It's inefficient in your opinion. It works for us and we don't have any issues completing all optionals for KASE. And I don't "park" by the gate and wait for probes. I'll help either side with gens/cubes/gates and take probes as needed.
If you're not able to do this on your own, I would say you're not built/specced properly.
I have to agree here.
If you can't take on the probes coming from the gates in KASE, I respectfully suggest that the build might be wrong.
I've seen a Galaxy class (largely considered to be the DPS-weakest cruiser in game) take on the probes with ease while running only blue gear (that was mine btw. and I am a horrible cruiser captain)...
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Here is irony: Said bad group... You make up 1/5'th of that group...
So basically you suck as much as they do, and deserve to be punished for it.
wow... just wow... this is easily one of the dumbest responses i have ever seen in this forums history...
ok, you need at least 3 of the peeps in most stf's to be on the same page to even have a chance at finishing them in a timely manner.. so its not all about 1 person.. and.. it only takes one nooblit to mess things up.. so making the call that a bad group means all parties are bad, is quite an uneducated stance, and pretty arrogant..
truth of the matter is, i have been in pugs that go in and kick the tires and light the fires.. we get in, do everything were supposed to and boom.. bobs your uncle..
but then there is the more frequent group of people who decide they are gonna do an elite.. dont have the proper equipment, knowledge of the fights, nor the player skill to do it.. the term "elite" (at least to me) means, harder than the normal.. and you gots to know your stuff.. when i first started playing these stf's (sadly many moons ago) i didnt hop into elites, till i was sure that i was ready for them..
true story, i "could" join a fleet, or play with friends, or what not.. but sadly, this option only works some of the time.. not everyone is on at the same time.. i might need my marks then and there and no one is available.. most of the channels out there are useless as well (being apart of most of them i know) the problem is most of the "good" players are bored to tears with the stf's, and its hard to get a good group going.
i wouldnt mind having novice players in a pug, if they actual communicated, and listened to me.. i am of the mind that people make mistakes, and as long as i see a learning curve, im cool.. its these "special" people that when we try to tell them what they did wrong, that dont listen, respond, or fix the mistake, that makes me angry.. and i have no patience for them.. i hate saying to one of these dingbats, "hey, you need to bring the object down to 10 percent, then we blow it together" and low and behold, when its time to do the next one, they TRIBBLE up the same exact way... that is where the problem is.. another example is people going after probes when they should be hitting the generator, or protecting something, or not getting too close to donatra, or not letting probes get to the gate.. if it happens, and i explain it, and it doesnt happen again, then good.. but shame on all these a**holes who just go in, and wear a blind fold, and have no want to learn, or be a team player..
I am just NOT going to do that. A simple cost/benefit analysis shows that it is better to just go AFK and let the mission fail in that situation. You call it exhilarating, but I call it excrutiating. It is not worth the 30 minutes of frustration when you can simply go afk, watch some TV, play with the dog, and then come back and jump into another STF once the mission has failed.
It sounds like multiplayer games are not for you then, as this sort of thing is bound to happen in them unless you put in the effort to build your own teams, or look for teams in channels with highly experienced players, and or join the teams they are building.
you have not put in that effort, and the tools your suggesting would cause far more problems then they would fix unless instituted in a extremely precise and limited manor that would likely not meet your needs and wants in the first place. Not that it wouldn't be nice to have something, but that something needs to be as close to impossible to grief with as can be, which is hard.
I've pretty much pugged my way through the Omega Rep system by choice, and you know what I have found?
The PUG's that fail, are usually the ones with members like the OP, who thinks their opinions are the ones that count, and waste more time telling people how they think it should be done, or simply sitting there crying at the screen, leaving when things get though.
Sure, you miss the optional every now and then... who cares...? The reward increase is minimal, and it's really just a way to try to make people go fast through the STF's.
