We will be bringing down the Tribble server for maintenance to apply a new update: ST.35.20130908a.9
Systems:
Resolved an issue with Medical Tricorder III on Science Kits which was healing for less than intended.
Increased the Sonic Pulse III's damage moderately.
Slightly decreased the effectiveness of Shield Generator Fabrication III's shield healing.
Duty Officers:
Fast Reload Projectile Officers no longer reduce the recharge time of the mega torpedo.
Trait - Photonic Capacitor
This trait can now be triggered by the following additional Science abilities:
Scattering Field
Science Fleet
Tachyon Beam
Tractor Beam
Tractor Beam Repulsors
Any ability that has a Toggle duration (shown as a short duration countdown on your hotkey bar) will not activate Photonic Capacitor until this duration has completed.
Trait - Subterfuge
The Stealth bonus granted no longer stacks.
Only the highest bonus will apply.
The Defense bonus still stacks.
Trait - Inspirational Leader
No longer has a chance to activate on each period of maintained powers like Eject Warp Plasma.
Resolved an issue where Inspirational Leader would proc more frequently than intended.
Graviton Pulse Generator
Innate Resistances to Slow (like those provided by the skill Inertial Dampers) now reduce the Duration of this debuff, instead of the Magnitude.
The benefit this ability gains from the Graviton Generators skill has been reduced by half.
Tyken's Rift
All ranks of Tyken's Rift now apply the proper bonuses of the user's AuxPower, Flow Capacitors and Particle Generators.
Resolved some issues with the Romulan Xenobiologist kits.
The Mk X kit version no longer has the same powers as the very rare version Mk X.
The Mk X kit now correctly has Stasis Field R4 instead of R3.
The Tricobalt Torpedo weapons now have the correct power icon when Torpedo High Yield or Torpedo Spread is active.
Resolved some issues with some Tactical Bridge Officer powers.
All weapon modifying Tactical Bridge Officer powers are now unable to activate while the category of buff they give is already active.
For example, while Beam Overload 1 buff is active, Beam Overload 2 cannot be fired.
All weapon modifying Tactical Bridge Officers powers are now unable to activate for 5 seconds after using the ability.
For example, for 5 seconds after firing Beam Overload, Beam Overload 1, 2, and 3 cannot be activated.
These changes affect all of the following categories of powers at all ranks:
Beam Overload
Beam Fire At Will
Beam Subsystem Targeting
Mine Dispersal Pattern Alpha
Mine Dispersal Pattern Beta
Cannon Rapid Fire
Cannon Scatter Volley
High Yield Torpedo
Torpedo Spread
Gravity Well
Ranks 2 and 3 now properly benefit from the captain's AuxPower and Graviton Generators skill.
The base damage of the power has been increased at all ranks.
The Repel values of all ranks can now be improved slightly with Graviton Generators skill.
The Radius bonus gained by Graviton Generators has been increased.
The amount of bonus damage that Aux Power and Partical Generators give to this power have been decreased.
Orion Slave Hangar Pets
Their odds to pillage Energy Credits and Commodities have doubled.
Each successful pillage will result in a higher average energy credit rate.
Warp Core Breach
Reduced the flee distance from 5km to 3km.
Emergency Power to Engines now only last 5 seconds for enemy craft.
The 30 second duration for players remains unchanged.
Matter/Antimatter Warp Core mod "Auxiliary to Shields" now displays the correct mod abbreviation in its item display names.
Cores with this power will now properly display as "A->S" instead of "E->S".
Warhead Yield Chamber consoles no longer displays their damage tooltip twice.
Resolved an issue where sometimes carrier?s small craft would not fight against enemies while in Intercept mode.
UI:
The team status UI now hides non-current player pets if there are more than 5 players and pets on a team.
Re-enabled game chat channel filters for Emotes and Minigame.
Foundry:
'Squirrels' are now referred to by their correct name 'Epohhs' in the Foundry.
Character:
Improvements have been made for female legs to match better with skirts.
Improvements have been made to female skin textures.
Improvements have been made to female and male hand textures.
Known Issues:
Some ground maps may be missing some textures such as trees.
The Foundry will unavailable temporarily.
Pirate Trait is not being applied correctly to Captains.
