test content
What is the Arc Client?
Install Arc

Ideas for Consoles for Geko's tweet

lanceandragon#1584 lanceandragon Member Posts: 32 Arc User
In response to captiangeko's tweet ( https://twitter.com/CaptainGeko/status/361650465030668288 ) here is a couple of ideas I have have had for consoles.


-Project Statis beam. We see this used by NPC klingon cruiser, maybe it's time for the players to get a version of.

-Virulent hull eatting microbes. Does a damage over time and hull resist debuff.

-Inertial Tractor beam. a beam that increases the inertia value of the ship. make and escort suddenly have the mass of a carrier.


Let's see what others can think of.
Post edited by Unknown User on
«134

Comments

  • tonyalmeida2tonyalmeida2 Member Posts: 0 Arc User
    edited July 2013
    A Federation and KDF variant of the Valdore Magical Wonderland Shield Regen console would be nice.
    pvp = small package
  • dahminusdahminus Member Posts: 0 Arc User
    edited July 2013
    Super turn rate console

    Dumbed down subnuclieonic beam/buff striper console

    Nadion inversion console

    Super explosion console

    Console that adds all weapon procs to energy weapons

    Secondary shield console

    Speed/damage boost to ramming speed console, warp ramming speed

    Photonic fleet console

    Faker console, project copies of yourself/targetable torps/fighters console

    Buff stealer console

    Warp core explosion that leaves behind a gravity well console

    Holo emitter console that eats gpl holo emitters so that we finally don't get a one shot use

    Gravity well console

    Tron impulse trail wall console

    Battle cloak console for defiant/tal shiar

    Massive burst shot that disables all systems and drains all power levels

    I'll probably think of more...
    Chive on and prosper, eh?

    My PvE/PvP hybrid skill tree
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited July 2013
    Picard maneuver, where your ships appears in two places at once, and you get some kind of damage boost on where your actual ship is.

    the tractor beam seen in the way of the warrior, where it also reduces incoming energy damage while activated.

    some type of probe launcher, and the probe can enhance science abilities in a set area, or perhaps sends back tactical data on ships in the radius and reduces their defence or something.
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2013
    A variant of VM that activates powers at the wrong time. "We are cloaking!" "What?!"

    Experimental long-range torpedoes.

    Emergency Z-Axis Thrusters (Think Enterprise rising up behind the Reliant)
  • gemetzelgemetzel Member Posts: 0 Arc User
    edited July 2013
    A console that uses the Temporal Backstep offensively would be really neat.

    Imagine this:

    Console - Universal - Temporal Reversion Conduit

    Targets single enemy vessel causing it to rewind in time, reversing any damage dealt and healing done within the last 13 seconds.
  • gemetzelgemetzel Member Posts: 0 Arc User
    edited July 2013

    some type of probe launcher, and the probe can enhance science abilities in a set area, or perhaps sends back tactical data on ships in the radius and reduces their defence or something.

    I really like this idea.

    Maybe something like a torpedo that acts as a temporary support craft. Like the Bio-Neural Torpedo launcher only it would buff your ship or debuff an enemy while en-route to it's target. It could fire a Tachyon beam instead of having a turret.
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited July 2013
    A variant of VM that activates powers at the wrong time. "We are cloaking!" "What?!"

    This!!!!

    Fire a Torpedo at a shielded BoP. at the last possible moment I hack his cloaking device and the shields drop!
    or an enemy lines up his cannons and I start his evasive maneuvers and he overshoots and flies in random directions.
    or I activate his tactical teams but it redistributes shields on the wrong side!


    Also spy holostealth probe. I can beam it over to the other ship and it disguises itself holograhically as an engineer and then takes a few moments before transmitting the enemies shield frequency which allowes me 80% shield penetretation.
    11750640_1051211588222593_450219911807924697_n.jpg
  • gemetzelgemetzel Member Posts: 0 Arc User
    edited July 2013
    How about an enhanced Ramming Speed console?

    Console - Universal - Structural Integrity Multiplier

    Provides a small passive HP boost and damage resistance duff when used with Ability: Brace For Impact.

    While Ramming Speed is active provides a 50% chance to reduce damage taken by your ship by 30% upon contact with enemy vessels.

    While Ramming Speed is active provides a 50% chance to increase damage done by 30% upon contact with enemy vessels.
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited July 2013
    timelord79 wrote: »
    This!!!!

    Fire a Torpedo at a shielded BoP. at the last possible moment I hack his cloaking device and the shields drop!
    or an enemy lines up his cannons and I start his evasive maneuvers and he overshoots and flies in random directions.
    or I activate his tactical teams but it redistributes shields on the wrong side!


