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Emergency Power to Engines needs to be toned down.

marc8219marc8219 Member Posts: 0 Arc User
edited September 2013 in PvP Gameplay
I don't know about the rest of you guys but I am tired of having limited choices on doffs when building ships and I think the buff to epte in LoR is the main culprit. It forces you to run epte now when playing an escort or you won't be able to keep up with anyone, so since you have to use epts in pvp this forces you to run damage control doffs, or an a2b build with technicians. Before LoR I had the choice to do that, or be able to run 2x epts and use other doffs, now that isn't an option anymore.

This also makes me hate ships with more then 1 engineering boff now, I don't even like my JHAS anymore because of it. If I have to waste 2 doff slots in damage control doffs, I want to be able to get more out of it then epts1 and epte1 so I like to run epte1 and epts2, or epte1 and epts3, but If I do that on a ship with more then 1 eng boff, I end up with a wasted boff slot that ends up with a rarely used ET1.

This also makes STFs much more tedious since spheres fly around everywhere, but not harder since you die less since the spheres can't focus fire on you now, STFs were more fun before then now.


I hope to see it reverted back to pre LoR levels, or at least take away half of the extra speed buff LoR gave it.
Tala -KDF Tac- House of Beautiful Orions
Post edited by marc8219 on
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Comments

  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2013
    That buff was designed w/o the ability to chain it. People complained so they kept the buff w/o the reducing the uptime potential.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
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  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited September 2013
    Nerf everything! Especially bops!
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    befor LoR, the speed boost lasted 5 seconds. after, it lasted the chain-able 30. problem is the speed buff is to strong, doubling movement speed, sometimes tripling it on the ships that use it. i was quite adamant about this when LoR was on tribble, calling it legacy of EPtE. i said EPtE would have a greater effect on the metagame then the romulan faction, and it turned out that they are about even. i didnt know at the time how OP and game changing stacking all superior rom faction boffs would be.


    and would you look at that, what i knew would happen, happened. no tall ship combat feel left in the game, its a space fighter game now, and with the crummy frame rate i have anymore, thats a very bad thing for me. without EPtE, your escort is completely uncompetitive, only a beam boat can consider not running it, and even then it can be hard to broad side now.


    its super duper simple what needs to happen, the + to speed haveing EPtE on grants needs to be cut in half, lowering its effect on the meta, maybe even downgrading it from as mandatory as EPtS to proboly a really good idea. or possibly made to scale with what your eng power is set to, the same way skills scale in effectiveness with aux. i can set engine power to 15, and the speed buff from EPtE is always more then enough, i should have to set engines to 50 at least to be moving that fast.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    If they reduce the strength of the EPTE buff... then they can reduce the EPTS strength as well... I'm fine with that.

    50% off the EPTE buff... and 50% off the EPTS buff...

    Sounds good.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2013
    If they reduce the strength of the EPTE buff... then they can reduce the EPTS strength as well... I'm fine with that.

    50% off the EPTE buff... and 50% off the EPTS buff...

    Sounds good.

    Tbh, I prefer giving the Dev's original design a shot. I never understood why so many people flamed that idea w/the ability to use a max shield preset & all the passive resist/repair/regen buffs in the game.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited September 2013
    p2wsucks wrote: »
    Tbh, I prefer giving the Dev's original design a shot. I never understood why so many people flamed that idea w/the ability to use a max shield preset & all the passive resist/repair/regen buffs in the game.

    gaps in up time are just begging for spike stacking during downtime. pvp would revolve solely on exploiting those holes. it would suck, pvp would be significantly be less fun. pressure made further worthless, and spike fully and completely the only thing that matters.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2013
    aldo1raine wrote: »
    Nerf everything! Especially bops!
    I hope this will be a nerf that most of the community can appreciate.
    befor LoR, the speed boost lasted 5 seconds. after, it lasted the chain-able 30. problem is the speed buff is to strong, doubling movement speed, sometimes tripling it on the ships that use it. i was quite adamant about this when LoR was on tribble, calling it legacy of EPtE. i said EPtE would have a greater effect on the metagame then the romulan faction, and it turned out that they are about even. i didnt know at the time how OP and game changing stacking all superior rom faction boffs would be.


    and would you look at that, what i knew would happen, happened. no tall ship combat feel left in the game, its a space fighter game now, and with the crummy frame rate i have anymore, thats a very bad thing for me. without EPtE, your escort is completely uncompetitive, only a beam boat can consider not running it, and even then it can be hard to broad side now.


