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Risian Corvettes are <3

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  • astro2244astro2244 Member Posts: 623 Arc User
    edited July 2013
    "THIS IS RISA!" *breaks all nerf bats and kicks the nerf crowd into the ocean* :P
    [SIGPIC]583px-Romulan_Star_Empire_logo%2C_2379.svg.png
    [/SIGPIC]
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2013
    Can anyone explain to me the mechanics (like, what's the formula, if you know) of how the Impluse Modifier works? Also Inertia (in respect to this game)? What is the Corvette's Inertia, the blog doesn't say?
    mrspidey2 wrote: »
    Ok, that's awesome looking! Woot!

    :D
    burstorion wrote: »
    I decided on a torpedo boat myself...
    Would you mind posting your build, please?

    I'm looking forward to getting my Corvette tonight. Woot!

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • matixzonmatixzon Member Posts: 120 Arc User
    edited July 2013
    I got mine today and I must say that it's so fast I can't get my cannons locked on my target for too long before I run past it, so I am using mines and abilities that damage enemies behind you, otherwise I have to slow it down.
    @mawexzon

    I like cats :cool:.

    UGC Campaign: The Coldblooded Scrolls
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited July 2013
    aelfwin1 wrote: »
    Have you named your ship the U.S.S. Leave Britney Alone ? ;)

    NO!

    It has NO! name.

    The QQ to nerf the Risian Corvette is insignificant next to the power of the Dark Side of the Force.


    http://i88.photobucket.com/albums/k176/Thlaylie/Star%20Trek%20Online/Newest/screenshot_2013-07-20-22-18-20_zps8cb7bd8c.jpg
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited July 2013

    Would you mind posting your build, please?

    I'm looking forward to getting my Corvette tonight. Woot!


    Sure..although many pvpers will shake their heads at how I do things (But they work for me, so bleh :) )

    Also note my build is rather tanky for a speedboat, so if you want to go faster, switch epts for epte - and of course, if you don't chroniton...you have three sci slots to put universals in

    Fore - Quantum, transphasic, quantum, transphasic - not rapid reloads, proper xii bad boys
    Aft - 2x chronition

    Engine - Hyper impulse (Aegis for me)
    Shield - Whatever you like (personally I'm fond of the paratrinic just for the ability to run through near anything with some shield left)
    Deflector - Aegis for me again
    warp core - E->A, starship engine performance, the core that boosts engine over 125

    Eng - 3x neutronium
    sci - in my case graviton gens to make the chroniton proc extra nasty (25 secs of nasty atm..)
    tac - I split it between trans and quantums, but its up to you (in fact, one of each and two universal torp consoles might be as good..)

    Universal - sci - Tss1, he2
    sci - sci team 1/ph1 (depends on taste...sci teams a 'panic button for snb/slowing type attacks so is rarely used, while ph can cover the gap if both apos are on cd)
    eng - epts1, epts2, aux2damp2 (needless to say, its got that funky new doff)
    tac - TT1, spread2, apo1, apo3
    tac - TT1, spread2

    Doffs - 3x projectile weapon officers
    1x Aux2damp Matter-Antimatter specialist
    1x Evasive Conn doff

    Needless to say, purple is best


    As you will notice, there is a lag space between the doffed a2d and its next cycle - during this, use evasive to maintain speed if needed

    as to power - 130 engine, enough shield power that on epts use it hits 75, bottom out weapon and pump it into auxhilary - then ramp up your engine throttle, hit A2d and hold on tight!

    http://oi43.tinypic.com/fkvclx.jpg - My little high speed torpedo spammer :)
  • rebelwnc73rebelwnc73 Member Posts: 12 Arc User
    edited July 2013
    can this event be extended it would be cool if it could im sure players want the corvette since theyspent so much time in the event
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2013
    burstorion wrote: »
    Sure..although many pvpers will shake their heads at how I do things...
    Oh, that's ok, I only PvE anyway, so I'm just looking for something to have fun with that can survive an Elite STF.

    I've never done a torpedo boat, and I'm used to trying to time my torp shots for when shields drop, but since you don't have any beams/cannon, how to do you play your ship? I mean, do you put the weapons on autofire and just let 'em go, or ???

    I like the idea of using Aegis pieces. Somehow it seems fitting.

    I noticed you only list two weapons in back. What do you use for the 3rd?

    I'm not too familiar with using Transphasics and Chronition weapons. Anything specific I should know?

