If you do The cure found (Space) and you fail the mission, I am not talking about the optional mission I mean the actual mission (IE kang got destroyed) you cannot leave until everything is dead.... DESPITE your tactical officer telling you to leave..... if you do you get a 1 hour ban.... this is senseless.... why invest time/resources into something that is already failed..... this needs to be fixed A.S.A.P..... I have already served 3 X 1 hour bans because of this BUG and now serving my 4th.....
I have tried warping to sector.... I have tried exiting the game and I have tried flying all the way to the edge of the map where the pop up says "nothing on sensors do you want to warp" All get you a 1 hour ban.....:mad:
Even if you destroy ALL enemies in the map, you'll still get the ban.
Not only that, but now, you're much more likely to enter an instance of The Cure Found that is already failed, like the "Red Alerts" in space sector.
So, basically, you can be banned from ALL PVE Queues 1 hour, if you've joined a FAILED instance for 2 seconds. Accolade unlocked: Sucker. "You got trolled by the game".
Remember the Cubes do throw out heavy torpedoes, they are easy to forget when you are taking care of nodes and Neghvars.
Me and fleetmates completed a Cure Elite run with a group of 5 Galaxies and we had a lot of time left. Contrary to what people say, you do not need super DPS. Just experience. Once you play through a few times you will realize that you do not even need a Kang healer or guard. Stay attentive and be careful when blowing Cubes.
Its not the big ships, i got hit by a raptor for an insane amount of damage
Check that out, i dont mind things like the supersized borg ships doing that with plasma bolts and stuff but thats a raptor thats the smallest ship in that mission
Also, the mission is bugged and gives you a leaver penalty even when the mission is failed
This STF either needs hotfixing or disabling immediately to prevent this from destroying the gameplay experience of players, getting a 1 hour leaver penalty because of a PW bug seems way too harsh, there is no way in hell i would even consider handing over the obscene amounts of money you charge if the game is going to break and stop be playing for an hour for no reason
This!!! Before trolls and fanbois come in here telling us things are all okay read this person's post!
This is 2nd ESTF that is now broken. Hive Onslaught is completely foobar even on normal despite the so called hot fix.
Gotta admit. Dont know much about this one. Have barely played it, and the couple times I have it was a total WTF moment. So have chosen to avoid it completely.
The last two posters have it right on the money though.
Still.. I have two words for everyone that I think sums up the situation (regarding fixing it) perfectly... Crystalline Entity...
The team is investigating reports of players warping into this mission when it's already in a "failed" state.
Cheers,
Brandon =/\=
Well that is WONDERFUL news....
Now is there any word perhaps on the biggest issue of all... Server Ban when you leave again?
Personally I would prefer to see that problem fixed first. (At least that way IF you do get dragged into a failed mission, you can just immediately leave and try again.)
Cheers.
(P.S. - GREAT screen shots... Certainly DOES sum up the issues perfectly)
I got tickets on this problem from 5 days ago, failed a cure and couldn't leave without getting a 1 hour ban on PVEs. Then today about 20 minutes ago i joined an elite cure to find it lost already and got the 1 hour ban again
I've had the same problem here. For three days now I've got stuck in a failed elite "the Cure Found", been surrounded by Raptors that 1 shot killed you from full shields and health, got sick of it and quit, then served a 1 hour quitter penalty. Given that I joined this game 2 months ago and already bought $50 worth of Zen 3 times, Cryptic is convincing me that this was a poor gaming investment and I should move along to the myriad of other games who'll give me a game that works when I play it.
Now is there any word perhaps on the biggest issue of all... Server Ban when you leave again?
Personally I would prefer to see that problem fixed first. (At least that way IF you do get dragged into a failed mission, you can just immediately leave and try again.)
Cheers.
(P.S. - GREAT screen shots... Certainly DOES sum up the issues perfectly)
Agreed! Being pulled into a failed mission is a 10 second inconvinience..... getting served a 1 hour ban because the mission failed weither or not you actually played sucks even more!
