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Legacy of Romulus Dev Blog #23

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  • marc8219marc8219 Member Posts: 0 Arc User
    edited June 2013
    Sounds great to me, I always have problems getting enough contributions into projects before they fill and I end up running low on fleet credits, this should help a lot.
    Tala -KDF Tac- House of Beautiful Orions
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    Please share you statistics on "the majority of people stalled or ignoring", because from what I can see (granted its perception, because I don't have access to hard numbers) is that the fleet system is still very much alive, and people are very much grinding away.

    But if you would like to present the hard numbers to support your comment... i'd be happy to look at them... might even change my opinion.

    dude grow up you don't have to nitpick every little thing but since you seemingly just absolutely have to I'll clarify this one last time. The main promise from Dan Stahl was that this fleet holding was going to significantly decrease the burden on smaller fleets. As Cryptic has stated may times the consider the avg fleet size to be 25 members. Almost all of the conversations across the forums about this fleet holding and smaller fleets discussing problems with the fleet progression due to resource requirements is all the basis you need for a generalization about smaller fleets and also the many threads and discussions about people ignoring sections of the fleet system or fleets period because of the same resource requirements. If you're someone that has been following all this on the forums for the long run then all of this is automatic, so I apologize if I wasn't clear enough for those of you that haven't regularly followed all of this.

    If you want specific numbers it's very easy to extrapolate enough information from the forums to be relatively accurate on the fleet system. There have been many lists, congratulations, and bragging threads on what level the larger, mega, and uber fleets have reached and even posts about them expanding to a second or third "splinter fleet" to bypass the fleet member cap.
    [SIGPIC][/SIGPIC]
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    qultuq wrote: »
    For some reason I couldn't comment on the development blog. Is that intentional? I think people that are struggling with the fleet holdings may find another fleet holding too much. I haven't had a lot of free time the last few months, so I don't know what my own fleet is saying....

    Anyway....So the Vulgate or whomever, in Cardasian space gave this mine to the Romulans? And the Romulans sold it to the Ferengi, who sold it to the federation? Sounds like the same irrational reasoning that makes my Romulan a Klingon ally who is saving federation ships from wormholes. Your writers should really put a little more thought into making these narratives less convoluted.

    That being said, season 8 is a lot of fun. Thanks for the effort!

    First off sorry for the back to back posts.

    To answer your question I noticed that too, which at first struck me as a bit strange considering that's not the normal, but then again it makes sense it would be intentional.

    This new fleet holding was toted as being the long awaited solution to significantly reducing the burden on small fleets, and if you've been following all of the posts since it hit tribble the feedback has been overwhelmingly negative as it does absolutely nothing to help small fleets and infact costs more than it discounts. The only real savings is on dil store items. It also introduces a large amount of ultra rare fleet gear that will further the rift between large and small fleets and even further lessens the incentive to join a small fleet. Since all of this is directly opposite of what we were originally told the main purpose of it was I'm not surprised they want to keep everything where it can easily be buried.
    [SIGPIC][/SIGPIC]
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited June 2013
    voicesdark wrote: »
    First off sorry for the back to back posts.

    To answer your question I noticed that too, which at first struck me as a bit strange considering that's not the normal, but then again it makes sense it would be intentional.

    This new fleet holding was toted as being the long awaited solution to significantly reducing the burden on small fleets, and if you've been following all of the posts since it hit tribble the feedback has been overwhelmingly negative as it does absolutely nothing to help small fleets and infact costs more than it discounts. The only real savings is on dil store items. It also introduces a large amount of ultra rare fleet gear that will further the rift between large and small fleets and even further lessens the incentive to join a small fleet. Since all of this is directly opposite of what we were originally told the main purpose of it was I'm not surprised they want to keep everything where it can easily be buried.

    I totally agree, it's not worth it for small fleets and just makes larger fleets even more attractive. Many smaller fleets can't keep up, you need to be in a big fleet to be competitive in PvP as all the good fleet gear is at higher levels.

    My fleet isn't at tier 3 yet, nor is our embassy at tier 1, how will this nre holding allow it to make it easier for my fleet? All I see is additional grind that will slow the progression of my fleet down even more. It's bad enough that they nerfed FM from Nukara and now this.

