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Scimitar bugged?

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  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    well put, glad too see someone else putting in something constructive.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    johankreig wrote: »
    thats a little off dont you think and also slanderous, you dont know what there doing to fix it, just because there not saying anything dosnt meen we must instatly think there ignoring us, we shouldnt need to use such comments on these forums, atleast give them a chance to fix it, its probably a bigger issue that we realise and therefore is taking longer to solve.

    Wow, dramatic aren't we?

    Cryptic intentionally gimped the ship with 20 inertia, they have no intention of fixing it, as for the issues with taking abnormal damage, I believe it is working as intended, but was poorly documented.

    "Using this console will make your ship explode and leave The Cloud of Shame"
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    no, not dramatic at all, just stating fact, your making assumtions based on what, the lack of response from Cryptic? if you read the bug reports they clearly state there looking into it, its been less than a week give them chance before you go spouting such comments.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    Well, even with it's relatively painful and quite obvious weaknesses, I still take my Scimitar into ESTFs, and I do just fine. I have to be careful in certain cases (basically when anything stronger than a sphere shoots at me), but short of that, it works pretty well. Since I only have 1 armor console on there, I know I am going to be squishy, and I know that my damage output is high enough that I am liable to get attention, so my solution? You just hit and fade with it. You decloak on something, slap it til ambush runs out, then you recloak, and come around from a different direction. Rinse and repeat.

    Works quite well on tac cubes and Donatra. It's also good in a pinch against the gateways, but barely.

    I have also found that using single cannons works pretty well and compensates nicely for the lower turn rate with only a minimal loss of DPS. Not as much burst as DHCs, but with the turn rate, if you ever plan on getting into a sustained fight, the higher firing arc makes it ideal for using against moving targets (IE anything outside of STFs. In STFs TRIBBLE either doesn't move or is retardedly slow, so you can stick with DHCs).

    Overall, if it's bugged (which I think it is), then I will just be careful with it until they fix it. Or until I get the elite fleet armor consoles. Whichever happens first.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    hmm not considered using singles, I currently run 2 dual and one dual heavy, perhaps i should swap my DHC for a single and see how that pans, not tried the hot and fade tactics yet on the scimitar, only realy used my t'varo torpedo bomber with a cloak, so will give it a try, and ye your right, you just have to be carefull till its fixed.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    I believe it is working as intended, but was poorly documented.

    Except you're completely wrong, Archon has already acknowledged the issue and they have been no doubt looking into it, hopefully for a tribble patch next week. Perhaps you should change your name to "captainoblivious"
    EnYn9p9.jpg
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    Oh if only i could give you a round of applause Smokeybacon90 :)
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    http://sto-forum.perfectworld.com/showthread.php?t=777461&page=6, brandon points outthat there looking at it and which pages the mods have posted on.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Took my Squishytar into a PvP with a mate who was in a science ship. It could barely scratch him whilst lasting no more than a few seconds from his fleet tets. This was a good test because his build is designed for shield stripping. The secondary shields lasted about 1 sec and the main shields a few seconds longer. This is with Elite fleet shields, TSS3, EmpTs 1, Sci Team and Team Fortress!!!!!


    Next story, go to Kerrat, find isolated normal cube, buff up all defences and hit it with the Thalaron pulse. LOLZ by the time the thing fired I was on like 3% heath with damage from the cube, I last long enough to see the Thalaron take the cube to 80% health then pop.

    The thing is a gigantic waste of cash, it looks awesome and that's it.

    Unless you build it as a hull tank it can't last against anything, and if you do that it will dish out minimal damage.

    Very disappointed but not at all surprised.

    For the record I did another PvP with the same guy in my Wells and beat him without too much difficulty.

    :confused:

    Here is a screenshot from CE (Elite) yesterday in my Scimitar :

    http://cloud-2.steampowered.com/ugc/902127097116783334/E7EE5638733B7D9A01054643532C2E41E2F47516/

    Notice how many times my teammates died (e.g. Zeus who died like million times based on the gazillion ship damage icons he got) but not me and I finished in 1st place.

