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Risian Corvettes are <3

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  • haelishaelis Member Posts: 0 Arc User
    edited July 2013
    Love this ship. Have one on my Reman setup as a Escort and it performs excellent. And have one on my Romulan and setup as a engie ship with beams and it performs just as excellent. In fact it outperforms any of my other engie ships. :D
    And I'm old, not dead.
    If your're so smart how come you don't own everything? :D
    Proud Member of Starfleet Elite Task Force & Klingon Elite Task Force for 4 yrs
  • sayyadinanox#6094 sayyadinanox Member Posts: 2 Arc User
    edited July 2013
    haelis wrote: »
    Love this ship. Have one on my Reman setup as a Escort and it performs excellent. And have one on my Romulan and setup as a engie ship with beams and it performs just as excellent. In fact it outperforms any of my other engie ships. :D

    My Engie has hers done with the Rommy Rep Beams and the wide angle QTorp launcher and it was rather amusing watching other Vettes in STF's go boom last night while I rarely took damage as I never stopped moving :D (I had mass aggro for half of Conduit too, silly Borg)
  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited July 2013
    sayyadinaj wrote: »
    My Engie has hers done with the Rommy Rep Beams and the wide angle QTorp launcher and it was rather amusing watching other Vettes in STF's go boom last night while I rarely took damage as I never stopped moving :D (I had mass aggro for half of Conduit too, silly Borg)

    The problem is how many people seem to have adopted "stop and fire" as their playstyle.

    I think the low durability, high speed is how more ships should play.

    But I've been saying for awhile, I think it would be best if:

    1) Escorts were burst damage tanks with a focus on drawing fire and NEVER STOPPING.

    2) Cruisers were sustained damage vessels with an emphasis NOT on tanking and lower respawn timers.

    Said as an escort lover.
  • robrocks1robrocks1 Member Posts: 24 Arc User
    edited July 2013
    matrix0 wrote: »
    2 words: bad setup. Even for a torp boat.

    Having seen burstorion's corvette, or rather a torpedo-launching blur that was probably burstorion's corvette, in action, I can attest to its effectiveness.


    The corvette is an extremely fun ship to fly. Its speed neatly counters the irritation of the prevalence of EPtE on NPCs.


    It's also extremely entertaining to use the hyper plasma torpedo like guided napalm bombs.
  • bobbykins69bobbykins69 Member Posts: 22 Arc User
    edited July 2013
    The problem is how many people seem to have adopted "stop and fire" as their playstyle.

    I think the low durability, high speed is how more ships should play.

    But I've been saying for awhile, I think it would be best if:

    1) Escorts were burst damage tanks with a focus on drawing fire and NEVER STOPPING.

    2) Cruisers were sustained damage vessels with an emphasis NOT on tanking and lower respawn timers.

    Said as an escort lover.

    They're like the PT boats of WWII, they need to keep moving to be effective. For Borg cubes I find the best tactic is to zoom straight in. The 'vettes turn rate is so tight you can skim the surface as if you are wrapping around it and just continuously fire. Their shields can't take the point-blank pounding from all sides, and you can drained them down to zero in probably less than two minutes.
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2013
    Great ship IMO, little weak in the hull points, but not a biggie being it's a zen-free ship. For me I fly one called the LS7-Corvette, you all might have seen it around from time to time.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • leviathan99#2867 leviathan99 Member Posts: 7,747 Arc User
    edited July 2013
    http://img11.imageshack.us/img11/6105/a5xw.jpg

    Just a costume I tried on for fun...
  • buck311buck311 Member Posts: 12 Arc User
    edited July 2013
    My Corvette (surprisingly) is moving a bit too slow for my tastes. Any recommended engines?
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2013
    buck311 wrote: »
    My Corvette (surprisingly) is moving a bit too slow for my tastes. Any recommended engines?