    I suppose as a KDF player I am used to broken promises, but this affects all factions so I am rather surprised to see them do this. It wouldn't be so bad if only the small fleets got the discount and larger fleets didn't. But small fleets would still need to grind it up, thus still slowing fleet production.
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • kylelockekylelocke Member Posts: 182 Arc User
    edited June 2013
    I must say that I am somewhat disappointed because it wasn't added to the Fleet Starbase System. The dilithium mine would have added extra importance to the Fleet Starbase and given the system a nice make over. Where it is situated right now doesn't make any sense from a tactical stand point, especially for the Klingons because not only is it in enemy territory (KDF), but both factions would have to deal with raids from the True Way and the Terran Federation. Also considering that Beta Ursae is already pretty busy as it is, I do think that it would have been better to add it to the Fleet Starbases because I never see a swarm of starships huddling around it. Otherwise I think that this is a pretty good addition.
    "I will make the Orion Syndicate face the light of justice or burn them with it." - Captainl Kyle Nathaniel Locke, U.S.S. Excalibur NCC-98105-C
  • daggermoondaggermoon Member Posts: 0 Arc User
    edited June 2013
    mmm so far 3 fleet holding in 3 seasons, so would guess there will be on average 1 more added per season so immediate saving small to low.
    but wait say 5 more seasons and holding are up to 8 or so and it will be a savings that are alot more noticeable i think
  • zerobangzerobang Member Posts: 0 Arc User
    edited June 2013
    2) The second is the dilithium store discount. This will reduce the dilithium cost on almost every dilithium store in the game.

    wow... that makes it totally worth it... NOT

    is there anybody out there who gives a damn about the Dil Store?
    That thing has NOTHING for a player at Endgame, and who spends Dilithium on temporary leveling gear anyway?
    [SIGPIC][/SIGPIC]
  • defalusdefalus Member Posts: 4 Arc User
    edited June 2013
    zerobang wrote: »
    wow... that makes it totally worth it... NOT

    is there anybody out there who gives a damn about the Dil Store?
    That thing has NOTHING for a player at Endgame, and who spends Dilithium on temporary leveling gear anyway?

    I think when he says "Dilithium Store", he means any store that uses Dilithium as its primary currency eg reputation stores:
    For example: You unlock the Refracting Tetryon weapon projects from the Nukara Rep and your fleet has unlocked a Dilithium store discount. You will be able to buy these tetryon weapons at a discount as they are purchased from a dilithium store.

    I think the context needs to be made clearer when he says Dilithium Store.
    __________________________________________________
  • aelfwin1aelfwin1 Member Posts: 2,896 Arc User
    edited June 2013
    These, along with the new social environment and new possibilities, combine to provide fun, interesting, and most of all, Trek experience for the fleets in STO.

    So that means interstellar drugs & hookers , right ?
    Hey , that WAS my Trek mining experience ! ;)

    TOS FTW !!


    zerobang wrote: »
    wow... that makes it totally worth it... NOT

    is there anybody out there who gives a damn about the Dil Store?

    There are some ppl who do care ... , but let me guess here what does NOT get a price reduction in Dil :
    Spiralwave Disruptors & Andorian weapons ?
    Crafting materials ?
    Transwarp doohickey ?
    Other stuffz that ppl might actually want @ endgame ?

    Guess we'll have 2 see when this thing lands on Holodeck .
  • mysharon4mysharon4 Member Posts: 0 Arc User
    edited June 2013
    Is there anything beyond Project Grind? Its getting to the point where it leads nowhere, with no end in sight. Just another month or two worth of grind... All for a Warp Core.

    Is this all there is in STO?
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited June 2013
    I joined a fleet before Season 6 started and that fleet still has not reached Tier 3 and Embasy I think is not even Tier 1 yet (May be wrong as don't play my fed that much.)

    Due to the dilithium sink and time gated content most of the fleet has either moved to the bigger fleets for the better rewards or stopped playing entirely.

    This dilithium mine will possibly not get touched by my fleet as apart from the consoles and warp engines there isn't anything really useful.

    My KDF character is part of a bigger fleet so most of this content will be used on him as he is becoming my main character as I seem to be the only one doing the projects on the fed and have really given up like the rest of the fleet.

