I echo above posts I pvp in space. Because the skill trees are still linked I am at a disadvantage on ground. But I prefer to avoid gpvp rather than be disadvantaged at spvp. Now if skill points were exclusively g or s then I would partake because there is greater fairness in the system.
Also we need zstore groud gear and weapons.
PvE Jem'Hadar motto:Participation Ribbonsare life.
I saw the Fleet that has lots of ground pvp coaches in it abusing bugged knockback with doffs and sometimes spawn killing even against pugs. ( I think we all know who this is). Then they wonder why not so many people ground pvp, lol.
There are many problems and exploits in ground pvp. I would like to see protected spawns, but would also like to see a viable counter to cloakers.
Until, some of these problems are addressed and not labled as working as intended, many of the problems listed will continue.
The problems are not the premade. I have run many premades and most of the time during the match we are talking on voice about everything except the match. We are mainly practicing teamwork, many times we are putting together premades to match against one another.
I saw the Fleet that has lots of ground pvp coaches in it abusing bugged knockback with doffs and sometimes spawn killing even against pugs. ( I think we all know who this is). Then they wonder why not so many people ground pvp, lol.
people abuse the same power in space too not only on ground.You only need someone to say for example ss3 is great then a month everyone will use the damn thing (i think right now TIF is da sheet )
people abuse the same power in space too not only on ground.You only need someone to say for example ss3 is great then a month everyone will use the damn thing (i think right now TIF is da sheet )
You can permanently keep teams incapacitated in space with a team of multiple wells and mobius all running TIF and SS with Doffs, and this has happened to me also. At least the stuff to do it in space is so much more expensive that this is rare, while on ground you can do it with like 10 mil so it gets much worse.
Chaining anything that incapacitates you or otherwise renders you useless needs to be fixed, there needs to be some immunity for a period of time after being hit by something like a knockback, or TIF in space.
You can blame them for camping Newbies! F.., K.., H..... S....... I witnessed all of them recently camping PUGs with an amount of more than 80% of Newbies on the team. And then you ask why so few new players stick with Ground PvP?
And then there are some especial guys who perform camping in accordance with talking trash on those newbies.
Ground community will never grow, as long it lacks good manners.
edit:
BTW: It is possible to beat even premades with an pug (as long it does not consists of newbies). We forced one of those "famed" premades out of the arena match with an klingon pug-team couple of days ago.
And again, the premades are not the problem. If the other guys are jerks it's not Cryptic's problem.
The Spawn points being unprotected that's a problem, one of the few problems -outside of balance- in Ground PvP.
And again, the premades are not the problem. If the other guys are jerks it's not Cryptic's problem.
The Spawn points being unprotected that's a problem, one of the few problems -outside of balance- in Ground PvP.
Its easier to camp as a premade against a pug and they are the main ones doing it so them abusing cheap tactics like this and others are a problem. How many pugs do you see camping premades?
Its a problem for you too because I'm sure you would like to see more people in ground pvp and this drives away your average player who tries it for the first time only to get camped by premade or killed by entire team abusing knockback bug then never queues up again.
Yeah its bad map design especially with spawns. Still its not too hard to resist the temptation to be a jacka** and just wait for the player to run away from the spawn to cover if you see him respawn. I try to do that if I happen to be near someone respawning unless they shoot or move towards me first.
And again, the premades are not the problem. If the other guys are jerks it's not Cryptic's problem.
The Spawn points being unprotected that's a problem, one of the few problems -outside of balance- in Ground PvP.
So griefing newbies is not a problem to ground pvp? Well, due to defintion a premade doesn't automatically imply that they grief. But in fact most premades around, try to grief others.
- Camping
- talking trash
- using exploits
Just to name a few. And most of them do! And that is why a lot of new players doesn't stick with Ground PvP.
Me, I never did like watching everyone just out in the open, running around, soaking up weapon fire like it's nothing.
The ground combat is lame. A cover system would make it unique, as much work as it would take to overhaul ground (again). Expose would be put on everything that is, you know, exposed.
Me, I never did like watching everyone just out in the open, running around, soaking up weapon fire like it's nothing.
The ground combat is lame. A cover system would make it unique, as much work as it would take to overhaul ground (again). Expose would be put on everything that is, you know, exposed.
