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Yet another Typhoon thread.

baelogventurebaelogventure Member Posts: 1,002 Arc User
edited October 2013 in Federation Discussion
And no, I don't care that it IS another Typhoon thread. I want this dang ship.

My proposed set up for it.

Typhoon-class, with alternate Hurricane and Cyclone skins.

Designation - Battleship (No, NOT Cruiser)

Innate - +100% Beam Weapon Damage (Which would be 50% for MMO math)

Special Console - None. If needed, Dedicated Tractor Beam Array. Allows for use of Tractor Beam or Tractor Beam Repulsors on a console cooldown

Special Weapon - 4x Heavy Phaser Beam Arrays. 280 Base Damage (Compared to Accx2 and Dmgx2 Advanced Fleet Weapons on a ground map that have a 240 base damage listing) -12 Weapon Drain, 2x Acc 3x Dmg mods, Battleship Only, may only have 4 total equipped.

Hull Strength - 50,000

Shield Mod - 1.15

Turn - 5.5

Bonus Power - +10 Weapons, +10 Shields

Console Layout - 5 Engi, 1 Sci, 4 Tac

BOff layout - Cmd Engi, LTC Tac, Lt Tac, Ens Sci, Lt Engi/Uni


And, yeah, I really don't care what people say, if they say anything...I STILL want a Typhoon.
Post edited by Unknown User on
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Comments

  • edited June 2013
    This content has been removed.
  • torvinecho25torvinecho25 Member Posts: 49 Arc User
    edited June 2013
    Okay, I'm with you on the fact that we really need a Typhoon, but seriously...you don't have to be a starship engineer to tell that what your proposing is seriously overpowered.

    A ship with +100% beam damage PLUS more powerful phaser beam arrays PLUS a rediculously tough 50k hull PLUS a dedicated tractor beam?

    Yeah. No.

    The Typhoon is a good idea, I agree, but what your proposing is just unfairly overpowered.
  • asthalothasthaloth Member Posts: 66 Arc User
    edited June 2013
    skollulfr wrote: »
    prime universe feds wont call a battleship a battleship even if the only conceivable role for the ship in question was battleship.
    this is because the prime universe feds are a lot of brainwashed drank their own coolade commie wannabe soviets.

    that said, apparently its already been said in an interview that both the jupiter and the typhoon will be playable, but only after they get a proper re-design so that they arent so kit-bash'y.

    and the heavy beam arrays arent really needed, fixing the beams that are there is, along with a real way of balancing the ships in-game that isnt "lol rpg trinity just 'cause".


    Complete misunderstanding of Communism AND Soviet Russia aside, its already listed as a Battleship in game.
  • edited June 2013
    This content has been removed.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited June 2013
    Okay, I'm with you on the fact that we really need a Typhoon, but seriously...you don't have to be a starship engineer to tell that what your proposing is seriously overpowered.

    A ship with +100% beam damage PLUS more powerful phaser beam arrays PLUS a rediculously tough 50k hull PLUS a dedicated tractor beam?

    Yeah. No.

    The Typhoon is a good idea, I agree, but what your proposing is just unfairly overpowered.

    *Ahem*

    1. 100% in MMOs translates into 50% of actual boost

    2. Battleships have always had literally bigger guns then Battlecruisers or Cruisers, this reflects that.

    3. I said "None" for console, but "If Needed" give it a dedicated Tractor/TBR power with a console length cooldown...3-4 minutes, since it's what you see the NPC Typhoon's using in game, all the time.

    4. Yes, 50k hull, which isn't too far away from the Fleet Vo'Quv with it's 46,200 hull, and it's supposed to be a Carrier. Battleships, as they ARE called Battleships, period, were THE most heavily armed and armored craft on the seas.

    Don't gimmie no jibber-jabber about this being a game and have nothing to do with real-world Naval vessels, aside from the fact that they pretty much do, right down to what roles they're supposed to perform.

    Let's treat Shielding as Electronic Countermeasures and such for now, mmmmkay?

    Escorts and Destroyers serve the same role they do in the modern Navy, they're very fast, heavily armored warships with limited ECM

    Science Vessels are basically ECM Frigates, nearly as fast as a Destroyer, with not nearly the punch, but a LOT more ECM/Naval Wizardry, advanced sensors and a high powered electronic suite, as it were.

