Credit to sander233, for the information:
As far as I can tell, the racial hierarchy of innate melee damage bonuses goes:
Ferasan (27.5%) \ Klingon (22.5%) \ Caitian = Orion (20%) \ Gorn (17.5%) \ Romulan = Vulcan = Nausicaan (15%) / +(-15%) everything else.
This is the straight melee or physical damage bonus either from the racial trait or access to the Physical Strength trait. Not counting knockback or expose/exploit or crit bonuses. Knockback chance is the same for Roms and Vulcans as it is for Gorn. (15%)
Let us put it this way, by These statuses, Gorn are near the weakest in mettle in the game... therefore it is un-canon and very muched nerfed. Why in the whole Galaxy would a Cat do more melle damage than a Gorn? Same with Klingons. It just CAN'T be! Not to mention all the other Gorn traits... not really the Best IMO... but that's no the point. We are talking about mettle here. And the fact is, you REALLY messed up here.
OOC
Gorn, Has ONLY Ground Racial Traits...
17.5% bonus to Melee Damage
15% chance to knock down the target of your melee attacks.
+5 Physical Damage Resistance Rating
+5 All Energy Damage Resistance Rating
+10 Plasma Damage Resistance Rating
+25 Fire Damage Resistance Rating
And in this case, almost all other races top them in almost ALL ways. BITE ISN'T EVEN A RACIAL GIVEN TRAIT! WHY DO WE NEED TO SLOT BITE IF WE HAVE TEETH ALL THE TIME!?!?!!? *sigh*
I know from previous posts, DEMANDING gets us no where, but REALLY... this is the reason WHY it needs to be fixed... and its simple.
Gorn ARE STRONG AND ARE BRUTES! AND ITS CANONICAL!
I Am NOT Saying Gorn Shoudl Be Able To Pick Up 2,000 lb Boulders... and Survive 8,000 LB boulders falling upon them from a few hundred feet above them, but they ARE nerfed. In My HONEST Opinion...
---- IMHO
(NOT part of My Point, Its Is My Honest Opinion)
Canonicaly... Gorn Are Very Strong IN Mettle... So... Why Not That Be Their Weapon Only?
Here is how I see it...
Hate saying this, but "true canon Wise" Gorn have no cassets. Only because 1 Gorn was seen in out of Star Trek That Is Considered Canon and thats Arena. Based on New Comments, Here is Now What I Think
When Out of Combat (For Sake of Time) Regular Speed, Sprint Available
Basic Status:
33.3%+ (Or More) PHYSICAL Damage
*Speed Set To Walking In Combat
Health: (VA) 3200+ (Depending, Might Need To be Higher or Lower On MY Thoughts)
Shields, Armour, & Energy Weapons Invalid
Weapons: Boulder, Special Gorn Claw Blades
(Think of a
Hodch)
*Will Edit According To So
Empty Slot: Gorn Claws: Variant of Sweeping Strikes, More Powerful Than Regular Bare Hands, can 2.5% cause bleeding
KITS: Stay The Same, Tricorders, Fabrications, etc are still not "weapon" related, its carrer related. Therefore... its still good.
---- COMMENTS AND ADD ONS/TAKES ETC/ GREAT PEER IDEAS
I don't want that.
Last winter event, Ssharki was the fastest thing on ice. Using him to breeze by Caitians and Ferasans on the ice track with 2.6m of powersliding cold-blooded muscle was too wonderfully hilarious for me to ever give up.
How about this idea: An OPTIONAL trait, called Brute Force
* +15% to physical damage on top of the racial 17.5% melee damage bonus we have now.
* normal ground speed slows to walk speed, shift/sprint slows to normal speed.
* ability: boulder hurl (or whatever is handy on indoor maps)
* tailor/creator changes slider values for height to range from 2.5m - 4.0m and bulk base values are increased by 50%.
That way, if players want to turn their Gorn into a hulking, boulder-throwing, slow-moving brute, they may do so. For those of us who like are lizards more or less the way they are, we're set.
I still want that melee damage bonus in our racial trait converted back into physical damage though.
The source of the slow movements is irrelevant. It doesn't matter if it was the writers that decided that (and your quote shows it was SCRIPTED that he be slow) or if it was a limitation of the suit.
All that matters is that the gorn WAS SLOW MOVING.
A gorn's melee tactics should involve efforts to grab and crush a foe, or knock them over and pile on (even a slow moving shoulder charge would likely knock a foe over - again, consider getting hit by a slow moving car).
Alternatively, a gorn would try to compensate for his slower movements by using area attacks (like big rocks).
Once again, their striking power would be minimal. Once they get hold of you, though, they should be doing a LOT of damage.
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
[SIGPIC][/SIGPIC]
Comments
How you see it would appear to be biased by your love for Gorn.
