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Birds of Prey need a buff

timezargtimezarg Member Posts: 1,268
edited August 2013 in Klingon Discussion
I think most people realize that, in the aftermath of the LoR release. . .what real advantage the Bird of Prey class had is gone. Romulans have battlecloaks on everything, and use them even better than the KDF BoP class. Universal boffstations are thrown onto every Tier 5 ship that gets released nowadays, so they are no longer as 'exclusive' as they used to be. There are now several ship variants that can keep up with the BoP in regards to turning and maneuvering.

So, I propose that the entire Bird of Prey class (or, at least the C-Store and Fleet ships) receive some sort of boost. I do not recommend raising the hull strength or shield modifier, as that would render raptors moot (I wouldn't mind this, personally, but I can't see Cryptic agreeing to it).

I suggest that the impulse modifier be increased. Currently, all BoPs use the same .20 impulse modifier that escorts use. In the past, this was sufficient. Now, it is not. There are multiple ship types out there that can go faster. . .the Steamrunner, the Jem'Hadar Attack Ship, all of the 1000 day veteran ships, and most recently the Risan Corvette with its ridiculous .25 impulse modifier.

Perhaps a boost to a .22 impulse modifier for the Bird of Prey class is warranted. Maybe even .23

A second suggestion is to boost the properties of the KDF battlecloak. . .specifically, adding a large hull resist buff to make it easier to cloak under fire, or give you more time to escape if you're detected. Or boosting the innate de-cloak damage buff.

Does anyone else have any suggestions? Keep in mind, I am looking at boosts that can be applied to more than one BoP type.
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Post edited by timezarg on
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Comments

  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited August 2013
    My opinion is the BOPs should be the best dog fighters, but pay for it. They already have the best turn-rate so giving them the best impulse would make sense and get them closer to that. Having a weak hull would also be appropriate, but it should still get boosted. The T'varo hull is ridiculous by comparison. BOPs should be more agile than the rest, and weaker than the rest, but they are currently too weak to take hardly any hits, and they would need to get a little boost.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited August 2013
    Maybe just give them that missing ensign slot instead of buffing the stats? Then the Fleet Norgh, since it already has 12 boffs, gets another console instead?
  • chainfallchainfall Member Posts: 252 Arc User
    edited August 2013
    I think the BoPs need to have their aft weapons deleted entirely and get +1 fore weapons.
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  • irwin109irwin109 Member Posts: 518 Arc User
    edited August 2013
    timezarg wrote: »
    I think most people realize that, in the aftermath of the LoR release. . .what real advantage the Bird of Prey class had is gone. Romulans have battlecloaks on everything, and use them even better than the KDF BoP class. Universal boffstations are thrown onto every Tier 5 ship that gets released nowadays, so they are no longer as 'exclusive' as they used to be. There are now several ship variants that can keep up with the BoP in regards to turning and maneuvering.

    So, I propose that the entire Bird of Prey class (or, at least the C-Store and Fleet ships) receive some sort of boost. I do not recommend raising the hull strength or shield modifier, as that would render raptors moot (I wouldn't mind this, personally, but I can't see Cryptic agreeing to it).

    I suggest that the impulse modifier be increased. Currently, all BoPs use the same .20 impulse modifier that escorts use. In the past, this was sufficient. Now, it is not. There are multiple ship types out there that can go faster. . .the Steamrunner, the Jem'Hadar Attack Ship, all of the 1000 day veteran ships, and most recently the Risan Corvette with its ridiculous .25 impulse modifier.

    Perhaps a boost to a .22 impulse modifier for the Bird of Prey class is warranted. Maybe even .23

    A second suggestion is to boost the properties of the KDF battlecloak. . .specifically, adding a large hull resist buff to make it easier to cloak under fire, or give you more time to escape if you're detected. Or boosting the innate de-cloak damage buff.

    Does anyone else have any suggestions? Keep in mind, I am looking at boosts that can be applied to more than one BoP type.

    Can't really agree with any of this, they still seem to do perfectly fine in PvP, they're a ship that rely on decloaking in groups hitting and running, a bit like a pack of wolves... And from what I've seen they can still do this effectively against the new Romulan ships every seems to think are overpowered, which I think is another fallacy.
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  • timezargtimezarg Member Posts: 1,268
    edited August 2013
    irwin109 wrote: »
    Can't really agree with any of this, they still seem to do perfectly fine in PvP, they're a ship that rely on decloaking in groups hitting and running, a bit like a pack of wolves... And from what I've seen they can still do this effectively against the new Romulan ships every seems to think are overpowered, which I think is another fallacy.

