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No Dreadnought Warbird Shield Regeneration

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    archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited July 2013
    We are investigating the possibility of Scimitar shields taking a higher than intended amount of damage as well. If you can provide any further information that is relevant, such as screenshots of combat log data where the shields are taking abnormally high damage, please do so.
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    dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited July 2013
    We are investigating the possibility of Scimitar shields taking a higher than intended amount of damage as well. If you can provide any further information that is relevant, such as screenshots of combat log data where the shields are taking abnormally high damage, please do so.

    if you guys think your seeing poor resistance on scimitar shields, i have to agree. in pvp the thing loses shield facings instantly to escort attack. i'll try to see if i can get some proof.
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    corvallecorvalle Member Posts: 254 Arc User
    edited July 2013
    Why - I have destroyed 56 Scimitars today in Ker'rat - they pop like pop corn - best fun I have had in a long time - nothing to do with shields as i by-pass them completely with transphasic torps.

    To bad you were going against non skilled players or in the middle of a multiple player encounter with ships everywhere.

    I have defeated 9 out of the 12 Bugships i have went against in a pure 1 vs 1 setting with my Scimitar. Its not the ship, its the player who controls it and sets it up. Detecting a hint of jealousy here with this post of yours. LOL
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    johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    I did a quick test run yesterday in my falchion, with the console sets and it seemed to regen, however the shields did have a very slow regen, and did go down if the enemy sneazed.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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    msk5msk5 Member Posts: 185 Arc User
    edited July 2013
    Just got out of KASE with my Scimitar. I'm using Elite Fleet Resilient Shields. I have the full log but here's the relevant part, from shield facing down to death, which was about two seconds, maybe three:

    [System] [CombatAlert] Captain, our forward shield is down!
    [Combat (Self)] Your Cutting Beam deals 1264 (665) Kinetic Damage to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore's Photon Torpedo - Salvo III dealt 2749 (17515) shield damage to you.
    [Combat (Self)] I.R.W. Valdore deals 9785 (29319) Kinetic Damage to you with Photon Torpedo - Salvo III.
    [Combat (Self)] Your Antiproton Turret - Singularity Overcharge deals 462 (243) Antiproton Damage to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore deals 30810 (33089) Kinetic Damage to you with Photon Torpedo - Salvo III.
    [System] [ItemReceived] Major Injury received: Auxiliary Systems Malfunction
    [Combat (Self)] I.R.W. Valdore's Plasma Array dealt 1166 (2189) shield damage to you.
    [Combat (Self)] I.R.W. Valdore deals 243 (2916) Plasma Damage to you with Plasma Array.
    [Combat (Self)] I.R.W. Valdore deals 45001 (48329) Kinetic Damage(Critical) to you with Photon Torpedo - Salvo III.
    [Combat (Self)] I.R.W. Valdore deals 0 Physical Damage to you with Disruptor Turret.

    I was running Tactical Team 1, EPTS2, and Hazard Emitters 1 at the time. I activated Singularity Overcharge with a full forward facing shortly before I was popped, here's the data from that portion of the fight, ending with the same shields down notice the previous section began with:

    [Combat (Self)] Your Antiproton Dual Heavy Cannons - Singularity Overcharge deals 1832 (964) Antiproton Damage to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore's Disruptor Turret dealt 393 (720) shield damage to you.
    [Combat (Self)] I.R.W. Valdore deals 38 (894) Disruptor Damage to you with Disruptor Turret.
    [Combat (Self)] Your Antiproton Dual Heavy Cannons - Singularity Overcharge deals 1811 (953) Antiproton Damage to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore's Disruptor Turret dealt 367 (672) shield damage to you.
    [Combat (Self)] I.R.W. Valdore deals 35 (834) Disruptor Damage to you with Disruptor Turret.
    [Combat (Self)] Your Cutting Beam deals 1604 (844) Kinetic Damage to I.R.W. Valdore.
    [Combat (Self)] Your Antiproton Dual Heavy Cannons - Singularity Overcharge deals 1990 (1047) Antiproton Damage to I.R.W. Valdore.
    [Combat (Self)] Your Antiproton Dual Heavy Cannons - Singularity Overcharge deals 3627 (1908) Antiproton Damage(Critical) to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore deals 0 Physical Damage to you with Disruptor Turret.
    [Combat (Self)] Your Antiproton Turret - Singularity Overcharge deals 920 (484) Antiproton Damage(Critical) to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore's Plasma Array dealt 1365 (2511) shield damage to you.
    [Combat (Self)] I.R.W. Valdore deals 132 (3170) Plasma Damage to you with Plasma Array.
    [Combat (Self)] Your Antiproton Turret - Singularity Overcharge deals 443 (233) Antiproton Damage to I.R.W. Valdore
    [Combat (Self)] Your Antiproton Dual Bank - Singularity Overcharge deals 4393 (2312) Antiproton Damage to I.R.W. Valdore.
    [Combat (Self)] Your Antiproton Turret - Singularity Overcharge deals 428 (225) Antiproton Damage to I.R.W. Valdore.
    [Combat (Self)] I.R.W. Valdore's Disruptor Turret dealt 409 (749) shield damage to you.
    [Combat (Self)] I.R.W. Valdore deals 39 (930) Disruptor Damage to you with Disruptor Turret.
    [System] [CombatAlert] Captain, our forward shield is down!

    To put it bluntly, my shields shouldn't have gone down that quickly, especially not with TT and EPTS2 active. There's a problem, here. I did edit out teammates and my drone pets' damage as it is irrelevant to the topic.
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    smokeybacon90smokeybacon90 Member Posts: 2,252 Arc User
    edited July 2013
    Word on the thread in Romulan Flotilla section is that the active shuttle may be responsible, and that people are seeing significant improvements when dismissing them. I have not tried this myself, but might be worth a shot.

    http://sto-forum.perfectworld.com/showpost.php?p=11227901&postcount=61
    EnYn9p9.jpg
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    johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    ah I got the impression it was your shuttle, but could be wrong if so that could be interesting, shame cos i like my pets but taking them off is an easy fix for now.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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    leod198leod198 Member Posts: 101 Arc User
    edited July 2013
    Does regeneration based on Alive Crew? If it is is the old problem with all high crewed vessels. Crew death based on %of crew , while crew regen based on hard number of crewmen per second.
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    rhiaroserhiarose Member Posts: 27 Arc User
    edited July 2013
    This is not backed up by any kind of metered testing I havent had time to do an in depth look into the numbers behind this but if your Dread is having trouble try this:

    Dismiss your player flown shuttles, in another thread a poster commented on it after I mentioned that the shield tooltip in missions was showing up with similar stats to my shuttle. I discharged it and the tooltip numbers (don't have a meter to test this properly other than practical experience after I dismissed it) jumped on weapons and shields, Cap stayed the same as it should have been (the same as it showed outside of missions) but the regen jumped 100 points almost and my weapons DPS numbers jumped significantly (form 240 something to over 300). I know it sounds like hocus pocus and I wouldn't recommend testing it with an irreplaceable shuttle till its been confirmed by proper tests.

    I just know that after I did this and my stats jumped up, the mission I had been farming all morning for caustic plasma cannons went from a slow slog to a very quick play-thru especially the final leg with the 3 waves,,. I went form 30 seconds in with over half my crew dead and heal CDs on constant CD to doing one pass group wipe outs with the cannons that had been frustrating me earlier on the first leg of the mission. I haven't had time to test it in an STF yet however. will do so after work if no one else has.

    http://sto-forum.perfectworld.com/showthread.php?p=11228431#post11228431
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    nicha0nicha0 Member Posts: 1,456 Arc User
    edited July 2013
    The whole player's shuttle thing is a mess to start with, when you click on player info it always has and still does show the person's shuttle.
    Delirium Tremens
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    rhiaroserhiarose Member Posts: 27 Arc User
    edited July 2013
    nicha0 wrote: »
    The whole player's shuttle thing is a mess to start with, when you click on player info it always has and still does show the person's shuttle.

    I don't think its effects any other ships till now if it is indeed what was going on, ive sent a ticket to Cryptic so they can at least look into it and see if its the problem or not, I assume if had been happening all along more peole wdl have noticed it. It wasnt my catch either another poster found it, im just trying to spread the word so people can tr it and see if it works for them too.