Agreed! Being pulled into a failed mission is a 10 second inconvinience..... getting served a 1 hour ban because the mission failed weither or not you actually played sucks even more!
same here happen today totally bs and sucks needs to be fix along with tons of other bugs like hive
WE DON'T NEED NEW BROKEN CONTENT TILL U FIX WHAT U HAVE ALL READY BROKEN!!!!!!!
I think the 1hr server ban is the most inconvienient thing of all. This problem is just emphasising that.
There are a multitude of reasons WHY a player may have to leave a game early or go AFK for a period. (eg: this is a game, you get a phone call just after entering the game you have to take or something.)
Perhaps, a modified system - as I have seen discussed elsewhere - that would include, player votes in game for a penalty (score x number of votes over a certain period, then good indication you are disrupting peoples play and so cop an incremental penalty then or even if you leave x number of games before completion in a 24 hr period, again there is a counter and once it hits a predetermined figure, an appropriate incremental ban).
Still. Not a massive fan of the vote to punish system. (as said, you play public well you put up with the NooBs the obnoxious people and the deliberate AFK'ers), but seems like a majority like the idea.
Still. A shout out to those still mentioning being dragged into games.
Um.. Yeah ok. I am a BIG supporter of the FIX it and FIX IT NOW campaign. We have had word (rare and very much appreciated) that it is being looked at and hopefully fixed soon. In the meantime, we all know now this is a BIG problem. IF people are still actively trying to do this mission with that in mind then I have little sympathy. (a small amount because some will be fresh victims).
Simple solution. DO NOT ATTEMPT THIS MISSION UNTIL AFTER THE NEXT SERVER UPDATE! THEN try it out again. IF you still encounter the problem then.... Come on back and complain more.. (I know I will).
CSE, at least one instance of it had this bug since the very first revamp that created the mission. Though at least before if you stayed put and waited (around 4-5 minutes) the leave button actually appeared. So yes, after fail or win, we basically hovered around unleashing fireworks and local item compares until the instance let us go. Still better then a 1 hour pentaly.
Take note in the 3 players left T'becky was NOT an original member of the mission.... she got pulled into the mission after it failed and she will now also have a 1 hour ban.....
For the third time in a week, I joined the queue for "The Cure Found (Elite)" when prompted click "Join" and when I enter, I'm in one that's already been Lost! It's dead, done, and over! Yet I'm trapped in there, as are the others, as well as a host of people behind me who are also getting dumped into this lost map. My only out is to take the leaver penalty! It's happened 3 times as I said, all 3 on my Klingon (in case that is somehow relevant) - I've submitted tickets about it as well.
OP ya wrong end of the forums... but ya Cure is not the stf to pug. Do it with a group... join the STF channels... best to go to the pve section and find info for the STF channels in game.
OP ya wrong end of the forums... but ya Cure is not the stf to pug. Do it with a group... join the STF channels... best to go to the pve section and find info for the STF channels in game.
I love it when people pug the public PvE queues and then whine about how crappy everyone is. The solution is obvious: Get with an ACTIVE fleet or an ACTIVE group of friends, and run them that way. Simple.
And by active, I mean usually having 4-5 people on. Combine that with a circle of friends and you'll have all the manpower you need.
Just happened to me but it wasn't cure space elite mode, it was cure space NORMAL mode. First time this ever happened to me.
Here is what happened.
I queued up for cure space normal and right away I had the window to enter. Immediately when I chose to join it showed "Entering event (0)", that's 0 seconds. It stayed like that. After a minute I opened the PVE queue and tried to leave the queue for it but it said I wasn't in the queue.
The window for entering wasn't going away so I chose to change character, waited a few seconds, then logged back in on my character.
The window was still there with "Entering event (3)" and after the countdown I entered the mission.
When I entered it was already failed and there were 2 other players. 1 player left and I noticed the other player was still fighting.