    What you're seeing is skill and experience. I think a lot of the folks flying Romulans and trying hit-and-run tactics aren't really good at it. . .some are, and it definitely shows. Not only that, but I suspect the Romulan ships are still being put through their paces in terms of builds.

    Most people who bother running KDF BoPs in PvP generally have a good idea how to at least effectively de-cloak alphastrike a target, otherwise they'd stop using them as it becomes increasingly obvious how disadvantaged BoPs are in straight-up combat and defending. Especially if you're flying a Hegh'ta or a Fleet Norgh, which have only 3 tactical consoles.

    The improvements I suggested would simply enhance their hitting-and-running capabilities, as that is essentially all they're good at right now. . .whether it be damage-based 'hitting' or science-based 'hitting', they're still having to 'run' a lot. An impulse modifier increase would help with the running, and would make it to where it's not so laughably easy for a Risan Corvette to keep up with a BoP pulling out all the stops trying to get away to cloak safely and then re-position for another run. It would put the BoP on equal speed footing with the JHAS and the Veteran ships, as well.

    The change to the battlecloak would make it a little easier to use that battlecloak without risking someone suddenly getting into range (i.e. a Corvette or a Romulan ship) and shredding you in 2 seconds because you hit cloak.

    Lastly, BoPs can't always travel in packs. If I could, I would join up with a regular group of BoP pilots to wreak havoc in Ker'rat and the PvP queues. . .but it is very, very rare to see more than 2-3 BoP pilots together in one place, even when a KDF PvP fleet is throwing its weight around as a team. Half the time, I'm the only one flying a BoP and having to try solo-running a target and hoping my alphastrike crits, and crits high enough to kill the target or severely damage it.
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  • drkfrontiersdrkfrontiers Member Posts: 2,477 Arc User
    edited August 2013
    This thread makes me sad - When last did the KDF tier 5 ships receive anything...
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    Our last T5 ship (excluding the Fleet ships) was the Bortasq.
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  • thisslerthissler Member Posts: 2,055 Arc User
    edited August 2013
    timezarg wrote: »
    What you're seeing is skill and experience. I think a lot of the folks flying Romulans and trying hit-and-run tactics aren't really good at it. . .some are, and it definitely shows. Not only that, but I suspect the Romulan ships are still being put through their paces in terms of builds.

    Most people who bother running KDF BoPs in PvP generally have a good idea how to at least effectively de-cloak alphastrike a target, otherwise they'd stop using them as it becomes increasingly obvious how disadvantaged BoPs are in straight-up combat and defending. Especially if you're flying a Hegh'ta or a Fleet Norgh, which have only 3 tactical consoles.

    The improvements I suggested would simply enhance their hitting-and-running capabilities, as that is essentially all they're good at right now. . .whether it be damage-based 'hitting' or science-based 'hitting', they're still having to 'run' a lot. An impulse modifier increase would help with the running, and would make it to where it's not so laughably easy for a Risan Corvette to keep up with a BoP pulling out all the stops trying to get away to cloak safely and then re-position for another run. It would put the BoP on equal speed footing with the JHAS and the Veteran ships, as well.

    The change to the battlecloak would make it a little easier to use that battlecloak without risking someone suddenly getting into range (i.e. a Corvette or a Romulan ship) and shredding you in 2 seconds because you hit cloak.

    Lastly, BoPs can't always travel in packs. If I could, I would join up with a regular group of BoP pilots to wreak havoc in Ker'rat and the PvP queues. . .but it is very, very rare to see more than 2-3 BoP pilots together in one place, even when a KDF PvP fleet is throwing its weight around as a team. Half the time, I'm the only one flying a BoP and having to try solo-running a target and hoping my alphastrike crits, and crits high enough to kill the target or severely damage it.

    Seriously Rommie ships are sooooo stupid strong compared to KFD BOP's it isn't even a question of if. Just how much.

    Where to start? With the ability to flit in and out of cloak and all the crazy bonus that gives ALL while maintaining buff coverage? Is that a good start? Okay I'm not going to bother with a list. Huge waste of time.

    Just go with what this guy said. Consider it covered.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited August 2013
    klingon ships are stuck with having to actually pay for thier cloaks with reduced shield mods and especially for bops, tiny hull. romulan ship have a battle cloak and higher then fed ship hitpoints and shield mods. seriously, wtf. only BOPS even have battle cloak, the poor raptors have to deal with a .83 shield mod for a crummy standard cloak. compare a qin to a mogai and die laughing.

    kdf ships should at least have the shield mods the fed counterparts have, and the feds should get something for not being able to cloak at all, im thinking SA for all non cloakers, slightly inferior to what sci ships get.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited August 2013
    klingon ships are stuck with having to actually pay for thier cloaks with reduced shield mods and especially for bops, tiny hull. romulan ship have a battle cloak and higher then fed ship hitpoints and shield mods. seriously, wtf. only BOPS even have battle cloak, the poor raptors have to deal with a .83 shield mod for a crummy standard cloak. compare a qin to a mogai and die laughing.

    kdf ships should at least have the shield mods the fed counterparts have, and the feds should get something for not being able to cloak at all, im thinking SA for all non cloakers, slightly inferior to what sci ships get.