    Like I said I don't have the tools handy to post any proof, just anecdotal evidence and if anyone else wants to try it and confirm or disprove and let me know if its just confirmation bias on my part it would be appreciated. I do know that my tooltip numbers jumped, that much I do know for sure cause I was explaining it to a friend earlier when it happened and had already written down the old numbers beforehand.

    so I want to rule out confirmation bias, Nothing else changed on my ship though except the loss of the shuttles had just finished the missions for my caustic cannons and was going back for the turrets (the guns I had before were only a minor downgrade form the caustics and that wouldnt account for the very obvious difference in crew life I noticed or shield strength.
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    This is a message I sent to one of the pvp players I chat with:

    "Well Let me tell you 1 thing - Yesterday i ran into the Scimitar of DOOM - in a Capture and Hold - PvP match.

    Tac Captain - tac version

    We attacked him without mercy - and not novice guys either - we pounded him so hard the Borg would run and hide if they had been there.

    Never got him below 50% hull - he had 32 kill points at the end 0 death(obviously)

    900k dmg dealt 500k+ healing

    It was indestructable - I am still in shock - seriously - man I don't know - it was insane.

    So i don't have a clue what's going on here - this ship was a god ship - I am still having trouble typing my fingers hurt.

    Holy cow - holy cow - it's impossible - how - why?? HE SHOULD HAVE DIED!!"

    Even today I am still shaking my head - this Scimitar was indestructible - it was beyond OP - it was something I have never encountered before - in my last capture and hold before this I had 43!! kill points and 1 death. I could not take him down it was just - I still am in shock.
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    aegon1iceaegon1ice Member Posts: 0 Arc User
    edited July 2013
    This is a message I sent to one of the pvp players I chat with:

    "Well Let me tell you 1 thing - Yesterday i ran into the Scimitar of DOOM - in a Capture and Hold - PvP match.

    Tac Captain - tac version

    We attacked him without mercy - and not novice guys either - we pounded him so hard the Borg would run and hide if they had been there.

    Never got him below 50% hull - he had 32 kill points at the end 0 death(obviously)

    900k dmg dealt 500k+ healing

    It was indestructable - I am still in shock - seriously - man I don't know - it was insane.

    So i don't have a clue what's going on here - this ship was a god ship - I am still having trouble typing my fingers hurt.

    Holy cow - holy cow - it's impossible - how - why?? HE SHOULD HAVE DIED!!"

    Even today I am still shaking my head - this Scimitar was indestructible - it was beyond OP - it was something I have never encountered before - in my last capture and hold before this I had 43!! kill points and 1 death. I could not take him down it was just - I still am in shock.

    I would really like to know which Scimitar and in which game he used it. The Scimitar in STO is not nearly OP. Heck, my Vesta and Andorian Escorts outmach this Scimitar easily.

    Either the other mentioned player used some (unknown) trick or a ton of other players are seeing ghosts. This ship is clearly bugged. I have run Infected today with the Scimitar and switched back to the D'deridex. Same equip, nothing changed and the D'deridex walked through it like a no real threat. The Scimitar was crushed like a bug 3 times.
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    newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    aegon1ice wrote: »
    I would really like to know which Scimitar and in which game he used it. The Scimitar in STO is not nearly OP. Heck, my Vesta and Andorian Escorts outmach this Scimitar easily.

    Either the other mentioned player used some (unknown) trick or a ton of other players are seeing ghosts. This ship is clearly bugged. I have run Infected today with the Scimitar and switched back to the D'deridex. Same equip, nothing changed and the D'deridex walked through it like a no real threat. The Scimitar was crushed like a bug 3 times.

    Ha ha - very funny - it was this game- it was the Scimitar Tac Version - he was a Tac Captain

    Ok yes he had a lot of flanking friends which took some of the heat off - some of the time. But we could not break him - and he was still able to rack up 32 kill points and 0 death.

    And I know his Build because I talked to him later - it's an extremely good build - best boffs possible - very engineering heavy - 2 purple Neutronium Mk XII(only $18 million EC each) armors in the eng slots.

