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Zen * Other Economic Revisions

uhmariuhmari Member Posts: 0 Arc User
I'd like to see some revisions to the game, specifically the ones following.


Add a Progressing (200 zen to 500 zen) Zen Cost to fleet Bank tabs, Refund all EC For expansions, and remove access to these tabs until expanded with special projects, or zen. Add a "special Projects" Expansion for each of the bank tabs, 2-8. Costing a progressing amount of Dilithiium, starting at say 35,000 and working up to 350,000.

add 100 Zen Cost "instant timer finish" for star-base projects. Pay 100 Zen to finish the timer on any project (located in the picture, when timer starts)

Add a 500 or 1000 Zen Cost Item to start fleets. Remove the old fleet creation system. Right clicking this item once bought will allow the player to enter the fleet, and create it instantly with out the needed help of others.

Transfer many items from zen store, over to dilithium store. Such as Fleet ship modules, and other such similar items. Leave all Cosmetic, Ship, Slot Expansions, and convenience based items in Zen store. Zen can still be converted into Dilithium.

Once above is done, Remove Dilith > To > Zen Conversion from the game.

Once Above is done, Create EC> Dilithium and Dilithium > Ec In Exchange.

Add Copies of some of the zen items (Duty packs, and Expansions) To dilithium store.

Add to the game repair Rates for ships, and body at all levels (10 through 50) Regardless of Difficulty. Increase the repair amount of harder settings. Any death
now requires repairs at either the star base engineer (ship) or Med center (Body).


Gold members now are granted 50%-100% (at devs discretion) off repair costs.
Gold members benefits now require an active subscription. You can no longer receive them if you are not paying for the game.
Gold members now gain and additional 25% Bonus credits from fleets.
Post edited by uhmari on
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Comments

  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    uhmari wrote: »
    I'd like to see some revisions to the game, specifically the ones following.


    Add a Progressing (200 zen to 500 zen) Zen Cost to fleet Bank tabs, Refund all EC For expansions, and remove access to these tabs until expanded with special projects, or zen. Add a "special Projects" Expansion for each of the bank tabs, 2-8. Costing a progressing amount of Dilithiium, starting at say 35,000 and working up to 350,000.

    add 100 Zen Cost "instant timer finish" for star-base projects. Pay 100 Zen to finish the timer on any project (located in the picture, when timer starts)

    Add a 500 or 1000 Zen Cost Item to start fleets. Remove the old fleet creation system. Right clicking this item once bought will allow the player to enter the fleet, and create it instantly with out the needed help of others.

    Transfer many items from zen store, over to dilithium store. Such as Fleet ship modules, and other such similar items. Leave all Cosmetic, Ship, Slot Expansions, and convenience based items in Zen store. Zen can still be converted into Dilithium.

    Once above is done, Remove Dilith > To > Zen Conversion from the game.

    Once Above is done, Create EC> Dilithium and Dilithium > Ec In Exchange.

    Add Copies of some of the zen items (Duty packs, and Expansions) To dilithium store.

    Add to the game repair Rates for ships, and body at all levels (10 through 50) Regardless of Difficulty. Increase the repair amount of harder settings. Any death
    now requires repairs at either the star base engineer (ship) or Med center (Body).


    Gold members now are granted 50%-100% (at devs discretion) off repair costs.
    Gold members benefits now require an active subscription. You can no longer receive them if you are not paying for the game.
    Gold members now gain and additional 25% Bonus credits from fleets.

    heh heh heh NO!
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    seriously uhmari, why RUIN the game for F2P?
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    its not ruining it.

    A lot of the cash shop items are going over to dilithium.
    You are just left with the things that are NOT NEEDED to F2P. They just
    help make things easier. There for, They are NOT needed.

    so optional things =zen

    If you cant convert dilithium to zen = more money.

    the rest are corrections to problems in the game, or improvements.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    some of it I agree with but I do not agree with removing the Zen-to-Dil exchange, I used to be F2P and it would not be fair to the F2Players because then they can't get the Zen ships or even Master Keys
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    They dont need the ships, Let them pay for it.
    Have to be reasonable and generate money for the game.
    So we can get daniel some buddies to play with to fix these sillly bugs.
    the keys can be added to the dilithium.
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited June 2013
    Normally, my first inclination is to reject your ideas uhmari... And while I disagree with most of what you have above, and would not want it added to the game, I do like the idea of adding a Zen project time reduction item.