    Then I went to Kerrat, rescued some teammates (e.g. Tactum) from the jaws of Klinks, played bait cruiser for another which led to a stupid Klink being ambushed by another Fed-Rommie who is teamed with me with the help of my Borg Probes. ;) Like really, why would big fat Scim exposed itself for nothing? Finally, engaged in team combat against Klinks, Sun Ci and Bar Patron (really an angry Gorn). Killed Bar Patron, which caused him to cry foul so loud and he claimed I used hack. Apparently, he doesn't know Secondary Shielding exists on the Scimitar. Doesn't help that Sun Ci doesn't know it either, both claimed I used a hack so I show them the console in chat. Bar Patron continued to claim it's a hack and demanded a 1 vs 1 dual, but Sun Ci later apologized.

    So color me confused because my Scim not only survives very well, its damage is excellent. Neither the CE in Elite and the above mentioned Klink regulars in Kerrat are ***** cats, proof is how CE killed another teammate like a million times within the same match in a Federation vessel but not me. And if my damage was too low, how come I can finish 1st in CE Elite? Or killed experienced Klink in Kerrat? And I don't even use any Eng armor consoles at all, no Neutronium, no Monotanium, nothing of such. My innate damage resistances are in the low 10s across the board due to lack of armor consoles but it didn't bother me a bit. The best way to defend yourself is don't get shot at. Notice how my end game setting in CE Elite is full power to Engines? My power transfer rate is off the chart, more than 300%+, it allows me to quickly switch between power settings as the situation may require. So when chased by the Fragements for example, lolno, you are not going to touch me. When hit by the CE beam of doom? Max power to Aux, polarize hull, return fire and activate heals.

    I suppose some of these bugs are real but the human factor of each captain should not be overlooked either. It wouldn't surprise me some just don't know how to fly this ship or how to equip it for that matter. FYI, I don't use all the 3 unique Scimitar consoles, as we are morally against (and forbidden) the use of Thalaron WMD. The result is it freed up a precious console space, which is critical. Another hint I will drop is that while many just blindly look at the Neutronium as the best overall damage resist console, they are overlooking the fact that most of deaths in PvE and PvP are result of Energy Weapon damages save for the Borg one-shot Torps, which no amount of Kinetic resist can save you anyway. One has to find a way to minimize Energy Weapon damage if it were to survive PvE and PvP and to this end, the 20% resist from the Neutronium is just insufficient.
  • chris919ukchris919uk Member Posts: 189 Arc User
    edited July 2013
    I've read a fair few of the posts here and tbh I think one main problem is Covariant shields on warbirds.

    According to any Covariant shield tooltip I should be getting at least some regeneration. However the moment its equipped and you look at your stats it says zero in shield regeneration and I actually doubt this shield type is getting any form of regeneration in combat.

    I've found this occur on my Mirror Ha'feh, my Fleet T'varo and now also on my Scimitar bundle.

    Mark XI Reman shields give me a rating of 11000+ shielding with two shield emittters but honestly the shields don't regenerate. Only option on the Scimitar is to switch on Secondary shields and then use BOFF powers such as EPTS and TT because that gives you some time to bring your shields back up to strength but there should be at least some regeneration occuring which is not the case at present.

    Currently due to Covariant not working as desired, I'm using MK XII Regenerative shields Reg x2 with Pla resist. 8000+ shield rating and they do regenerate properly.

    As for the Dreadnoughts themselves I find the Scimitar variant the most squishy for some reason so I actually prefer using the Falchion it seems far more resilient to me.

    I expect I could be completely wrong about all and obviously I will defer to more experienced players, just wanted to add my own thoughts.
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
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  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    It could well be an issue with the console set, others have stated that removing the science one solves the shield problem, alas you loose cloaked shielding and stealth boost, for now I will kepe the consoles as they are just change my shields.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    chris919uk wrote: »
    I've read a fair few of the posts here and tbh I think one main problem is Covariant shields on warbirds.