    All I have to say is well done Cryptic you have officially made playing with a friend or a group of friends one of the most expensive, time wasting and unfun thing to do ever.
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
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  • jake477jake477 Member Posts: 529 Arc User
    edited June 2013
    robeasom wrote: »
    I joined a fleet before Season 6 started and that fleet still has not reached Tier 3 and Embasy I think is not even Tier 1 yet (May be wrong as don't play my fed that much.)

    Due to the dilithium sink and time gated content most of the fleet has either moved to the bigger fleets for the better rewards or stopped playing entirely.

    This dilithium mine will possibly not get touched by my fleet as apart from the consoles and warp engines there isn't anything really useful.

    My KDF character is part of a bigger fleet so most of this content will be used on him as he is becoming my main character as I seem to be the only one doing the projects on the fed and have really given up like the rest of the fleet.

    All I have to say is well done Cryptic you have officially made playing with a friend or a group of friends one of the most expensive, time wasting and unfun thing to do ever.

    Yet you still log on everyday lol.
    [SIGPIC][/SIGPIC] "This planet smells, it must be the Klingons"
  • timelord79timelord79 Member Posts: 1,852 Arc User
    edited June 2013
    But then the Point of the Reputation stores is to gain competitive gear for solo players.
    The only thing not available throughrep is fleet fevel ships. Competitive ships you can get through c-store and lockboxes though.
    11750640_1051211588222593_450219911807924697_n.jpg
  • robeasomrobeasom Member Posts: 1,911 Arc User
    edited June 2013
    jake477 wrote: »
    Yet you still log on everyday lol.
    Actually no my laptop is broken so I'm off the game of a unknown amount of time I just reading the forums so If I do come back on I know what to avoid
    NO TO ARC
    Vice Admiral Volmack ISS Thundermole
    Brigadier General Jokag IKS Gorkan
    Centurion Kares RRW Tomalak
    [SIGPIC][/SIGPIC]
  • voicesdarkvoicesdark Member Posts: 0 Arc User
    edited June 2013
    Below this is a post someone else made in the "Official Dilithium mine feedback" thread in the Tribble feedback section. Normally I wouldn't post someone elses comment like this, but this is by far the best idea of how to properly help smaller fleets I've seen so far. Although personally I think it should be for all active projects.

    aetam1
    Empire Veteran
    Join Date: Jun 2012
    Posts: 185
    # 86
    Today, 04:48 AM

    Since it is a dilithium mine let it mine something. The mine could fill fleet construction projects with dilithium over time.

    I would say let it only affect construction projects (not xp or special projects). It could simply add something like 2k dilithium to any active construction project every 24h. That would not help big fleets that much, since they can fill their projects quickly, but a small fleet would get some help. This would be in addition to the discount of course.
    [SIGPIC][/SIGPIC]
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited June 2013
    voicesdark wrote: »
    Below this is a post someone else made in the "Official Dilithium mine feedback" thread in the Tribble feedback section. Normally I wouldn't post someone elses comment like this, but this is by far the best idea of how to properly help smaller fleets I've seen so far. Although personally I think it should be for all active projects.

    aetam1
    Empire Veteran
    Join Date: Jun 2012
    Posts: 185
    # 86
    Today, 04:48 AM

    Since it is a dilithium mine let it mine something. The mine could fill fleet construction projects with dilithium over time.

    I would say let it only affect construction projects (not xp or special projects). It could simply add something like 2k dilithium to any active construction project every 24h. That would not help big fleets that much, since they can fill their projects quickly, but a small fleet would get some help. This would be in addition to the discount of course.

    That isn't a bad idea, up it based on size of fleet so say a 25 account fleet or less gets say 8K in a 24 hour period, a 50 account fleet gets 4k, 100 account fleet gets 2k and a 150 account fleet gets 1k.