    Star Trek Online, Now with out the Trek....
  • grouchyotakugrouchyotaku Member Posts: 0 Arc User
    edited June 2013
    Other then for sake of change... What benefit would Cryptic/PWE get from these changes, and how would they justify the costs of making the change??

    It took considerable time, effort and expense for STO to switch to the F2P model last year. If you expect Cryptic/PWE to go implement this on a whim, then this is not a serious proposal...
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Fleet banks
    Fleet bank changes are a resolution to a problem, where people are circumventing buying expansions to their personal bank slots.

    This allows the game to take back its right to generate money.



    Fleet star base timers
    This is a general principle "convenience option. It
    just allows leveling faster, at the cost of real money.
    its serious income for the game to, your looking at 25,000 zen for
    tier 4 to tier 5 missions. That means someone will have to spend
    300$ Just to go from level 4 to level 5.


    Zen Cost For Fleets
    People are always spamming for a fleet. one of the major
    problems is people are just way abusive with making fleets, and use them
    for banks. 500 or 1000 zen makes the game money, and makes it
    so a player does not have to spam for people to start the fleet.


    Zen and Dilithium store revisions

    The intention behind this system is to move more stuff to dilithium
    to make it easier on players to not only obtain dilithium, but also
    have more ways to spend it, and get access to those items with
    much more ease.

    A fleet ship module for example, would cost 16,500 Dilithium.
    Keys would cost 9,500 Dilithium

    Just to name a few.

    Allowing for EC and dilithium exchange, will help encourage circulation in the economy.
    And since there is more dilithium items, more of a sink for it to stabilize it.


    Repairs
    There is no repairs, and the medical bay, and engineering is
    not charging jack for repairs. We need to utilize this for a great
    way to keep the inflaton down

    Gold members
    I am looking at ways to upgrade gold members, to make it more attractive.
    And it makes no sense to get something for free(if this system was indeed designed
    to be a monthly subscription base). This is a way that can really help game income.
    Does not have to be 15$ it can be 5$ a month or even 9.95, but the benefit
    should require month to month payment.

    We may even optionally want to look at a way to get it through dilithium.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    uhmari wrote: »
    Repairs
    There is no repairs, and the medical bay, and engineering is
    not charging jack for repairs. We need to utilize this for a great
    way to keep the inflaton down

    This is one I can not agree with regardless of your reasoning, the healing injuries is already bugged for Roms--I can not heal in an STF and I HAVE the regens--I don't want to have to pay to heal injuries when I already spend the EC on 20 of each of the Minor and Major Regens
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • chairmanmeowmixchairmanmeowmix Member Posts: 11 Arc User
    edited June 2013
    What you're suggesting is total nonsense. All you're basically promoting is yet another change to in-game economics of which we've already had plenty. I'm content with the current system in place.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Typical replies like this tell me a lot about the person.

    If you think its a bad idea say why

    "its a bad idea" is not a valid argument, you need to present proof to prove it is.
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    The biggest flaw I see with your argument is that as it stands the Dil that people buy with Zen is the same Dil I sell to get Zen. Cryptic does not seed that exchange, it is player driven. If you stop me from buying Zen with my Dil then players that buy Zen to get Dil with would be unable to do so.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    If you stop me from buying Zen with my Dil then players that buy Zen to get Dil with would be unable to do so.

    You are correct, Assuming you use the current system.

    This is why there is a large amount of items from Zen shop moved to dilithium

    The (new)system is designed to make it easier on players to acquire these goods.

    These new goods in the dilithium store, act as a way to counter the new dilithium injection.
    This will further encourage players to buy zen, to gain more dilithium faster, rather then current farming mechanics.

    So the only draw back is having to monitor the system until its stable
    other wise the game receives

    - Easier access to Keys, fleet ship modules, Etc
    - A way to trade excessive amounts of Dilithium or EC for either of the two
    - A much more purposeful existence of Dilithium
    - More income for the game
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    Your assuming that people will resort to buying Zen to get the convenience items. If I could not convert my Dil into Zen I would have no extra inventory slots and no extra uniforms slots, ship slots, boff slots, etc. I realize that this is only me (and who knows I might be the only one that plays STO that feels this way [but I doubt it]). So while they might make a few bucks more, I doubt it would be as much as you might be thinking.

