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please push STF'S and reps back to 40

sean2448sean2448 Member Posts: 815 Arc User
I caught 3 newbs second stf khitomer ground elite
3 kept dying a lot
so i asked a question
how many was it thier first time one said this was his second STF run in elite ground
all you have to do is look in the pve qoue see everyone is just doing space and not ground they are doing it to get to tier 5 to get sets
and then still have no clue how to do ground missions

in space elites why i call newbs super troopers newbs with 12
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  • cgta1967cgta1967 Member Posts: 86 Arc User
    edited August 2013
    you don't learn....until you do.


    but other than that....i'm not sure what you are saying at all....
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  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited August 2013
    You caught people, what are you a hall monitor. :confused:

    Pushing reps to 40 won't solve anything, players would just skip it like they did before reps.
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  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2013
    How can the STFs and Reps be pushed back to 40 when the first STF became available at level 45 and the reps were always level 50 expect for the Event Reputation?

    Everyone starts off as a newb. It is only through practice and helpful players that they become an experienced player and not a noob.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2013
    Elites were always 50.
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • aarons9aarons9 Member Posts: 961
    edited August 2013
    this is why you should be required to play the normals until you can queue up the elites :(
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • zachariyazachariya Member Posts: 156 Arc User
    edited August 2013
    I can't speak for everyone, but I avoided the ground missions like the plague. There is no real reason to run them when you can get all the marks you need running space only.

    Fighting borg on the ground is simply the least fun thing I can think of doing in this game, that includes trying to reason with ESD zone chat.
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  • similonsimilon Member Posts: 0 Arc User
    edited August 2013
    Pushing it back to forty would just result in lots of inexperienced, poorly equipped folk, which would do nothing to help the situation.
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  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    zachariya wrote: »
    I can't speak for everyone, but I avoided the ground missions like the plague. There is no real reason to run them when you can get all the marks you need running space only.

    Fighting borg on the ground is simply the least fun thing I can think of doing in this game, that includes trying to reason with ESD zone chat.

    Swap the words Ground and Space and I would be inclined to agree with you. This is the problem with a marks based reputation system.

    The old system, while far from perfect actually required you to play the missions and become good at them in order to get the best gear. Changing what level you do them at won't solve the problem.
  • aarons9aarons9 Member Posts: 961
    edited August 2013
    zachariya wrote: »
    I can't speak for everyone, but I avoided the ground missions like the plague. There is no real reason to run them when you can get all the marks you need running space only.

    Fighting borg on the ground is simply the least fun thing I can think of doing in this game, that includes trying to reason with ESD zone chat.

    i really wish there was more ground content..
    i love ground.. space gets boring.. specially since the ships are all becoming way too powerful.
    [12:35] Vessel Two of Two Unimatrix 01 deals 225232 (271723) Plasma Damage to you with Plasma Lance.
    [12:44] Vessel One of Two Unimatrix 01 deals 1019527 (1157678) Kinetic Damage to you with Plasma Energy Bolt Explosion.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited August 2013
    IMO, it should be required to play a certain number of Normal STFs in the major three, Infected, Cure and KA, before you can play Elite. This would ensure people know somewhat what to do in Elite. It can be a low number, but Elite should be locked out till you complete that number of runs.
  • ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited August 2013
    IMO, it should be required to play a certain number of Normal STFs in the major three, Infected, Cure and KA, before you can play Elite. This would ensure people know somewhat what to do in Elite. It can be a low number, but Elite should be locked out till you complete that number of runs.

    And what about those of us who have run thousands of STFs? When we have to make new characters?
    King of Lions rawr! Protect the wildlife of the world. Check out my foundry series Perfection and Scars of the Pride. arcgames.com/en/forums#/discussion/1138650/ashkrik23s-foundry-missions
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  • marshalericdavidmarshalericdavid Member Posts: 0 Arc User
    edited August 2013
    I think to unlock the elite version of a mission you must of played and completed the normal version first. I hate people entering Elite ground missions they have never done before.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited August 2013
    ashkrik23 wrote: »
    And what about those of us who have run thousands of STFs? When we have to make new characters?

    Then running the normals a few times would be easy :p

    But, if you want a way around it, (again i said it could be a low number, so not really annoying), but if you want to avoid it, then having the game have the ability to see you have another character with thousands of STFs done, and then opting you out of that rule on a newly created character, just like the game is able to see that you have already gone through the tutorial with another character and can bypass it with a new character.
  • thedoctorblueboxthedoctorbluebox Member Posts: 749 Arc User
    edited August 2013
    I think to unlock the elite version of a mission you must of played and completed the normal version first. I hate people entering Elite ground missions they have never done before.

    I'm all for requiring at least one run-through on normal.
  • tc10btc10b Member Posts: 1,549 Arc User
    edited August 2013
    ashkrik23 wrote: »
    And what about those of us who have run thousands of STFs? When we have to make new characters?

    You could have an account wide unlock, a bit like the Reman playable race if you've reached a certain tier in the Omega Rep on any character.

