It say it is game mind meld would be considered teleketic.
there is a distinct difference between telekinetic, which is about moving objects around (jedi force push and such) and telepathic which is reading minds...
a mind meld would fall into telepathic category, and not into telekinetic.
there is a distinct difference between telekinetic, which is about moving objects around (jedi force push and such) and telepathic which is reading minds...
a mind meld would fall into telepathic category, and not into telekinetic.
It is still the same and is something that Vulcans are cable of.
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USS WARRIOR NCC 1720 Commanding Officer Star Trek Gamers
It is still the same and is something that Vulcans are cable of.
ok, schow us an episode where a vulcan moved something around with the power of his mind. I save you the time, there is no such thing in any star trek.
vulcans have limited TELEPATHIC abilities, which is not telekinesis. Again, 2 different things and more a star wars thing anyway.
ok, schow us an episode where a vulcan moved something around with the power of his mind. I save you the time, there is no such thing in any star trek.
vulcans have limited TELEPATHIC abilities, which is not telekinesis. Again, 2 different things and more a star wars thing anyway.
i'm fairly sure this is the only ability that can be seen as telekinetic in sto, but it is exclusive to remans.
from waht i hear, it is quite nasty too...AoE knockback and dmg up to 10 targets.
considering there are doffs and other ground traits to increase your dmg, this can be a good trait for close combat remans.
but well it is ground, who cares...
i'm fairly sure this is the only ability that can be seen as telekinetic in sto, but it is exclusive to remans.
from waht i hear, it is quite nasty too...AoE knockback and dmg up to 10 targets.
More annoying than anything, knocks you down and you have to get back up to fire again. you lose maybe 1 shot. Think of the gorn on Nimbus III in the valley up on the perches. the ones that chuck rocks at you while you are killing the gorn on the valley floor.
Gorn should have a new trait, "Magic rock" The trait gives Gorn the ability to pick up rocks anywhere even from metal floors and throw them at opponents to knock the opponents down for 2-3 seconds. NPC gorn has it and so should players.
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"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
More annoying than anything, knocks you down and you have to get back up to fire again. you lose maybe 1 shot. Think of the gorn on Nimbus III in the valley up on the perches. the ones that chuck rocks at you while you are killing the gorn on the valley floor.
Gorn should have a new trait, "Magic rock" The trait gives Gorn the ability to pick up rocks anywhere even from metal floors and throw them at opponents to knock the opponents down for 2-3 seconds. NPC gorn has it and so should players.
Yeah, I guess that can work.
Again, I rather then me AVALIABLE, Not FORCED To Be like a Holdch.
AKA: Two Separate "Trees"
Tree 1:
Gorn as Now
Tree 2:
Gorn NPC
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
Comments
there is a distinct difference between telekinetic, which is about moving objects around (jedi force push and such) and telepathic which is reading minds...
a mind meld would fall into telepathic category, and not into telekinetic.
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
ok, schow us an episode where a vulcan moved something around with the power of his mind. I save you the time, there is no such thing in any star trek.
vulcans have limited TELEPATHIC abilities, which is not telekinesis. Again, 2 different things and more a star wars thing anyway.
i googled it for you http://wiki.answers.com/Q/What_is_the_difference_between_telepathic_and_telekinetic
I used this one since we are talking about this game are we.
http://sto.gamepedia.com/Vulcan
USS WARRIOR NCC 1720 Commanding Officer
Star Trek Gamers
However, remans have a telekinetic ability: http://sto.gamepedia.com/Trait:_Mental_Burst/boff
i'm fairly sure this is the only ability that can be seen as telekinetic in sto, but it is exclusive to remans.
from waht i hear, it is quite nasty too...AoE knockback and dmg up to 10 targets.
considering there are doffs and other ground traits to increase your dmg, this can be a good trait for close combat remans.
but well it is ground, who cares...
More annoying than anything, knocks you down and you have to get back up to fire again. you lose maybe 1 shot. Think of the gorn on Nimbus III in the valley up on the perches. the ones that chuck rocks at you while you are killing the gorn on the valley floor.
Gorn should have a new trait, "Magic rock" The trait gives Gorn the ability to pick up rocks anywhere even from metal floors and throw them at opponents to knock the opponents down for 2-3 seconds. NPC gorn has it and so should players.
"I'm drunk, whats your excuse for being an idiot?" - Unknown drunk man. :eek:
Yeah, I guess that can work.
Again, I rather then me AVALIABLE, Not FORCED To Be like a Holdch.
AKA: Two Separate "Trees"
Tree 1:
Gorn as Now
Tree 2:
Gorn NPC
"Don't Say A Word"about metal. ... (Listen At Least To Chorus )
Anyways.... Gorn play percussion with rocks, bones, and other things they can find. More original than Human Music.
Again, Gorn STILL despite having the race by itself for melee the "strongest" the fact other can top that breaks that truth to a lie.
For such a Gorn lover, you do really buy into the savage primitive lizard thing, Doncha :P
The day will not save them. And we own the night.
Better than "Space Gators" I like the savage kind of attribute more of Gorn than their "Intelligence"