    its super duper simple what needs to happen, the + to speed haveing EPtE on grants needs to be cut in half, lowering its effect on the meta, maybe even downgrading it from as mandatory as EPtS to proboly a really good idea. or possibly made to scale with what your eng power is set to, the same way skills scale in effectiveness with aux. i can set engine power to 15, and the speed buff from EPtE is always more then enough, i should have to set engines to 50 at least to be moving that fast.
    Yeah the super speed plus all the new spam everytime a new console or pet comes out makes it to much sometimes turns the game into a turn based slideshow almost. While I prefer a big nerf to epte outright, that scaling to engine power sounds like a reasonable alternative.
    If they reduce the strength of the EPTE buff... then they can reduce the EPTS strength as well... I'm fine with that.

    50% off the EPTE buff... and 50% off the EPTS buff...

    Sounds good.
    That would make playing non cloak ships really hard though. Something needs to be done about shield resist stacking but maybe some of the other resists could be toned down instead, but thats a debate for another thread as its a big discussion on its own.
    Tala -KDF Tac- House of Beautiful Orions
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    marc8219 wrote: »
    That would make playing non cloak ships really hard though. Something needs to be done about shield resist stacking but maybe some of the other resists could be toned down instead, but thats a debate for another thread as its a big discussion on its own.

    Its not a debate for another thread though.

    The EPTE change along with the EPTA and EPTW changes where made to give people real options beyond EPTS... which even now is still the best EPTx hands down... and the only real option if you can only slot one.

    EPTS IS an and always has been an issue. I would be cool with it getting a 50% knock down.... why is everyone so allergic to having to use there brains to survive instead of just pushing EPTS EPTS EPTS RSP EPTS all the time.

    Yes reducing EPTS would make survival harder... so what... last I checked even TRIBBLE players can drag games out past the 30 min mark.
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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2013
    gaps in up time are just begging for spike stacking during downtime. pvp would revolve solely on exploiting those holes. it would suck, pvp would be significantly be less fun. pressure made further worthless, and spike fully and completely the only thing that matters.

    Tbh, I don't agree. Those spikes could still be countered via team cross repairing. Those doing the spiking would now have gaps in their ability to avoid damage (EPtE) or resist damage (EPtS) since they couldn't chain anymore.

    An Eng Cruiser would have the potential of AoE pressure damage now that things like EPtE and EPtS aren't always on while having the Boff and
    Captain powers to hold their own defensively. Quite frankly this would help pressure damage and slower ships.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
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  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited September 2013
    I concur with the OP, EPtE has become the most important power in builds that hope to do any damage or even keep up with fleeing Roms trying to run and BC. Thing is, even cruisers need to use it to keep up with running battles!

    I would propose a lowerng of its speed boost by 60% to 80%. It may seem overly excessive to some, but lets remember that it was intended as a "get out of dodge" power, so its base boost is huge.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2013
    Its not a debate for another thread though.

    The EPTE change along with the EPTA and EPTW changes where made to give people real options beyond EPTS... which even now is still the best EPTx hands down... and the only real option if you can only slot one.

    EPTS IS an and always has been an issue. I would be cool with it getting a 50% knock down.... why is everyone so allergic to having to use there brains to survive instead of just pushing EPTS EPTS EPTS RSP EPTS all the time.

    Yes reducing EPTS would make survival harder... so what... last I checked even TRIBBLE players can drag games out past the 30 min mark.

    Problem is it isn't really an alternative, most people are using it together so you have super speed and shields.

    A nerf to epts will make pugging, playing kerrat as a fed, and playing non cloaking ships harder, and will make the game seen more as Romulans online I think. This is an easy self buff that pugs really need as they dont get as much cross heals so its their main source of shield resists and will drive new players away from pvp if its that much easier to slaughter them. It will make the game more dominated by premade only, and feds will be scared to farm kerrat also. The resist stacking can be fixed in other ways with the resist buffs being given by es, tss, and elite shields being toned down.
    Tala -KDF Tac- House of Beautiful Orions
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    I know I'm always doing it wrong, but I don't have a single toon (9 total) that's running EPtE.

    3x DCE (EPtS/EPtW)
    AtB (EPtS/EPtW)
    2x neither DCE/AtB (2x EPtS/2x EPtW)
    2x neither DCE/AtB (2x EPtS)
    1x neither DCE/AtB (no EPtX abilities)

    Evasive, APO, Eng Batt, adjusting Subsystem Power...er...hrmm...yeah.
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2013
    marc8219 wrote: »
    Problem is it isn't really an alternative, most people are using it together so you have super speed and shields.