Romulan Captains cannot rearrange their HUD in system space.
Fleet members do not display in the fleet roster.
Ships are translucent in the character select screen.
WOW ....
That's a lot of Sciency stuff for a change. :eek:
Gonna miss the 'squirrels".
STO Member since February 2009. I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born! Forever a STO Veteran-Minion
Will this downtime extend to HD? Any chance we can get an estimate of "temporarily"? Many of us have approaching deadlines for either the contest and the Foundry FE.
This trait can now be triggered by the following additional Science abilities:
Scattering Field
Science Fleet
Tachyon Beam
Tractor Beam
Tractor Beam Repulsors
Any ability that has a Toggle duration (shown as a short duration countdown on your hotkey bar) will not activate Photonic Capacitor until this duration has completed.
Wait, so the Global Cooldown for Weapon powers is being REDUCED to 5 seconds?
No. A second, instant lockout period has been instituted. This was done in an attempt to alleviate the "double-tap" scenarios that have been discussed at-length in our PvP forums.
Jeremy Randall
Cryptic - Lead Systems Designer
"Play smart!"
No. A second, instant lockout period has been instituted. This was done in an attempt to alleviate the "double-tap" scenarios that have been discussed at-length in our PvP forums.
I didn't hear about this. Don't even quite understand the issue. With the 15-second GCD that's already there, nothing else CAN be activated for 15 seconds. Could you explain what the issue was and how this helps? I don't quite understand, but I'm only curious.
I didn't hear about this. Don't even quite understand the issue. With the 15-second GCD that's already there, nothing else CAN be activated for 15 seconds. Could you explain what the issue was and how this helps? I don't quite understand, but I'm only curious.
You can activate powers like BO, wait for almost all of it's duration before actually firing the weapon and the next sec (after the ability is off CD), activate it again and fire again. That way, you effectively can fire 2 BOs in a span of a second.
I don't think the change affects Cannon abilities in any way, on the other hand.
On another topic, nice and plenty changes. Wish I could look at the GW changes, but being silver, looks like I'm being cut off of Tribble.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
I didn't hear about this. Don't even quite understand the issue. With the 15-second GCD that's already there, nothing else CAN be activated for 15 seconds. Could you explain what the issue was and how this helps? I don't quite understand, but I'm only curious.
Beam Overload, Torpedo High Yield, Spread and some other abilties are not "used" immediately after activating them. They linger for up to 30s until a weapon is fired that then uses up this buff. Due to this, one could pre-charge such an ability, wait 15s, load a second one and then fire them both almost simultaneously. (Or even three, by waiting for the 30s mark counted from loading the first to almost expire, firing two and then after a second loading the third (i.e. the now again available first copy) and firing it too.)
I didn't hear about this. Don't even quite understand the issue. With the 15-second GCD that's already there, nothing else CAN be activated for 15 seconds. Could you explain what the issue was and how this helps? I don't quite understand, but I'm only curious.
Attack modifiers stay active until they fully expire. Since duplicates come off the cooldown before the expiry timer, you can activate two different attack modifiers and use them simulatenously, with some careful timing. Activate BO1 but dont use it, activate BO2 when it becomes available, and BO1 will still be active--start firing and you will set off BO1 on the first cycle followed by BO2 on the second.
They added a mandatory 5-second cooldown to force a gap on same-abilities, that's all.
Will this downtime extend to HD? Any chance we can get an estimate of "temporarily"? Many of us have approaching deadlines for either the contest and the Foundry FE.
There is no exact ETA on when the Foundry will be available but this only applies to Tribble at the moment.
Reading those release notes, I dont get why every one apart from gold (and I assume lifetime) members will get locked out from this tribble releaase :cool:
If Cryptic follows its previous procedure, Redshirt being re-opened means that Tribble will now be used for long-term testing, so none of these updates will be going live for quite a while. Could even be stage one of Season 8 testing, in which case there are many more updates to go before any of it reaches Holodeck.
Beam Overload, Torpedo High Yield, Spread and some other abilties are not "used" immediately after activating them. They linger for up to 30s until a weapon is fired that then uses up this buff. Due to this, one could pre-charge such an ability, wait 15s, load a second one and then fire them both almost simultaneously. (Or even three, by waiting for the 30s mark counted from loading the first to almost expire, firing two and then after a second loading the third (i.e. the now again available first copy) and firing it too.)
