Might be good as a battleship/heavy carrier, it looks like it has the space for 2 hangers with the firepower of a assault cruiser. Here's my take on the Typhoon.
5 fore weapons slots, 5 aft, because the firepower has to be in line with that of a battleship.
2 hanger decks for fighters or support craft depending on player's choice
hull points 45000
shield multiplier 2
turn rate 7
+10 power to weapons
crew 3000
unique warp core
In this form, it will never get in the game. Having 2 more weapons slots, huge shield mod of 2? Even fleet sci ships only go as far as 1.43. And the turnrate is way too high for a that kind of ship. 5 would be more appropriate. And the drop the hangers.
That unique warpcore should be capable of taking the strain of running it full beam, otherwise, it is doomed.
Might be good as a battleship/heavy carrier, it looks like it has the space for 2 hangers with the firepower of a assault cruiser. Here's my take on the Typhoon.
5 fore weapons slots, 5 aft, because the firepower has to be in line with that of a battleship.
2 hanger decks for fighters or support craft depending on player's choice
hull points 45000
shield multiplier 2
turn rate 7
+10 power to weapons
crew 3000
unique warp core
Needs at least 4 tac consoles to be a purpose built battleship. If its built for war then sci should be kept to a min. I would say 5 tac 1 sci 4 eng. Needs a more tac heavy boff set up as well otherwise it's just an oversized galaxy.
And here's what you do about the typhoon: give it a COMPLETE reskin, perhaps, something leaning more towards the design of the cold war era Soviet Typhoon class nuclear submarine, sort of like how they based the Akira and the NX-01 off of a more submarine-like style, as the production team says. Create something, like every ship should be, that has "formidable opponent" written all over it, while still having an entirely possible means of defeating said death-bringer, like the TRIBBLE' Bismarck and Tirpitz. THOSE were true battleships.
What would make this ship more plausible is to give it an entirely unique, much more strategically-oriented playstyle, such as, having an extended ship-exclusive arsenal of beam array abilities, similar to the integrated subsystem targeting powers demonstrated by most science vessels. And these abilities could be tethered to a unique console, or three, to suit a three-pack of ships, if necessary (just make a Klingon equivalent for God's sake, we beg of you). But a ship like this would truly need to be limited in it's maneuverability, with no "+2 turnrate" bonuses like the Scimitar or the D'Dex. And for crying out loud, Hurricane, Cyclone class? Pffft. Monsoon and Tempest sound ASTRONOMICALLY (<- it's a space joke you're all obliged to laugh) more official than "Hurricane or Cyclone". And both are still storms.
Consider the above with care, and bare in mind, I'm not a massive fan of this ship as most feddies, being that I am a full-time loyal Warrior of the Empire. As if the feds need a more powerful cruiser, considering most things unique to the KDF either get given away or outmatched by a federation counterpart. Just because we get the Tor'Kaht does not mean you socialists deserve the same or better. Enjoy your Excelsiors.
[SIGPIC][/SIGPIC] "The Borg - party-poopers of the galaxy"~ The Doctor
And no, I don't care that it IS another Typhoon thread. I want this dang ship.
My proposed set up for it.
Typhoon-class, with alternate Hurricane and Cyclone skins.
Designation - Battleship (No, NOT Cruiser)
Innate Make this the console but have a -20% Acc As well- +100% Beam Weapon Damage (Which would be 50% for MMO math)
Special Console - None. If needed, Dedicated Tractor Beam Array. Allows for use of Tractor Beam or Tractor Beam Repulsors on a console cooldown
Special Weapon - 4x Heavy Phaser Beam Arrays. 280narrow the firing arc but have them side mounted,infact perhaps have all the weapons side mounted Base Damage (Compared to Accx2 and Dmgx2 Advanced Fleet Weapons on a ground map that have a 240 damage for a special beam base damage listing) -12 Weapon Drain, 2x Acc 3x Dmg modsChange this to DMGx4, Battleship Only, may only have 4 total equipped.
And, yeah, I really don't care what people say, if they say anything...I STILL want a Typhoon.
Changes in RED
But the main jist of what i have to say is, fair enough make it powerful, but make it slow moving, and less accurate
SCM - Infected(S) - DMG Out: 11,776,567 DPS: 114,224.70 (28.7% of Team) - Pinky@ukcaptain420 I reserve the right to have a completely different standpoint depending on my mood.