    A nerf to epts will make pugging, playing kerrat as a fed, and playing non cloaking ships harder, and will make the game seen more as Romulans online I think. This is an easy self buff that pugs really need as they dont get as much cross heals so its their main source of shield resists and will drive new players away from pvp if its that much easier to slaughter them. It will make the game more dominated by premade only, and feds will be scared to farm kerrat also. The resist stacking can be fixed in other ways with the resist buffs being given by es, tss, and elite shields being toned down.

    TSS isn't chainable like EPtS is. ES isn't usable on oneself and it's effectiveness is dependent on sender's shield power. I would much rather see EPtS get addressed before either of those two.

    Elite shields resist stacking shouldn't have made it into the game. A flat bonus to 3 types or a lesser bonus to 5 types woulda been fine. Frankly the MACO resists are too high imo.

    But, the full power to shield preset is available to anyone anytime. I use it when capping in C&H all the time (on ships w/o EPtS, but granted they can cloak).

    Repairing in allies PuGs isn't that hard (press relevant function key and repair). This issue is more that cross repairing isn't needed as much as it used to be, so people don't equip them as much when pugging. I used to fly w/5 repairs I could use on myself or others when pugging (and I still had a 7 stations for damage or CC). Now it's 2-3 w/the rest self repair only, damage, or CC.
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2013
    p2wsucks wrote: »
    TSS isn't chainable like EPtS is. ES isn't usable on oneself and it's effectiveness is dependent on sender's shield power. I would much rather see EPtS get addressed before either of those two.

    Elite shields resist stacking shouldn't have made it into the game. A flat bonus to 3 types or a lesser bonus to 5 types woulda been fine. Frankly the MACO resists are too high imo.

    But, the full power to shield preset is available to anyone anytime. I use it when capping in C&H all the time (on ships w/o EPtS, but granted they can cloak).

    Repairing in allies PuGs isn't that hard (press relevant function key and repair). This issue is more that cross repairing isn't needed as much as it used to be, so people don't equip them as much when pugging. I used to fly w/5 repairs I could use on myself or others when pugging (and I still had a 7 stations for damage or CC). Now it's 2-3 w/the rest self repair only, damage, or CC.
    well the reason I mentioned tss and es is since they are used to heal others so lets you stack resists unreasonably high. anyway lets not get carried to far away with shield resist discussion, regardless of whether epts or other resists are toned down or not I still think epte needs to be.
    Tala -KDF Tac- House of Beautiful Orions
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited September 2013
    marc8219 wrote: »
    well the reason I mentioned tss and es is since they are used to heal others so lets you stack resists unreasonably high. anyway lets not get carried to far away with shield resist discussion, regardless of whether epts or other resists are toned down or not I still think epte needs to be.

    But, it goes back to how/why they (and other EPtX) were buffed in the 1st place. They originally were changed to have reduced uptimes, so they couldn't be chained any longer. The shared timers were changed as well. The reverted the timer changes and left the buffs. That is the core of the problem.

    Not that EPtE couldn't stand a speed reduction, but would it really be that bad if the uptime were reduced on all emergency powers like it was intended?
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • chlamidiotchlamidiot Member Posts: 120 Arc User
    edited September 2013
    Been playing since launch, mediocre at best. That's my preface for this, so nobody thinks I'm referring to myself:

    EPTE in it's current form widens the skill gap. Just like a JHAS (IMO!) it doesn't allow a crappy player to automatically dominate. But, in the hands of a skilled player who is in possession of the intangibles like situational awareness and general conn skills...
    -notredricky
  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited September 2013
    I'm not convinced widening the skill gap is a bad thing. Why would you want to play a shallow, dumbed down game where there is no room for improvement? Nothing kills interest in a game faster than realizing you can never get any better at it and therefore can never win.
    [SIGPIC][/SIGPIC]
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2013
    p2wsucks wrote: »
    But, it goes back to how/why they (and other EPtX) were buffed in the 1st place. They originally were changed to have reduced uptimes, so they couldn't be chained any longer. The shared timers were changed as well. The reverted the timer changes and left the buffs. That is the core of the problem.

    Not that EPtE couldn't stand a speed reduction, but would it really be that bad if the uptime were reduced on all emergency powers like it was intended?