I experimented with this using T:HY a long time ago. When I popped HY1, then popped HY2 15 seconds later, the HY1 buff got overrided. I only had HY2 at the end. Must have been a bug.
Still no fixes to the hoard of tailor issues, resetting department heads, HSE lances, and of course the long-time bugs like D'Kora EMP with Aux2Batt, KDF Marauding Boff customization, KHG missing armour pieces...
Captains, a friendly reminder of this post made earlier today
As coldsnapped posted, Tribble's version is: ST.35.20130908a.9
If you look on your launcher when loading into Holodeck, you'll notice it says the version is: ST.31.20130803a.35
Tribble is now on our "branch" 35 build AKA our Season 8 "branch" -- most upcoming Tribble changes, updates, etc. will not go live until Season 8 launches later this year, especially new content, although some (not new content, though, like the space adventure zone, etc.) *might* go live in the current "branch". Watch for Redshirt patch notes as changes on Redshirt should go to Holodeck before Season 8.
Innate Resistances to Slow (like those provided by the skill Inertial Dampers) now reduce the Duration of this debuff, instead of the Magnitude.
The benefit this ability gains from the Graviton Generators skill has been reduced by half.
Ranks 2 and 3 now properly benefit from the captain's AuxPower and Graviton Generators skill.
The base damage of the power has been increased at all ranks.
The Repel values of all ranks can now be improved slightly with Graviton Generators skill.
The Radius bonus gained by Graviton Generators has been increased.
The amount of bonus damage that Aux Power and Partical Generators give to this power have been decreased.
this should help sci in pve tremendously, and will proboly be a terror in pvp.
Improvements have been made for female legs to match better with skirts.
Improvements have been made to female skin textures.
Improvements have been made to female and male hand textures.
does the version 1 republic uniform on females have it's MASSIVE clipping issue on the chest fixed yet? it was absurd that this wasn't fixed a month ago, now theres no word that would make it past the filter to describe it's non fixed yet status
Captains, a friendly reminder of this post made earlier today
As coldsnapped posted, Tribble's version is: ST.35.20130908a.9
If you look on your launcher when loading into Holodeck, you'll notice it says the version is: ST.31.20130803a.35
Tribble is now on our "branch" 35 build AKA our Season 8 "branch" -- most upcoming Tribble changes, updates, etc. will not go live until Season 8 launches later this year, especially new content, although some (not new content, though, like the space adventure zone, etc.) *might* go live in the current "branch". Watch for Redshirt patch notes as changes on Redshirt should go to Holodeck before Season 8.
This is the same cycle we have every pre-Season
Cheers,
Brandon =/\=
FACEPALM
do not make us wait til season 8 for GW and TR, double taping, Subterfuge and Graviton Pulse to be fixed
Thanks for all of these great science fixes Cryptic. Just one question, why was a 5 second lockout period added to Beam Target X? It already has a 15 second lockout period as well as a "greyed out" feature, making it impossible for players to stack targeting as is currently.
do not make us wait til season 8 for GW and TR, double taping, Subterfuge and Graviton Pulse to be fixed
Some of those *may* fall under the "*might* go live in the current 'branch'" -- not 100% sure, but it's possible. Again, watch for Redshirt release notes.
Just tested the tactical bridge officer ability changes and currently torpedo spread and high yield can still stack. However, Beam Overload is working as described in the patch notes.
Mostly cool, though I admit I'm a little disappointed with
"Gravity Well: The amount of bonus damage that Aux Power and Partical Generators give to this power have been decreased."
But I guess we'll see how it works with the other GW changes, see if its a net nerf or buff.
Plus the enemy EPTEs don't function the same as player anymore? Why not? Same rules all around.
It's a net buff because currently, Aux Power and Particle Generators don't affect GW 2 or 3 at all. If they were, people would have been complaining it's doing too much.
And you haven't seen all the complaints about NPCs using EPTE with Borg Spheres moving all the way across the map in STFs and out running players and such, have you?
