the only games that REALLY lose on consoles are rts wargames.
The standard keyboard has at least 104 keys. They include Ctrl-Alt-Shift keys, allowing you to triple the use of the vast majority of the keys. Many newer keyboards include additional programmable keys, providing the user that many more additional means to provide input.
The standard mouse has 3 buttons and a scroll wheel (the scroll wheel often serving as the third, middle button). Some mice have over 20 buttons.
That's not including any additional input devices a player may use - such as secondary specialized keyboards and foot controls.
So take a look at your console controller again, eh?
Whatever rocks your boat, you can use your shoe if you want to control the game, as long as it gets you up in the day, what does it matter your neighbour disagrees. Everyone has differnt ways to play game, mouse, keyboardm joystick, Console controller
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
Can we get back to the main topic before this thread is nerfed as well.
The topic's been discussed to death, sadly - in many such threads before this one. Yes, as time goes on - it becomes more and more apparent (perhaps a mistaken view) that Cryptic's intended audience and their design goals reflect are at extreme odds to the PvP community (and even members of the PvE community).
We know that they're not going to risk PvE to fix a PvP issue. We know they're not going to make PvE more like PvP. We know that we load our handbags with bricks when they try to make PvP more like PvE...
...forget the Kobayashi Maru, this is the No Win Scenario.
The topic's been discussed to death, sadly - in many such threads before this one. Yes, as time goes on - it becomes more and more apparent (perhaps a mistaken view) that Cryptic's intended audience and their design goals reflect are at extreme odds to the PvP community (and even members of the PvE community).
We know that they're not going to risk PvE to fix a PvP issue. We know they're not going to make PvE more like PvP. We know that we load our handbags with bricks when they try to make PvP more like PvE...
...forget the Kobayashi Maru, this is the No Win Scenario.
I know what your feeling, headbanging.. what to do.. we just have to shrug our shoulders and adapt to what ever they cryptic throw at us
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
the funny thing with that is that most of the pvE problems could be fixed without changing a single player or boff ability.
example.
if those tac cubes in estf where cycling faw instead of that stupid thy.
replase their plasma torp with a wide angle transphasic torp that applied the chroniton and herpeng procs.(apply a chrome like texture to the translucent texture the procs have now etc)
if they used dead fire torps that acted as charged partial burst
if their tachyon beam applied a faster cycling viral matrix
stuff like that to make them interesting rather than big mooks.
STF's are meant to be a training ground, maybe your suggestions are fine for elite level, but most ppl just jump into Elite once their 50 and they would get ROFLstomped by the above.
In otherwords, they are too difficult for 'casual' players
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
Really what is the point of buffs that have 100% uptime yet still require me to mash the button? Why do I want to have to slot 12 abilities when 4 of them are just two copies of the same ability? What, from a gameplay stance, is gained from those types of mechanics?
Yep, there are three toons there where 4 of the 12 abilities are 2 copies of the same abilities. The guys with the 2x EPtS1, 2x EPtW2. But it was my choice to go with those builds...basically, they're pretty far down on the hierarchy - so they don't have either DCE DOFFs or AtB DOFFs of any appreciable worth. Two of them are literally the same BOFF layout on their respective KDF/Fed counterparts...so they're basically built the same.
If experimenting with different things, if learning about different things...if that's not what certain players want, that doesn't mean take it away from the players that do want that (and already have that)...
...rather that's a case of providing them with templates they can select at endgame or even providing them with leveling templates that automatically select abilities, distribute points, etc, etc, etc.
STF's are meant to be a training ground, maybe your suggestions are fine for elite level, but most ppl just jump into Elite once their 50 and they would get ROFLstomped by the above.