As a military man, and a squad leader, i tend to think of any group as a unit. If one fails, all fail... It's most commonly because one d-bag decided that he was the ultimate player and messed it up for the rest.
EDIT: And the OP is the worst kind of those people, knowingly making missions harder for the rest, when he could just take part in what remains with perhaps only one or two minutes more spend than with the optional.
Don't look silly... Don't call it the "Z-Store/Zen Store"...
Obviously, most of you people who are responding have difficulties with reading comprehension.
There was no picking up of the slack that was going to rescue the STF I was talking about in the original posting.
Because NO ONE other than myself was even TRYING to pick up the probes, then the only way that the group could avoid failing the mission would have been for me to park by the gate and stop the probes from both directions; something which I outright refuse to do. I am not going to do that because I am too good for that nonsense. A Khitomer Vortex run in which someone has to park by the vortex to stop the probes is going to be an inefficient and sloppy run. Ugly. Ugly. Ugly.
And some of the most efficient, prettiest KASN/KASE runs I've seen involve an escort that can solo both probe trains while the remaining four work on their targets. Nothing warms the heart of my (older) Sci-Luna than "I got this, go bash on other targets"...
Allow me to reiterate this for some of you slower people: NO ONE WAS STOPPING THE PROBES. Such a group is 100% guaranteed to fail. One can verify this by simply counting. At two probes per wave per side with two sides, it only takes three waves for the mission to fail. Even if one side (mine) is stopping its probes, the number of probes that reaches the gate from the opposite side increases each time a transformer is taken out over there, thereby inching closer to failure with each step. If one side is not stopping its probes, then the mission is likely to fail on the 5th wave.
EXCUUUUUUUUUUSE me for not wanting to stick around for a 5th wave failure.
EXCUUUUUUUUUUSE me for looking up and realizing that no one else was covering probes.
EXCUUUUUUUUUUSE me for holding the opinion that you need to have a mission memorized forwards and backwards before you even THINK about entering it on ELITE.
EXCUUUUUUUUUUSE me for not wanting to babysit novices on ELITE.
Who are these people? Who are these deficient beings that enter an ELITE STF without the slightest clue about how to do them?
And EXCUUUUUUUUUUSE us for actually expecting you to think that sticking it out what, 5 minutes (and that's being generous with you still covering probes on your side) till the 10-through fail condition is hit in an effort to avoid the hour banishment from all STFs...
Sorry. Our bad. Obviously you're one of the entitlement generation that believes that if you're not maxing the maximum humanly possible per minute spent in mission than your playtime is a failure.
I'll just go back to playing along and taking whatever rewards, as long as they are decent, that I get. An optional makes my day, but does not dictate it...
Detecting big-time "anti-old-school" bias here. NX? Lobi. TOS/TMP Connie? Super-promotion-box. (aka the two hardest ways to get ships) Excelsior & all 3 TNG "big hero" ships? C-Store. Please Equalize...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
, or not getting too close to donatra, or not letting probes get to the gate.. if it happens, and i explain it, and it doesnt happen again, then good.. but shame on all these a**holes who just go in, and wear a blind fold, and have no want to learn, or be a team player..
They actually fixed the whole getting too close to donatra, she doesn't care any more, shes going to vanish if you like it or not.
Obviously, most of you people who are responding have difficulties with reading comprehension.
There was no picking up of the slack that was going to rescue the STF I was talking about in the original posting.
Because NO ONE other than myself was even TRYING to pick up the probes, then the only way that the group could avoid failing the mission would have been for me to park by the gate and stop the probes from both directions; something which I outright refuse to do. I am not going to do that because I am too good for that nonsense. A Khitomer Vortex run in which someone has to park by the vortex to stop the probes is going to be an inefficient and sloppy run. Ugly. Ugly. Ugly.
