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Yet another Typhoon thread.

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  • nilorawrnilorawr Member Posts: 3 Arc User
    edited August 2013
    Might be good as a battleship/heavy carrier, it looks like it has the space for 2 hangers with the firepower of a assault cruiser. Here's my take on the Typhoon.

    5 fore weapons slots, 5 aft, because the firepower has to be in line with that of a battleship.
    2 hanger decks for fighters or support craft depending on player's choice

    5 engineering console slots
    2 science console slots
    3 tactical console slots

    boff arrangement
    1 lt cmd tactical
    cmd engineering, lt cmd engineering
    lt science

    hull points 45000
    shield multiplier 2
    turn rate 7
    +10 power to weapons
    crew 3000
    unique warp core

    In this form, it will never get in the game. Having 2 more weapons slots, huge shield mod of 2? Even fleet sci ships only go as far as 1.43. And the turnrate is way too high for a that kind of ship. 5 would be more appropriate. And the drop the hangers.
    That unique warpcore should be capable of taking the strain of running it full beam, otherwise, it is doomed.
  • madmoparmadmopar Member Posts: 234 Arc User
    edited August 2013
    Might be good as a battleship/heavy carrier, it looks like it has the space for 2 hangers with the firepower of a assault cruiser. Here's my take on the Typhoon.

    5 fore weapons slots, 5 aft, because the firepower has to be in line with that of a battleship.
    2 hanger decks for fighters or support craft depending on player's choice

    5 engineering console slots
    2 science console slots
    3 tactical console slots

    boff arrangement
    1 lt cmd tactical
    cmd engineering, lt cmd engineering
    lt science

    hull points 45000
    shield multiplier 2
    turn rate 7
    +10 power to weapons
    crew 3000
    unique warp core

    Needs at least 4 tac consoles to be a purpose built battleship. If its built for war then sci should be kept to a min. I would say 5 tac 1 sci 4 eng. Needs a more tac heavy boff set up as well otherwise it's just an oversized galaxy.
  • mwhitakermwhitaker Member Posts: 131 Arc User
    edited August 2013
    4:50 THIS is a Stellar Carrier/Dreadnought: http://www.youtube.com/watch?feature=player_detailpage&v=UqA_zRXDWvQ&t=290

    And here's what you do about the typhoon: give it a COMPLETE reskin, perhaps, something leaning more towards the design of the cold war era Soviet Typhoon class nuclear submarine, sort of like how they based the Akira and the NX-01 off of a more submarine-like style, as the production team says. Create something, like every ship should be, that has "formidable opponent" written all over it, while still having an entirely possible means of defeating said death-bringer, like the TRIBBLE' Bismarck and Tirpitz. THOSE were true battleships.

    What would make this ship more plausible is to give it an entirely unique, much more strategically-oriented playstyle, such as, having an extended ship-exclusive arsenal of beam array abilities, similar to the integrated subsystem targeting powers demonstrated by most science vessels. And these abilities could be tethered to a unique console, or three, to suit a three-pack of ships, if necessary (just make a Klingon equivalent for God's sake, we beg of you). But a ship like this would truly need to be limited in it's maneuverability, with no "+2 turnrate" bonuses like the Scimitar or the D'Dex. And for crying out loud, Hurricane, Cyclone class? Pffft. Monsoon and Tempest sound ASTRONOMICALLY (<- it's a space joke you're all obliged to laugh) more official than "Hurricane or Cyclone". And both are still storms.

    Consider the above with care, and bare in mind, I'm not a massive fan of this ship as most feddies, being that I am a full-time loyal Warrior of the Empire. As if the feds need a more powerful cruiser, considering most things unique to the KDF either get given away or outmatched by a federation counterpart. Just because we get the Tor'Kaht does not mean you socialists deserve the same or better. Enjoy your Excelsiors.
    [SIGPIC][/SIGPIC]
    "The Borg - party-poopers of the galaxy" ~ The Doctor
  • ukcaptain420ukcaptain420 Member Posts: 345 Arc User
    edited October 2013
    And no, I don't care that it IS another Typhoon thread. I want this dang ship.