    As a bopper and t'varo (energy build with torps for harrasment so its basically a glorified bop) pilot, I have to say currently survival in a t'varo and the corvette are far, far easier than a kdf bop - I adore my fleet norgh, but the truth is that beyond the universal seating, a bop has litle else to come close towards an energy weapon t'varo - the romulan ships pay far too little for their bonuses in my opinion; the simple fact being that the 40 less energy is pretty much an annoyance than a flaw that requires skill to negate (the fact you can mount two uni consoles and get half that loss back instantly doesn't help either, let alone shields, engines and such that boost it further) and the overall turn rate loss is easily remedied as well to boot

    Of course we are all urinating in the wind as the rommies are the new cash cow thus have to be 'uber' to sell well; but I feel the romulan ships versus the kdf ships are seriously imbalanced to a point that its akin to flying a rear admiral level ship versus a bug - skill can overcome it, but you enter battle with a serious disadvantage

    I personally would prefer the romulans power setting to be hard capped at 115 instead of 125 - let them keep the cloaks, the hull, the shield - but make that power penalty count for something - if they are supposed to have less power, make it so its a penalty, not a minor annoyance
  • canisanubiscanisanubis Member Posts: 187 Arc User
    edited August 2013
    I agree that KDF birds of prey pay too much for their advantages. The most direct comparison is the Fleet Hoh'Sus bird of prey to the Fleet T'varo Retrofit. The Hoh'sus loses nearly 5000 hull, 0.11 shield rating and one aft weapon slot to gain a tiny improvement in turn rate and wildcard BOFF slots. And the T'varo is available at Tier I and has enhanced battle cloak.

    Either KDF ships need a boost, or Rom ships need an across-the-board nerf.
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited August 2013
    Bird Of Preys dont need a buff.

    Only Fed/kdf non romulan need a buff. Refering to the major imbalance with critrates.
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  • warmaker001bwarmaker001b Member Posts: 9,205 Arc User
    edited August 2013
    Bird Of Preys dont need a buff.

    Only Fed/kdf non romulan need a buff. Refering to the major imbalance with critrates.

    The KDF BOPs sure as hell need a buff.

    The KDF BOP pays for it's Universal BOFF with fewer skills allowed, yet other newer ships are getting Universal BOFF stations and giving up nothing for the build flexibility.

    You have Escorts now that approach KDF BOP maneuverability and speed while retaining the robustness of an Escort.

    The Romulans all have Battlecloaks and with their BUFFs very short cooldowns alongside powerful BUFFs that inherently come by playing Romulan / Reman characters (their BOFFs). Yet the T'Varo gives up nothing in survivability but still exceeds the KDF BOP in the hit & run capability, and having the Enhanced Battlecloaks.

    For stat contrasts:
    B'Rel Retrofit
    Fleet B'Rel - [sarcastic tone] Thank you Cryptic, because if there was one thing that BOPs need, is an Engineering Console, most especially the B'Rel which needs it the most.
    T'Varo Retrofit
    Fleet T'Varo
    XzRTofz.gif
  • amahoodamahood Member Posts: 0 Arc User
    edited August 2013
    timezarg wrote: »
    I think most people realize that, in the aftermath of the LoR release. . .what real advantage the Bird of Prey class had is gone. Romulans have battlecloaks on everything, and use them even better than the KDF BoP class. Universal boffstations are thrown onto every Tier 5 ship that gets released nowadays, so they are no longer as 'exclusive' as they used to be. There are now several ship variants that can keep up with the BoP in regards to turning and maneuvering.

    So, I propose that the entire Bird of Prey class (or, at least the C-Store and Fleet ships) receive some sort of boost.
    Does anyone else have any suggestions? Keep in mind, I am looking at boosts that can be applied to more than one BoP type.

    I agree with this. I suggest that the B'rel retrofit, should have a larger crew. The small amount it has now, is terrible, or perhaps give it's fire-power more....well...Power. That ship is the least used of all the one's I bought from the Zen store.

    And it's sad, cause I would have preferred to use it more. But it's not worth using really. And I feel , was a waste of money.
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited August 2013
    Funny thing which I do agree with most of this stuff especially the deleteing rear slots and adding 1 to the front or possibly 2.