    In the current state of the game with romulan crit rate as high as it is yes, epts should be left alone for now. EPTE needs to be looked at and its benefits reduced regardless of whether epts or other emergency powers are changed or not, and regardless of the fact that they were all buffed together.
    I'm not convinced widening the skill gap is a bad thing. Why would you want to play a shallow, dumbed down game where there is no room for improvement? Nothing kills interest in a game faster than realizing you can never get any better at it and therefore can never win.

    Having 2 or 3 doff slots and 1 boff power that can't be used for anything else but epte and damage control doffs dumbs the game down as there is less choices you have to make, therefore less variety, more cookie cutter builds. Nerfing epte will free up those doff and boff slots so you can choose to experiment with other doffs and boffs and still suceed.
    Tala -KDF Tac- House of Beautiful Orions
  • marc8219marc8219 Member Posts: 0 Arc User
    edited September 2013
    chlamidiot wrote: »
    Been playing since launch, mediocre at best. That's my preface for this, so nobody thinks I'm referring to myself:

    EPTE in it's current form widens the skill gap. Just like a JHAS (IMO!) it doesn't allow a crappy player to automatically dominate. But, in the hands of a skilled player who is in possession of the intangibles like situational awareness and general conn skills...

    It has nothing to do with skill gap, it prevents variety in builds and doff choices, everybody in pvp is forced to run it, and everyone will be on a level playing field after its balanced. Good players will still be good, and bad players will still be bad.
    Tala -KDF Tac- House of Beautiful Orions
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    I still have yet to hear a real valid reason why EPTS should be left alone ?

    EPTS is the reason why everyone is running around at max shield resist 95% of the time.

    Yes fleet shields are terrible... and in a premade you can get lots of help from dedicated sci or engi healers... but why is it exactly that we can all self buff to cap so easy again ?

    Because someone might in fact die now and then... I don't see it...

    That excuse is as weak as... if I don't take EPTE myself I can't chase someone down and kill him. lmao
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited September 2013
    EPTS is the reason why everyone is running around at max shield resist 95% of the time.

    125 Shield Power gives 35%...
    EPtS1 gives 18%...

    That's 46.7%...

    EPtS3 gives 30%...that would be 54.5%...

    Give it 130 Shield Power (36.4%) with EPtS3...that's 55.5%..

    Work in the 90% (either 10% bleed or 5% bleed/5% ether)...59.9%...

    10 stack Elite Fleet Adapt shields?
    15%
    20%
    36.4% (130 Shield Power)
    90% (5% bleed/5% ether)

    61.1% (w/o using EPtS3) to 3 energy types and 54.2% to the other 3...

    Add in EPtS3? 72.8% / 67.9%
    Even EPtS1? 68.1% / 62.5%

    Then there's TSS, ExS...what have you...

    What's the EPtS1/130 Shield Power w/o Fleet Shields? 47.8-47.9%...and how many folks are actually running 130 Shield Power? So the shield damage reduction's going to be lower than that...

    That's why folks look at the Elite Fleet Shields and /facepalm...

    Nerfing EPtS would all but require everybody run Elite Fleet Shields...
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    Well at this point what do we honestly think they are going to do... nerf fleet shields or epts.

    If we all have to run the stupid fleet shield so that those that run it now are not god mode.... so be it.
    [SIGPIC][/SIGPIC]
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  • eurialoeurialo Member Posts: 667 Arc User
    edited September 2013
    IMHO nerfing EPtS will be everything but nothing good. Not all players have access to fleet shields... And may be simply I do not know how, but using many escorts you can chain EPtX only using 2-3 damage control officers and still is not so difficult do destroy them.

    IMHO the problem is when you can chain EPtX using AtB/technician builds, because the advatage is not limited to the EPtX chain but extends to other defensive/healing abilities and also offensive abilities. so we have indistructible cruisers, or things like "we cleared CSE in 80 seconds". The simple EPtX chain alone is nothing compared to what certain ships can do.

    so (IMHO) if you want to solve the problem you need to think different, also because this is not only a game for premade team. How many people do not play pvp because resisting more than 2-3 seconds is being hard if you are not a premade?
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  • aquitaine985aquitaine985 Member Posts: 0 Arc User
    edited September 2013
    Nerf it, don't nerf it. Makes no difference to me, i got bored of EptE and in team games they're not hard to keep up with. 1v1 i see it being a massive pain but thats a different kettle of fish in my book.
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  • timezargtimezarg Member Posts: 1,268
    edited September 2013
    I get tired of people running EPtE flying circles around my non-EPtE-using Fleet Norgh. With that 30-second buff length, I can't even chain APO with Evasive Maneuvers to keep up, as it'll fall 10-15 seconds short (Evasive is 10 seconds, APO is 5-10 seconds). I'll get around to putting EPtE on my BoP, but I'll probably have to sacrifice a heal or an attack ability, and I'm having enough trouble managing things on those ends as it is.