Id just be okay with our Mettle Damage Raised to 30.0 %... maybe with some More Resistance.... and Knock-back.. ONLY because its canonical.
How bout no
However, "Bite" should remain a trait pick only because it is hands down the most powerful activated racial ability. It only has a 20 second cooldown and it does pretty horrifying damage (it's an Exploit attack plus DOT!) which means you can actually rely on it as a kind of tertiary weapon. It's worth the trait slot. Demoting it to a built-in racial feature would necessitate making it nearly worthless like the others.
Well, they can always be made to be sluggish in speed and agility like the Gorn captain Kirk fought.
Mine Trap Supporter
Only if it's based on the Rematch
What he said, times 2!
Actually, if you adjust for mass, cats are stronger than lizards in sheer strength, in the real world at least. An alligator doesn't have the muscle to jump several feet high, a cat a fraction of it's size can, and so can bigger cats such as leapords.
http://youtu.be/7_6lLyiEpNM?t=37s
BTW, it should go without saying but DO NOT try this at home.
EDIT: As thecosmic1 said, the Gorn really have to be handicapped a little just to keep them balanced. And the everything else I was quoted on in the OP Do Not have +/- 15% melee bonus - if they did there wouldn't really be a bonus at all. What I actually said was: So really it's only a select few species that have bonus melee/physical damage, of which the Gorn are the fifth strongest.
Also, the 20% bonus from the Caitian and Orion races and an equal amount from the Ferasans is a Physical Strength optional trait, which many captains choose to remove in favor of another space trait or something gives more ranged damage or healing on the ground. The Gorn actually have the 2nd-strongest racial melee bonus after the Klingons.
MY gripe, is that our damage bonus is ONLY melee damage, not physical like the others. (Physical damage also affects things like grenades, mortars, mines and sonic pulse in addition to melee.) Ssharki used to be a Quantum Mortar artist before the traits got revamped and physical damage was changed to just melee damage. I want physical damage back.
I won't say no to more melee damage, but I think we're balanced without it.
And I definitely don't want to be made any slower. Terrestrial reptiles are inherently very speedy in short bursts. Sixteen-foot (5m) alligators have been clocked at 30+ mph (~50kph) over short distances of about ten yards/meters. That's like racehorse speed.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
When Out of Combat (For Sake of Time) Regular Speed, Sprint Available
Basic Status:
33.3%+ (Or More) PHYSICAL Damage
*Speed Set To Walking In Combat
Health: (VA) 3200+ (Depending, Might Need To be Higher or Lower On MY Thoughts)
Shields, Armour, & Energy Weapons Invalid
Weapons: Boulder, Special Gorn Claw Blades
(Think of a Hodch)
*Will Edit According To So
Yeah, its hard to say its bad but good.... I just can't see a cat lifting a boulder...
True hard-canonwise, but it's in the STO novel so it's part of STO's own canon so it applies here.
Let's be fair: it's not a question of who's stronger, it's a question of who's crazier:
http://www.youtube.com/watch?v=SdAKxxdRYTE
:P
On topic: I do think that gorn should be stronger, but your suggestions (e.g. Stopping them taking weapons, shields and armour in favour of 6 times the health of anybody else) are just a bit silly. Also would really TRIBBLE off a lot of gorn players, when their characters suddenly become useless.
The day will not save them. And we own the night.
Hypos, Kits, Etc are still usable. And Again, if done right, it would be good.. but I get your catch.
)O_O( Umm.... Gorn are Xenophobic... And They Hate Mammals... They Only Kill If Deemd Just... And Sure As Heck Aren't Afraid f Cats...
Joke Wise, Ha ha... :rolleyes:
I agree as well but you should EDIT your post title...couldn't get the "METTLE" part till I read it and caught up with "MELEE"....:eek:
I have a soft spot for my Ferasan, not too keen on the Caitians though, can squish em all with boulders for all I care.:D
Agreed.!!!
I don't want that.
Last winter event, Ssharki was the fastest thing on ice. Using him to breeze by Caitians and Ferasans on the ice track with 2.6m of powersliding cold-blooded muscle was too wonderfully hilarious for me to ever give up.
How about this idea: An OPTIONAL trait, called Brute Force
* +15% to physical damage on top of the racial 17.5% melee damage bonus we have now.
* normal ground speed slows to walk speed, shift/sprint slows to normal speed.
* ability: boulder hurl (or whatever is handy on indoor maps)
* tailor/creator changes slider values for height to range from 2.5m - 4.0m and bulk base values are increased by 50%.
That way, if players want to turn their Gorn into a hulking, boulder-throwing, slow-moving brute, they may do so. For those of us who like are lizards more or less the way they are, we're set.
I still want that melee damage bonus in our racial trait converted back into physical damage though.
...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
- Anne Bredon
One thing I learn from Will Smith is to be crazier then the other person http://youtu.be/rdSWk6RerQ0?t=53s