Allow me to reiterate this for some of you slower people: NO ONE WAS STOPPING THE PROBES. Such a group is 100% guaranteed to fail. One can verify this by simply counting. At two probes per wave per side with two sides, it only takes three waves for the mission to fail. Even if one side (mine) is stopping its probes, the number of probes that reaches the gate from the opposite side increases each time a transformer is taken out over there, thereby inching closer to failure with each step. If one side is not stopping its probes, then the mission is likely to fail on the 5th wave.
EXCUUUUUUUUUUSE me for not wanting to stick around for a 5th wave failure.
EXCUUUUUUUUUUSE me for looking up and realizing that no one else was covering probes.
EXCUUUUUUUUUUSE me for holding the opinion that you need to have a mission memorized forwards and backwards before you even THINK about entering it on ELITE.
EXCUUUUUUUUUUSE me for not wanting to babysit novices on ELITE.
Who are these people? Who are these deficient beings that enter an ELITE STF without the slightest clue about how to do them?
As a percentage of the number of maps you have done with other players, how often does a situation like your original post occur?
And please... try to be honest with yourself. I'll wager that it's well below the 1% mark. Not enough to merit the removal of a mechanic that was implemented with good reason and as the result of 1000s of player requests.
And no, you are not excused. All of these things can be avoided if you avoid PUGs. Take a deep breath and get on with it. The proportion of people playing this game who are incapable of dealing with and moving on from a mission failure is partly why the game is in the state it's in, but that's for a different thread.
I've had people bale on what turned out to be 8 minute CSEs before now simply because we didn't get the order of things right (destined to failure??).
"So my fun is wrong?"
No. Your fun makes everyone else's fun wrong by default.
I've pretty much pugged my way through the Omega Rep system by choice, and you know what I have found?
The PUG's that fail, are usually the ones with members like the OP, who thinks their opinions are the ones that count, and waste more time telling people how they think it should be done, or simply sitting there crying at the screen, leaving when things get though.
Sure, you miss the optional every now and then... who cares...? The reward increase is minimal, and it's really just a way to try to make people go fast through the STF's.
As a military man, and a squad leader, i tend to think of any group as a unit. If one fails, all fail... It's most commonly because one d-bag decided that he was the ultimate player and messed it up for the rest.
EDIT: And the OP is the worst kind of those people, knowingly making missions harder for the rest, when he could just take part in what remains with perhaps only one or two minutes more spend than with the optional.
dont get me wrong.. i only support that there is something wrong with our pug system, and who qualifies for what.. i dont agree with cutting and running.. like i said, i only do when it is presently clear that we are not gonna get the thing done.. ie, theres 2 players who are not participating by sitting there.. or, that were 5 minutes in and still having gotten any objectives finished.. ie, lost causes..
however, i am also a military man.. and being that i was in the navy, i have a different perspective.. if 1 person is not pulling their weight, they get bumped down and work on it till they can keep up.. also, only x-amount of people qualify to be a navy seals (ie, elite stf's) but that doesnt mean i can still go on the missions with them.. i sit in my sonar room and do my thing..
im not saying that people shouldnt be able to do stf's, but they need to identify that elite stf's should be qualified for.. ie, a gear score, or having certain achievements or what not..
and while the bonus objective does only yield small gains, i still want those gains.. its called getting the most for your buck.. my time is worth something to me, and when i join an elite pug, im expecting elite pugs.. not bottom of the barrel people who should be learning how it works in the normal stf..
but. i will say that pugs that fail are not cause of people like the op who knows what they are doing.. its the ignorant ones, who dont read chat, who mess up the mechanics, and throughout the whole thing, are the ones who are constantly making everyone facepalm... im sorry, ive played with some people who are cocky like the op, but in a group of people who do it right, they usually are not a problem, and usually get it done..
the fail of an stf, comes from the "fail" of a player.. what he says or things has nothing to do with it.. it is all about skill and understanding.. if you dont have those two things.. then you dont belond in an "ELITE" stf.. i mean, not all of us can get into the olympics...