In otherwords, they are too difficult for 'casual' players
Which is where any suggestions to increase potential PvE difficulty (whether from a PvPer or even somebody in the PvE community) is always met with such stiff resistance if not outright flaming...
all I see is a bunch of players whining because they are bad ..... cant fix stupid ... I have no problems fighting against people with beam overload double taps and kill them all the time. and aux2bat people. yeah sometimes I will die to a nice beam overload or vape build but you don't see me going to the forums and crying to daddy for help because you cant adapt. adapt and go back at them and get them or don't and cry to the forums for help cause your a bad player. your true colors will show.
if your that bad that you need to complain on the forums about it then I say you probably shouldn't pvp in the first place or try to compete with people obviously more skilled than you.
bad players will always be bad and go crying to daddy for help everytime they get a skinned knee.
if your complaining about an ability is OP then you fall into this category ... I haven't seen any abilities that are so OP they need a change. I was even fine with the subspace integration circuit the way it was ...
yeah sure I might get waxed if im at a dead stop and someone gets me with it .. but I could do the same to them ... everyone could use it ... all it did was accelerate kills on the board ... and it was a universal console so everyone could use it .. if u feel its so powerful then use it and MAYBE get a kill every 3 minutes ... OMG SO OP .. lol .. please
so if its an ability that everyone can use how is it then overpowered? lol .. well ill tell you why .. because some people are TERIBBLE at pvp and cant adapt and go crying to daddy ...
whats ruining pvp is all the whiners and crybabies crying everytime they get killed by a good player and trying to stupify the game into an arena for 8 year olds ....
well have fun with that ... i am not going to spend anymore money on this game until the nerfs stop.
pvp is/will going to be games full of terrible players with no skill at this rate crying to the forums everytime they die to an innovative build in a short timeframe.
well guess what its not the build that's OP its your skill level that's underpowered (UP)
This is whats ruining the game not the devs. however a dev that caters to 8 year old crybabies WILL ruin the game ....
NO MORE NERFS due to players being bad at the game and unable to adapt ... this includes everyone crying about BO and aux2bat .... never seen so many wimps in my life as in these pvp threads whining about themselves being terrible at pvp .. lol.
all I see is a bunch of players whining because they are bad ..... cant fix stupid ... I have no problems fighting against people with beam overload double taps and kill them all the time. and aux2bat people. yeah sometimes I will die to a nice beam overload or vape build but you don't see me going to the forums and crying to daddy for help because you cant adapt. adapt and go back at them and get them or don't and cry to the forums for help cause your a bad player. your true colors will show.
if your that bad that you need to complain on the forums about it then I say you probably shouldn't pvp in the first place or try to compete with people obviously more skilled than you.
bad players will always be bad and go crying to daddy for help everytime they get a skinned knee.
if your complaining about an ability is OP then you fall into this category ... I haven't seen any abilities that are so OP they need a change. I was even fine with the subspace integration circuit the way it was ...
yeah sure I might get waxed if im at a dead stop and someone gets me with it .. but I could do the same to them ... everyone could use it ... all it did was accelerate kills on the board ... and it was a universal console so everyone could use it .. if u feel its so powerful then use it and MAYBE get a kill every 3 minutes ... OMG SO OP .. lol .. please
so if its an ability that everyone can use how is it then overpowered? lol .. well ill tell you why .. because some people are TERIBBLE at pvp and cant adapt and go crying to daddy ...
whats ruining pvp is all the whiners and crybabies crying everytime they get killed by a good player and trying to stupify the game into an arena for 8 year olds ....
well have fun with that ... i am not going to spend anymore money on this game until the nerfs stop.
pvp is/will going to be games full of terrible players with no skill at this rate crying to the forums everytime they die to an innovative build in a short timeframe.
well guess what its not the build that's OP its your skill level that's underpowered (UP)
This is whats ruining the game not the devs. however a dev that caters to 8 year old crybabies WILL ruin the game ....
NO MORE NERFS due to players being bad at the game and unable to adapt ... this includes everyone crying about BO and aux2bat .... never seen so many wimps in my life as in these pvp threads whining about themselves being terrible at pvp .. lol.