    The rest he made me pinkie swear not to tell - but it was nothing hax - just good equipment - a great shield/eng/defector combo - maxed for skills - maxed for rep

    he was eating other Scimitars like they were made of paper

    The most interesting thing which he said tipped the balance to make his Scimitar as powerful and brick like a Jem Bug was how he allocate ships power - and If you are thinking shields - u would be wrong.
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    legetdumarlegetdumar Member Posts: 263
    edited July 2013
    Okay, I may not have a Scimitar, but I have noticed in quite a few STF's that their shields don't seem to be regenerating..at least not very quickly. More than once I've done shield heals on a few of these, and not that I mind helping out my team mates , but it is a bit of a disincentive to spend real money on ships in this game...just sayin
    Criticism, while never agreeable, is necessary. It is like pain in the body. It brings attention to an unhealthy state of things---Winston Churchill
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    doomiciledoomicile Member Posts: 3 Arc User
    edited July 2013
    What Doffs was he using? I wonder if SD Doffs might have been regenerating the Secondary Shields as well.
    [SIGPIC][/SIGPIC]
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    vanecellivanecelli Member Posts: 16 Arc User
    edited July 2013
    Did a CSE, outside of all may tray randomizing after Discharging my shuttles (only change), lost forward shields from 2 shots from the Raptor. Ok, pop everything I can to live, someone helps burn it.
    Cube 2: Too busy fixing tray.
    Cube 3: CANNOT SOLO A FRAKIN RAPTOR IN A $50 TIER V SUPER SHIP!!!!!
    Beyond upset now. $50 to step backwards. :mad:
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    msk5msk5 Member Posts: 185 Arc User
    edited July 2013
    Can we get an update from the devs on this? This is too big a problem to ignore, it would be nice to know if they're taking this seriously.
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    pwebranflakespwebranflakes Member Posts: 7,741
    edited July 2013
    msk5 wrote: »
    Can we get an update from the devs on this? This is too big a problem to ignore, it would be nice to know if they're taking this seriously.

    There are 3 "Dev" comments between Page 3-4. It's being investigated. :)

    Cheers,

    Brandon =/\=
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    johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    Thanks for the update Brandon, do you know if theyhave any ideas what may be casuing it.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
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    kalanikalani Member Posts: 0 Arc User
    edited July 2013
    Just to add a little more anecdotal evidence to pile; I took of the Singularity Distributor Unit console and played for about an hour and my shields felt like they should have. Ill update this post as I play more if I start running into this problem without that console.

    As a note to the trick of discharging the shuttle I tried that and before this and it didn't change anything except what abilities were on my tray.
    [SIGPIC][/SIGPIC]
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    msk5msk5 Member Posts: 185 Arc User
    edited July 2013
    I'll try ditching the singularity distributor for some ESTFs today, see if the ship feels any better, and post if I can corroborate.

    Edit: tested in KASE again without singularity distributor, still ate it. Going to try with no scimitar consoles now.

    Edit 2: Ran ISE with no Scimitar consoles, jury's still out. It felt better, and I wasn't skewing the result by equipping more neutronium, I just threw an RCS on to offset the loss of the two-piece bonus. I'm unsure as to what's going on, it might just be inherent to the ship.
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    captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited July 2013
    Please do NOT fix it, I love watching bad players explode every 30 seconds in Elite Conduit. :D
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    hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited July 2013
    Please do NOT fix it, I love watching bad players explode every 30 seconds in Elite Conduit. :D

    So because a ship has possibly bugged equipment/stats, it suddenly makes players bad when they're destroyed as a result?
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
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    archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited July 2013
    Upon some further investigation, the shield regeneration issue appears to be a UI issue that happens with specific types of shields. It is not directly related to the Scimitar. A fix for this is being worked on.

    The reported issue with the Scimitar taking abnormally high damage to shields is still being investigated further. We are looking into the possibility that something could be wrong with how data is propagating to shuttles vs. ships, like some players have suggested. We are also aware that some players have reported that this could be related to using the Singularity Distribution Unit, and that possibility is being investigated as well.

    I will continue to monitor this thread, as well as other related threads, while we perform our own internal investigations of these issues. Thank you for your patience.
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    msk5msk5 Member Posts: 185 Arc User
    edited July 2013
    Thanks archon, I flew my Scimitar a bunch more today with a couple different layouts as far as which consoles I was using. I don't think the shuttle thing has anything to do with it.