So, TC I agree to a point, now if you fail the optional at the end then it makes no point to TRIBBLE over a team, but 2 mins into the mission and you fail because of idiocy, well sorry I am out.
That is exactly what happened. It was literally the first probe from the left side that made it to the vortex.
After defeating the initial tactical cube, I had gone to the right gate and destroyed the probes there. I even took out one of the small transformers and helped the other guy with me to engage the cube on the side closest to the vortex. Low and behold, I look up to notice that the two guys on the left side are fighting the far cube nowhere near their probes, the third guy on my side was fighting his own cube across the gate from me, and the cube that another player and I had spawned is targeting me. So I sent power to engines, hit evasive maneuvers, and made a break for the vortex hoping to catch the left-side probes. Now, keep in mind that there are THREE cubes spawned at this point, the guy who was fighting his own cube was dead, and I am dragging two cubes that are aggroed on me towards the vortex. So when I saw the first probe go through, I thought, "eff it, I'm out" and cut the wifi.
There were three cubes. I was dragging two of them. No one but me was even bothering with the probes. What would you do?
And some of the most efficient, prettiest KASN/KASE runs I've seen involve an escort that can solo both probe trains while the remaining four work on their targets. Nothing warms the heart of my (older) Sci-Luna than "I got this, go bash on other targets"...
That is not efficient just acceptable to get optional. If 1 person is destroying probes on left side then travels to right side to destroy probes their is time wasted traveling. Their should be 1 person stationed at each of the big gens working them. Whoever is that 5th person helps kill 1 of the gens faster by having him/her assist another. When probes come out of a gateway person on side closest to portal stops attack on gen and kills probes then goes back to gen. No time wasted from someone traveling from 1 side to the other to kill probes.
With groups of people doing that missions can be completed faster then with what your doing.
Leave the cubes and go do the necessary work on the probes.
Leave the cubes!?! That is exactly what I did. But, you see, the m'fers were following me. Two. Make a V with the first two fingers of your hand and hold them in front of your face...two cubes.
Ill be honest, I sit and kill probes, park even, neat the transformer and out of range of the gate, why, carrier, the recluse most definitely does not float like a butterfly. and I have a hard enough time keeping the Mesh weavers on task killing probes, without dragging them all over. but that just comes back to way carrier shouldn't be doing probes, its inefficient. not to mention the loss of 30% pet dps, but that's something else.
but I think I can bring this whole thing back to a single point, its a random pug, you get what you pay for, you pay no effort into clicking the button, there for you get no grantee that the groups going to be worth a damn. Not everyone is going to go read up online how the instance is done, or what strats are used, and in some cases different strats work just as well as each other, so unless everyone's on the same page, chaos.
but that's expected, its a pug. I think that's the Key point some of us are trying to get across, your tone is that your expecting a well oiled machine, experienced players, and fully geared ships, out of a system that randomly lumps players that have clicked a button together in groups of five. and elite doesn't mean the players, just that the mobs hit harder.
On one side of the coin we can construe that what you really want is the ability to jump teams till you get a optimal one, on the other, you could be on a bad group streak and finally hitting your limit.
But you have to also look the other side of the coin your asking for. Imagine queuing up, and just getting punted, over, and over, and over again. Not because you did anything, or maybe you did, maybe you have the wrong hull color, pattern, or window type, maybe its just guys sitting in a elite to kick people out of que. Or better, they wait till the last possible moment, your about to get the pay off, kick. OR they que and leave, if its not a kick but a leave option. Que, leave, say 3-4 people, endlessly.
And if you don't think those people are out there, yes, yes they are, and they look for every tool, every ability, any loophole to do these sorts of things to other players.
person guarding the gate should do just that if they had not popped any of the shield gens yet the probe flow is manageable. I know you said that is irrelevant to you. but I believe that in the case of this stf the problem was the OP and not really the others. just from his explanations in this thread I can tell he just that sort of person. I hope he stays on the fed side.