I
There lies the problem, and since Cryptic are so trigger happy about nerfs and don't help new players into PVP slowly, we as a PVP community need to help the new players either through bootcamp or simply being helpful and nice to them rather than troll them and gloating about a cheap kill ( i.e killing when they have shield neutraliser from fighting borg)
Now found frequenting MWO short term and then Star Citizen long term. Raged Quit PVP long ago
- Gohan (House of Beautiful /Sad Pandas)
you can still have that kind of variety with toggles... turn on EPtS1, it stays running until you turn it off, if you think you want more power to shields you run a second copy and stack them up. Its still a choice between 1 or 2 BOFF slots, right?
you can still have that kind of variety with toggles... turn on EPtS1, it stays running until you turn it off, if you think you want more power to shields you run a second copy and stack them up. Its still a choice between 1 or 2 BOFF slots, right?
How many of the guys were running 2x EPtS though?
4 of the 9.
If it were made into a toggle, than all 9 would have a flat full uptime (outside of being nuked) EPtS running. No need for any DOFFs, no need dealing with recharge debuffs, no elements of any kind of skill, knowledge, ability - etc.
It would be a dumbed down system, no?
Besides, I'm a member of that very small - tiny - group of players that believes if you're going to call some Emergency Power to...that it should be Emergency Power.
Add an Emergency Power Pool to each ship. In order to use an EPtX ability, there needs to be sufficient power in the EPP to use it. People wouldn't be able to spam EPtX abilities then. They'd have to use them carefully as their EPP allowed. The various ranks of the EPtX abilities would improve the efficiency of the EPP use - they'd all drain the same amount of EPP, but higher ranked EPtX abilities would get more out of the EPP drained.
On a similar note, I would have both the EPP and EPP Regen Rate based initially off of the ship class...ie, Cruisers would have larger EPP pools than Escorts. EPP/EPP Regen would likely be affected by the EPS skill.
That's a major change - I'm already looking for a hat, sunglasses, and a fake beard to hide from the incoming flames over even hinting at such a change again...lol.
Course, I'm also somebody that thinks not only should AtB drop Aux to 5 on each use but that AtS and AtD should as well...I mean, if it's Auxiliary to...shouldn't it be Auxiliary to?
If it were made into a toggle, than all 9 would have a flat full uptime (outside of being nuked) EPtS running. No need for any DOFFs, no need dealing with recharge debuffs, no elements of any kind of skill, knowledge, ability - etc.
speculation... first thing is agree that there is a problem, then we can talk out what can be done to improve.
It would be a dumbed down system, no?
Toggles would simplify some things, such as knowledge of timings.
Besides, I'm a member of that very small - tiny - group of players that believes if you're going to call some Emergency Power to...that it should be Emergency Power.
I agree that power should not come from thin air and should be drawn from other systems, but that doesnt mean it should be cycled. Kirk tells Scotty "full power to shields" and he takes what he can from whatever he can (eg, life support on deck 12), for as long as needed. Kirk doesnt tell Scotty, cycle emergency power to shields for 15 seconds, now to weapons, now back to shields. If you toggle it on, it should stay on until you toggle it off.
If you toggle it on, it should stay on until you toggle it off.
For me, if you were to toggle it on - it would stay on until it was drained or you decided to toggle it off.
Even were it togged on by a player...could it be toggled off by through various means? The player would still need to pay attention to toggle it back on, it wouldn't be a fire and forget sort of thing.
Comments
The standard keyboard has at least 104 keys. They include Ctrl-Alt-Shift keys, allowing you to triple the use of the vast majority of the keys. Many newer keyboards include additional programmable keys, providing the user that many more additional means to provide input.
The standard mouse has 3 buttons and a scroll wheel (the scroll wheel often serving as the third, middle button). Some mice have over 20 buttons.
That's not including any additional input devices a player may use - such as secondary specialized keyboards and foot controls.
So take a look at your console controller again, eh?