    Perhaps that would be another work around. You have to reach a certain tier before you can run elites on at least one character.
  • starkaosstarkaos Member Posts: 11,556 Arc User
    edited August 2013
    As long as a person can follow orders, then Elite STFs are pretty easy to accomplish. Having Elites restricted through doing Normals does absolutely nothing. Someone who is incompetent can get their restrictions removed by a decent team carrying them and cursing every second of it. Now if Elite STFs were actually hard, then it might make sense to have some sort of restrictions.

    The Secret World has an interesting method of restricting access to their Elite content. I believe you have to do every level 50 regular dungeon, then you have to face the gatekeeper which requires you to use various techniques to deal with the dungeon like healing a bunch of npcs or tanking properly to defeat the gatekeeper. So when you actually do the Elite content, then you actually have a clue on what you are doing.
  • bumblebushbumblebush Member Posts: 9 Arc User
    edited August 2013
    aarons9 wrote: »
    i really wish there was more ground content..
    i love ground.. space gets boring.. specially since the ships are all becoming way too powerful.

    You are not the only one.

    I always wondered why there isnt has much ground content as there is space.
    Maybe its cause Star Trek is based mainly for space...Who now's.

    I like to play ground more then space, its just to bad most of STO dislikes ground and it usually takes a while to get a full team.

    Ground is a bit more challenging then space combat, that could be why more then half of STO dosent play. They just dont have the skills for ground combat.

    Half of the time players complain about newbies playing ground stf's, when there not newbies to STO but noobs to ground combat and stf's.
    I have talked to players who been playing STO sense launch that never even queued for a ground STF.

    IDK why!?!




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  • jetwtfjetwtf Member Posts: 1,207
    edited August 2013
    zachariya wrote: »
    Fighting borg on the ground is simply the least fun thing I can think of doing in this game, that includes trying to reason with ESD zone chat.

    Actualy I would prefer trying to reason with ESD Zone chat.


    OT:
    Ok as fopr the thread complaint about getting the ground gear from doing space... What would you rather get... a bunch of new to the event players that have the top end gear or a bunch of new players to the event that have garbage exchange gear?

    I think I would much rather they have the gear so atleast they would have more of a chance to survive or kill some borg even if they have no clue on where to go and what to do.

    As far as having inexperianced players in them then how about offering a PvE bootcamp when you run across them, or simply say when the match begins "If anyone is new at this, please follow me and do what I do so you can learn how it's done". It really is that simple to avoid raging over something that you have no reason to rage over. And you might discover that teaching new players is more fun and satisfying than raging over them.
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  • tobar26thtobar26th Member Posts: 799 Arc User
    edited August 2013
    aarons9 wrote: »
    this is why you should be required to play the normals until you can queue up the elites :(
    I tend to agree very strongly with this. It just seems obvious in an 'almost a tutorial' kind of fashion.
  • eazzieeazzie Member Posts: 4,226 Arc User
    edited August 2013
    Like Zachariya I too am not a fan of ground STF's. But as the saying goes you have to start somewhere and you learn from your mistakes. Everyone was new to STF's normal or otherwise once. We can only offer guidence (not dictating to them)to new players and assist them every way we can, if new players choose not to accept guidence then at least help was offered. We the players that are more experienced have a duty to accept new players into the fold, and in the most part the vast majority of existing players do that. It is because of this, it has made STO the most friendlyest most welcoming MMO ever.
  • uryenserellonturyenserellont Member Posts: 858 Arc User
    edited August 2013
    patrickngo wrote: »
    There have been MULTIPLE runs I've been in or seen of Cure Ground (the easiest of the four Elite STF's) where, by the mid-point of the turret killing, two or more people on the team have been disabled and brought back-with a three or four inch long string of injuries because they're not dealing with their injuries.

    Khitomer ground is the easiest elite STF, by far. It's even easier when I'm not the only engineer dropping mines and bombs, in fact yesterday three of us cleared most of the optional by ourselves http://img560.imageshack.us/img560/1447/wciy.jpg. Two engineers, one tac, and we kicked TRIBBLE. The other two joined over halfway through clearing the optional.

    I actually find Cure the "hardest" of the three original STFs (I haven't tried the two new ones) because of the coordination involved just to progress. Infected can be a pain with a PUG, and the optional near impossible, but Cure can be downright maddening. But Khitomer is a walk in the park. It's what I play when I want to take a break from the more challenging PvE.

    Mine Trap is good for a break too :) Then again all ground missions can be fun when you're an engineer.
  • jellico1jellico1 Member Posts: 2,719
    edited August 2013
    I say move regular STFs back to level 30

    Add a lot lot more xp so its 1/2 of what a story mission xp is

    instead of limiting the regular stf to 5 members allow it to contain 250/300 levels of players

    Example
    5 level 30 players
    1 level 40s
    1 level 50
    1 level 33

    273 levels of players 8 players total, it would be a lot of fun and be advanced training instead of the boring story missions which a great many detest

    level 50 characters should only be able to take level 30 ships to a regular STF as well with escorts limited to level 20 Tier 2 ships for a level 50 character at this level a level 30 tier 3 escort would just be too powerful with a level 50 character

    The main point being get new players invilved in the MMO earlier by choice insted of being locked in a single player grinder to level 50
    Jellico....Engineer ground.....Da'val Romulan space Sci
    Saphire.. Science ground......Ko'el Romulan space Tac
    Leva........Tactical ground.....Koj Romulan space Eng

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  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited August 2013
    zachariya wrote: »
    I can't speak for everyone, but I avoided the ground missions like the plague. There is no real reason to run them when you can get all the marks you need running space only.