    On top of all that in end game we really don't have any kind of missions to do where you actually have to raid something especially since they are raiders as well as classified as such. On top of all that the B'rel in Star Trek 6 was the model for the enhanced battle cloak but the Romulan T'varo is the only one with a decent setup to use that way...

    Along with the bortasqu' being the only real ship to hit the c-store in almost 2 years now the KDF sure does need some love which they did get some momentum with the kamarag and the few missions we got with LoR but it seems Cryptic, PWE, or both seem to have forgotten the true problem with the KDF is that theres enough content to level on but the selection of ships and missions to do with said ships is very very very low. The momentum however has run out with new KDF players that have nothing to do that they can't do on their fed toons.

    Edit: The only thing we actually got in the words of *words* is a most likely a day dream of something that will most likely never come to be from the interview recently where it was stated this is not a promise LOL.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    I would argue you all KDF ships need a Buff.

    Cloak becomes Battle Cloak on every KDF ship equipped with Cloak. Also the Defiant and Galaxy X.

    The BoP gets a Klingon Battle Cloak, it keeps the shields up while cloaking for a few extra seconds. Klingon BOFFs get an ability to enhance the Cloak, but not the same as Romulans. Maybe longer shield uptime, for ships that don't Klingon Battle Cloak those bonus seconds count from 0.

    All KDF cloaked vessels get a slight boost to hull and shields. Fleet 10% adjustments from the new stats too.

    I'd also like to see the Fleet B'Rel have it's 4th Eng Console moved to Tac (preferably) or Sci. I'd like to see a Klingon Battle Cloaking Raptor released, a Klingon Battle Cloaking Sci ship (Proper Sci with Sensor Analysis and built in Subsytem Targeting, and let's be serious here Aux powered Disruptors.) I seriously don't think any current B'Rel owner will complain about losing the 4th Eng slot and gaining it anywhere else. Heck why not make the 10th slot 100% universal (which of course translates to Tac anyway.)

    A new Klingon Escort 3 pack. Not a 5 Weapon variant either to be honest. But definately a 5 Tac console variant. I want the Klingon Sci ship to have the extra forward weapon to be honest I think it suits us more.
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  • autumnturningautumnturning Member Posts: 743 Arc User
    edited August 2013
    Helpful modifications to legacy KDF Raiders (all Tiers and variants):
    • Increase Impulse modifier by +0.05 from 0.2 to 0.25 (this would be on par with a Risian Corvette, which for all intents and purposes is an Escort).
    • Increase Inertia by +10 (this would put B'rel BoP on par with a Risian Corvette).
    • Add Sensor Analysis to all KDF Raiders, but have it passively stacking its effect only while Cloak is active (as opposed to "all the time" by default, like Starfleet Science Ships).

    S imple
    E asy
    E ffective

    ... not being done. :(
  • timezargtimezarg Member Posts: 1,268
    edited August 2013
    Helpful modifications to legacy KDF Raiders (all Tiers and variants):
    • Increase Impulse modifier by +0.05 from 0.2 to 0.25 (this would be on par with a Risian Corvette, which for all intents and purposes is an Escort).
    • Increase Inertia by +10 (this would put B'rel BoP on par with a Risian Corvette).
    • Add Sensor Analysis to all KDF Raiders, but have it passively stacking its effect only while Cloak is active (as opposed to "all the time" by default, like Starfleet Science Ships).

    S imple
    E asy
    E ffective

    ... not being done. :(

    This might be overdoing it. The Risan corvette is bloody ridiculous, but it is a limited-availability ship, which reduces its numbers. BoPs can be obtained by anyone with sufficient dilithium and fleet credits. That's why I suggested the numbers that are in my original post.
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  • bienenwolfbienenwolf Member Posts: 0 Arc User
    edited August 2013
    burstorion wrote: »

    Of course we are all urinating in the wind as the rommies are the new cash cow thus have to be 'uber' to sell well; but I feel the romulan ships versus the kdf ships are seriously imbalanced to a point that its akin to flying a rear admiral level ship versus a bug - skill can overcome it, but you enter battle with a serious disadvantage

    This is it. It is all about CASH. New uber toys ppl are willing to pay for. This is Cryptic's World. They wont never ever change something for the BoPs (I prefer too), until we will pay for it. Cryptic is great in releasing fast new goodies to buy, but the rest is... meh.
    I really hate to admit, but this is my conclusion from being Cryptics customer for several years now.

    Game balance - what??? Youre already in the game, have sunk your energy or rl money in the economy, so what. Change to the new ubertoys, pay again for it or gtfo.
    This i think is what Cryptic thinks about older customers.