    Also spy holostealth probe. I can beam it over to the other ship and it disguises itself holograhically as an engineer and then takes a few moments before transmitting the enemies shield frequency which allowes me 80% shield penetretation.

    We are cloaking! Our shields are down!!! :D
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • omegaphallicomegaphallic Member Posts: 101 Arc User
    edited July 2013
    A console that helps your pets rank up faster.

    A console that summons a crystal shard attack pet.

    A console that gives you a deflector attack.
  • neoakiraiineoakiraii Member Posts: 7,468 Arc User
    edited July 2013
    A real working Corbomite Maneuver.....all that bluffing you'd think they make one.
    GwaoHAD.png
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2013
    neoakiraii wrote: »
    A real working Corbomite Maneuver.....all that bluffing you'd think they make one.

    Which one?;)
  • jd6885jd6885 Member Posts: 0 Arc User
    edited July 2013
    I would like to see consoles for carrier pets myself.

    Console - Universal Emergency Recall: Shortens the docking time for carrier pets by half and doubles the pet's repair rate at a cost of putting the carrier on full stop for 5 seconds.
  • stofskstofsk Member Posts: 1,744 Arc User
    edited July 2013
    some type of probe launcher, and the probe can enhance science abilities in a set area, or perhaps sends back tactical data on ships in the radius and reduces their defence or something.
    gemetzel wrote: »
    I really like this idea.

    Maybe something like a torpedo that acts as a temporary support craft. Like the Bio-Neural Torpedo launcher only it would buff your ship or debuff an enemy while en-route to it's target. It could fire a Tachyon beam instead of having a turret.
    I like these ideas.
  • ursusmorologusursusmorologus Member Posts: 5,328 Arc User
    edited July 2013
    Sci only has aoe attacks that do significant damage (TB doesnt do significant damage), and some of the small ships like fleet nova are more suited for 1v1 combat. I would like to see a c-store nova retrofit that has a single-target kinetic damage attack mode.
  • sander233sander233 Member Posts: 3,992 Arc User
    edited July 2013
    dahminus wrote: »
    Tron impulse trail wall console

    YES! /10char
    16d89073-5444-45ad-9053-45434ac9498f.png~original

    ...Oh, baby, you know, I've really got to leave you / Oh, I can hear it callin 'me / I said don't you hear it callin' me the way it used to do?...
    - Anne Bredon
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2013
    Sci only has aoe attacks that do significant damage (TB doesnt do significant damage), and some of the small ships like fleet nova are more suited for 1v1 combat. I would like to see a c-store nova retrofit that has a single-target kinetic damage attack mode.

    We know from "First Contact" that a deflector is charged with antiprotons (at least that of the Enterprise) so how about a deflector-based antiproton beam thingy?
    Kinda like the Desler...I mean Tachyon Beam...only with damage?

    For Starfleet, how about the ability to reinforce your shields via a deflector pulse, recharging them and giving them increased damage resistance for a time?
    This would be based on what Janeway did in "Equinox".


    I'd like to see the red disruptor beam the K't'inga used in DS9 as a special console.
    The Hayne's manual describes that some K't'ings had their deflectors (that surround the forward torpedo launcher) modified to fire a disruptor beam.

    I'd also like to see a magnetometric sensor array for the KDF.
    They already have the Magnetometric Generator so the technology is already established with the Klingons.
    That is can be used as a sensing/guiding technology is known from "The Best of Both Worlds"
  • josephdridgewayjosephdridgeway Member Posts: 517 Arc User
    edited July 2013
    How about a Command Access Override Console.

    This console would allow us to 'hack' our way into the target's computer system, allowing us to control the target ship for 10 seconds.

    Like Kirk did, in Wrath of Khan, when he 'ordered' Reliant to lower her shields by remote.
    Fleet Admiral Joseph D. Ridgeway
    The Armada
    Original join date: Feb 5, 2010
    Twitter: @davejl_99, & @STO_BBArmada
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2013
    How about a Command Access Override Console.

    This console would allow us to 'hack' our way into the target's computer system, allowing us to control the target ship for 10 seconds.

    Like Kirk did, in Wrath of Khan, when he 'ordered' Reliant to lower her shields by remote.