    Cruisers are just that, Cruisers. Cruisers were normally designed as screens for Carriers and Battleships and other vessels while still being able to take a punch and deal it back out, with the heaviest armor and a moderate amount of ECM, which is pretty much what they do in STO, they're supposed to screen for the Destroyers and ECM Frigates and let them do their job.

    So, I want a Battleship. A large, very heavily armed and armored vessel made for battle. They're supposed to have the biggest broadside guns, hence the +Beam Damage and Heavy Beam Arrays.

    C'mon people! Bring the closest thing we'll get to an Iowa or Montana-class to STO!
  • starfleetownsallstarfleetownsall Member Posts: 0 Arc User
    edited June 2013
    ok for the last fraking time the typhoon wont be in the game for various reasons:
    1. cryptic doesnt want it playable
    2. we already have a flagship which is the oddessey
    3. the ship is ugly
    4. we already have enough ships as it is for fed side and need to focus more on the kdf and romulan side
    Task Force Spectre, Legion of Spectre, and House of Spectre is recruiting!
    I watch the only good STO podcast STOked Radio
    Want to learn more about any of the above? Let me know!
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  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited June 2013
    how about this, every instance of the typhoon is replaced in game by the odyssey, and we all forget all about this ugly kitbash? the need for a top dog fed npc is easily filled by the ody. and if not that, a galaxy class.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited June 2013
    how about this, every instance of the typhoon is replaced in game by the odyssey, and we all forget all about this ugly kitbash? the need for a top dog fed npc is easily filled by the ody. and if not that, a galaxy class.

    dev's seem to keep it around. started a new klingon tyesterday.... and i saw typhoons in the opening movie.
  • edited June 2013
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  • psycoticvulcanpsycoticvulcan Member Posts: 4,160 Arc User
    edited June 2013
    how about this, every instance of the typhoon is replaced in game by the odyssey, and we all forget all about this ugly kitbash? the need for a top dog fed npc is easily filled by the ody. and if not that, a galaxy class.

    The Odyssey is already in-game as a dreadnought. But I am completely on-board with replacing the Typhoon with something more pleasing to the eye.

    During the First Contact Day event I explored the shipyards with Demorecord and stumbled across a beautiful looking ship that isn't currently in the game as an NPC. Unfortunately I forgot to screenshot it, but I can totally see it being the replacement for the Typhoon.
    NJ9oXSO.png
    "Critics who say that the optimistic utopia Star Trek depicted is now outmoded forget the cultural context that gave birth to it: Star Trek was not a manifestation of optimism when optimism was easy. Star Trek declared a hope for a future that nobody stuck in the present could believe in. For all our struggles today, we haven’t outgrown the need for stories like Star Trek. We need tales of optimism, of heroes, of courage and goodness now as much as we’ve ever needed them."
    -Thomas Marrone
  • tomin8rtomin8r Member Posts: 201 Arc User
    edited June 2013
    CBS said no.
  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited June 2013
    tomin8r wrote: »
    CBS said no.

    Last I heard was if they went playable they be redesigned.
  • tomin8rtomin8r Member Posts: 201 Arc User
    edited June 2013
    Good for you.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited July 2013
    ok for the last fraking time the typhoon wont be in the game for various reasons:
    1. cryptic doesnt want it playable
    2. we already have a flagship which is the oddessey
    3. the ship is ugly
    4. we already have enough ships as it is for fed side and need to focus more on the kdf and romulan side


    1. Sauce?

    2. Just because the Odyssey is the new "face" of Starfleet doesn't mean that there is no room for other large ships.

    3. Subjective. And in my own subjective opinion, the Envoy,Noble, Monarch, etc. makes the Typoon look like Miss Universe in comparison. There are uglier, more "kitbashy", vessels already in the game. What's one or two more going to hurt?

    4. Just because the Republic and Klingon Empire could use a few more ships to choose from shouldn't exclude future additions for Federation players.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    Special Weapon - 4x Heavy Phaser Beam Arrays. 280 Base Damage. -12 Weapon Drain, 2x Acc 3x Dmg mods, Battleship Only, may only have 4 total equipped.

    Epic Weapons are 3 mods, some rare ones like the Spiral Disruptors have four. Surely you could drop it down to 3. With an Elite Fleet version having 4? You realise your asking for 4 Dual Cannons with a 270 degree arc right?

