test content
What is the Arc Client?
Install Arc

No Dreadnought Warbird Shield Regeneration

vanecellivanecelli Member Posts: 16 Arc User
edited July 2013 in PC Gameplay Bug Reports
Entered PvP with Fleet mate to see how the Advanced Drones worked. Noticed his Mogai defeated me in such a short fashion, that I didn't have time to use Tactical Team (or anything) to compensate.
After some testing, all 3 Classes of the Dreadnought appear to not have shield regeneration. I tried both the Default shield array as well as my MK XI Jem'Hadar shield.
We believe this is why his Mogai can best my 15% hull advantage, including an extra MK X DHC and 105% Power Transfer Rate advantage.
Please remedy soon, the ship is NOT an improvement let alone worth the $50 I spent to acquire the Zen.
Post edited by vanecelli on
«13

Comments

  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    Can confirm this with a few others, no matter what shield is used (even the default) stats show "O Shield/-1 Sec" for shield regeneration. :(
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • skitxxskitxx Member Posts: 21 Arc User
    edited July 2013
    valetheon wrote: »
    Can confirm this with a few others, no matter what shield is used (even the default) stats show "O Shield/-1 Sec" for shield regeneration. :(

    That is shown on all my ships not just the scimitar so that ain't nothing more than a graphical issue (Even on my normal fed characters). Shield regen stats have always been bugged for a very long time and for a period there it showed nothing....even on mouse over.

    Even then shield regen is all but useless. Your buddy just hit you with a alpha strike out of cloak. When anyone is hitting you for 1k a shot in a canon scatter volley, do you think your 255 shield regen per 5 seconds is going to save you?
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    skitxx wrote: »
    That is shown on all my ships not just the scimitar so that ain't nothing more than a graphical issue (Even on my normal fed characters). Shield regen stats have always been bugged for a very long time and for a period there it showed nothing....even on mouse over.

    Even then shield regen is all but useless. Your buddy just hit you with a alpha strike out of cloak. When anyone is hitting you for 1k a shot in a canon scatter volley, do you think your 255 shield regen per 5 seconds is going to save you?

    Have to disagree, was in STF's with other Scimitars, they wanted to test the theory and also confirmed they could not get their shields to regen at all without the use of boff skills. The tool tip may as you say be bugged and also wouldn't surprise me :o. Also I am not using the Scimitar I was using my Mogai and was very surprised that I could tear him down using the same alpha strike, rapid fire, and TT despite the Scimitar having more forward facing weapons, more shields (points), and hull. Of course not a perfect test but it seemed the outcome every time was too one sided for it to be right in my opinion..

    Interestingly, my shield tooltip works just fine and shows it correctly :D
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    my fleet T'Varo shows 0/-1
  • mimey2mimey2 Member Posts: 0 Arc User
    edited July 2013
    Were you cloaked, and/or using the 'shields while cloaked' console? Because I seemed to notice this only when doing both of those things. If I was out of cloak, it seemed fine, could be wrong though.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    mimey2 wrote: »
    Were you cloaked, and/or using the 'shields while cloaked' console? Because I seemed to notice this only when doing both of those things. If I was out of cloak, it seemed fine, could be wrong though.

    Were not using any special abilities sat directly in front of each other, hit the exact same buffs (no shield heals) then fired. Other than what we did, not really sure how else to test this. especially with broken regeneration rate stats on apparently many ships.

    I should not be able to burn down a Scimitar in less than 10 secs and keep most of my shields and hull while it has higher everything! lol. Does feel pretty awesome though... :D
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    valetheon wrote: »
    Were not using any special abilities sat directly in front of each other, hit the exact same buffs (no shield heals) then fired. Other than what we did, not really sure how else to test this. especially with broken regeneration rate stats on apparently many ships.

    I should not be able to burn down a Scimitar in less than 10 secs and keep most of my shields and hull while it has higher everything! lol. Does feel pretty awesome though... :D

    Why - I have destroyed 56 Scimitars today in Ker'rat - they pop like pop corn - best fun I have had in a long time - nothing to do with shields as i by-pass them completely with transphasic torps.
  • ferdzso0ferdzso0 Member Posts: 0 Arc User
    edited July 2013
    it is balance. you have 5 slots for cannons. its an offensive ship, if you wanna shield tank ,get a sci ship, if you wanna tank, get a cruiser

    10k DPS Vesta threads: 1; 2
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    Why - I have destroyed 56 Scimitars today in Ker'rat - they pop like pop corn - best fun I have had in a long time - nothing to do with shields as i by-pass them completely with transphasic torps.

    You use ONLY torps for weapons and they pop? O.o. That's still only 40% shield penetration on transphasics (i think) rest hits the shields
    reyan01 wrote: »
    Can't comment on the shield regen from the perspective of someone actually using a Scimitar, but was in a Fleet Alert with two earlier and, when I noted that their shields had taken damange, their shields certainly regenerated when I used sci-team and TSS on them.