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited July 2013
    I unpacked my first one today, on my Orion. I didn't (don't) have great gear (especially for an escort) so I put some MkXI (green) disruptors and all I could scrap (to give you an idea some of the gear is mk VIII :) ) and went for a Japori run. It was amazing. So much fun.
    Usually using the Bortasqu' let's just say I was seeing stuff happening too fast. I had never seen a quantum torpedo spread reaching the target almost at the same time as my ship. It's a great little speedy thing.
    Although I also got it for my Fed and Rom, I think it suits my Orion best
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited July 2013

    I noticed you only list two weapons in back. What do you use for the 3rd?

    I'm not too familiar with using Transphasics and Chronition weapons. Anything specific I should know?

    Transphasics do through shield damage (I know you likely know this, but I'm writing this post in regards to the fact newbies might be reading it, while answering your questions)- the reason I say use the non rapid reload varient is down to modifiers and higher base damage, thus more hull damage- I generally go 2xacc with a crth (or if you spread spam, crthx3 might be better, but I've never calculated the crit rates). The reason I combine it with quantums is as the quantums do minor hull bleedthrough and horrendous shield damage (thus you are forcing the opponent to blow all heals just to keep up as heal only hull, shields drop, heal only shields, the transphasics will get you

    Chronitons - Graviton generator increases the slow/decreased turn proc duration so 99 + three graviton gen consoles can really put opponents in trouble (plus turn the epte probes into snails) - plus as far as I know, the proc also applies to any speed boost used and the only way to remove it is sci team (again, as far as I know)

    As to the final rear weapon, I left that blank as I tend to change it on a whim from more chroniton proc in the form of mines, to tractor mines, to a rear tricobalt (just for fun as it looks pretty cool exploding behind your speedboat) or whatever idea appeals at the time - generally though I stick to chroniton mines set off autofire - thus when I hit my 'fire all' button, it neatly drops them in activation range of the victim

    Edit: Regarding the other weapons, I just let them autofire - just be aware you might not see your own torps much, but they are doing damage - be aware too that the best way to deploy is head in a straight line (- from behind unless you are suicidally inclined - too fast a turn cancels the shot if you move out of the firing arc before it deploys..a lot of the current fail I'm seeing at the moment is due to overusage of rcs type consoles) then turn as you are above them, keeping out of the more powerful weapons firing acrs (or versus cusiers, just straight line from front to back to avoid broadsides)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2013
    Why should it get a speed reduction? It isn't called a corvette for nothing!!!
    As for the JHAS that is an attack ship, not a corvette!!!
    Get over it.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • fataiityx3fataiityx3 Member Posts: 22 Arc User
    edited July 2013
    Wow nerf calls because of the speed. Give me a break, while it is a good ship, the raw damage potential of the JHAS is still a lot more.

    While I still have a two days before I get mine, I've run a lot of Elite STF's with Corvettes in them. They are a hell of a lot more squishy then the JHAS, and they must keep moving to maintain their defense, where as a JHAS can park in-front of a tac cube and just tank.
  • platewearingbirdplatewearingbird Member Posts: 455 Arc User
    edited July 2013
    I don't see it being too dangerous, I like having more tac and sci power compared to engineering, and this is lacking in the sci department, and the tac department's not much to write home about either (had the requisite 4-slot all escorts of its level have, then a dinky 2-slot)

    It can't take a lot of hits and the look turns me off, looks like it escaped from Star Wars. Speed tanking's all it got, and I like more than that.

    Ill keep my Mobius.
  • thlaylierahthlaylierah Member Posts: 2,987 Arc User
    edited July 2013
    aelfwin1 wrote: »
    Have you named your ship the U.S.S. Leave Britney Alone ? ;)

    You should probably pull that link.

    It's not very flattering. ;)
  • shadowwraith77shadowwraith77 Member Posts: 6,395 Arc User
    edited July 2013
    I don't see it being too dangerous, I like having more tac and sci power compared to engineering, and this is lacking in the sci department, and the tac department's not much to write home about either (had the requisite 4-slot all escorts of its level have, then a dinky 2-slot)

    It can't take a lot of hits and the look turns me off, looks like it escaped from Star Wars. Speed tanking's all it got, and I like more than that.

    Ill keep my Mobius.

    The only thing the corvette is lacking is the hull strength to match the JHAS's, otherwise it is a great escort and can tank pretty well if set up correctly. For me I prefer a high aux setting to go with my weappwr, so this can allow for higher mobility and awesome sci heals. plasmonic leach and a aux boosting warp core benefit you a lot, so does carrying 1-2 hazard emitter as these generally heal for more than engteam by quite a bit.
    tumblr_nq9ec3BSAy1qj6sk2o2_500_zpspkqw0mmk.gif


    Praetor of the -RTS- Romulan Tal Shiar fleet!