    Simple, look for anything that will give the highest rated speed boost for regular and/or impulse speeds as well. Also anything that can give initially higher engpwr will help also, now if you prefer more maneuverability you need to boost your auxpwr.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • mewmaster101mewmaster101 Member Posts: 1,239 Arc User
    edited July 2013
    Simple, look for anything that will give the highest rated speed boost for regular and/or impulse speeds as well. Also anything that can give initially higher engpwr will help also, now if you prefer more maneuverability you need to boost your auxpwr.

    Engines effect turn rate, not aux.

    http://sto.gamepedia.com/Starship_(Power_and_Subsystems)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2013

    http://theenginescannaetakeit.wordpress.com/articles-3/starship-mechanics/

    Also unless the information in accessing ship's computer for information is outdated or incorrect, it says it does.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • robrocks1robrocks1 Member Posts: 24 Arc User
    edited July 2013
    http://theenginescannaetakeit.wordpress.com/articles-3/starship-mechanics/

    Also unless the information in accessing ship's computer for information is outdated or incorrect, it says it does.

    The fact that everything at the page you linked was last updated in 2010 doesn't strike you as suspect?

    Aux power hasn't affected turn rate for years.

    Many months ago there was some discussion on the forum because the loading screen tip that said "Aux affects turn rate" was still showing up, even though it was wrong.
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited July 2013
    The problem is how many people seem to have adopted "stop and fire" as their playstyle.

    I think the low durability, high speed is how more ships should play.

    But I've been saying for awhile, I think it would be best if:

    1) Escorts were burst damage tanks with a focus on drawing fire and NEVER STOPPING.

    2) Cruisers were sustained damage vessels with an emphasis NOT on tanking and lower respawn timers.

    Said as an escort lover.

    I have the risian vette and its a little beast of an escort

    but your right to many players have adopted the stop and fire tactic not me heck even in my fleet D'Deridex i never stop moving im a shoot and scoot type while others splode im still alive sometimes not for much longer but longer then the rest :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    I have the risian vette and its a little beast of an escort

    but your right to many players have adopted the stop and fire tactic not me heck even in my fleet D'Deridex i never stop moving im a shoot and scoot type while others splode im still alive sometimes not for much longer but longer then the rest :)
    That is actually one of the keys to surviving Devil's choice. Run at full throttle the who mission and shoot at whatever is in range.
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • jorantomalakjorantomalak Member Posts: 7,133 Arc User
    edited July 2013
    That is actually one of the keys to surviving Devil's choice. Run at full throttle the who mission and shoot at whatever is in range.

    my thing with devils choice was i cloaked got behind the elachi fleet decloak get all the aggro then cloaked again kept them in a sorta pong type seasaw till they all sploded.

    but never stopped moving when i cloaked id move to another place decloak shoot like crazy get the aggro and cloak again wash rinse repeat.

    I was beating devils choice with ease while i was still reading players having trouble with it during the early days after LoR launch.

    And having engi skill reverse shield polarity helps alot especiallly when the elachi battlewagons use their special attack i get insta shield recharge that way :)
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited July 2013
    Yeah I beat the original Devil's choice on tribble before the first round of nerfs to make it easier. :D

    Whhooo wee.... that made normal PvE seem like taking candy from a baby. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
    Costume_marhawkman_Tsin%27xing_CC_Comic_Page_Blue_488916968.jpg
  • bobbykins69bobbykins69 Member Posts: 22 Arc User
    edited July 2013
    my thing with devils choice was i cloaked got behind the elachi fleet decloak get all the aggro then cloaked again kept them in a sorta pong type seasaw till they all sploded.

    but never stopped moving when i cloaked id move to another place decloak shoot like crazy get the aggro and cloak again wash rinse repeat.

    I was beating devils choice with ease while i was still reading players having trouble with it during the early days after LoR launch.

    And having engi skill reverse shield polarity helps alot especiallly when the elachi battlewagons use their special attack i get insta shield recharge that way :)

    Yeah I found out that's the way to go, unfortunately it took a few deaths to realize that. For the Corvette, if you're not keybinding all your abilities to a few keys you should be. Spam and move, spam and move.
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