I hope the changes to the legs are far from final. The area around the knee has no natural couture at all and I have to slide the leg bulk all the way up on my alien to make the size of the legs look like the size of a normal human beings leg.
Comments
That's a lot of Sciency stuff for a change. :eek:
Gonna miss the 'squirrels".
I Was A Trekkie Before It Was Cool ... Sept. 8th, 1966 ... Not To Mention Before Most Folks Around Here Were Born!
Forever a STO Veteran-Minion
LTS, here since...when did this game launch again?
Will this downtime extend to HD? Any chance we can get an estimate of "temporarily"? Many of us have approaching deadlines for either the contest and the Foundry FE.
Wait, so the Global Cooldown for Weapon powers is being REDUCED to 5 seconds?
Lots of great stuff. I'm also looking forward to the improved versions of Tyken's Rift and Grav Well. Thanks for those!
You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
No. A second, instant lockout period has been instituted. This was done in an attempt to alleviate the "double-tap" scenarios that have been discussed at-length in our PvP forums.
Cryptic - Lead Systems Designer
"Play smart!"
I didn't hear about this. Don't even quite understand the issue. With the 15-second GCD that's already there, nothing else CAN be activated for 15 seconds. Could you explain what the issue was and how this helps? I don't quite understand, but I'm only curious.
You can activate powers like BO, wait for almost all of it's duration before actually firing the weapon and the next sec (after the ability is off CD), activate it again and fire again. That way, you effectively can fire 2 BOs in a span of a second.
I don't think the change affects Cannon abilities in any way, on the other hand.
On another topic, nice and plenty changes. Wish I could look at the GW changes, but being silver, looks like I'm being cut off of Tribble.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
They added a mandatory 5-second cooldown to force a gap on same-abilities, that's all.
There is no exact ETA on when the Foundry will be available but this only applies to Tribble at the moment.
I experimented with this using T:HY a long time ago. When I popped HY1, then popped HY2 15 seconds later, the HY1 buff got overrided. I only had HY2 at the end. Must have been a bug.
As coldsnapped posted, Tribble's version is: ST.35.20130908a.9
If you look on your launcher when loading into Holodeck, you'll notice it says the version is: ST.31.20130803a.35
Tribble is now on our "branch" 35 build AKA our Season 8 "branch" -- most upcoming Tribble changes, updates, etc. will not go live until Season 8 launches later this year, especially new content, although some (not new content, though, like the space adventure zone, etc.) *might* go live in the current "branch". Watch for Redshirt patch notes as changes on Redshirt should go to Holodeck before Season 8.
This is the same cycle we have every pre-Season
Cheers,
Brandon =/\=
LAAAAAAME :mad:
what about infiltrator? that trait gives even more stealth then subterfuge. does it stack? is it intended to stack?
nicely adressed
this is practicality like adding a new skill to the game! this skill hasn't had any functionality since the skill tree overhaul
its not even possible to stack these, the lockout will never have a chance to interact with these skills. seems silly to give them one.
this should help sci in pve tremendously, and will proboly be a terror in pvp.
:rolleyes: carebears
does the version 1 republic uniform on females have it's MASSIVE clipping issue on the chest fixed yet? it was absurd that this wasn't fixed a month ago, now theres no word that would make it past the filter to describe it's non fixed yet status
pirate trait isn't working on boffs ether.
FACEPALM
do not make us wait til season 8 for GW and TR, double taping, Subterfuge and Graviton Pulse to be fixed
--->Ground Combat General Bugs Directory
Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
www.divisionhispana.com
Some of those *may* fall under the "*might* go live in the current 'branch'" -- not 100% sure, but it's possible. Again, watch for Redshirt release notes.
Cheers,
Brandon =/\=
"Gravity Well: The amount of bonus damage that Aux Power and Partical Generators give to this power have been decreased."
But I guess we'll see how it works with the other GW changes, see if its a net nerf or buff.
Plus the enemy EPTEs don't function the same as player anymore? Why not? Same rules all around.
Yay. I hope.
It's a net buff because currently, Aux Power and Particle Generators don't affect GW 2 or 3 at all. If they were, people would have been complaining it's doing too much.
And you haven't seen all the complaints about NPCs using EPTE with Borg Spheres moving all the way across the map in STFs and out running players and such, have you?