I told the other player if we leave we get a leaver penalty and he said he knew and that's why he is staying. So the 2 of us managed to finish off the last cube and ALL of the ships in the entire map. Well........the exit button never appeared. We both ended up just leaving after searching for ships for about 10 minutes, taking the leaver penalty. I decided it's late and I'm logging out for the day.
Edit: 1 more thing. Why the hell is it called an "STF leaver" penalty when it prevents you from joining ANYTHING in the queue? Can't do mine trap. Can't do starbase 24. Can't do gorn minefield. Can't do azure nebula rescue. Can't do ANYTHING. It's pretty damn ridiculous that something that is suppose to discourage players from rage quitting is punishing players when the game glitches out on them. It can't tell the difference. The system sees someone left before the mission was over no matter what the circumstances and penalizes them for it!
Well I can confirm after Cure I did yesterday. its still broken. If u fail mission there is still no leave button so u get an hrs ban still for leaving. Plus it does still seem that the Borg ships are varying. 1 Cure Elite being super strong & blowing people up in 1 or 2 shots & in another being super weak. So to be fair I think all the issues including entering a failed mission are still there on Cure Elite.
I love it when people pug the public PvE queues and then whine about how crappy everyone is. The solution is obvious: Get with an ACTIVE fleet or an ACTIVE group of friends, and run them that way. Simple.
Or realize that you chose to PUG, don't complain, maybe try to help them out, and keep running them without the potential drama of a fleet. Simpler.
Comments
Not only that, but now, you're much more likely to enter an instance of The Cure Found that is already failed, like the "Red Alerts" in space sector.
So, basically, you can be banned from ALL PVE Queues 1 hour, if you've joined a FAILED instance for 2 seconds. Accolade unlocked: Sucker. "You got trolled by the game".
The team is investigating reports of players warping into this mission when it's already in a "failed" state.
Cheers,
Brandon =/\=
Its not the big ships, i got hit by a raptor for an insane amount of damage
http://cloud-2.steampowered.com/ugc/884120199312669778/625467FE988192BFFDE961676DC1F410C307916A/
Check that out, i dont mind things like the supersized borg ships doing that with plasma bolts and stuff but thats a raptor thats the smallest ship in that mission
Also, the mission is bugged and gives you a leaver penalty even when the mission is failed
http://cloud-2.steampowered.com/ugc/884120021489881122/108F82A2CCA25DFFD3B45447AEF503C68E3BB800/
This STF either needs hotfixing or disabling immediately to prevent this from destroying the gameplay experience of players, getting a 1 hour leaver penalty because of a PW bug seems way too harsh, there is no way in hell i would even consider handing over the obscene amounts of money you charge if the game is going to break and stop be playing for an hour for no reason
Gotta admit. Dont know much about this one. Have barely played it, and the couple times I have it was a total WTF moment. So have chosen to avoid it completely.
The last two posters have it right on the money though.
Still.. I have two words for everyone that I think sums up the situation (regarding fixing it) perfectly... Crystalline Entity...
Lol.
1hr ban for warping into a fail mission is ........
Well that is WONDERFUL news....
Now is there any word perhaps on the biggest issue of all... Server Ban when you leave again?
Personally I would prefer to see that problem fixed first. (At least that way IF you do get dragged into a failed mission, you can just immediately leave and try again.)
Cheers.
(P.S. - GREAT screen shots... Certainly DOES sum up the issues perfectly)
Agreed! Being pulled into a failed mission is a 10 second inconvinience..... getting served a 1 hour ban because the mission failed weither or not you actually played sucks even more!
same here happen today totally bs and sucks needs to be fix along with tons of other bugs like hive
WE DON'T NEED NEW BROKEN CONTENT TILL U FIX WHAT U HAVE ALL READY BROKEN!!!!!!!
The one hour ban is ridiculous.
There are a multitude of reasons WHY a player may have to leave a game early or go AFK for a period. (eg: this is a game, you get a phone call just after entering the game you have to take or something.)