    Fighting borg on the ground is simply the least fun thing I can think of doing in this game, that includes trying to reason with ESD zone chat.

    exactly
    the ground game isn't fun and borg drones consistently adapting to your weapons makes it worse.

    ps. in cannon feds do hardly any fighting whit the borg on the ground. as long as you don't point a gun at them they wont notice you even when they look straight at you. ground STF are structured a bit silly when you consider this.
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • packer3434packer3434 Member Posts: 0 Arc User
    edited August 2013
    exactly
    the ground game isn't fun and borg drones consistently adapting to your weapons makes it worse.

    ps. in cannon feds do hardly any fighting whit the borg on the ground. as long as you don't point a gun at them they wont notice you even when they look straight at you. ground STF are structured a bit silly when you consider this.

    This is the future (compared to the tv shows), the weapons we now have are better at dealing with the borg so now we can actually go head to head. In the times of the tv shows fighting the borg, more often than not, a death sentence.
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  • mistressbenihimemistressbenihime Member Posts: 224 Arc User
    edited August 2013
    packer3434 wrote: »
    This is the future (compared to the tv shows), the weapons we now have are better at dealing with the borg so now we can actually go head to head. In the times of the tv shows fighting the borg, more often than not, a death sentence.

    still even though you can kill them why do it?

    if the stealth approach is so ridiculously easy as, Just ignore them and they will ignore you, you will just do the stealth option. why take the risk of a firefight if they just let you pass unless you raise your gun to them.

    the ground STF structure is still silly even if you consider the increased firepower. you just "sneak" past them and accomplish your objective as stealthy as you can. if any of your actions do attract attention you deal whit it then and try to "sneak" away again.

    STFs are commando type actions do you think commandos go in guns blazing?
    THE NEW CRAFTING SYSTEM IS TERRA-BAD
    First of all it's not even a crafting system! It's just a dumb game system that's nothing more than a glorified slots machine.
    second the "special items" you hope will be the saving the saving grace are messed up to.
  • packer3434packer3434 Member Posts: 0 Arc User
    edited August 2013
    still even though you can kill them why do it?

    if the stealth approach is so ridiculously easy as, Just ignore them and they will ignore you, you will just do the stealth option. why take the risk of a firefight if they just let you pass unless you raise your gun to them.

    the ground STF structure is still silly even if you consider the increased firepower. you just "sneak" past them and accomplish your objective as stealthy as you can. if any of your actions do attract attention you deal whit it then and try to "sneak" away again.

    STFs are commando type actions do you think commandos go in guns blazing?

    I see what you mean, maybe new kind of stf they could make...?
    Well I can't forget a face but I won't remember y'all.
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  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited August 2013
    zachariya wrote: »
    I can't speak for everyone, but I avoided the ground missions like the plague. There is no real reason to run them when you can get all the marks you need running space only.

    Fighting borg on the ground is simply the least fun thing I can think of doing in this game, that includes trying to reason with ESD zone chat.

    I completely agree with you there. I've done nothing but space (a couple of ground recently) however when people get in these things and then turn off their chat so while they are wondering around trying to figure out what to do they CANT hear you tell them "HEY GET OVER HERE AND CLICK THIS TUBE CONSOLE ON THREE" then it becomes something that should never last as long as it does.

    After being Manos for about 1hr 14 minutes I finally gave up and left the STF because these idiots were not only just standing there despite my whispers AND team chat, but they waited until the boss was free finally (that was an ordeal) and then did lunges and landed in the acid twice leaving just two of us to kill the boss.

    I finally just gave up. They need to have some kind of mission to help these idiots or some way of votekicking so that we can get rid of people who are probably trolling but are doing it in a way that's not clear!
  • corelogikcorelogik Member Posts: 1,039 Arc User
    edited August 2013
    sean2448 wrote: »
    I caught 3 newbs...

    You lost me right there. Nothing else you said or will say matters. That sums up you're elitist, self-important attitude all by its self.

    No one knows how to do anything until they learn. You can either offer to help teach them, or leave and play with someone else.

    You didn't "catch" anyone doing anything. Attitudes like this is why I play the way I do, do not PvP and in fact rarely speak to anyone.
    "Go play with your DPS in the corner, I don't care how big it is." ~ Me
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  • thestargazethestargaze Member Posts: 1,020 Arc User
    edited August 2013
    I say open up the normal STF when you hit 30. Elite STF only once you reach level 50.

    Or.

    Open up Elite STF until you get accolade per STF. Say you do Khitomer Normal 30 times .. then you get accolade that opens up elite version. And this is per STF.
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