  • matrix0matrix0 Member Posts: 261 Arc User
    edited July 2013
    burstorion wrote: »
    Sure..although many pvpers will shake their heads at how I do things (But they work for me, so bleh :) )

    Also note my build is rather tanky for a speedboat, so if you want to go faster, switch epts for epte - and of course, if you don't chroniton...you have three sci slots to put universals in

    Fore - Quantum, transphasic, quantum, transphasic - not rapid reloads, proper xii bad boys
    Aft - 2x chronition

    Engine - Hyper impulse (Aegis for me)
    Shield - Whatever you like (personally I'm fond of the paratrinic just for the ability to run through near anything with some shield left)
    Deflector - Aegis for me again
    warp core - E->A, starship engine performance, the core that boosts engine over 125

    Eng - 3x neutronium
    sci - in my case graviton gens to make the chroniton proc extra nasty (25 secs of nasty atm..)
    tac - I split it between trans and quantums, but its up to you (in fact, one of each and two universal torp consoles might be as good..)

    Universal - sci - Tss1, he2
    sci - sci team 1/ph1 (depends on taste...sci teams a 'panic button for snb/slowing type attacks so is rarely used, while ph can cover the gap if both apos are on cd)
    eng - epts1, epts2, aux2damp2 (needless to say, its got that funky new doff)
    tac - TT1, spread2, apo1, apo3
    tac - TT1, spread2

    Doffs - 3x projectile weapon officers
    1x Aux2damp Matter-Antimatter specialist
    1x Evasive Conn doff

    Needless to say, purple is best


    As you will notice, there is a lag space between the doffed a2d and its next cycle - during this, use evasive to maintain speed if needed

    as to power - 130 engine, enough shield power that on epts use it hits 75, bottom out weapon and pump it into auxhilary - then ramp up your engine throttle, hit A2d and hold on tight!

    http://oi43.tinypic.com/fkvclx.jpg - My little high speed torpedo spammer :)

    2 words: bad setup. Even for a torp boat.
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    I know, it's a wonderful ship. Lots of fun to fly. I could complain about the lack of a unique interior, too, but I'm having too much fun.
  • burstorionburstorion Member Posts: 1,750 Arc User
    edited July 2013
    matrix0 wrote: »
    2 words: bad setup. Even for a torp boat.

    This is why I always regret posting my builds as someone always has to poo-poo the notion of a break from the norm - if everone was happy to mindlessly copy what someone else had created, we'd still be sitting in caves, in front of a fire.

    As to the build on a normal torpboat, it would prove poor...but besides the fact I like it and I really don't give two figs about genero cookie cutter methodology (plus I refuse to rep/fleet to do well so I like to explore the limits of the pre-rep/fleet gear), theres a small fact that means standard torpboat loadouts have a small issue with the corvette:

    Its overwhelming speed.

    from a standard torpboat viewpoint, you have enough time to launch multiple torpedos, thus its entirely viable to use raw quantum firepower to smack down a facing until you finally break the shield and deal lethal hull damage...

    from a corvette viewpoint however, at my a2d current speed I am at constantly, in a 10km attack run, I manage two torps before I'm firing from my rear arc - thus on average I fire a spread and standard torpedo onto two different facings per 20km attack run (with the enemy at point 00)

    Thus, I try to get the best of both worlds - a quantum forces usage of tac team (which means if the rear chroniton procs, they cannot heal its effect) whilst the transphasic does through shield damage that means the opponent has to blow heals to negate the slow but sure erosion of their hull along with quantum bleedthrough - which means eventually they'll run out of heals, or in the case of pve mobs, they will be heavily damaged even before the quantum finally breaks through

    (as to why spreads...100% accuracy means everything gets hit..even other corvettes..plus procs can incur at a normal rate)

    As my boat is primarily supportive over offensive (although I have given bugs a run in kerrat before they got bored of their alphas pretty much proving useless as I can scoot out of their dhc arc way before lethal damage is inflicted while my buffed torps hit them, let alone the fact I find it more than adequate to break a wave side in fleet alert solo), this triple attack on shields, speed/defence and hull can help soften up even the strongest opponents, I find

    After all - even if I do not defeat them but provide a deterrent or set up for another to claim the kill, thats the same as performing the kill yourself, is it not?
  • oddboyoutoddboyout Member Posts: 0 Arc User
    edited July 2013
    Here's a nice shot of my Risian Corvette #44 The Sand Child!