    My proposed set up for it.

    Typhoon-class, with alternate Hurricane and Cyclone skins.

    Designation - Battleship (No, NOT Cruiser)

    Innate Make this the console but have a -20% Acc As well- +100% Beam Weapon Damage (Which would be 50% for MMO math)

    Special Console - None. If needed, Dedicated Tractor Beam Array. Allows for use of Tractor Beam or Tractor Beam Repulsors on a console cooldown

    Special Weapon - 4x Heavy Phaser Beam Arrays. 280narrow the firing arc but have them side mounted,infact perhaps have all the weapons side mounted Base Damage (Compared to Accx2 and Dmgx2 Advanced Fleet Weapons on a ground map that have a 240 damage for a special beam base damage listing) -12 Weapon Drain, 2x Acc 3x Dmg modsChange this to DMGx4, Battleship Only, may only have 4 total equipped.

    Hull Strength - 50,000

    Shield Mod - 1.15

    Turn - 5.5imo this needs to be lower

    Bonus Power - +10 Weapons, +10 Shields

    Console Layout - 5 Engi, 1 Sci, 4 Tac

    BOff layout - Cmd Engi, LTC Tac, Lt Tac, Ens Sci, Lt Engi/Uni


    And, yeah, I really don't care what people say, if they say anything...I STILL want a Typhoon.



    Changes in RED

    But the main jist of what i have to say is, fair enough make it powerful, but make it slow moving, and less accurate
    SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420
    I reserve the right to have a completely different standpoint depending on my mood.
  • sevmragesevmrage Member Posts: 0 Arc User
    edited October 2013
    If you make that Turn rate any lower, it'll be a Starbase.

    Even the Galaxy has 6, same with the Oddy, and those two are HUEG.
    Weyland-Yutani Joint Space Venture - Always open to new members!
    [SIGPIC][/SIGPIC]
    My name is Rage, and I too support a revised Galaxy family.
    khayuung wrote: »
    Firstly, be proud! You're part of the few, the stubborn, the Federation Dreadnought Captains.
  • unboundinfernounboundinferno Member Posts: 99 Arc User
    edited October 2013
    That side part got me thinking.

    What if its "unique" part as a Battleship was this; 10 weapons.

    ~Shows 5 Fore~
    2x Fore Port Quarter
    1x Fore weapon slot
    2x Fore Starboard Quarter

    ~Shows 5 Aft~
    2x Aft Port Quarter
    1x Aft weapon slot
    2x Aft Starboard Quarter


    Port Weapons aim 90 degrees to port (left) - making those 4 weapons broadside naturally
    Starboard would be 90 degrees to starboard (right)

    Setting up with 1 Torpedo fore and aft, and 8 Beam arrays you end up with a deadly, but narrow fore and aft weapon arc. The downside ironically becomes is the firing arcs as it completely neuters the natural cruiser broadside; you have a huge 'blind spot' off to the sides where the weapon damage becomes a limited arc fore and aft.

    However the dorsal and spinal arcs overlap with the fore and aft. Pretty much shifting the aiming pattern 90 degrees from what a normal Cruiser does.

    The rest looks pretty good from what I saw but I'd shift it to this;

    ~50k Hull
    ~1.15 Shield mod
    ~5 turn
    +10 Weapons
    +10 Shields

    Ensign Tac
    Lt Com Tac
    Commander Eng
    Lt Sci
    Ensign Univ
  • hereticknight085hereticknight085 Member Posts: 3,783 Arc User
    edited October 2013
    10 weapons. Enjoy uncontrollable power drain.
    It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once. B)
  • dsarisdsaris Member Posts: 374 Arc User
    edited October 2013
    Best layout I can think of for the Typhoon... copy the D'Deridex retrofit, remove the cloak.
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