    Also, I detest the idea of adding Zen costs to Fleets. This would cause a ton of heartache and grief. Example: I start a fleet and it is going along pretty well. I spend $200 on building up the base. Being military I suddenly get orders to go to some mission that takes me away from STO for 45 days. After my fleet is marked as abandoned someone else takes over and kicks me out. Someone essentially just stole my $200. Same scenario only let's say they change the policy so that no one can take my fleet away. People build it up and then suddenly I deploy and then life happens and I never make it back to STO. Now other people who have invested money can no longer progress or see any rewards for their work once the provisions are gone. Now they feel as though they were robbed.

    I do like the Dil > EC idea, although I think that should be a player driven exchange just like the Dil > Zen exchange.
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    I also like your idea for regular ship repairs. I say go one step further and track the distance a ship travels and require regular overhauls and such that would cost EC. After all we saw this done to at periodic times in multiple Trek series.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Your assuming that people will resort to buying Zen to get the convenience items. If I could not convert my Dil into Zen I would have no extra inventory slots and no extra uniforms slots, ship slots, boff slots, etc.

    I understand this, This is why we would move a lot of stuff to dilithium, However again
    i state, We should keep all cosmetic/graphic Items in the zen store, costing real money.

    I know its not as easily accessed as it is now, but the game needs more. Its a trade off
    Would you rather spend RL money on these things that are not needed, and get more money to the game for Content, or keep with these things?

    We can add say 25% of the costumes for players into the dilithium shop, But really i am against this.
    Also, I detest the idea of adding Zen costs to Fleets.
    I bet you do, and i bet a lot of other players do. But I think the guys
    who are using fleets as banks should be banned. They are Circumventing
    the games mechanics to have to get zen to expand, and this is totally unacceptable.. Not only that but you are hurting
    the game Greatly (in terms of income).

    Lets do some math, According to one source, There is 68,839 fleets as of feb this year.

    Lets say the following is true

    Tab 2 to Tab 4 Costs 200 Zen (total of 600)
    Tab 5 To 8 Costs 300 zen (total of 1200 zen)

    Total of 1800 Zen, This equals around 20$ (Actually its like 17.5$ but we'll call it 20 because you have to buy the other 5$ and its easier for math).

    68,000 Fleets X 20$ =1,360,000 Dollars that the game has been cheated out of.

    This is enough money to higher 10-12 Coders for an entire year.
    Typically it takes 2-3 coders to make small modifications to a game (Like new talent tree's etc) About a month to code and test. Lets call it 3.

    This means that we can push out 16 Moderate to heavy patches in this period of a year.

    Imagine the difference of the game in that time... All of this and you advocate adherence to system that was never intended to be abused like it is.

    Im sorry, But even if the numbers are 50% of the above stated values, or hell even 25% Your crazy for not taking it.
    I spend $200 on building up the base.
    Thanks to my idea of dilithium mines (Well, Even if i did not think it up, the devs agreed and already coded it in) That is sort of fixed. NOw i am pressing for the zen timer or officer reduce to timer of active project buffs, that will help make the star-base leveling better (and cheaper).
    After my fleet is marked as abandoned someone else takes over and kicks me out. Someone essentially just stole my $200. Same scenario only let's say they change the policy so that no one can take my fleet away. People build it up and then suddenly I deploy and then life happens and I never make it back to STO. Now other people who have invested money can no longer progress or see any rewards for their work once the provisions are gone. Now they feel as though they were robbed.

    This is a problem with the current game mechanic. what they can do is add
    an option for the leader to re-take ownership of the fleet. They could add in a system
    that would allow you to stay in the fleet for say a year. you could not be kicked during this time, If you come back in that year, you can retake control of the fleet.

    This is a problem with that mechanic, not the idea of spending real money to level
    a base. I sympathize with your situation in this case.
    I do like the Dil > EC idea, although I think that should be a player driven exchange just like the Dil > Zen exchange.

    Im not really against the idea itself, But i am looking for ways to improve the system.
    and a lot of those items there take a long time to farm, and are expensive, it would
    be better for the community just to swap them to dilithium, and it would be better
    for the game to stop Dil > zen
  • medtac124medtac124 Member Posts: 0 Arc User
    edited June 2013
    It's fine the way it is. All in all the economy is one of the few things that doesn't need fixing.
    [SIGPIC]Click here to visit our website[/SIGPIC]
    lunasto wrote: »
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  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    I hope you do not mind me borrowing your numbers (some of them at least).

    Out of the 68K+ fleet let us say for pure arguments sake that 10K of them are "private" fleets, and out of those 1/2 are owned by people who would like to build their own base, bringing us to 5K.