Trophies for killing FEDS ahh those were the days.
Ok, so what you people are saying is that when queued with a trainwreck of a group that is destined to failure, the best thing to do is to full impulse off somewhere and go afk.
Because that is what I am gathering from the responses.
I am only trying to think this through rationally. If completing the mission is a lost cause and the penalty for leaving is more severe than the penalty for failing, then the only logical thing to do is to go AFK and hope that it is over quickly so that you can go try another mission. Apparently, speeding the failure up is off the table since it was objected to. Just as there is no point in trying to keep a sinking ship afloat, there is no point in continuing to fight in an incompletable STF.
So the most efficient, rational, and logical thing to do is to go AFK.
That right there should tell everyone that the system is faulty.
again the nitwit here appears to be the op. going afk and hoping for fail is not the right option because if the mission fails you still get nothing. give it a full 15 min and you don't get the leaver penalty. but usually if you stop crying and actually try you find out the mission is almost completed in that time and you can still get a reward , but if it fails you get nothing and still have the cooldown. if you leave after 15 min you don't get the leaver penalty but you still get the cool down. so best bet is make the best out of a bad situation. and play the damn game.
Trophies for killing FEDS ahh those were the days.
Obviously, most of you people who are responding have difficulties with reading comprehension.
Does that little gem ring any bells...........
And who, exactly, is that directed at? Can you tell me with precision who that is directed at? No? So that means that it is not a personal insult, is it? At most, it is a broad categorization, directed at no individual in particular.
You, on the other hand, quote me, use the pronoun "you", and direct personal attacks and insults at my person. You should be banned.
You guys are missing the point. Missing the optional is not why I left. Go back to my original post. Read the numbered section that describes my two rational choices. This group was destined to failure. Had ONE of the other players started picking up probes on the other side, then I would have gladly stayed, but they didn't. So I had to either stay and watch the group fail, or leave and get a leaver penalty. Those were the only two possibilities.
Now, from a game design, marketing, and management perspective, is it a good idea to place players in such a lose/lose situation where no matter what they choose, they lose?
Stay=be penalized for mission failure
Leave=be penalized for leaving
The fact that this can happen in STO is clearly a design failure.
This is why the system should leave an out for players stuck in such a situation. As soon as the optional fails, players should be allowed to leave. That way, players aren't forced to sit through a group that is irreversibly bound for failure just to avoid a leaver penalty.
Why should I sit through a mission that I KNOW with absolute certainty is going to fail?
Do your best to salvage it. Don't sabotage it for the rest of your team, it'll only make you look like a douche. That is my point.
And who, exactly, is that directed at. Can you tell me with precision who that is directed at? No? So that means that it is not a personal insult, is it? At most, it is a broad categorization, directed at no individual in particular.
You, on the other hand, quote me, use the pronoun "you", and direct personal attacks and insults at my person. You should be banned.
You know what.....just report me to a mod if you feel that way.
I dont think I have overstepped the mark, but clearly you think I have.
Although not seeing that characterising everyone who disagrees with you as functionally illiterate is an insult does seem a little odd, doncha think......
The mods here seem fair minded, so i have no problem leaving this in their capable hands.
This thread has now most definitely run its course. Due to the high number of flaming/trolling posts and/or reported posts in this thread, I'm closing it down with my trusty [Wide Angle Forum Phaser Mk XIV [+Mod][-Flames]].
"ZAP!"
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Comments
I have to agree here.
If you can't take on the probes coming from the gates in KASE, I respectfully suggest that the build might be wrong.