    HMMM...wouldn't that technically only work on ships of your own faction?:confused:
  • kekvinkekvin Member Posts: 633 Arc User
    edited July 2013
    I would love a console that turn the deflector into the Energy Emitter that's seen in BOTW (The failed attempt to kill the borg Cube b4 wolf 359)

    A Distress call console that calls in a ship (Titan, Enterprise, Voyager, Defiant, Neg Var, Rotaran)

    Photonic Cannon - enough said

    Subspace Wave console (Wave from Insurrection)

    Jettison and detonate Warp Core

    Capture Enemy Starship :D
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    misterde3 wrote: »
    HMMM...wouldn't that technically only work on ships of your own faction?:confused:

    It potentially wouldn't even work in that regard. Remember, Picard tried to do the same thing with Ben Maxwell and the Phoenix, but it failed utterly (and the Phoenix destroyed a Galor in the process).
  • wesleycrasherwesleycrasher Member Posts: 117 Arc User
    edited July 2013
    I'd love a Soliton Wave console. Just aim and fire, anyone that it hits is picked up and carried along with it until it disperses a few dozen kilometers away.
    All the toys you can't afford.
  • i8472i8472 Member Posts: 225 Arc User
    edited July 2013
    Do you have to ask...?



    Photonic Cannon


    ***********************************************************

    Temporal Shielding:
    • Immune to all "conventional" Damage
    • Increased 200% + damage taken from Chroniton
    • 5% increased damage taken from temporal weapons.
    • Movement speed penalty of 200%
    • Non temporal weapons heal enemy when used, while shield is on. *(weapons on the ship under effect of temporal shields)
    • Heals to Friendly targets... deal double damage for amount it would have healed.

    activated: ability lasts until turned off.

    once turned off exposes self for double damage.

    once the ship that used temporal shields is destroyed, reverts all damage and heals to entire map.


    ********************************************

    "Mocking Bird"

    Steal the build of enemy that killed you last.

    Target that's stolen from suffers a 95% movement penalty for 5 seconds. also gets the build of killed enemy for 30 seconds.

    To self instant re-spawn at re-spawn area. 20% increase to defense for 30 seconds.

    damage penalty to self of 5% Damage dealt and received, until destroyed.

    Activates holo emmitter of ship that killed you.

    even if console is removed upon re-spawn you keep received build.
  • nakedcrooknakedcrook Member Posts: 0 Arc User
    edited July 2013
    A console that grants the ability of "Emergency Command Hologram". Think of it like the skill Photonic Officer, except it is for Captain abilities.
    [SIGPIC][/SIGPIC]

    If you oppose the Reputation nerf, feel free to use my signature
  • bluegeekbluegeek Member Posts: 0 Arc User
    edited July 2013
    Picard maneuver, where your ships appears in two places at once, and you get some kind of damage boost on where your actual ship is.

    some type of probe launcher, and the probe can enhance science abilities in a set area, or perhaps sends back tactical data on ships in the radius and reduces their defence or something.

    I like both of these.
    My views may not represent those of Cryptic Studios or Perfect World Entertainment. You can file a "forums and website" support ticket here
    Link: How to PM - Twitter @STOMod_Bluegeek
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2013
    How about a console that gives us a an additional BO Power or two? A sort of "Artificial Intelligence" computer that can perform a function of an extra Ensign or Lieutenant.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2013
    An "Advanced Targetting Computer" that briefly increases the accuracy of all your weapons as well as their chance to crit.
  • yreodredyreodred Member Posts: 3,527 Arc User
    edited July 2013
    Beam Overload special console only availlable for Starfleet Cruisers.

    Damage output depends on:
    - Starship Energy weapon specialisation Captain Skill
    - Current Weapon Energy
    - Mass (inertia) of the ship itself, the bigger the ship the more powerful the beam Overload.

    CD: 90-40 seconds, dependent on "Starship energy Weapons" Captain Skill.



    Starfleet Cruiser special torpedo slot enabler console
    Starfleet Crusiers equipped with this console get a additional 5th forward torpedo only weapon slot.




    Since these consoles will only enhance Starfleet cruisers (and not one single Escort), Capt. Gecko will never realize them, lol.
    "...'With the first link, the chain is forged. The first speech censured...the first thought forbidden...the first freedom denied--chains us all irrevocably.' ... The first time any man's freedom is trodden on, we're all damaged. I fear that today--" - (TNG) Picard, quoting Judge Aaron Satie

    A tale of two Picards
    (also applies to Star Trek in general)
  • crypticgekocrypticgeko Member Posts: 87
    edited July 2013
    Great stuff here.
  • misterde3misterde3 Member Posts: 4,195 Arc User
    edited July 2013
    reyan01 wrote: »
    The Nukara T3 console already does this (for beams anyway)

    Sorta...kinda...I was thinking more along the lines of something that lasts 30 seconds and boosts accuracy and critical chance by 20% for all weapons (beams, cannons, torps)...something noticeable but with limited time.:)
Sign In or Register to comment.