    Reduce the buff granted by EPtE and reduce the buff length to 15-20 seconds, and it would probably be okay. A useful skill, but not one that completely overshadows the speed buffs given by Evasive and APO.
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  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited September 2013
    Some people are overstating a little bit what EPTE does exactly. lol

    1) Omega isn't just a speed buff it is also a massive turn buff. EPTE can in fact hinder your turn radius on some ships depending on the inertia rating. Even on something like a Varo you will notice a much wider turn when EPTE is up.

    2) Evasives... is still a massive speed boost.

    I think what some people are seeing in general... isn't EPTE alone... There is also a newish trait "Helmsman" which gives people evasive much more often.

    There is also the new Matter Anti matter Doffs that are allowing people to run aux to damp much more...

    And speakinig of Omega there is more then a few people running Attack Pattern doffs to keep Omega 3 up 50% of the time.

    I run a bug ship that has EPTE 1 + Omega 3 at 50% uptime + Aux to Damp with Doff at 80% or so up time.

    You can blame EPTE 1 for my circling you and making you feel slow if you like... or you can point at the other doffs that allow me to keep 2 other boff abilities up more then previously possible that increase not only my speed but also my turn resists defense and even overall dmg.

    So what is more broken... the EPTE speed buff... or Omega 3 50% up... or Aux to Damp 80% + 2 neuts worth of armour ?
    [SIGPIC][/SIGPIC]
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  • edited September 2013
    This content has been removed.
  • aderonzaderonz Member Posts: 0 Arc User
    edited September 2013
    125 Shield Power gives 35%...
    EPtS1 gives 18%...

    That's 46.7%...

    EPtS3 gives 30%...that would be 54.5%...

    Give it 130 Shield Power (36.4%) with EPtS3...that's 55.5%..

    Work in the 90% (either 10% bleed or 5% bleed/5% ether)...59.9%...

    10 stack Elite Fleet Adapt shields?
    15%
    20%
    36.4% (130 Shield Power)
    90% (5% bleed/5% ether)

    61.1% (w/o using EPtS3) to 3 energy types and 54.2% to the other 3...

    Add in EPtS3? 72.8% / 67.9%
    Even EPtS1? 68.1% / 62.5%

    Then there's TSS, ExS...what have you...

    What's the EPtS1/130 Shield Power w/o Fleet Shields? 47.8-47.9%...and how many folks are actually running 130 Shield Power? So the shield damage reduction's going to be lower than that...

    That's why folks look at the Elite Fleet Shields and /facepalm...

    Nerfing EPtS would all but require everybody run Elite Fleet Shields...


    and then the Wild KDF player shows up with Elite disruptors :D
  • rylanadionysisrylanadionysis Member Posts: 3,359 Arc User
    edited September 2013
    Just to shoot down something someone said in this thread, of which I am far too lazy at 7am to quote and snip...

    crosshealing is not the begin all/end all of pvp man

    You may not die yourself, but good luck killing your opponent when they are literally running away every time they get even 10 percent into their hull. In that scenario (which is becoming incredibly common) it ends up being a frustrating stalemate that results in very little pew pew and a whole lot of sitting around waiting.

    This power is being so ridiculously overused nowadays that its bordering on lunacy. Every time I queue up for PvP now, I make an effort to count the number of opposing players I see playing hit and run now. It is basically every escort on the battlefield. Especially bugs and rom ships.

    Typical scenario:

    Drive to center of map. Rom ship decloaks and unloads alpha on someone. Person either dies or barely survives. Team snares the rom, lays into it, rom pops every single defensive buff they have, pops epte and starts to run as soon as the tractor wears off (or as soon as they have APO off CD)... immediately cloaks.

    If youre lucky you MIGHT get a subnuke off on the EPTE, if he is even still in range by then, even then, he still cloaks out.

    Team waits now for 2 minutes until the next alpha attempt.

    Battle lasts forever, and is just plain boring at this point. it reminds me severely of LOLspy in SWG.
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  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited September 2013
    When r u kids finally done crying nerf? its lolz.
    But if it really has to happen, EptE finally got equalized with EptS, so did EptW'
    If EPTE goes,back to nerfing, its time to nerf EPTS too.

    Since double tap getsnerfed, the ultimate end result will be that nerfing the whole double tap had no value.
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