    If we assume an exchange rate of 1 Zen for 100 Dil, for easier math, it would take ~340,262 Zen to complete a base. Roughly $3,400 per base.

    So 5,000 people paying $3,400 is $17,000,000, way more than what your idea suggests. Even is only 1,000 people decided to buy 1/2 the Dil needed Cryptic still gets $1.7 million, still more than what your idea of changing for the bank tabs brings in. This does not include all the special side projects.

    Are there people who create fleets with no desire to expand or build them? Yes. Does it hurt their bottom line? I don't think it does.

    I used the following thread for Dil inputs on fleets: http://sto-forum.perfectworld.com/showthread.php?t=620201
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    it seems we are talking about two things

    those numbers are for the fleet banks.

    As for leveling the bases, it will take a lot if you just purely spam zen instant pops.
    250 x 100 for just tier 4 to tier 5.

    if what you are saying is that we need to buy dilithium to level the star-base
    that is not true. the new system gives more ways to generate dilithium.

    so its not different then now.
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    Your wanting to make it so that people have to pay to start a fleet rather than the current system of me spamming chat and getting four others to team with me in the same instance and starting one for free and then booting the other guys and enjoying my new found bank tabs (once unlocked with EC) all for myself.

    Your looking at how much Cryptic would get if they made every single fleet currently around had to buy tabs using Zen.

    I pointed out that it is worth more to cryptic to allow people to make fleets for free, and if only a small portion decide to go all the way Cryptic stands to make more.

    I think there would be a sharp decrease in fleets created and that those people who might have been enticed once they started a fleet to keep on going would not be spending any money at all.
  • medtac124medtac124 Member Posts: 0 Arc User
    edited June 2013
    Your wanting to make it so that people have to pay to start a fleet rather than the current system of me spamming chat and getting four others to team with me in the same instance and starting one for free and then booting the other guys and enjoying my new found bank tabs (once unlocked with EC) all for myself.

    Your looking at how much Cryptic would get if they made every single fleet currently around had to buy tabs using Zen.

    I pointed out that it is worth more to cryptic to allow people to make fleets for free, and if only a small portion decide to go all the way Cryptic stands to make more.

    I think there would be a sharp decrease in fleets created and that those people who might have been enticed once they started a fleet to keep on going would not be spending any money at all.

    Pretty much this. The only people who would be paying the kind of money you expect in your system, would be the people who were going to spend money anyway.

    Making it a requirement will actually have the opposite effect, and create less incentive to start a fleet and keep it running, etc.
    [SIGPIC]Click here to visit our website[/SIGPIC]
    lunasto wrote: »
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  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Your wanting to make it so that people have to pay to start a fleet rather than the current system of me spamming chat and getting four others to team with me in the same instance and starting one for free and then booting the other guys and enjoying my new found bank tabs (once unlocked with EC) all for myself.

    Yes Exactly, Because you are abusing the game if you are doing this.
    It makes me furious people do this, and think they can get away with it.

    Fleet banks are for fleets, Not you (the single person).
    Your looking at how much Cryptic would get if they made every single fleet currently around had to buy tabs using Zen.

    Its a logical Conclusion, I had considered other options, Like making it so that
    you unlike 1-2 tabs per each of the star base tiers. But by default, it should
    cost Zen. Its a logical conclusion, because the bag expansions also cost Zen.
    and these rates are equal to that, So either way you should pay some money
    to expand storage. Completely fair and logical
    I pointed out that it is worth more to cryptic to allow people to make fleets for free, and if only a small portion decide to go all the way Cryptic stands to make more.

    Very untrue. By not being able to use fleets are "personal banks" you force players
    to expand, You may not like it, But its not doing anything other then making sure you cant abuse the system by circumventing other design facets of the game.
    I think there would be a sharp decrease in fleets created and that those people who might have been enticed once they started a fleet to keep on going would not be spending any money at all.

    Yes Exactly. That is the desired Effect. It also opens up the possibility to allow fleets
    to place their star-bases in open universe, We cannot do that with 68,000 fleets around.

    It's Win win in all ways, Who cares if your mad, your only mad because a correction was made to a mechanic you were exploiting. Key word here, Exploiting. that means you are in the wrong ( and anyone else who is like you using fleets for personal banks)
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    Your wanting to make it so that people have to pay to start a fleet rather than the current system of me spamming chat and getting four others


    Yes because 1) lots of people come in the game and leave it. This helps prevent people from making a fleet then abandoning it because they quit sto.