Put your handbags away and put some solutions in, rather than problems
- Gohan (House of Beautiful /Sad Pandas)
Whatever rocks your boat, you can use your shoe if you want to control the game, as long as it gets you up in the day, what does it matter your neighbour disagrees. Everyone has differnt ways to play game, mouse, keyboardm joystick, Console controller
- Gohan (House of Beautiful /Sad Pandas)
The topic's been discussed to death, sadly - in many such threads before this one. Yes, as time goes on - it becomes more and more apparent (perhaps a mistaken view) that Cryptic's intended audience and their design goals reflect are at extreme odds to the PvP community (and even members of the PvE community).
We know that they're not going to risk PvE to fix a PvP issue. We know they're not going to make PvE more like PvP. We know that we load our handbags with bricks when they try to make PvP more like PvE...
...forget the Kobayashi Maru, this is the No Win Scenario.
I know what your feeling, headbanging.. what to do.. we just have to shrug our shoulders and adapt to what ever they cryptic throw at us
- Gohan (House of Beautiful /Sad Pandas)
STF's are meant to be a training ground, maybe your suggestions are fine for elite level, but most ppl just jump into Elite once their 50 and they would get ROFLstomped by the above.
In otherwords, they are too difficult for 'casual' players
- Gohan (House of Beautiful /Sad Pandas)
...I said it was variety.
Here's nine examples:
HY1, TS2, DPB2, APO3
TT1
ET1, AtS1
PH1, TSS2, VM1
HE1, HE2
12 abilities, where 2 are different ranks of 1 ability (but no duplicate abilities)
TT1, FAW2, DPA2, APO3
EPtS1, AtB1, DEM2
EPtW1, AtB1
ST1, HE2
PH1
12 abilities, where 2 are copies of 1 ability
TT1, CSV1
EPtS1, EPtW2, AtD2, AtS3
EPtS1, EPtW2, EWP1
HE1, ES1
TSS1
12 abilities, where 4 are 2 copies of 2 abilities
TT1, APD1
FAW1
EPtS1, EPtW2, RSP2, AtS3
EPtS1, EPtW2, EWP1
HE1, TSS2
12 abilities, where 4 are 2 copies of 2 abilities
TT1, BO2, APO1, APO3
TT1, CSV1, CRF2
EPtW1, AtS1
EPtS1
PH1, HE2
12 abilities, where 2 are copies of 1 ability and 2 are different ranks of 1 ability
TT1, FAW2, APO1, APO3
TS1, HY2
EPtS1, AtS1
EPtW1
PH1, HE2, TSS3
12 abilities, where 2 are different ranks of 1 ability (but no duplicate abilities)
TT1, APD1
EPtS1, AtS1
EPtS1
PH1, HE2, SS2, GW3
ST1
12 abilities, where 2 are copies of 1 ability
TT1, CRF1, APO1, APO3
BO1, BO2
EPtS1, EPtW2, AtS2
HE1, TSS2
PH1
12 abilities, where 4 are 2 different ranks of 2 different abilities (but no duplicate abilities)
TT1, APD1
FAW1
EPtS1, EPtW2, RSP2, AtS3
EPtS1, EPtW2, EWP1
HE1, TSS2
12 abilities, where 4 are 2 copies of 2 abilities
Yep, there are three toons there where 4 of the 12 abilities are 2 copies of the same abilities. The guys with the 2x EPtS1, 2x EPtW2. But it was my choice to go with those builds...basically, they're pretty far down on the hierarchy - so they don't have either DCE DOFFs or AtB DOFFs of any appreciable worth. Two of them are literally the same BOFF layout on their respective KDF/Fed counterparts...so they're basically built the same.
If experimenting with different things, if learning about different things...if that's not what certain players want, that doesn't mean take it away from the players that do want that (and already have that)...
...rather that's a case of providing them with templates they can select at endgame or even providing them with leveling templates that automatically select abilities, distribute points, etc, etc, etc.