I've seen a Galaxy class (largely considered to be the DPS-weakest cruiser in game) take on the probes with ease while running only blue gear (that was mine btw. and I am a horrible cruiser captain)...
wow... just wow... this is easily one of the dumbest responses i have ever seen in this forums history...
ok, you need at least 3 of the peeps in most stf's to be on the same page to even have a chance at finishing them in a timely manner.. so its not all about 1 person.. and.. it only takes one nooblit to mess things up.. so making the call that a bad group means all parties are bad, is quite an uneducated stance, and pretty arrogant..
truth of the matter is, i have been in pugs that go in and kick the tires and light the fires.. we get in, do everything were supposed to and boom.. bobs your uncle..
but then there is the more frequent group of people who decide they are gonna do an elite.. dont have the proper equipment, knowledge of the fights, nor the player skill to do it.. the term "elite" (at least to me) means, harder than the normal.. and you gots to know your stuff.. when i first started playing these stf's (sadly many moons ago) i didnt hop into elites, till i was sure that i was ready for them..
true story, i "could" join a fleet, or play with friends, or what not.. but sadly, this option only works some of the time.. not everyone is on at the same time.. i might need my marks then and there and no one is available.. most of the channels out there are useless as well (being apart of most of them i know) the problem is most of the "good" players are bored to tears with the stf's, and its hard to get a good group going.
i wouldnt mind having novice players in a pug, if they actual communicated, and listened to me.. i am of the mind that people make mistakes, and as long as i see a learning curve, im cool.. its these "special" people that when we try to tell them what they did wrong, that dont listen, respond, or fix the mistake, that makes me angry.. and i have no patience for them.. i hate saying to one of these dingbats, "hey, you need to bring the object down to 10 percent, then we blow it together" and low and behold, when its time to do the next one, they TRIBBLE up the same exact way... that is where the problem is.. another example is people going after probes when they should be hitting the generator, or protecting something, or not getting too close to donatra, or not letting probes get to the gate.. if it happens, and i explain it, and it doesnt happen again, then good.. but shame on all these a**holes who just go in, and wear a blind fold, and have no want to learn, or be a team player..
It sounds like multiplayer games are not for you then, as this sort of thing is bound to happen in them unless you put in the effort to build your own teams, or look for teams in channels with highly experienced players, and or join the teams they are building.
you have not put in that effort, and the tools your suggesting would cause far more problems then they would fix unless instituted in a extremely precise and limited manor that would likely not meet your needs and wants in the first place. Not that it wouldn't be nice to have something, but that something needs to be as close to impossible to grief with as can be, which is hard.
Dumb response...? Perhaps... But it's still true.
I've pretty much pugged my way through the Omega Rep system by choice, and you know what I have found?
The PUG's that fail, are usually the ones with members like the OP, who thinks their opinions are the ones that count, and waste more time telling people how they think it should be done, or simply sitting there crying at the screen, leaving when things get though.
Sure, you miss the optional every now and then... who cares...? The reward increase is minimal, and it's really just a way to try to make people go fast through the STF's.
As a military man, and a squad leader, i tend to think of any group as a unit. If one fails, all fail... It's most commonly because one d-bag decided that he was the ultimate player and messed it up for the rest.
EDIT: And the OP is the worst kind of those people, knowingly making missions harder for the rest, when he could just take part in what remains with perhaps only one or two minutes more spend than with the optional.
And some of the most efficient, prettiest KASN/KASE runs I've seen involve an escort that can solo both probe trains while the remaining four work on their targets. Nothing warms the heart of my (older) Sci-Luna than "I got this, go bash on other targets"...
And EXCUUUUUUUUUUSE us for actually expecting you to think that sticking it out what, 5 minutes (and that's being generous with you still covering probes on your side) till the 10-through fail condition is hit in an effort to avoid the hour banishment from all STFs...
Sorry. Our bad. Obviously you're one of the entitlement generation that believes that if you're not maxing the maximum humanly possible per minute spent in mission than your playtime is a failure.
I'll just go back to playing along and taking whatever rewards, as long as they are decent, that I get. An optional makes my day, but does not dictate it...