Perhaps, a modified system - as I have seen discussed elsewhere - that would include, player votes in game for a penalty (score x number of votes over a certain period, then good indication you are disrupting peoples play and so cop an incremental penalty then or even if you leave x number of games before completion in a 24 hr period, again there is a counter and once it hits a predetermined figure, an appropriate incremental ban).
Still. Not a massive fan of the vote to punish system. (as said, you play public well you put up with the NooBs the obnoxious people and the deliberate AFK'ers), but seems like a majority like the idea.
Still. A shout out to those still mentioning being dragged into games.
Um.. Yeah ok. I am a BIG supporter of the FIX it and FIX IT NOW campaign. We have had word (rare and very much appreciated) that it is being looked at and hopefully fixed soon. In the meantime, we all know now this is a BIG problem. IF people are still actively trying to do this mission with that in mind then I have little sympathy. (a small amount because some will be fresh victims).
Simple solution. DO NOT ATTEMPT THIS MISSION UNTIL AFTER THE NEXT SERVER UPDATE! THEN try it out again. IF you still encounter the problem then.... Come on back and complain more.. (I know I will).
http://prntscr.com/1tndxt
For the third time in a week, I joined the queue for "The Cure Found (Elite)" when prompted click "Join" and when I enter, I'm in one that's already been Lost! It's dead, done, and over! Yet I'm trapped in there, as are the others, as well as a host of people behind me who are also getting dumped into this lost map. My only out is to take the leaver penalty! It's happened 3 times as I said, all 3 on my Klingon (in case that is somehow relevant) - I've submitted tickets about it as well.
What is going on?
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
Poor soul didnt have time to log out.
OP ya wrong end of the forums... but ya Cure is not the stf to pug. Do it with a group... join the STF channels... best to go to the pve section and find info for the STF channels in game.
Touche
/10char
Fleet Admiral Rylana - Fed Tac - U.S.S Wild Card - Tactical Miracle Worker Cruiser
Lifetime Subscriber since 2012 == 17,200 Accolades = RIP PvP and Vice Squad
Chief of Starfleet Intelligence Service == Praise Cheesus
I love it when people pug the public PvE queues and then whine about how crappy everyone is. The solution is obvious: Get with an ACTIVE fleet or an ACTIVE group of friends, and run them that way. Simple.
And by active, I mean usually having 4-5 people on. Combine that with a circle of friends and you'll have all the manpower you need.
Here is what happened.
I queued up for cure space normal and right away I had the window to enter. Immediately when I chose to join it showed "Entering event (0)", that's 0 seconds. It stayed like that. After a minute I opened the PVE queue and tried to leave the queue for it but it said I wasn't in the queue.
The window for entering wasn't going away so I chose to change character, waited a few seconds, then logged back in on my character.
The window was still there with "Entering event (3)" and after the countdown I entered the mission.
When I entered it was already failed and there were 2 other players. 1 player left and I noticed the other player was still fighting.
I told the other player if we leave we get a leaver penalty and he said he knew and that's why he is staying. So the 2 of us managed to finish off the last cube and ALL of the ships in the entire map. Well........the exit button never appeared. We both ended up just leaving after searching for ships for about 10 minutes, taking the leaver penalty. I decided it's late and I'm logging out for the day.
Edit: 1 more thing. Why the hell is it called an "STF leaver" penalty when it prevents you from joining ANYTHING in the queue? Can't do mine trap. Can't do starbase 24. Can't do gorn minefield. Can't do azure nebula rescue. Can't do ANYTHING. It's pretty damn ridiculous that something that is suppose to discourage players from rage quitting is punishing players when the game glitches out on them. It can't tell the difference. The system sees someone left before the mission was over no matter what the circumstances and penalizes them for it!
Good advice for the PvP queue as well.
Or realize that you chose to PUG, don't complain, maybe try to help them out, and keep running them without the potential drama of a fleet. Simpler.