    Deeply disappointed and disillusioned am I.
  • saxfiresaxfire Member Posts: 558 Arc User
    edited August 2013
    Please nerf bops, bops op they 1 shot and cloak.
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  • naeviusnaevius Member Posts: 0 Arc User
    edited August 2013
    I suspect the only likely answer would be one that generates more sales, which is why I think the answer is to give the KDF some Boffs and consoles that can boost BoPs (and Raptors!).
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  • elandarkskyelandarksky Member Posts: 1,013 Arc User
    edited August 2013
    I know its not well thought out but why not 5 fore weapon slots?

    I mean Bops are made for strike and raid, of course the weapon payload is goning to be focused fore,

    doesnt change how fragile the bops are, adds dps but extra weapon drain overall?
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  • discloneddiscloned Member Posts: 82 Arc User
    edited August 2013
    Ist obvious a lot of Klingon ships are obsolete now in their current form.

    Bops still have all universal Boff stations, but seriously once you have your Setup thats not doing you much good. Its not that other ships don't have decent Boff layouts wich offer setups not possible on other ships. So while this is nice to have and adds to the flexibility of capabilites its not really an advantage in combat.

    Their combat advantage was their Battle Cloak, and hands down, this has already been seriously challenged by the Defiant (Fleet Tactical Escort Retrofit), wich was the first ship rendering Bops obsolote, especially considering that it runs five tactical consoles. There is no way a Bop can compete with that, universal officer station or not.

    With the addition of the Romulan ships, wich do not only offer Battlecloak on dreadnoughts and cruisers (technically putting EVERY other faction on a disadvantage, not just Klingon), but also bring a new set of singularity-mechanicts to the table (allowing for cloaking with enabled shields and temporary hull hit points as an example) the bar has been raised considerable in favour of Romulan warships.

    It has to be stated that there are not much 5-tactical console Romunlan Batllecloakers, only the Scimitar (and only the Scimitar) wich brings also 5 forward weapons wich is... sabotaged by its sluggish 7 turn rate...

    and

    ...the Fleet Ha'feh Assault Warbird, wich isn't an escort either but with a Turnrate of 16 the only things it suffers from is its interia (40) and allowing "only" four forward weapons, leaving the romulans with a very capable 5-tac battlecloaker cruiser. Its not an escort but its certainly not a lemon either.

    Compared to a 5-cannon Kumari (inertia 70) it still stands it ground with Battlecloak and singularity abilities and needs not to hide.

    This is the general capability level for a decent Tier 5 Ship and both do fairly well in that regard.

    And Raptors don't even have a Battlecloak, nor do they sport 5 tactical consoles or 5 forward weapons, no singularity abilities, nothing.

    Yes, something needs to happen to Bops and Raptors. Certianly the Raptors are off worst.

    What to do? Well... Tier 5 Raptors (Qin&Somraw and Fleet versions + Mirror) should get 5 forward cannons across the board. Romulan warships don't come with 5 forward weapos and Feds lack either the cloak or guns, even if they come with more consoles. That would make them compeditive and it suits Klingon war doctrine to put more firepower on it.

    Tier 5 Bops need to be upped to five tactical consoles each (thats the B'rel Retrofit, Fleet Norgh and the respective Fleet versions). Thats in most cases a change of two tactical console slots, just so you understand where we are now.

    There is an exception and that is the Hoh'SuS and its Fleet version, wich is more offensive oriented and therefore would only gain a single tactical console. Therefore it should be upped to five forward guns instead (and remain at 4 tac consoles, doing both would be too much).

    This would make the ships compeditive to the Fleet Tactical Escort Retrofit (Defiant) again, wich comes at 5 tac consoles and four forward guns plus battlecloak.

    Thats my recommendation
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited August 2013
    saxfire wrote: »
    Please nerf bops, bops op they 1 shot and cloak.

    Please buff your skills, obviously u lack tactics and the know-how to fight frigate type ships, if u don't know how to counter the now Obsolete BoP's then u no doubt suck in PvP.


    few months ago i also started a thread say that BoP's and Raptors needs a buff, i'm glad it's brought up again so Cryptic should read our concerns... like if they even listen to us KDF players :(

    First off, the KDF Battle Cruisers and Carriers stats are very good so they don't need a change.

    but the Basic ''Klingon Cloak'' needs a change (in my opinion) from 20 sec but can't cloak in combat to 40 sec with an ability to cloak in combat for the Battle Cruisers and Raptors, i will propose this for the Defiant and Galaxy-X as well on their ''Federation Cloak'' to be fair.
    Though it may work like the Klingon and Romulan ''Battle Cloak'' it will have a 20 sec slower CD time so it's not really a ''Battle'' cloak cause anything could happen in that longer 20 sec time frame in PvP and even with Embassy Rommie Boff Superior Operative traits would not give it much of an advantage... only slight.