To rob a line: [quote: Mariemaia Kushrenada] Forum Posting is much like an endless waltz. The three beats of war, peace and revolution continue on forever. However, opinions will change upon the reading of my post.[/quote]
LOL
Ok, I think we get you now.
however, I think you really need to ask for your money back from that charm school.
You are wrong. Learn or not, that is your choice. However you are wrong and no amount of blustering, bullying or rudeness is going to change that.
If you were in my fleet and showed the attitude you have displayed in this thread you would be kicked out so fast your feet wouldnt touch.
They actually fixed the whole getting too close to donatra, she doesn't care any more, shes going to vanish if you like it or not.
As a percentage of the number of maps you have done with other players, how often does a situation like your original post occur?
And please... try to be honest with yourself. I'll wager that it's well below the 1% mark. Not enough to merit the removal of a mechanic that was implemented with good reason and as the result of 1000s of player requests.
And no, you are not excused. All of these things can be avoided if you avoid PUGs. Take a deep breath and get on with it. The proportion of people playing this game who are incapable of dealing with and moving on from a mission failure is partly why the game is in the state it's in, but that's for a different thread.
I've had people bale on what turned out to be 8 minute CSEs before now simply because we didn't get the order of things right (destined to failure??).
No. Your fun makes everyone else's fun wrong by default.
dont get me wrong.. i only support that there is something wrong with our pug system, and who qualifies for what.. i dont agree with cutting and running.. like i said, i only do when it is presently clear that we are not gonna get the thing done.. ie, theres 2 players who are not participating by sitting there.. or, that were 5 minutes in and still having gotten any objectives finished.. ie, lost causes..
however, i am also a military man.. and being that i was in the navy, i have a different perspective.. if 1 person is not pulling their weight, they get bumped down and work on it till they can keep up.. also, only x-amount of people qualify to be a navy seals (ie, elite stf's) but that doesnt mean i can still go on the missions with them.. i sit in my sonar room and do my thing..
im not saying that people shouldnt be able to do stf's, but they need to identify that elite stf's should be qualified for.. ie, a gear score, or having certain achievements or what not..
and while the bonus objective does only yield small gains, i still want those gains.. its called getting the most for your buck.. my time is worth something to me, and when i join an elite pug, im expecting elite pugs.. not bottom of the barrel people who should be learning how it works in the normal stf..
but. i will say that pugs that fail are not cause of people like the op who knows what they are doing.. its the ignorant ones, who dont read chat, who mess up the mechanics, and throughout the whole thing, are the ones who are constantly making everyone facepalm... im sorry, ive played with some people who are cocky like the op, but in a group of people who do it right, they usually are not a problem, and usually get it done..
the fail of an stf, comes from the "fail" of a player.. what he says or things has nothing to do with it.. it is all about skill and understanding.. if you dont have those two things.. then you dont belond in an "ELITE" stf.. i mean, not all of us can get into the olympics...
That is exactly what happened. It was literally the first probe from the left side that made it to the vortex.
After defeating the initial tactical cube, I had gone to the right gate and destroyed the probes there. I even took out one of the small transformers and helped the other guy with me to engage the cube on the side closest to the vortex. Low and behold, I look up to notice that the two guys on the left side are fighting the far cube nowhere near their probes, the third guy on my side was fighting his own cube across the gate from me, and the cube that another player and I had spawned is targeting me. So I sent power to engines, hit evasive maneuvers, and made a break for the vortex hoping to catch the left-side probes. Now, keep in mind that there are THREE cubes spawned at this point, the guy who was fighting his own cube was dead, and I am dragging two cubes that are aggroed on me towards the vortex. So when I saw the first probe go through, I thought, "eff it, I'm out" and cut the wifi.
There were three cubes. I was dragging two of them. No one but me was even bothering with the probes. What would you do?
Actually, to be fair to our belligerent OP, i was wondering if they suffer from OCD.
I can see how, to someone with that unfortunate condition, it would be hard to ignore things that irritate them.