    And my racing uniform. ;)
  • kirkryderkirkryder Member Posts: 149 Arc User
    edited July 2013
    longasc wrote: »
    I am very happy that they do not only have a lot of customization options and patterns, they are also very capable due to a good and flexible BOff layout and 35k Hull - that's more than the blog stated, IIRC it was 25k). Also great is that the R.X. or so prefix is optional.

    The special ability is also great, superb to stop running Spheres or fly a circle around a Cube and punish it with shield ignoring damage.

    I got 3 Corvettes, one shrill pink, one red/dark red and one green/light green.


    Here is my Corvette, the setup might serve you as inspiration for yours. Some players like to use it to lay Nukaran Web Mines.

    http://i.imagebanana.com/img/ng5ytovy/sweetdelight.jpg

    I called mine Rampant Rabbit 69 and gave it bright yellow and pink bits... Now Rubma hada Babycakes is all set up!
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    www.EliteDefenseStarfleet.com
    Best fleet in Star Trek Online...
    We even have our own merchandise!!! Come join us today...
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  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    timezarg wrote: »
    Nice assumption, but I don't have a JHAS. I don't have any lockbox ships, for that matter, outside of a Mirror Vor'cha on another character. And yes, I'm keenly aware that defense increases with speed.

    I fly BoPs (which RELY on being able to somewhat speed-tank to survive, even more so than escorts do), which already face obsolescence from the many newer concepts being thrown into the game. I also fly raptors and destroyers. These ship classes are restricted to .20 impulse speed.

    I'm 'complaining' because there's a difference between 'speed tanking', (which is what ships like the Steamrunner and JHAS excel at) as opposed to 'bloody damned impossible to keep up with and hit due to the high speed', which is what the Corvette represents. The only ship in the game that could possibly keep up with it is the JHAS.

    It is capable of outpacing someone moving full-impulse with hyper-impulse engines by using EPtE2 or 3 and maybe Deuterium. That should not be possible.

    you do know this ship was used for races right...
  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    matrix0 wrote: »
    2 words: bad setup. Even for a torp boat.

    Sure..although many pvpers will shake their heads at how I do things (But they work for me,
    so bleh ) like he cares what you think.. he dont have to copy your setup... i think all pvpers have there own style of play... try living out the box one day you like it
  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited July 2013
    ... OP nerf it!
    Subscribed For: 2300+ Days
  • goku5030goku5030 Member Posts: 229 Arc User
    edited July 2013
    ... OP nerf it!

    jealous :)... Wine cry cry and jealous :D
  • lordmanzelotlordmanzelot Member Posts: 468 Arc User
    edited July 2013
    The corvettes are too fast, shiney, colourful, strong, fast, colourful hard to catch, colourful ... Nerf it!
    Subscribed For: 2300+ Days
  • reginamala78reginamala78 Member Posts: 4,593 Arc User
    edited July 2013
    Just took mine (the Dusk Diver) for its first mission, and just giggled my way all through an ISE run. The thing is so absurdly fast I had to throttle down to half a lot of the time, and even when the spheres kicked in their EPTE I'd just pop APO and pursue. "Just where do you think YOU'RE going?" Dunno about efficiency (didn't bother parsing) but with all that speed its a laugh to fly.
  • mikeward1701mikeward1701 Member Posts: 277 Arc User
    edited July 2013
    How fast can a Risian Corvette go?

    Very Fast!
    Fleet Admiral Ward
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  • bobbykins69bobbykins69 Member Posts: 22 Arc User
    edited July 2013
    How fast can a Risian Corvette go?

    Very Fast!

    I love my RC, at least in PvE. I took down a Breen Capital ship all by my lonesome without squishing! No nerfs! :D
  • starfish1701starfish1701 Member Posts: 782 Arc User
    edited July 2013
    I got mine today, and was really impressed with the customisation options.

    It's a really unique looking ship, and the ability to label it with a name and 0-99 number on the hull is a really great touch. The colour and pattern options truly allow you to make this ship distinctive and make it your own.

    Well done to whoever designed and worked on bringing this ship to life. A job very well done. :)
  • lordhavelocklordhavelock Member Posts: 2,248 Arc User
    edited July 2013
    ...Well done to whoever designed and worked on bringing this ship to life. A job very well done. :)
    Agreed. /Signed +1.

    You can find/contact me in game as @PatricianVetinari. Playing STO since Feb 2010.
  • kirkryderkirkryder Member Posts: 149 Arc User
    edited July 2013
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    www.EliteDefenseStarfleet.com
    Best fleet in Star Trek Online...
    We even have our own merchandise!!! Come join us today...
    www.cafepress.com/elitedefensestarfleet
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