    It also helps generate money for the game, and most importantly, It also
    makes it easier on people to create the fleet.

    its only 5 or 10$. Its not asking a lot, This system works very very well
    in other f2p games
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    Very untrue. By not being able to use fleets are "personal banks" you force players
    to expand, You may not like it, But its not doing anything other then making sure you cant abuse the system by circumventing other design facets of the game.

    My character is fully "expanded." If I desire more space for my account of 5 characters why not make my own personal fleet? Once created I can get all my peeps into it and viola! I have a legitimate fleet of 5 characters, or I could go the route of simply borrowing a couple laptops from some friends and make 4 new accounts start a fleet using those. It would wind up being the same.
    It's Win win in all ways, Who cares if your mad, your only mad because a correction was made to a mechanic you were exploiting. Key word here, Exploiting. that means you are in the wrong ( and anyone else who is like you using fleets for personal banks)

    You are welcome to believe that if you wish, but I do not. I am not mad, there is no reason for me to be mad. I would like to point out no correction was actually made, all you have done is given your opinion of what you would like to see, and I responded with my opinion on your opinion. As for exploiting, well I do not believe I have done that. I have a private fleet, and it has 5 characters in it, the minimum to start it. Yes I use it to store stuff that no one else can get too. I have violated no terms in the EULA. You are not the one who gets to decide who is right and wrong.
    Yes Exactly, Because you are abusing the game if you are doing this.
    It makes me furious people do this, and think they can get away with it.

    Fleet banks are for fleets, Not you (the single person).

    Your idea will not stop you from being upset then. If I am fully maxed out on space what is an additional 5 or 10 bucks to buy my own personal fleet? Even better, what is to stop me from doing that with all my toons? Your way would make it so that in just a matter of minutes each of my toons could have their very own fleet bank, all without the bother of coaxing people to help me. You would still be furious with people doing exactly what you do not want them to be doing.
    This system works very very well
    in other f2p games

    Good for them, perhaps you would be happier there?
    Yes because 1) lots of people come in the game and leave it. This helps prevent people from making a fleet then abandoning it because they quit sto.

    This hurts you or the game how?

    Quote:
    I think there would be a sharp decrease in fleets created and that those people who might have been enticed once they started a fleet to keep on going would not be spending any money at all.
    Yes Exactly. That is the desired Effect. It also opens up the possibility to allow fleets
    to place their star-bases in open universe, We cannot do that with 68,000 fleets around.

    The desired effect is to stop me from starting a fleet (for free) with the intent of just getting extra bank space and then me deciding to expand and then spend cash (up to $3,400, with no actual contributions from my own Dil) to upgrade it? Your way I would simply spend $10 a character to buy a fleet for each of them expanding storage for all for $50. This seems counter intuitive.

    Going back to part of your original post you mentioned putting keys into the Dil store. This would be a horribly bad idea. Every key in the exchange was money for Cryptic. $1.125, assuming they were bought full price in the ten pack. If keys only cost dil, no one would spend cash to get Dil to buy keys. They would simply make more toons/accounts and farm Dil like they do now, only they would not be trading it for Zen.
  • uhmariuhmari Member Posts: 0 Arc User
    edited June 2013
    My character is fully "expanded." If I desire more space for my account of 5 characters why not make my own personal fleet? Once created I can get all my peeps into it and viola! I have a legitimate fleet of 5 characters, or I could go the route of simply borrowing a couple laptops from some friends and make 4 new accounts start a fleet using those. It would wind up being the same.

    ;)
    Well, Are you a packrat?

    I was thinking we need tabs like fleets have, for our own personal space.
    may even want to look at the same for Account banks.
    You are welcome to believe that if you wish, but I do not. I am not mad, there is no reason for me to be mad. I would like to point out no correction was actually made, all you have done is given your opinion of what you would like to see, and I responded with my opinion on your opinion. As for exploiting, well I do not believe I have done that. I have a private fleet, and it has 5 characters in it, the minimum to start it. Yes I use it to store stuff that no one else can get too. I have violated no terms in the EULA. You are not the one who gets to decide who is right and wrong.

    Apologies by you i mean people that support fleets being used as banks.

    And yes a correct was made, We took back those expansion slots from those
    who are trying to escape (either intentionally or not) the need to buy expansions
    to bags / person bank

    Good for them, perhaps you would be happier there?
    That hurts me. I thought we had something special.
    This hurts you or the game how?