    That would make the mine worth toying with for smaller fleets, especially if you only have to get to tier 1 or say 10K XP in either field to start that bonus. That way small and large fleets get something, all fleets get the dilithium discount and smaller fleets get help with the much needed dilithium costs of the fleet. :D
    Support the Game by Supporting the KDF, equality and uniqueness for all factions!
  • tribbleorlfltribbleorlfl Member Posts: 143 Arc User
    edited June 2013
    Is there going to be a dev blog post today with details and stats for the various rewards (warp cores, consoles, costumes, etc) available through this fleet holding? I know someone posted screenshots from tribble, but for some reason I can't open "tweetpics."
  • axellightningaxellightning Member Posts: 0 Arc User
    edited June 2013
    I'm hoping all those patches that were shown on tribble will be coming along with this? :rolleyes::P
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  • gorngonzollagorngonzolla Member Posts: 172 Cryptic Developer
    edited June 2013
    Still hoping you guys at Cryptic can answer one of my and perhaps others big concerns:

    If we have a project sloted - like say the T4 base upgrade for 1.8 million dilithium and were to stop contributing to that and instead fully build out the mine - would this project get the 15% discount applied to it???


    Thx.

    I've seen this asked a few times, so I thought I would pop in and explain. If you unlock a discount, while other projects that require the discounted resource are active, you'll notice the input requirement decrease. Let me give you a couple examples:

    Example #1
    My fleet has a project slotted that costs 200,000 Dilithium. It is currently at 0/200,000. I complete a project that gives me the Tier 3 15% Dilithium Discount. The slotted project's dilithium requirement will decrease to 170,000.

    Example #2
    Using the same situation as above, except the dilithium input value of a slotted project is at 180,000/200,000. In this case, the 15% discount will reduce the required amount below what is currently inputted. It would effectively look something like 180,000/170,000. When this happens, the project starts (if all other inputs are also filled). It's important to note that the 10,000 surplus Dilithium is lost though.

    Regards,
    Phil "Gorngonzolla" Zeleski
  • themariethemarie Member Posts: 1,055 Arc User
    edited June 2013
    I've seen this asked a few times, so I thought I would pop in and explain. If you unlock a discount, while other projects that require the discounted resource are active, you'll notice the input requirement decrease. Let me give you a couple examples:

    Example #1
    My fleet has a project slotted that costs 200,000 Dilithium. It is currently at 0/200,000. I complete a project that gives me the Tier 3 15% Dilithium Discount. The slotted project's dilithium requirement will decrease to 170,000.

    Example #2
    Using the same situation as above, except the dilithium input value of a slotted project is at 180,000/200,000. In this case, the 15% discount will reduce the required amount below what is currently inputted. It would effectively look something like 180,000/170,000. When this happens, the project starts (if all other inputs are also filled). It's important to note that the 10,000 surplus Dilithium is lost though.

    Regards,
    Phil "Gorngonzolla" Zeleski


    How hard would it be to code in a "pool" to catch that excess. Either make it apply directly to "open" projects that require it, or store it so the fleet-leader can apply it to the next project.

    Just causing it to "vanish" into server-limbo is not so nice and will cause a lot of avoidable rage!
  • kdawgenigmakdawgenigma Member Posts: 300 Arc User
    edited June 2013
    themarie wrote: »
    How hard would it be to code in a "pool" to catch that excess. Either make it apply directly to "open" projects that require it, or store it so the fleet-leader can apply it to the next project.

    Just causing it to "vanish" into server-limbo is not so nice and will cause a lot of avoidable rage!

    That would make sense, though. And since they are already releasing one of their excessively high priced cosmetic projects for an interior that we cannot even immediately access, that shows what Cryptic thinks about making sense.

    -Rule of Acquisition #113: Always have sex with the boss.
    -I am one of the many victims from the hijacked Caspian Division.
    I will not let the childish acts of a criminal ruin this game for me.
    -The actions of Cryptic, on the other hand......
  • topsettopset Member Posts: 0 Arc User
    edited June 2013
    themarie wrote: »
    How hard would it be to code in a "pool" to catch that excess. Either make it apply directly to "open" projects that require it, or store it so the fleet-leader can apply it to the next project.

    Just causing it to "vanish" into server-limbo is not so nice and will cause a lot of avoidable rage!

    My GOD man, I can't believe people are complaining about this.

    I was fully expecting the discount to only work for future projects, not current project. I'm pleasantly surprised by the answer. This is EXACTLY what we were hoping for, so say thankyou and be quiet!
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • kiriseekirisee Member Posts: 446 Arc User
    edited June 2013
    I'm about 99% sure that is active duty slots not assignment slots. In the Fleet Embassy Store it clearly says +1 Active Duty Assignment Slot 50k FC, 75k FC, 100k FC.