    Yep shield heals work no argument there, but we were focusing on the ships ability to regenerate it's own without buffs.
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    ferdzso0 wrote: »
    it is balance. you have 5 slots for cannons. its an offensive ship, if you wanna shield tank ,get a sci ship, if you wanna tank, get a cruiser

    Get what you are saying, but how did Cryptic use that balance in mind if it has more hull, higher shield modifier than the opponent? I could understand having lower shields and hull and it go *poof* more often cause it's less tanky, but its weird that it does this with it's higher stats than the other ship in every way. :confused: Seems like it should at least last as long as the other if not beat it completely in surviavablity.

    And this isn't QQ as I don't fly one, just surprised how easy they are being blown to bits in both PVE and PVP. It's a bit sad really for those who bought them if something is broken. :o
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    valetheon wrote: »
    You use ONLY torps for weapons and they pop? O.o. That's still only 40% shield penetration on transphasics (i think) rest hits the shields



    Yep shield heals work no argument there, but we were focusing on the ships ability to regenerate it's own without buffs.

    Fleet T'Varo Transphasic torp boat - base damage on my trans is 6000 - TS3 and TS2 delivery massive buffed decloak + APO3 dmg to hull with 20% crit chance

    throw in a Breen at 4000 base dmg x 10 - before buffs and crits

    yeah the GO BOOM
  • zeuxidemus001zeuxidemus001 Member Posts: 3,357 Arc User
    edited July 2013
    I've also noticed that tactical team seems to be misfiring as well its not distributing shields. Sometimes I see it being activated but then as soon as it needs to distribute its gone.

    The costume of the advanced pets is also bugged... In KASE I've seen them appear as borg probes and in pi canis alpha sortie i've seen them show up as andorian kumari LOL.
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    The costume of the advanced pets is also bugged... In KASE I've seen them appear as borg probes and in pi canis alpha sortie i've seen them show up as andorian kumari LOL.

    That's not a bug it's a feature :P

    No really it is. lol. They copy the enemy faction's ships and weapons to confuse them. To be honest it confuses me (the teammate) more than the enemy, makes me think it's another ship i'm supposed to kill :eek:

    It's explained more somewhere in the DEV blog.
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • zarxidejackozarxidejacko Member Posts: 0 Arc User
    edited July 2013
    Hmm i just tested it and i have good regenration, modifying shield power also provide increase in regen, working just fine.
    Other thing is 5% repair in combat, kinda low :P
    2010 is my join date.
  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited July 2013
    I can confirm that there is something odd with the Scimitar. My Shields are gone way too fast in comparison to the Fleet Valdore I flew before. Same equip nothing changed.

    I don't think it is the defence value of an escort which causes this since it is the shields that melt away after one or two hits.

    Edit:
    Here is a screenshot while in combat.
    1) I have zero regeneration rate for my shields, even when I activate EptS or Transfer Shield Strenght
    2) I have a full crew complement and still my recovery rate remains way too low.

    http://s7.directupload.net/file/d/3305/7uks77su_jpg.htm
  • johankreigjohankreig Member Posts: 449 Arc User
    edited July 2013
    I did notice it was a little bit squshy last night however only when i was using my Thaleron weapon, all other times it was no worse than any other romy heavy cruisers I have used.
    I suspect its a bug, could be that its not effecting everyone, or that we just aint noticed it. I am sure they will fix it in time, give them chance, bringing such big changes to games like this takes time, its not something u can generaly fix over night.
    Jorhana Kreig: KDF, Tal'is: Romulan Fed, Shona'a: Romulan KDF, Johan Paul Kreig: Fed
  • sanokskyratsanokskyrat Member Posts: 479 Media Corps
    edited July 2013
    ITS EVERYONE! I checked all my FED and KDF, but that was like a WHOLE SEASON AGO!

    Thats right this bug has been around for ages.
    1368747308047.cached_zpsl4joalbs.jpg
  • valetheonvaletheon Member Posts: 0 Arc User
    edited July 2013
    ITS EVERYONE! I checked all my FED and KDF, but that was like a WHOLE SEASON AGO!

    Thats right this bug has been around for ages.

    Tool tip bug perhaps, but not the noticeable survivability issues. Also the Shield Regen tool tip works just fine for my ship.
    "Sometimes we're freakin idiots, and that's fun" -Fleetmate

    [SIGPIC][/SIGPIC]
    One of many reminders that i'm not a REAL Romulan. >_<
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited July 2013
    We are aware of this issue and looking into it.
  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited July 2013
    We are aware of this issue and looking into it.

    I hope a quick fix is to be expected ASAP? There is no fix mentioned in the Tribble notes. For a premium ship it is a not an ideal status quo.
  • pwebranflakespwebranflakes Member Posts: 7,741
    edited July 2013
    aegon1ice wrote: »
    I hope a quick fix is to be expected ASAP? There is no fix mentioned in the Tribble notes. For a premium ship it is a not an ideal status quo.