But I still think they should get a refund from that charm school....or stop going to klingon charm school.
Leave the cubes and go do the necessary work on the probes.
That is what the majority, the fantastically vast majority, of us would do.
Throwing a hissy fit and demanding a game mechanic be redesigned so that your hissy fit doesnt disadvantage you is what youre arguing for.
You are the one that is tossing personal insults about and you have the GALL to talk about charm school?
That is not efficient just acceptable to get optional. If 1 person is destroying probes on left side then travels to right side to destroy probes their is time wasted traveling. Their should be 1 person stationed at each of the big gens working them. Whoever is that 5th person helps kill 1 of the gens faster by having him/her assist another. When probes come out of a gateway person on side closest to portal stops attack on gen and kills probes then goes back to gen. No time wasted from someone traveling from 1 side to the other to kill probes.
With groups of people doing that missions can be completed faster then with what your doing.
Leave the cubes!?! That is exactly what I did. But, you see, the m'fers were following me. Two. Make a V with the first two fingers of your hand and hold them in front of your face...two cubes.
but I think I can bring this whole thing back to a single point, its a random pug, you get what you pay for, you pay no effort into clicking the button, there for you get no grantee that the groups going to be worth a damn. Not everyone is going to go read up online how the instance is done, or what strats are used, and in some cases different strats work just as well as each other, so unless everyone's on the same page, chaos.
but that's expected, its a pug. I think that's the Key point some of us are trying to get across, your tone is that your expecting a well oiled machine, experienced players, and fully geared ships, out of a system that randomly lumps players that have clicked a button together in groups of five. and elite doesn't mean the players, just that the mobs hit harder.
On one side of the coin we can construe that what you really want is the ability to jump teams till you get a optimal one, on the other, you could be on a bad group streak and finally hitting your limit.
But you have to also look the other side of the coin your asking for. Imagine queuing up, and just getting punted, over, and over, and over again. Not because you did anything, or maybe you did, maybe you have the wrong hull color, pattern, or window type, maybe its just guys sitting in a elite to kick people out of que. Or better, they wait till the last possible moment, your about to get the pay off, kick. OR they que and leave, if its not a kick but a leave option. Que, leave, say 3-4 people, endlessly.
And if you don't think those people are out there, yes, yes they are, and they look for every tool, every ability, any loophole to do these sorts of things to other players.
People honestly shouldn't be popping cubes out if they cant handle them anyways, but that's a whole separate rant.
Obviously, most of you people who are responding have difficulties with reading comprehension.
Does that little gem ring any bells...........
again the nitwit here appears to be the op. going afk and hoping for fail is not the right option because if the mission fails you still get nothing. give it a full 15 min and you don't get the leaver penalty. but usually if you stop crying and actually try you find out the mission is almost completed in that time and you can still get a reward , but if it fails you get nothing and still have the cooldown. if you leave after 15 min you don't get the leaver penalty but you still get the cool down. so best bet is make the best out of a bad situation. and play the damn game.
And who, exactly, is that directed at? Can you tell me with precision who that is directed at? No? So that means that it is not a personal insult, is it? At most, it is a broad categorization, directed at no individual in particular.
You, on the other hand, quote me, use the pronoun "you", and direct personal attacks and insults at my person. You should be banned.
Do your best to salvage it. Don't sabotage it for the rest of your team, it'll only make you look like a douche. That is my point.
You know what.....just report me to a mod if you feel that way.
I dont think I have overstepped the mark, but clearly you think I have.
Although not seeing that characterising everyone who disagrees with you as functionally illiterate is an insult does seem a little odd, doncha think......
The mods here seem fair minded, so i have no problem leaving this in their capable hands.
This thread has now most definitely run its course. Due to the high number of flaming/trolling posts and/or reported posts in this thread, I'm closing it down with my trusty [Wide Angle Forum Phaser Mk XIV [+Mod][-Flames]].
"ZAP!"
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