    According to any Covariant shield tooltip I should be getting at least some regeneration. However the moment its equipped and you look at your stats it says zero in shield regeneration and I actually doubt this shield type is getting any form of regeneration in combat.

    I've found this occur on my Mirror Ha'feh, my Fleet T'varo and now also on my Scimitar bundle.

    Mark XI Reman shields give me a rating of 11000+ shielding with two shield emittters but honestly the shields don't regenerate. Only option on the Scimitar is to switch on Secondary shields and then use BOFF powers such as EPTS and TT because that gives you some time to bring your shields back up to strength but there should be at least some regeneration occuring which is not the case at present.

    Currently due to Covariant not working as desired, I'm using MK XII Regenerative shields Reg x2 with Pla resist. 8000+ shield rating and they do regenerate properly.

    As for the Dreadnoughts themselves I find the Scimitar variant the most squishy for some reason so I actually prefer using the Falchion it seems far more resilient to me.

    I expect I could be completely wrong about all and obviously I will defer to more experienced players, just wanted to add my own thoughts.

    No, I don't think the Covariant shield is the issue. The shield regen. display is wrong. It's not just the Scim, same thing is showing on my Wells too. Even after activating TSS2, the display still doesn't change in tooltip but that can't be right because the shields do regenerate. And I use nothing but Covariant shields across all my ships.
  • ga1enga1en Member Posts: 1 Arc User
    edited July 2013
    Ok, after further testing in Kerrat, and being popped by a rather persistent Scimitar that insists on firing a Bioneural torpedo at me without ever decloaking whenever he can, I found several interesting . . . things.

    First off, the shuttle. Buying the shuttle but not using it didn't seem to matter as the game automatically assigned it as my active shuttle, complete with a little shuttle icon on it. I'll get rid of it later.

    On the other hand, my ship stats did NOT go down like it used to be. Also tooltips on equipment in my inventory now compares to my Starship's gear like it should be. Apparently the wierd behaviour where the tooltip connects to my shuttle's gear is seemingly gone.

    I'll withhold judgement on that after a week.

    Also the strange behaviour where the Character status page mistakenly shows a second Tovan Kev as a STARSHIP right below my name had mysteriously disappeared. Ever since i unloaded my old shuttle to the used shuttle sales rep. Strange.

    Anyone else experiencing this bug? It may be a sign that something got borked.

    I know they think highly of Tovan but a Starship, seriously? Also he has the icon of a Soverieign class.

    As for equipment, non-set shields will show the proper shield regen rates on the defense tab but Shields that are part of a set will show the 0/-1 display. I can confirm that this is just a display bug as the shields do in fact regenerate every 6 seconds.

    Now for the Tac team skill. Note that this is after I sold my shuttle and bought back a replacement. Tac team works. It quickly redirects existing shield levels to the side being damaged and can quickly recover full shields with reverse shield polarity.

    The shielded while cloaked module does not seem to affect shield recovery any. Whether I have it equipped or not does not seem to make any difference. However according to the Tooltip your shield power levels should be halved while cloaked, for a reduced recovery rate, i think. What is happening instead is that there is no recovery while cloaked and shield power is not reduced. Not sure if this is working as intended.

    I'm wondering if the no recovery bug is the system not recognizing that you decloaked and thinks that you are still cloaked. A lag issue perhaps?


    One interesting thing that I found is the ridiculous rate of crew deaths. I MAY have found the reason, but not really sure as it's rather difficult to test against the borg.

    In my Odyssey, crew deaths via the borg's torpedoes is a percent of the current crew numbers, so regardless of how many torpedoes hits I get it never goes down to 0 unless I take damage from exploding ships.

    With the Scimitar, and similarly the Big DD and the various Haaxxx ships crew deaths appears to be a percent of the MAXIMUM crew complement. Fighting the borg in Kerrat, this is the only time i have ever been reduced to zero crew, ever. in all my ships, well except the Rommie ships. This is the first time I've returned here in a Rommie ship. Fed and Klink ships never got to zero crew.