    It makes me cringe, Which leads to constipation, and some times tribble.... Nasty bit that is.

    They come in the game, and diminish players desires to be in fleets, And fleets / clans / tribble farms are the foundation of a community, if the community is strong, its because of these groups. And if its strong the game lasts a long long time.

    Take **** (Dark ages of camalot) for example, Great game, Terrible graphics, excellent community, has millions of players. Never played it, but its community
    is so well designed, i know its good ;).
    The desired effect is to stop me from starting a fleet (for free) with the intent of just getting extra bank space and then me deciding to expand and then spend cash (up to $3,400, with no actual contributions from my own Dil) to upgrade it? Your way I would simply spend $10 a character to buy a fleet for each of them expanding storage for all for $50. This seems counter intuitive.

    dont get me wrong, we can do other options, Like Dilithium Expansions on top of the zen one (putting the option in both stores) or can even mix it, tab 2-5 costs dilithium, 6-8 costs zen


    But at this rate its

    5$ To start a fleet (500)
    20$ To Get all tabs (1800)

    2300 Zen per a fleet. Its not asking to much me thinks.

    And again, we can also add "special project" to allow for expansions with out
    need the zen cost (A sort of by pass that requires time and starbase levels).
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    Well, Are you a packrat?

    Honestly I am. In fact I have had to empty that space out a few times. Had too much junk!
    I was thinking we need tabs like fleets have, for our own personal space.
    may even want to look at the same for Account banks.

    I would happily pay for even more personal bank slots.

    That hurts me. I thought we had something special.

    Didn't mean to hurt you, we do have something special ;)

    They come in the game, and diminish players desires to be in fleets, And fleets / clans / tribble farms are the foundation of a community, if the community is strong, its because of these groups. And if its strong the game lasts a long long time.

    I believe it is the people in the fleets that make the community. I think most of the people that create their own fleet also have an alt in a "real" fleet too. (I know I do).

    5$ To start a fleet (500)
    20$ To Get all tabs (1800)

    2300 Zen per a fleet. Its not asking to much me thinks.

    This is not a lot. You had stated earlier, and multiple times, that using a bank as personal storage upsets you. For $23 bucks I could easily start a fleet and max of the bank spaces available just for my one guy!



    Here is a suggestion that would help to slow down (nothing I think will completely prevent fleets being created just for personal bank space). Require a minimum of 5 people stay in the fleet. Give a time limit of a week if it dips below 5 people before it is automatically disbanded.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    I also like your idea for regular ship repairs. I say go one step further and track the distance a ship travels and require regular overhauls and such that would cost EC. After all we saw this done to at periodic times in multiple Trek series.

    actually I don't MIND this but I think you still should be able to do 'field repairs'
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    Your assuming that people will resort to buying Zen to get the convenience items. If I could not convert my Dil into Zen I would have no extra inventory slots and no extra uniforms slots, ship slots, boff slots, etc. I realize that this is only me (and who knows I might be the only one that plays STO that feels this way [but I doubt it]). So while they might make a few bucks more, I doubt it would be as much as you might be thinking.

    You aren't in fact that is how I got my first character slot expansion
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited June 2013
    Here is a suggestion that would help to slow down (nothing I think will completely prevent fleets being created just for personal bank space). Require a minimum of 5 people stay in the fleet. Give a time limit of a week if it dips below 5 people before it is automatically disbanded.

    with a warning first because sometime someone just decides to delete a toon and forgets they are in a fleet--done that myself in fact
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • onehappytapewormonehappytapeworm Member Posts: 106 Bug Hunter
    edited June 2013
    actually I don't MIND this but I think you still should be able to do 'field repairs'

    That is where your components come into play. My thought was after 1 million light years you need to put into space dock for maintenance. Failure to do so would cause more and more systems to become damaged until just sitting in the captain's would cause a pylon to break off.
    You aren't in fact that is how I got my first character slot expansion

    We should start the cool kids club together :cool:
    with a warning first because sometime someone just decides to delete a toon and forgets they are in a fleet--done that myself in fact

    Of course there should be a warning email to the remaining fleet members to either go recruit someone or empty the bank. I would say a daily email in fact. Make it fun.

    "Starbase personnel have gone missing and now no one that is left knows how to maintain the reactors. If you do not find a replacement within 7 days to perform the normal maintenance cycle properly then the reactor will overload and the base will be destroyed."
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