    As for the ''Klingon Battle Cloak'' i don't think it needs a change, though i notice that the ''Romulan Battle Cloak'' have an +10% dmg bonus out of cloak than it, but i suggest that the KDF needs new Generation of Boff with new space traits to compensate for this.

    BoP's needs a buff on the Impulse Mod. and 10+ Inertia, and few new future release BoP's with 5 fore weapon slots like a Fleet' Hegh'ta and some more BoP's with 4 tac console slots. i will also suggest adding a 2nd Lt. Com boff station to relpace the other Lt. boff Station with a setup of 1x Com Universal Station, 2x Lt. Com Universal Station, 1x Lt. Universal Station to all tier 5 BoP's and give the Fleet Norgh a 10th console slot on the Sci or Tac if this change is made...

    Like i said b4 many times the Raptors are totally obsolete for awhile and need a major change with some new types having 5 fore weapon slots or having 5 tactical console slots, and increase Shield Mod., if not change the basic ''Klingon Cloak'' the way i posted above.
    i would mention about the weak Turn Rate on the Raptors but right now it's not an issue due to the new Dilithium Mine ENG consoles.
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013

    but the Basic ''Klingon Cloak'' needs a change (in my opinion) from 20 sec but can't cloak in combat to 40 sec with an ability to cloak in combat for the Battle Cruisers and Raptors, i will propose this for the Defiant and Galaxy-X as well on their ''Federation Cloak'' to be fair.
    Though it may work like the Klingon and Romulan ''Battle Cloak'' it will have a 20 sec slower CD time so it's not really a ''Battle'' cloak cause anything could happen in that longer 20 sec time frame in PvP and even with Embassy Rommie Boff Superior Operative traits would not give it much of an advantage... only slight.

    As for the ''Klingon Battle Cloak'' i don't think it needs a change, though i notice that the ''Romulan Battle Cloak'' have an +10% dmg bonus out of cloak than it, but i suggest that the KDF needs new Generation of Boff with new space traits to compensate for this.

    Romulan Battle Cloak increases Turn rate, Defense and Flight Speed while cloaked. Klingon Cloak/Battle Cloak simply puts you into Cloak.

    Everybody gets bonus damage coming out of cloak, Feds, KDF, Rommies everyone.

    My thoughts on Cloak are on page 2.

    @discloned, I don't think every BoP should have 5 Tac consoles or 5 Weapons forward, but I wouldn't object to at least 1 having those features. I don't think every Raptor needs 5 Fore weapons but I wouldn't object to 1 having it.

    Let's be honest KDF would really benefit from at least 1 new ship in BoP, Raptor, Battlecruiser and Sci vessel categories and I realise this is asking a huge huge amount of Cryptic. Klingons need and deserve a Sci ship with Battle Cloak.

    Every single ship in this game could do with a rebalance to make them more balanced. I'm not saying remove all the downsides I'm just saying they should be fairer.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited August 2013
    Romulan Battle Cloak increases Turn rate, Defense and Flight Speed while cloaked. Klingon Cloak/Battle Cloak simply puts you into Cloak.

    LOLz, are u sure???... My Fleet B'rel/Hoh'SuS have bonuses with +1.5/+3 Increase Flight Speed, +5/+10 Increase Turn Rate and +50% Defense and +25%/+15% dmg after decloak from their Battle Cloaks while my Fleet K't'inga only have +50% defense bonus with its basic cloak with +15% dmg out of cloak.

    Most of the Romulan Advantage of thier cloak ability bonuses comes mostly from their OP Boff's space traits period... don't say it's not OP otherwise cause the KDF/Feds have no real effective indigenous boff's space traits that can compete with them (FACT) and the Fleet Embassay boff's still can't match the RR boff's space traits as well (Embassay 1 space traits boff's vs RR 2 space trait boff's).

    I guess u are one of those KDF players that don't use an indigenous klingon ship design with cloaks... i wonder what ship do u use... a Jem'hadar attack ship, dreadnought, a cardassian galor cruiser, tholian ships or maybe a ferengi ship i wonder...
  • dknight0001dknight0001 Member Posts: 1,542
    edited August 2013
    LOLz, are u sure???... My Fleet B'rel/Hoh'SuS have bonuses with +1.5/+3 Increase Flight Speed, +5/+10 Increase Turn Rate and +50% Defense and +25%/+15% dmg after decloak from their Battle Cloaks while my Fleet K't'inga only have +50% defense bonus with its basic cloak with +15% dmg out of cloak.