    And when your ship has zero crew, it seems like ALL weapons do an additional kinetic impact as my hull melted away despite shields still up.

    I never noticed this behaviour of rapid crew deaths on the Valdore and smaller ships. Then again I only used the Mogai in Kerrat and only to level up once to get the next ship.

    Also the damage you take from exploding ships appears to be based on your collision box and not on the visible model. Since the Rommie cruisers have Ginormous boxes it's almost impossible to escape the warpcore breaches unless you use brace for impact or evasive away.

    Also warp core explosions have a HUGE crew kill component now that i never noticed before. In one instance i had 1/3 crew deaths when I killed a sphere and wasn't able to get away.

    The warp core breach reduced me to 30% hull despite full shields (popped miracle worker as brace/evasive was in cooldown) and left me with maybe 1/5 crew. Around 500 odd crew left.

    I wonder if they are also removing the % from the maximum crew number of 3000. Will need some nice Captain willing to shoot torps on a Scimitar to test, but I'm also wondering if this is a behaviour exclusive to the borg. Never noticed it on any other species.

    That's my report on the tests I've done today. More tests will be reported as I think of more things to try.
  • ajma420ajma420 Member Posts: 0 Arc User
    edited July 2013
    I have not really had any problems with the Dreadnought warbirds. For those of you using the Scimitar, it's squishiness is because it only has 2 Eng consoles. I switched to the Falchion ans added another Neutronium console and switched to an Eng Boff in my universal Lt. Cmdr. slot and I've barely died since.

    Additional tips - activate secondary shields or reverse shield polarity before activating the Thalaron Pulse as it draws MASSIVE aggro from NPCs. Also, even though they have a turn rate of 7 (9 w/ set), they have the inertia of a Vo'Quv, so they tend to power-slide so try to slow down prior to engaging a target so you aren't on top of them when they explode.
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
    Catherine The Great - Lv 50 Tac - Pride of the Empire
    Vladimir - Lv 50 Tac - Pride of the Rihannsu Empire
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    Interesting and well done to you, however I don't think you would last very long against my Wells and would be willing to test it with you. The only ship that ever killed my Wells was another sci with those stupid web mines and an extremely high DPS Bug. However my Wells would struggle I think to kill my Bortasqu, it would be a pain to fly against but it would survive.

    LOL! You think? You should know unlike others that have a gazillion toons, I have only two. One is a Fed and another, Fed aligned Romulan, both are steadfast Starfleet. On my main Fed, he flies a Wells, which means he is extremely specialized and knows the Wells inside out. The Fed, a Betazoid, is a Tact masquerading as Sci, whereas the Romulan is a Sci masquerading as a Tact. And in case you missed in the screenshot, you should take a look at the weapon icons more carefully again and maybe noticing something you should fear, like a nasty mine icon somewhere? :D Feel free to send me a challenge in game @iskandus. I know the Wells inside out and it's a ship I know cannot beat the Scimitar under normal circumstances. To be clear, the Wells is a tough ship and agile but it doesn't put out enough damage and generally doesn't have access to APO. If you spec for APO1, it will come at the expense of other Tact & Sci Skills, meaning no TS/HY3, no BO3. Here is another screenshot my Wells in action : http://cloud-2.steampowered.com/ugc/867220393897714791/86D1C124D94D8AEDB95A4F532121462C1D87BA78/

    Look at the power levels: 125, 125, 130, 125 Maxed out across the board. But even then, I wouldn't want to use this Wells to challenge the Scimitar I designed. And if you want to use a ship I know so well against me, which I can recite all its strengths, weaknesses in my sleep, be my guest. :)
    I am beginning to wonder if this isn't some random bug that's affecting various combinations of console/build points. Would you be willing to post your precise build including skill points? This would be useful to the Devs as a baseline for having a working Scim.