Which is where any suggestions to increase potential PvE difficulty (whether from a PvPer or even somebody in the PvE community) is always met with such stiff resistance if not outright flaming...
if your that bad that you need to complain on the forums about it then I say you probably shouldn't pvp in the first place or try to compete with people obviously more skilled than you.
bad players will always be bad and go crying to daddy for help everytime they get a skinned knee.
if your complaining about an ability is OP then you fall into this category ... I haven't seen any abilities that are so OP they need a change. I was even fine with the subspace integration circuit the way it was ...
yeah sure I might get waxed if im at a dead stop and someone gets me with it .. but I could do the same to them ... everyone could use it ... all it did was accelerate kills on the board ... and it was a universal console so everyone could use it .. if u feel its so powerful then use it and MAYBE get a kill every 3 minutes ... OMG SO OP .. lol .. please
so if its an ability that everyone can use how is it then overpowered? lol .. well ill tell you why .. because some people are TERIBBLE at pvp and cant adapt and go crying to daddy ...
whats ruining pvp is all the whiners and crybabies crying everytime they get killed by a good player and trying to stupify the game into an arena for 8 year olds ....
well have fun with that ... i am not going to spend anymore money on this game until the nerfs stop.
pvp is/will going to be games full of terrible players with no skill at this rate crying to the forums everytime they die to an innovative build in a short timeframe.
well guess what its not the build that's OP its your skill level that's underpowered (UP)
This is whats ruining the game not the devs. however a dev that caters to 8 year old crybabies WILL ruin the game ....
NO MORE NERFS due to players being bad at the game and unable to adapt ... this includes everyone crying about BO and aux2bat .... never seen so many wimps in my life as in these pvp threads whining about themselves being terrible at pvp .. lol.
I
There lies the problem, and since Cryptic are so trigger happy about nerfs and don't help new players into PVP slowly, we as a PVP community need to help the new players either through bootcamp or simply being helpful and nice to them rather than troll them and gloating about a cheap kill ( i.e killing when they have shield neutraliser from fighting borg)
- Gohan (House of Beautiful /Sad Pandas)
How many of the guys were running 2x EPtS though?
4 of the 9.
If it were made into a toggle, than all 9 would have a flat full uptime (outside of being nuked) EPtS running. No need for any DOFFs, no need dealing with recharge debuffs, no elements of any kind of skill, knowledge, ability - etc.
It would be a dumbed down system, no?
Besides, I'm a member of that very small - tiny - group of players that believes if you're going to call some Emergency Power to...that it should be Emergency Power.
Add an Emergency Power Pool to each ship. In order to use an EPtX ability, there needs to be sufficient power in the EPP to use it. People wouldn't be able to spam EPtX abilities then. They'd have to use them carefully as their EPP allowed. The various ranks of the EPtX abilities would improve the efficiency of the EPP use - they'd all drain the same amount of EPP, but higher ranked EPtX abilities would get more out of the EPP drained.
On a similar note, I would have both the EPP and EPP Regen Rate based initially off of the ship class...ie, Cruisers would have larger EPP pools than Escorts. EPP/EPP Regen would likely be affected by the EPS skill.
That's a major change - I'm already looking for a hat, sunglasses, and a fake beard to hide from the incoming flames over even hinting at such a change again...lol.
Course, I'm also somebody that thinks not only should AtB drop Aux to 5 on each use but that AtS and AtD should as well...I mean, if it's Auxiliary to...shouldn't it be Auxiliary to?
Toggles would simplify some things, such as knowledge of timings.
I agree that power should not come from thin air and should be drawn from other systems, but that doesnt mean it should be cycled. Kirk tells Scotty "full power to shields" and he takes what he can from whatever he can (eg, life support on deck 12), for as long as needed. Kirk doesnt tell Scotty, cycle emergency power to shields for 15 seconds, now to weapons, now back to shields. If you toggle it on, it should stay on until you toggle it off.
For me, if you were to toggle it on - it would stay on until it was drained or you decided to toggle it off.
Even were it togged on by a player...could it be toggled off by through various means? The player would still need to pay attention to toggle it back on, it wouldn't be a fire and forget sort of thing.