    I finally got my Scimitar to what I would call "passable" by taking the entire console set off, throwing on one Mk XI rare Neutronium console and a Mk XII very rare RCS, running Tachyo, Borg, and Zero Point in the sci slots, and slotting the Valdore console in the fifth tac slot. I'd like to be able to run SDU and one of the other Scimitar consoles depending on my mood.

    I honestly don't know what it is, I've experimented all day within my means, adjusting doffs, keybinds, BOFFs, the ship just feels weirdly fragile. I'm not a bad player by any means, I'd say I'm average or slightly above. Whatever ship I was flying in ESTFs before, be it cruiser, carrier, or escort, I've never 'sploded so suddenly and frequently, barring times at which the Borg themselves have been bugged.

    I find it odd that to get the Scimitar to a place where I'm not constantly imploding I've had to take so many steps that I never had to take with ships like the Fleet Dhelan, a far more traditionally squishy ship. Another thing, I was always a hands-on player, I didn't set up keybinds, largely out of laziness, electing instead to manually cycle Tac Team and EPTS and such. I did, however, set up keybinds for the Scimitar to maximize my uptime on these buffs, which makes the frailty even weirder, since I'm actually playing better.
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    gaalomgaalom Member Posts: 530 Arc User
    edited July 2013
    I found out about this thread in another thread where a cryptic rep posted. I also read the link they posted. The response seemed to cover everything except for the rapid decay of hull strength when it comes to the scimitar. Myself and others have experienced this in various situations. Its not so much the shields dropping rapidly, at least for me, as much as having full shields up and my ships hull dropping extremely fast. One instance I already posted on was I took a plasma torp hit from a Tal'shair warbird in a daily, set on elite. my shields were full strength and my hull went from 100 percent to 4 percent with one hit.
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    jtoney3448jtoney3448 Member Posts: 642 Arc User
    edited July 2013
    Here is a list of bugs ive found with it.

    No shield regen.
    Some boff powers like tac team not working, use tac team and your shield facing doesnt fill.
    Valdore console wont refill shields at times.
    Bugged resists, taking 40k dmg through shields on normal from warpcore breachs.

    Console set ability rapid thrusters says we keep cloaking turnrate even when we decloak for as long as our ambush lasts, but in reality we get 50% of our cloaked turnrate, i drop from 39 to 28 on decloak, at the end of ambush i drop to my normal 19 like i should.

    Random loss of crew in combat, 3000 crew at start of fight, hit by 1 torpedo, lose 50% of my crew. Thats 1500! Drops you from 90% regen to 30%. By end of combat with 1 wave youve lost all your crew and then have 5% regen.

    Power performance/eff skills from skill tree dont seem to be applying correctly either resulting in lower power then on normal romulan ships. and no not talking about -40 from sing cores.

    UPDATE:
    I dismissed my shuttle and it seems to have fixed my paper shields/hull atleast from what i can see. But rest of those bugs still happen, shields not regen, crew dying like flys, console turnrate bonus not working properly on decloak. etc.

    Its much more serviceable now that it doesnt explode when looked at. Will be a great ship if they fix all the rest.
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    hasukurobihasukurobi Member Posts: 1,421 Arc User
    edited July 2013
    The Crew thing is normal... Crew are killed by Percentile not by a number which means every stupid Torp wipes them out rather you have 50 or a million.
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    ajma420ajma420 Member Posts: 0 Arc User
    edited July 2013
    I have been using the AEGIS full set and the regen seems to be fine, but I have noticed that on occasion, I have gone through ESTFs without getting one regen burst from my mogai console. Now, I know its 2.5% but 2.5% of 3000 hits is still 75 not 0.

    Also, I have had several occasions where I had secondary shields up, HE active, and ~40% on all shield facings yet I was still taking large amounts of hull damage ( 7-8k per second). Other times, I have been charging my thalaron pulse and a few mesh weavers and orb weavers manage to take out my ALL of my shields (they still had 78 power, so it was not a diabled system) - even with TT - and get my hull down to like 50% before I fire. Thats just wrong...

    looking forward to a fix
    Light Speed! - No, light speed is too slow. We need LUDICROUS SPEED!

    Ajma420 - Lv 50 Tac - Pride of the Federation
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