    If contacted by a Dev, I will be happily cooperate. Or if someone can direct me to a thread where the Dev is seeking inputs, I'll be happy to contact them and share. As a matter of rules, I do not post my skill set up or complete builds in public. I may post drafts or work in progress, but never my actual builds.
  • fenr00kfenr00k Member Posts: 0 Arc User
    edited July 2013
    After a bit of tweaking, including with consoles, my scimitar is working a treat now, surviving elite infected without popping even once. So it can be done, for one don't use the lc universal boff slot for a tac, you don't need to and it works better with a boff who can boost your tank/survivability.

    Ran an elite infected earlier, 4 scimitars and 1 Tal Shiar adapted cruiser. This was a pug. Completed with optional with 9 minutes 45 seconds to spare......

    It may be bugged, in fact the shield whilst cloaked console certainly seemed to be, but it still works really well. Just don't get obsessed with having all of the special consoles equiped...

    As to the inertia, I use beam arrays, so really it doesn't bother me at all. Before anybody says anything about beam arrays been rubbish, lowest average dps I've parsed using them on this ship was 8k, highest I've parsed was 14k average dps. So no, they work just fine. ;)

    Ven
  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    ga1en wrote: »

    As for equipment, non-set shields will show the proper shield regen rates on the defense tab but Shields that are part of a set will show the 0/-1 display. I can confirm that this is just a display bug as the shields do in fact regenerate every 6 seconds.

    Negative, I am using a stand-alone Elite Fleet Shields with no set bonus yet the display is still bugged.
  • vonhellstingvonhellsting Member Posts: 543 Arc User
    edited July 2013
    ga1en wrote: »
    Also the strange behaviour where the Character status page mistakenly shows a second Tovan Kev as a STARSHIP right below my name had mysteriously disappeared. Ever since i unloaded my old shuttle to the used shuttle sales rep. Strange.

    Anyone else experiencing this bug? It may be a sign that something got borked.

    I know they think highly of Tovan but a Starship, seriously? Also he has the icon of a Soverieign class.

    Yes I've had that happen as I recall it was always the second character down not necessarily Tovan. Also several of my officers appear blanked out as if not selected unless I select it then it goes back to normal.

    Also yesterday I didn't seem to have any problems with survivability that I noticed so I have no idea what causes the bug but it seems very inconsistent.
    I'm wondering though if it might effect Klingon players vs Federation players differently or if it effects both equally just a thought.
    The Lobi Crystals are Faaaakkkkee!
  • chris919ukchris919uk Member Posts: 189 Arc User
    edited July 2013
    iskandus wrote: »
    No, I don't think the Covariant shield is the issue. The shield regen. display is wrong. It's not just the Scim, same thing is showing on my Wells too. Even after activating TSS2, the display still doesn't change in tooltip but that can't be right because the shields do regenerate. And I use nothing but Covariant shields across all my ships.

    Ok. Thank you for clarifying. :)
    [SIGPIC][/SIGPIC]
    "You have not experienced Shakespeare until you have read him in the original Klingon, taH pagh, taH be"
  • nightevacnightevac Member Posts: 2 Arc User
    edited July 2013
    I am so glad I saw this thread. I thought I was doing something wrong. It just seems this ship melts too quickly. I did see the crew bug as well. Hopefully they will fix it.

    Add me to the list Cryptic.

    I do have another older account, but I was gone for a while (came back to see what's changed) and lets just say transferring my old Cryptic account was snafued :/
  • gaalomgaalom Member Posts: 531 Arc User
    edited July 2013
    To all those arrogant pricks who made the snide I win button comments, when i got this ship, I figured id be getting a ship that could stand up to hits at least as good as a assault cruiser. I do not look for op ships. If you compare the turn rate its the closest thing the Romulans have to a Assault cruiser. Everything else is either 5 or 14+.