    According to the wiki Dual Cannons only have 192 base damage for 256 DPS. Only one ship can have more than four of em and it's Fed too.

    These weapons just seem ridiculously over powered. It looks like you want broardside DPS that outdoes DHCs. I could see the ship coming with one or a console that allows a Beam to fire like that but not four all the time.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2013
    According to the wiki Dual Cannons only have 192 base damage for 256 DPS. Only one ship can have more than four of em and it's Fed too..

    depends, rumors have it scimitar has 5 fore weapons too.
  • edited July 2013
    This content has been removed.
  • msk5msk5 Member Posts: 185 Arc User
    edited July 2013
    Typhoon doesn't make too much sense as a cannon boat just for looking at it. 4/4 with some unique heavy beams or some such would be my preference.

    Jupiter, however, that screams cannon broadsider to me. I want a Jupiter with port/starboard slots and the ability to mount DHCs. And two hangars, yes, daddy like.
  • oldravenman3025oldravenman3025 Member Posts: 1,892 Arc User
    edited July 2013
    msk5 wrote: »
    Typhoon doesn't make too much sense as a cannon boat just for looking at it. 4/4 with some unique heavy beams or some such would be my preference.

    Jupiter, however, that screams cannon broadsider to me. I want a Jupiter with port/starboard slots and the ability to mount DHCs. And two hangars, yes, daddy like.


    I like the idea of the Jupiter sporting hangers. It always struck me as a "task force" oriented vessel. It would make perfect sense that it had fighter/runabout support.
  • gl2814egl2814e Member Posts: 328 Arc User
    edited July 2013
    tenkari wrote: »
    dev's seem to keep it around. started a new klingon tyesterday.... and i saw typhoons in the opening movie.

    I don't think it's ugly.

    Sorry Tenkari, hit the wrong quote button.
  • gl2814egl2814e Member Posts: 328 Arc User
    edited July 2013
    Last I heard was if they went playable they be redesigned.

    Where do yall read this stuff? The podcasts? I mostly stick to text, but haven't been on the forums alot.

    OT- This ship would be nice, though a turnable cruiser without ACS consoles would be nice too.
  • milanvoriusmilanvorius Member Posts: 641 Arc User
    edited July 2013
    here is my take on it, we aren't getting it in the near future (few months) at least because if we got everything we wanted there would be no future sales. They have to release items in a fashion that ensure steady revenue income. They can't sell missions, only ships/gear etc.

    This is a frustrations of capitalism and property rights is that us Star Trek nerds are held to the corporation that owns the rights and they are held to their investors that want continual revenue. Hence given I believe the devs want to make the best game they could there is a business angle that governs the rate of releases.

    I expect there are things completely done, but on hold for release till they reach the right part of their timeline. This ship may or may not be one of them.

    I am just saying all these posts for new things might not be falling on deaf ears, but there is a schedule to maintain.
    PvE Jem'Hadar motto: Participation Ribbons are life.
  • insanerandomnesinsanerandomnes Member Posts: 228 Arc User
    edited July 2013
    here is my take on it, we aren't getting it in the near future (few months) at least because if we got everything we wanted there would be no future sales. They have to release items in a fashion that ensure steady revenue income. They can't sell missions, only ships/gear etc.

    This is a frustrations of capitalism and property rights is that us Star Trek nerds are held to the corporation that owns the rights and they are held to their investors that want continual revenue. Hence given I believe the devs want to make the best game they could there is a business angle that governs the rate of releases.

    I expect there are things completely done, but on hold for release till they reach the right part of their timeline. This ship may or may not be one of them.

    I am just saying all these posts for new things might not be falling on deaf ears, but there is a schedule to maintain.

    Kinda why a business shouldn't govern over a game. A game publisher and/or developer should govern over a game, like Atari.
    I AM THE HARBINGER OF HOPE!
    I AM THE SWORD OF THE RIGHTOUS!


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  • admiralq1732admiralq1732 Member Posts: 1,561 Arc User
    edited July 2013
    gl2814e wrote: »
    Where do yall read this stuff? The podcasts? I mostly stick to text, but haven't been on the forums alot.

    OT- This ship would be nice, though a turnable cruiser without ACS consoles would be nice too.