You make a decent point, however many of us do not agree that ground combat in STO is lame. We find it quite enjoyable. It just has continued to stray away from being balanced for PvP competition. It used to require more skill and tactics, but Doffs, and OP items have turned it into the cheese ability spam that it is and has attracted the type of players who enjoy bullying PuGs with it. There is a large number of players who excel at ground in this game just waiting for a balance pass to make skill useful again instead of broken abilities trumping all. Until then we enjoy the PvE aspect and only dabble here and there in PvP on STO.
you share my opinion, i love ground pvp, but the fact that you have to "choose" space or ground in your skill points is kinda lame, of course you will max spec into space because it is where all happens
besides, its all full of chese, i actually recorded a girl knokbacking me till death
i dont like the kit idea too, and i dont like the pain in my eyes for having to look everytime to the tray and to the keyboard to find the keys for the skills, my gaming mouse can only hold 4 ...
all skills should have more cooldown or something, in a balanced 1vs1 you will keep rotating skills almost everytime, the toon is for ever touching his arm ...
in space you can use the mouse, in ground you have to use the keyboard ... if you dont have an extraordinary binding file, you will die
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I try it occasionaly for fun, and exclusively for fun. I only have one character build for ground combat.
My biggest problem is tacs oneshotting everyone. I mean 1k damage in ground combat it like someone doing 100k in space, except in ground this is fairly common. And someone with this build can easily oneshot 30 people in one match (assault of course).
I am sure you are all familiar with the cloak, ambush, lunge, pulsewave combo. If the lunge doesn't kill you, you are knocked on your butt, unable to heal, and the pulsewave kills you. If you somehow survive that too then you are knocked on the ground again, unable to do anything, and the third shot kills you anyway.
you share my opinion, i love ground pvp, but the fact that you have to "choose" space or ground in your skill points is kinda lame, of course you will max spec into space because it is where all happens
in space you can use the mouse, in ground you have to use the keyboard ... if you dont have an extraordinary binding file, you will die
Except I do not see any reason to spec all space or all ground, most of the time those that do are gaining minimal to no benefit. I have always done both with the same character and do fine in space and ground. Also I do not keybind either. I just have 10 fingers.
A new Doff arrives that is universally seen as 'gamebreaking'.
That very day PvPers are in the queues with these 'gamebreaking' Doffs equipped.
^^This is why people hate PvP in STO^^
http://youtu.be/VOPuSe6ejZ4
just watch the first 5 minutes at least.
yea it has pay to win in the form of bull**** 'premium ammo', but what you should see are 3 classes, with customisable setups, and several of the powers should even look familiar. the aegis 'bubble shield' for example.
this being one reason i dont pvp in sto. too many other places where pvp is actually working.
I play GRO too, very nice PvP game. Clan T^S (Tip of the Spear) IGN DTBrandt
I have no problem competing with the top players and I do not use premium ammo or nades.
I will always play STO, but it is not PvP, more like macroed P2W. I prefer to control my own character, especially in a supposed PvP setting. Still we had some fun matches last night in Shanty Town.
insane knockbacks , cloakers , jumpers , lunge, maxed threat control- ground skill specialist , no cover , respawn points in arena
ground in STO is madness , nothing mutual with Star Trek, ok mb fun for someone who likes this in 3D http://www.youtube.com/watch?v=EBLfjHFfH_s
sniper shots of almost 1000dmg ( no exploit, no flank )
stasis pistol exploit ( the plasma grenade still aplyes with the ambush doff, certain death )
dampening field working only 1% of the times aka it really really really sucks compared to the tac and the eng related skills
chroniton mines and trans bomb will flank 99% of the times
tactical iniciative reducing the cooldown of almost everything
lunge will almost allways hit ( reverse super-man ftw )
sword knockback exploit ( the kb should give a 5 seconds immunity to kbs )
half of the scientist skills suck ( willpower seems to counter 90% of the effect )
for exemple stasis field, it says 5 seconds fragile hold against players, but its doing only 0.7seconds ( not even enough to launch a grenade or a skill), which is nothing. even if willpower maxed was countering 50%, it should be a 2.5 hold at least
everyone would enjoy a lot more ground pvp if there wasnt the "max space-min ground" skill spec ... thats the problem
Can't agree with that. Want to encourage more people into PVP? Fix the ratio between Ground and Space for both skills and traits, so you aren't obliged to engineer a toon specifically for one or the other to be "competent". This is getting more relevant with the increasing rep grind making levelling an ever longer process.