Port Weapons aim 90 degrees to port (left) - making those 4 weapons broadside naturally
Starboard would be 90 degrees to starboard (right)
Setting up with 1 Torpedo fore and aft, and 8 Beam arrays you end up with a deadly, but narrow fore and aft weapon arc. The downside ironically becomes is the firing arcs as it completely neuters the natural cruiser broadside; you have a huge 'blind spot' off to the sides where the weapon damage becomes a limited arc fore and aft.
However the dorsal and spinal arcs overlap with the fore and aft. Pretty much shifting the aiming pattern 90 degrees from what a normal Cruiser does.
The rest looks pretty good from what I saw but I'd shift it to this;
Comments
In this form, it will never get in the game. Having 2 more weapons slots, huge shield mod of 2? Even fleet sci ships only go as far as 1.43. And the turnrate is way too high for a that kind of ship. 5 would be more appropriate. And the drop the hangers.
That unique warpcore should be capable of taking the strain of running it full beam, otherwise, it is doomed.
Needs at least 4 tac consoles to be a purpose built battleship. If its built for war then sci should be kept to a min. I would say 5 tac 1 sci 4 eng. Needs a more tac heavy boff set up as well otherwise it's just an oversized galaxy.
And here's what you do about the typhoon: give it a COMPLETE reskin, perhaps, something leaning more towards the design of the cold war era Soviet Typhoon class nuclear submarine, sort of like how they based the Akira and the NX-01 off of a more submarine-like style, as the production team says. Create something, like every ship should be, that has "formidable opponent" written all over it, while still having an entirely possible means of defeating said death-bringer, like the TRIBBLE' Bismarck and Tirpitz. THOSE were true battleships.
What would make this ship more plausible is to give it an entirely unique, much more strategically-oriented playstyle, such as, having an extended ship-exclusive arsenal of beam array abilities, similar to the integrated subsystem targeting powers demonstrated by most science vessels. And these abilities could be tethered to a unique console, or three, to suit a three-pack of ships, if necessary (just make a Klingon equivalent for God's sake, we beg of you). But a ship like this would truly need to be limited in it's maneuverability, with no "+2 turnrate" bonuses like the Scimitar or the D'Dex. And for crying out loud, Hurricane, Cyclone class? Pffft. Monsoon and Tempest sound ASTRONOMICALLY (<- it's a space joke you're all obliged to laugh) more official than "Hurricane or Cyclone". And both are still storms.
Consider the above with care, and bare in mind, I'm not a massive fan of this ship as most feddies, being that I am a full-time loyal Warrior of the Empire. As if the feds need a more powerful cruiser, considering most things unique to the KDF either get given away or outmatched by a federation counterpart. Just because we get the Tor'Kaht does not mean you socialists deserve the same or better. Enjoy your Excelsiors.
"The Borg - party-poopers of the galaxy" ~ The Doctor
Changes in RED
But the main jist of what i have to say is, fair enough make it powerful, but make it slow moving, and less accurate
I reserve the right to have a completely different standpoint depending on my mood.
Even the Galaxy has 6, same with the Oddy, and those two are HUEG.
[SIGPIC][/SIGPIC]
My name is Rage, and I too support a revised Galaxy family.
What if its "unique" part as a Battleship was this; 10 weapons.
~Shows 5 Fore~
2x Fore Port Quarter
1x Fore weapon slot
2x Fore Starboard Quarter
~Shows 5 Aft~
2x Aft Port Quarter
1x Aft weapon slot
2x Aft Starboard Quarter
Port Weapons aim 90 degrees to port (left) - making those 4 weapons broadside naturally
Starboard would be 90 degrees to starboard (right)
Setting up with 1 Torpedo fore and aft, and 8 Beam arrays you end up with a deadly, but narrow fore and aft weapon arc. The downside ironically becomes is the firing arcs as it completely neuters the natural cruiser broadside; you have a huge 'blind spot' off to the sides where the weapon damage becomes a limited arc fore and aft.
However the dorsal and spinal arcs overlap with the fore and aft. Pretty much shifting the aiming pattern 90 degrees from what a normal Cruiser does.
The rest looks pretty good from what I saw but I'd shift it to this;
~50k Hull
~1.15 Shield mod
~5 turn
+10 Weapons
+10 Shields
Ensign Tac
Lt Com Tac
Commander Eng
Lt Sci
Ensign Univ