rolled a Tellarite.
It is probably in the works based on the numerous in-game hints, but I will say it out loud anyway: Voth bridge officer (either customizable or male science officer).
In general, I support the OP's list (incl. the additions).
I would love to use the Bortas template on the Bortasqu. If I don't have the BoP console, why is it on the model?
Besides if I can't have a new KDF ship why not be able to alter the look of the one I have. Though a turn buff would be nice, sure that will never happen.
For future updates I would much rather that Cryptic concentrates on what Star Trek has always been about and that is STORY!
Please for the love of Star Trek give us more story content like you did in LOR, this Season 8 update started out good with the feature episode and had me really excited about that but where are the chapters/missions that are missing between where we are now in the Sphere and where the feature episode left off?
I have read on the forums that the story comes when you gain the Sphere rep and that could be ok for continuing the story within the Sphere itself, however it does absolutely nothing to explain why we need to kill the Voth, who seemed civil in the one Voyager episode they were introduced in, and why they are collecting Omega particles in the first place. Maybe they have a way to use them against the Iconians? Did we even try to ask them?
There is so many good opportunities for excellent story and it appears it was mostly left out in favor of a battle zone that most die hard Star Trek fans would find confusing and uninspiring at most.
For future updates I would much rather that Cryptic concentrates on what Star Trek has always been about and that is STORY!
Please for the love of Star Trek give us more story content like you did in LOR, this Season 8 update started out good with the feature episode and had me really excited about that but where are the chapters/missions that are missing between where we are now in the Sphere and where the feature episode left off?
I have read on the forums that the story comes when you gain the Sphere rep and that could be ok for continuing the story within the Sphere itself, however it does absolutely nothing to explain why we need to kill the Voth, who seemed civil in the one Voyager episode they were introduced in, and why they are collecting Omega particles in the first place. Maybe they have a way to use them against the Iconians? Did we even try to ask them?
There is so many good opportunities for excellent story and it appears it was mostly left out in favor of a battle zone that most die hard Star Trek fans would find confusing and uninspiring at most.
"With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Comments
bank system are crowded.
took me hours to weed out outdated and outgrowned items and now i added 2 alts since Risa event, then now i have 3 playable, two are 50 lvl, and newly made klingon are 36 lvl, so i still have time to get my 3rd alt to 'admiral' before next Q's winterfest.
on bank tabs, i would like to see 2 new tabs to be adding.
Pets and Seasonals, maybe crafting tab if possible.
make 48 slots both for Pets tab and seasonal tab, and allow players to "buy" 12 slot if they want to expand for new pets.
then for crafting tab, add 48 slots.
so that would make rooms for standard bank vault for weapons and consoles, reason why, most of items were from lockboxes and events.
i still have beef with foods being consumed by tribbles when i am trying to save for chef missions and some required hard to find items, maybe put in "protected food vault"? i felt that i was forced to create klingon alt for food storage.
maybe make new npc booth for "pet vendors" tab which may could keep tribbles from eating?
by the way, i would love to see new "shuttle" console and weapon upgrades.
-Xindi races both playable and as bridge officers, they are supposed to be Federation members.
-some of the races from the Titan series, probably can't make them playable but it would be nice to see some standing around my ship or in starbases.
-Make the Omega reputation system more like the upcoming system with only one tier of rewards instead of buying the set three times, or even allow us to trade in the lower tier for marks.
-More customizable options for certain ships especially Klingon.
-Customizable options for the Breen Jem'hader and Reman BOFFS.
I'd like to have the ability to easily save and recall my bridge officer stations, ship loadout (weapons and consoles mostly), abilities on my hotbar, and active duty officer slotting.
A simple UI tool that saves and loads each of those with maybe 3 slots would be helpful. If nothing else it would help on those occasions when an update (or bad map transfer) wipes your bridge officers from their stations. If you want to do one mission as a beam boat and the next as a torp boat this option makes it easy to swap things around. It would also make swapping ships much easier since the game doesn't remember stations well (at least for me).
Of course we can do this now by selecting everything by hand. I just want to make thing easier and faster.
Of course, players would have to keep the ship gear, BOs and DOFFs associated with each configuration on the ship for re-configure command to fill the slots (if you sell the weapon, console or BO the appropriate slot would come up empty). This could be a bit of an issue with storage but I think the tradeoff is worth it.
(At the moment, I'm looking at the Heavy Escort Refit/"Thunderchild" with its Phaser PDS console... every time I want one for my starship and one for my small craft, I have to go through the process of claiming and deleting a Thunderchild twice...)
^Words that every player should keep in mind, especially whenever there's a problem with the game...
Personally, I'm always in favour of seeing new species among the playable species, bridge officers and duty officers.
That would include, as has been said on Page 7, Human-lookalikes such as Deltans (telepathic trait, seductive) and El-Aurians (super-perceptive trait, e.g. detecting cloak and exposing enemies on the ground) as playable species, but also the Aenar (Andorian traits, plus telepathic).
Suliban and Acamarian bridge officers would be welcome for the Republic; and Benzites, Deltans and El-Aurians on the FED side. For the KDF, the skull-alien from Worf's calisthenics programme would make a fierce looking addition. More species are always welcome - I still remember fondly when I received my first Lethean BO, and rolled a Tellarite.
It is probably in the works based on the numerous in-game hints, but I will say it out loud anyway: Voth bridge officer (either customizable or male science officer).
In general, I support the OP's list (incl. the additions).
New Fed men skirts for zen !
http://www.google.hr/imgres?client=firefox-a&hs=iCG&sa=X&rls=org.mozilla:hr:official&biw=1366&bih=634&tbm=isch&tbnid=jGDYD0hO5dX49M:&imgrefurl=http://watchingds9.wordpress.com/about/&docid=38N_-C1fui82SM&imgurl=http://watchingds9.files.wordpress.com/2011/02/star-trek-mens-skirt.png&w=400&h=400&ei=5XuJUpP1N5SQhQeQ7oHICw&zoom=1&ved=1t:3588,r:3,s:0,i:85&iact=rc&page=1&tbnh=178&tbnw=182&start=0&ndsp=18&tx=114&ty=56
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Besides if I can't have a new KDF ship why not be able to alter the look of the one I have. Though a turn buff would be nice, sure that will never happen.
Please for the love of Star Trek give us more story content like you did in LOR, this Season 8 update started out good with the feature episode and had me really excited about that but where are the chapters/missions that are missing between where we are now in the Sphere and where the feature episode left off?
I have read on the forums that the story comes when you gain the Sphere rep and that could be ok for continuing the story within the Sphere itself, however it does absolutely nothing to explain why we need to kill the Voth, who seemed civil in the one Voyager episode they were introduced in, and why they are collecting Omega particles in the first place. Maybe they have a way to use them against the Iconians? Did we even try to ask them?
There is so many good opportunities for excellent story and it appears it was mostly left out in favor of a battle zone that most die hard Star Trek fans would find confusing and uninspiring at most.
Come on do it for the kids!
- Judge Aaron Satie