    I took one plasma torp hit today shields at full, under normal circumstances on elite mode id loose 20 percent of my hull, with this ship it jumped from 100 percent to 4 percent on my hull. Please do not try to tell me that everyone in this thread is just a bad. If all tier 5 ships acted like that in combat, the outcry would be insane.
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  • iskandusiskandus Member Posts: 1,062 Arc User
    edited July 2013
    gaalom wrote: »

    I took one plasma torp hit today shields at full, under normal circumstances on elite mode id loose 20 percent of my hull, with this ship it jumped from 100 percent to 4 percent on my hull. Please do not try to tell me that everyone in this thread is just a bad. If all tier 5 ships acted like that in combat, the outcry would be insane.

    FYI, Borg invisible or HY torp sometimes one-shot people regardless of what ships you have. I am surprised you didn't blow up immediately. This is not a Scimitar issue, you should do search and you'd know these super torp exist for a very long time.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited July 2013
    iskandus wrote: »
    FYI, Borg invisible or HY torp sometimes one-shot people regardless of what ships you have. I am surprised you didn't blow up immediately. This is not a Scimitar issue, you should do search and you'd know these super torp exist for a very long time.

    And it should have been fixed months ago.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    tpalelena wrote: »
    And it should have been fixed months ago.

    And to my knowledge it has been. The Borg can just crit again is all. But one monotanium should protect you from that. Operative keyword there being "should". XD. At least we aren't seeing those 100k regular torp hits anymore. Actually on second thought, I do see them, but only on ships that 1) have no armor consoles, and 2) have no shields. Which does happen from time to time (tac cubes and gateways have rather nasty tachyon beams).
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    Several times lately I have been almost destroyed in a Fleet DD - super tank build - by either a 1 shot from a gate or Tac cube or Borg Torp

    Thats with 62k hull - Purple Mono kinetic resist and purple electro Plasma resist + plasma and kinetic resisting shields.

    1 shot kills don't count from eSTF - to tell if a ship has a problem - they STILL happen from time to time.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited July 2013
    i've duplicated some of the builds listed in this forum out of curiosity ( i dont consider myself to be a build master or even a good player ), and each build i've duplicated, leaves my ship a paper tiger. I'm constantly having to pay more attention to epts, ET1 and other repair buttons more than i'm fighting. its ridicules, but whats more ridicules is that: I bought the legacy pack. When i use all except the two dedicated consoles from the legacy pack the ship becomes nearly indestructible. the downside is that the thaleron weapon remains weak and practically useless.
    so this leaves me wondering. Did Cryptic build this intentionally as a complement to the legacy pack ships and design it around those existing consoles?? If so, it wasnt the smartest move to make although it would guarantee a ton of pissed off players who cant really use the ship except to boast "Yeah, I got one of those" ( a popular social pastime in silicon valley ). It certainly explains why we're seeing such a diversity of problems as the ship only fully works with this one full build of consoles.
    I honestly dont know..
    wraith_zps7pzgamff.jpg
  • stirling191stirling191 Member Posts: 0 Arc User
    edited July 2013
    wufangchu wrote: »
    i've duplicated some of the builds listed in this forum out of curiosity ( i dont consider myself to be a build master or even a good player ), and each build i've duplicated, leaves my ship a paper tiger. I'm constantly having to pay more attention to epts, ET1 and other repair buttons more than i'm fighting. its ridicules, but whats more ridicules is that: I bought the legacy pack. When i use all except the two dedicated consoles from the legacy pack the ship becomes nearly indestructible. the downside is that the thaleron weapon remains weak and practically useless.
    so this leaves me wondering. Did Cryptic build this intentionally as a complement to the legacy pack ships and design it around those existing consoles?? If so, it wasnt the smartest move to make although it would guarantee a ton of pissed off players who cant really use the ship except to boast "Yeah, I got one of those" ( a popular social pastime in silicon valley ). It certainly explains why we're seeing such a diversity of problems as the ship only fully works with this one full build of consoles.
    I honestly dont know..

    If you're stuffing universal consoles onto your Scimitar and expecting it to do everything at once...you're really doing it wrong.

    She's a flight deck battlecruiser with a maneuvering mechanic that requires quite a bit of active management to make work. Once you figure that out however, she can lay out some serious hurt.
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