    It was on a podcast that if those ships became playable they would be redesigned.
  • tenkaritenkari Member Posts: 2,906 Arc User
    edited July 2013
    A game publisher and/or developer should govern over a game, like Atari.

    IP holders give the licenses, if they dont like how its being used, they can revoke it. to keep the license you want to keep them happy.

    and atari is bad at governing games.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    tenkari wrote: »
    depends, rumors have it scimitar has 5 fore weapons too.

    5 45 degree DC's on a Cruiser with a turn rate of 7 vs 4 270 degree DC's on a Cruiser with a turn rate of 6.

    The idea of Heavy Single Cannons has quite a lot of merit, not just for the ship be for the game. I think it would be a great idea if they where introduced.

    Maybe as a new faction reputation allows you to upgrade a Single Cannon into a Single Heavy Cannon. That benefits all Cannon Cruisers.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • januhulljanuhull Member Posts: 154 Arc User
    edited July 2013
    Kind of a pity, because the Typhoon looks pretty awesome, as far as I'm concerned.

    If they were to bring them in, maybe as a full on, Starfleet spec, heavy carrier? Even if it were 90% as good as the Atrox, at least it's a saucer and nacelle configured ship...
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited July 2013
    Epic Weapons are 3 mods, some rare ones like the Spiral Disruptors have four. Surely you could drop it down to 3. With an Elite Fleet version having 4? You realise your asking for 4 Dual Cannons with a 270 degree arc right?

    According to the wiki Dual Cannons only have 192 base damage for 256 DPS. Only one ship can have more than four of em and it's Fed too.

    These weapons just seem ridiculously over powered. It looks like you want broardside DPS that outdoes DHCs. I could see the ship coming with one or a console that allows a Beam to fire like that but not four all the time.

    *Ahem*

    If you take a gander at your beam weapons while standing on a ground map...

    My Engineer, who flies a Beam Cruiser, has all Dmgx2 and Accx2 Andorian Beams, because that's how I roll.

    On a ground map, the Andorian Single Beams do a base of 240, while the DBB does a base of 312. I SHOULD have clarified that in my original post, and that was my mistake. I meant these weapons to fall between the Single and Double Beams in terms of this damage, hence 280.
  • dknight0001dknight0001 Member Posts: 1,542
    edited July 2013
    *Ahem*

    If you take a gander at your beam weapons while standing on a ground map...

    My Engineer, who flies a Beam Cruiser, has all Dmgx2 and Accx2 Andorian Beams, because that's how I roll.

    On a ground map, the Andorian Single Beams do a base of 240, while the DBB does a base of 312. I SHOULD have clarified that in my original post, and that was my mistake. I meant these weapons to fall between the Single and Double Beams in terms of this damage, hence 280.

    Not sure where your maths is, your possibly including the DMG mods (+5 DPV), or the Andorian stuff is that much better.
    A Beam Array does 220 DPV & 176 DPS Mk XII Base Damage.
    A Dual Beam Bank does 287 DPV & 229 DPS Mk XII Base Damage.

    Compared to Cannons
    A Turret does 99 DPV & 132 DPS Mk XII Base Damage.
    A Single Cannon does 159 DPV & 212 DPS Mk XII Base Damage.
    A Dual Cannon does 192 DPV & 256 DPS Mk XII Base Damage.
    A Dual Heavy Cannon does 384 DPV & 256 DPS Mk XII Base Damage.

    Looking at all the numbers together Your Beams should be
    ~253 DPV & ~204 DPS Mk XII Base Damage

    Your basically asking for a beam version of the Single Cannons with an Arc mod. which means at best your getting 2 mod on them.
    I was once DKnight1000, apparently I had taken my own name so now I'm DKnight0001. :confused:
    If I ask you a question it is not an insult but a genuine attempt to understand why.
    When I insult you I won't be discreet about it, I will be precise and to the point stupid.
  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited July 2013
    Yeah, that's why they're Heavy Beam Arrays, instead of standard, they're supposed to do more damage then standard Beam Arrays while retaining their arc, it's also why I limited the number on 1 ship to only 4, which come with the ship and restrict them to Battleship class ships, to emphasize that yes, these are LARGE weapons and unique to that class, like the Kumari Wing Cannon.
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