    I guess u are one of those KDF players that don't use an indigenous klingon ship design with cloaks... i wonder what ship do u use... a Jem'hadar attack ship, dreadnought, a cardassian galor cruiser, tholian ships or maybe a ferengi ship i wonder...

    I haven't been in my BoP for ages.

    I leveled in BoPs and Raptors (with an occaisonal Cruiser, back when you could buy ships with EC). I was in a Qin Raptor for awhile and now I'm in a Vo'quv, the next ship I intend to get KDF side will be the Fleet Tor'kaht. I'll use it to replace and improve my Vor'cha R.

    I own a Garumba, Hegh'ta, Qin, Vor'cha R, Negh'var, Vo'quv, Mirror Vo'quv (prefer the original) the free Bortasq, and the Risalian Corvette (Unpacked but not flown). Heck I even own the To'duj Fighter which has Battle Cloak and doesn't seem to get any buffs for it. I never used the Garumba in PVP or Missions just ESTF. Until recently the Raptor was my usual ship. I admit the only time I flew the Heg'tha was in organised PVP where I played the role of Bait.

    I was unaware that Battle Cloak is now the equivalent of Romulan Battle Cloak.

    I'd like to thank you for taking my lack of knowledge on how Battle Cloak works for BoPs as proof I fly a Lockbox/Lobi ship and attempted to use that to humiliate me.

    I'll be double checking the Hegh'ta and To'duj right now but.

    Edit: Yep Seems Battle Cloak is Romulan Battle Cloak, weird that they decided to make a big deal out of the Romulan version when all Battle Cloaks are the same. I don't remember getting these bonuses but it's been nearly 3 years since I flew the BoP.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • mandoknight89mandoknight89 Member Posts: 1,687 Arc User
    edited August 2013
    Cloaks have given these bonuses for ages. The ambush damage from decloaking is one of the main reasons to have a battle cloak at all, since the process of starting to cloak leaves you critically vulnerable.
  • discloneddiscloned Member Posts: 82 Arc User
    edited August 2013
    @discloned, I don't think every BoP should have 5 Tac consoles or 5 Weapons forward, but I wouldn't object to at least 1 having those features. I don't think every Raptor needs 5 Fore weapons but I wouldn't object to 1 having it.

    Let's be honest KDF would really benefit from at least 1 new ship in BoP, Raptor, Battlecruiser and Sci vessel categories and I realise this is asking a huge huge amount of Cryptic. Klingons need and deserve a Sci ship with Battle Cloak.

    Every single ship in this game could do with a rebalance to make them more balanced. I'm not saying remove all the downsides I'm just saying they should be fairer.

    Well, it would be a start. That being said, there would be no reason to get the "inferior" models gameplay-wise. Maybe i am a bit too picky here, but i think tier5 ships should be on par at least roughly somehow. And a bit diversity wouldn't hurt. I am talking viable choices here.

    If the other Raptors don't get an additional gun they remain what they are: undergunned ships with an impractical cloak with limited tactical console slots. What exactly are they paying for with those drawbacks? They deserve that gun. All of them.

    Klingon Bops are atm simply weak versions of the Fleet Tactical Escort Retrofit/Fleet T'varo Light Warbird Retrofit/Andorian Kumari Escort - the first one offering an additional tac console and therefore more damage, the other ones offering singularity mechanics (not even counting the torpedo console) or five forward guns AND five tac consoles (minus a rear turret and cloak wich balances it in respect to the other two).


    And i want to remind you, i don't say you can't do well with those ships. There are however, better choices. Flying these ships is putting yourself at a disadvantage. If you manage to excell with those ships its because of skill, not hardware.

    As a Klingon you need to fly better than your Romulan or Federation counterparts, period.
  • breadandcircusesbreadandcircuses Member Posts: 2,355 Arc User
    edited August 2013
    You know what, I agree that BoPs need a bit of a buff. While I do feel that they should be weaker in hull/shields than standard Federation escorts and Romulan escort/warbirds, the loss of the ensign boff seat and aft weapon is going a bit far; however, the devs also like money... and really should see some form of return on their investment of time and effort. So, instead of buffing existing BoPs, how about a new BoP 3-pack akin to the Andorian escorts?