    Seems like your both talking semantics to me...."Active Duty" or "Assignment" slots...same thing guys...and with the Embassy slots...makes 23 total doff missions that can be run at one time.
    "If everyone used Macs, we'd be working on how to get to Alpha Centauri rather than how to get to Mars."
  • tilarium1979tilarium1979 Member Posts: 567 Arc User
    edited June 2013
    Well, let me speak as the leader of a small fleet. My fleet has been working but base and embassy projects. The base is at tier 2 and the embassy is still tier 0. We've been working it sense they were first introduced. The mine will slow us done but we will start working on that as well. I doubt the fleet will ever see max tier on all of the projects but that's not the point, the point is to make something in the game, at least for us.

    Now, let me give you some background on my fleet. We've always been a small fleet, never topped more then 20 people. Over the past year we've dwindled down to about 6 people. All of these characters are mine. Back when the fleet was at it's peak of (I think) 23 they were actually all unique accounts (couldn't tell you if anyone had more then one account or not) but they've slowly either left the game or left the fleet for bigger fleets. I don't want to give up my fleet and so I started bringing my alts into it. I don't bother even recruiting anymore, I tried but the few people that have joined quickly left when they realized there was nobody else in the fleet.
  • spacebreederspacebreeder Member Posts: 69 Arc User
    edited June 2013
    i see a nice adjustment to the ?Crystalline Entity again to balance it and make it fair

    but still not fracking FIX for the BS FRACKED hive with it hole team one shot pop lances from 30km away (that's inclues being cloaked ) (and soon as u spawn bang dead bs) NO ONE is playing this mission due to it being fracked when are u going to fix it / it has been posted on here few times now and me being ome sent a support ticket in about it but STILL NO FIX (ADJUSTMENT)


    also loot table isn't working for the romulans as when I conplet a gorn ( in 1sst spot ) I only get blue mk xII kack or once here and there mk xI purple

    but on my kdf and fed (including my new fed account) they all get mk XII purple for coming 1st but not the romulans !
  • hevachhevach Member Posts: 2,777 Arc User
    edited June 2013
    kirisee wrote: »
    Seems like your both talking semantics to me...."Active Duty" or "Assignment" slots...same thing guys...and with the Embassy slots...makes 23 total doff missions that can be run at one time.

    No, they are not. Active Duty slots are your "equipped" duty officers. You have 5 space and 5 ground and currently no way to raise that. Assignment slots are how many missions you can have running concurrently. You have 20 of those and can gain 3 more from the embassy.
  • megamanx82megamanx82 Member Posts: 46 Arc User
    edited June 2013
    Wow.. This could help the smaller fleets alot. I can't tell you the amount of time you need to spend for a few people to earn enough dilithium to be able to finish a project.
    [SIGPIC][/SIGPIC]
  • newromulan1newromulan1 Member Posts: 2,229
    edited June 2013
    I've seen this asked a few times, so I thought I would pop in and explain. If you unlock a discount, while other projects that require the discounted resource are active, you'll notice the input requirement decrease. Let me give you a couple examples:

    Example #1
    My fleet has a project slotted that costs 200,000 Dilithium. It is currently at 0/200,000. I complete a project that gives me the Tier 3 15% Dilithium Discount. The slotted project's dilithium requirement will decrease to 170,000.

    Example #2
    Using the same situation as above, except the dilithium input value of a slotted project is at 180,000/200,000. In this case, the 15% discount will reduce the required amount below what is currently inputted. It would effectively look something like 180,000/170,000. When this happens, the project starts (if all other inputs are also filled). It's important to note that the 10,000 surplus Dilithium is lost though.

    Regards,
    Phil "Gorngonzolla" Zeleski

    Thanks so much for clearing that up:):D We will put that on hold as we build out the mine - that will be a 270,000 dilithium saving just on that upgrade - which can wait since we have all 3 of the tier upgrades done which allows use to get T4 stuff.

    I am sure a lot of T3 fleet would just go with the mine now first.

    Thx
  • rageycage559rageycage559 Member Posts: 0 Arc User
    edited June 2013
    Kinda soul crushing being in a small fleet right now.
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