    To clarify, we actually believe this to be only a UI display issue at this time, but are investigating your reports to ensure it is only that.

    Cheers,

    Brandon =/\=
  • masterkeychnk5masterkeychnk5 Member Posts: 0 Arc User
    edited July 2013
    Im not sure what this is all about, but if its about the 'Shield Regeneration' in your Ship Info stuff this function has never worked properly.

    It shows 0 on my T'varo with any shield as well, i never bothered checking if they even regenerate xD
    [SIGPIC][/SIGPIC] I am not Snakie, MT is!
  • newromulan1newromulan1 Member Posts: 2,229
    edited July 2013
    To clarify, we actually believe this to be only a UI display issue at this time, but are investigating your reports to ensure it is only that.

    Cheers,

    Brandon =/\=

    Several PvP players are going over it with a fine tooth comb and so far have not found any major "bugs"

    Most are reporting the possible cause as "Player Build Difficulties" and "player skill levels"- well that's my political correct terms ;)
  • vanecellivanecelli Member Posts: 16 Arc User
    edited July 2013
    To clarify, we actually believe this to be only a UI display issue at this time, but are investigating your reports to ensure it is only that.

    Cheers,

    Brandon =/\=

    Thank you. Hopefully it is a simple oversight that can be remedied quickly.
    It's a pretty design, but I topped my Zen with a dollar purchase to give my Rommi a Tier 5 to fly, and it just doesn't feel like a Tier 5 premium store ship. Heck, I'm thinking of going back to my Mirror Ha'feh. :eek:
  • futurepastnowfuturepastnow Member Posts: 3,660 Arc User
    edited July 2013
    Heck, my Fleet Heavy Escort Carrier with the MACO shield reports -1 shield regen. I assume it's a display bug since the shield regenerates just fine.
  • aegon1iceaegon1ice Member Posts: 0 Arc User
    edited July 2013
    The UI displaying zero regen is not the issue. It is the shields being ripped apart with 1 or 2 shots, where the same shields last two times more with a comparable other ship. I consider myself a veteran player after more than 3 years and "Player build issues" is not the cause.

    If it is the way it was intended to be, it should be definetly made more clear. Yet, I find it really frustrating having a ship with such more than usual fragile shields at end level and for that price.

    There was a similar problem with the Andorian Escorts with the release too. It just feels the same as back then. They got adjusted according to player feedback.
    I can only urge you to do so again.

    Secondary Shieldings or not. The current shield rate as it is, is just poor.
  • fiznidfiznid Member Posts: 2 Arc User
    edited July 2013
    I have played several normal STFS, with my scimitar, and my shields are gone extremely fast. It also seems as I am getting extremely large amounts of bleedthrough damage to the hull. Hits that I can take in my Fleet T'Varo are doing 3-4 times the damage to my scimitar with the same gear. I have seen several people in chat talking about their scimiar ships blowing up in games from hits their other ships can take.

    Also in regular Cure STF, once the carrier exploded, my forward shields were down. I stayed in the STF and even out of combat the shields did not regen. I stayed until the timer almost ran out and nothing. I also adjusted my power to go all to shields and still nothing.

    I was really surprised at how paper thin this ship is. There is no way a ship like this should be so fragile. I didn't buy it, or expect it, to be an "I Win" ship but something isn't right and I hope the problem can be found and fixed quickly.
  • mightionnymightionny Member Posts: 128 Arc User
    edited July 2013
    The Shield Regeneration rate in the Defense tab on the ship display has only ever worked (at least for me) if I was using Regenerative shields, which includes the Borg set.

    This is one of those bugs that supports my observations that if Cryptic doesn't fix a bug quickly (within a patch or two), the probability of it being fixed gets lower and lower as time passes. Lile the "Expanding Aquarius" bug, and the fact the the Red Matter Capacitor tooltip shows that it gets a bonus from the new EPS efficiency trait, even though it doesn't.
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited July 2013
    TT HAS too be a bug. Theres no explanation for that, other than you may not have hit it properly.

    Any tooltips you show or talk about aren't going too proove something is wrong. Those have been bugged since the game launched basically.

    HOWEVER, I have been hearing rumors of these ships taking massive hull damage on a standard torp strike or warp core breach hit. Something like 40-60K. If you think thats normal, what are you smoking? I dare you to find any ship or normal weapon that deals more than 40-60k of damage. My adapted battlecruiser has taken donatras Thalaron strike with less damage than that.

    Shields probably won't regenerate while cloaked, even with the shields while cloaked console equipped. This is likely intentional. If it isn't, it will be fixed soon.
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


    dark_dreadnaught_by_insane_randomness-d5z6ydl.jpg
  • archoncrypticarchoncryptic Member, Cryptic Developers Posts: 0 Arc User
    edited July 2013
    We are investigating the possibility of Scimitar shields taking a higher than intended amount of damage as well. If you can provide any further information that is relevant, such as screenshots of combat log data where the shields are taking abnormally high damage, please do so.
Sign In or Register to comment.