    How about something like the following:

    Basic Stats
    Hull: 27500
    Shield Modifier: .85
    Fore Weapons: 5*
    Aft Weapons: 2
    Crew: 65
    Device Slots: 2
    Base Turn: 19
    Impulse Modifier: .2
    Universal Bridge Officer Seating: 2 Lt Commander, Lieutenant
    Battle Cloak
    +15 Weapons Power
    Burst Disruptor Dual Beam Bank [Acc] [CrtH]x2: Combining several experimental technologies, these weapons are unique to this ship and are only compatible with its systems. They discharge a volley of five pulses in approximately half the time it takes to discharge a standard dual beam bank. The strobe effect that results from this not only offers a unique visual display, but also provides improved accuracy. This comes at the cost of higher drain on the ships systems when firing, however, and increases the time between volleys. In game terms, these fire 5 pulses for approximately 80% damage per pulse of a standard dual beam bank, in half the discharge time and an increased cycling time, resulting in identical base DPS. They receive an innate Accuracy bonus of +2.5% and Critical Hit Chance bonus of 1%, in addition to other modifiers, and drain -12 Weapon Power when firing other weapons. They fire from the wingtip cannons, which pivot to match the direction of fire.

    *The fifth fore weapon slot may only be filled with a Burst Disruptor Dual Beam Bank, though the other fore weapon slots may accommodate additional Burst Disruptor Dual Beam Banks.

    Tactical
    Consoles: 2 Engineering, 3 Science, 5 Tactical
    Assigned Bridge Officer Seating: Commander Tactical
    Universal Console - Enhanced Fire Control System: Passive. This console alters the behavior of Fire at Will when used with the Burst Disruptor Dual Beam Bank. First, the system automatically designates your currently locked target as the priority target; put another way, you will always fire at your locked target even when Fire at Will is active, with additional attacks being determined randomly and without an increase in the maximum number of targets for Fire at Will. This does not affect weapons other than the Dual Disruptor Burst Bank. Second, this console will also reduce the global and duplicate ability cooldown of Fire at Will to 15 seconds, bringing its cooldown in line with other weapon special attacks. This portion applies to Fire at Will itself, therefore could potentially affect other weapons. May only be used on these ships.

    Engineering
    Consoles: 4 Engineering, 2 Science, 4 Tactical
    Assigned Bridge Officer Seating: Commander Engineering
    Universal Console - Cloaking Distribution Module: Passive. This console alters the standard cloaking behavior by redistributing Shield power to Auxiliary, rather than actually disabling shields. This will allow the ship to retain shield power during the initial stages of cloaking, and increase stealth when fully cloaked. Any Shield power level increases applied after cloaking will be redistributed as well, allowing the potential for shields to "flicker" back up until that power is distributed away from shields. Power returns back to its normal settings at the usual power distribution rate upon leaving cloak, rather than "snapping" back up; this leaves the ship more vulnerable than under normal circumstances for a few seconds after dropping out of cloak. May only be used on these ships.

    Science
    Consoles: 2 Engineering, 4 Science, 4 Tactical
    Assigned Bridge Officer Seating: Commander Science
    Universal Console - ECCM System Overload Emitter: Active. This console allows the ship discharge a directed pulse of charged particles at a single target, and any enemies within 5 km of that target. This will apply a temporary debuff to the target's Power Insulators, Subsystem Repair, Starship Sensors, and Inerital Dampeners skills. Modified by the user's Auxiliary power settings (magnitude) and Starship Countermeasure Systems (duration). May only be used on these ships.

    Console Set Bonuses
    2-Piece Set Bonus: Isometric Pulse Warhead: Active: This modifies the next torpedo fired to detonate in a 5km burst, applying an Electrical damage over time effect with a large penalty to Perception and Accuracy over a base duration of 10 seconds. Modified by Starship Weapons Training, Starship Projectile Weapons, Starship Particle Generators, and Starship Projectile Weapons Specialization (damage); and Starship Countermeasure Systems (duration). It is resisted by Electrical Damage Resistance % (damage) and Starship Sensors (duration).

    3-Piece Set Bonus: Combat Auxiliary Systems: All energy weapons now use Auxiliary Subsystem Power to determine damage output, and drain Auxiliary Subsystem Power when firing with other weapons. In addition, Beam Overload divides its power drain between Weapons and Auxiliary Subsystem Power; this reduces the immediate impact on damage output, but potentially affects the [Amp] effect from the ship's Warp Core. The benefits to Beam Overload only apply if used with the Burst Disruptor Dual Beam Bank. This does NOT reallocate the ship's innate +15 Weapons Power or the Weapons Subsystem Energy Drain resistance bonuses from sources such as the Systems Engineer duty officer Marion Frances Dulmar.

    These stats would still leave the BoP 3-pack squishier than the Andorian Escorts but a bit faster and capable of using a Battle Cloak. At the same time, they would be the less agile and less adaptable than traditional BoPs, but hardier and capable of mounting a full weapon, console and boff setup. Hey, it's a thought anyway.

    [Update: I'm still tinkering with the overall design, especially potential set bonuses for the consoles. We'll have to wait and see.]
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