Seriously. No-one loses. Specialist PVPers are still on a level footing with each other, but casuals are at slightly less of a disadvantage.
Comments
Also we need zstore groud gear and weapons.
Until, some of these problems are addressed and not labled as working as intended, many of the problems listed will continue.
The problems are not the premade. I have run many premades and most of the time during the match we are talking on voice about everything except the match. We are mainly practicing teamwork, many times we are putting together premades to match against one another.
people abuse the same power in space too not only on ground.You only need someone to say for example ss3 is great then a month everyone will use the damn thing (i think right now TIF is da sheet )
You can permanently keep teams incapacitated in space with a team of multiple wells and mobius all running TIF and SS with Doffs, and this has happened to me also. At least the stuff to do it in space is so much more expensive that this is rare, while on ground you can do it with like 10 mil so it gets much worse.
Chaining anything that incapacitates you or otherwise renders you useless needs to be fixed, there needs to be some immunity for a period of time after being hit by something like a knockback, or TIF in space.
And again, the premades are not the problem. If the other guys are jerks it's not Cryptic's problem.
The Spawn points being unprotected that's a problem, one of the few problems -outside of balance- in Ground PvP.
www.divisionhispana.com
Its easier to camp as a premade against a pug and they are the main ones doing it so them abusing cheap tactics like this and others are a problem. How many pugs do you see camping premades?
Its a problem for you too because I'm sure you would like to see more people in ground pvp and this drives away your average player who tries it for the first time only to get camped by premade or killed by entire team abusing knockback bug then never queues up again.
So griefing newbies is not a problem to ground pvp? Well, due to defintion a premade doesn't automatically imply that they grief. But in fact most premades around, try to grief others.
- Camping
- talking trash
- using exploits
Just to name a few. And most of them do! And that is why a lot of new players doesn't stick with Ground PvP.
The ground combat is lame. A cover system would make it unique, as much work as it would take to overhaul ground (again). Expose would be put on everything that is, you know, exposed.
You make a decent point, however many of us do not agree that ground combat in STO is lame. We find it quite enjoyable. It just has continued to stray away from being balanced for PvP competition. It used to require more skill and tactics, but Doffs, and OP items have turned it into the cheese ability spam that it is and has attracted the type of players who enjoy bullying PuGs with it. There is a large number of players who excel at ground in this game just waiting for a balance pass to make skill useful again instead of broken abilities trumping all. Until then we enjoy the PvE aspect and only dabble here and there in PvP on STO.
besides, its all full of chese, i actually recorded a girl knokbacking me till death
i dont like the kit idea too, and i dont like the pain in my eyes for having to look everytime to the tray and to the keyboard to find the keys for the skills, my gaming mouse can only hold 4 ...
all skills should have more cooldown or something, in a balanced 1vs1 you will keep rotating skills almost everytime, the toon is for ever touching his arm ...
in space you can use the mouse, in ground you have to use the keyboard ... if you dont have an extraordinary binding file, you will die
I mean, what use would we have for Expose attacks on weapons if we couldn't Exploit them?
I don't know if your trying to troll atm but that is not the kind of exploit everyone is referring to
My biggest problem is tacs oneshotting everyone. I mean 1k damage in ground combat it like someone doing 100k in space, except in ground this is fairly common. And someone with this build can easily oneshot 30 people in one match (assault of course).
I am sure you are all familiar with the cloak, ambush, lunge, pulsewave combo. If the lunge doesn't kill you, you are knocked on your butt, unable to heal, and the pulsewave kills you. If you somehow survive that too then you are knocked on the ground again, unable to do anything, and the third shot kills you anyway.
Except I do not see any reason to spec all space or all ground, most of the time those that do are gaining minimal to no benefit. I have always done both with the same character and do fine in space and ground. Also I do not keybind either. I just have 10 fingers.
another problem in ground pvp is the kits - lol - boffs can have a mix of abilities and we, the god damned captains cannot ? explanation plz
That's me !
That very day PvPers are in the queues with these 'gamebreaking' Doffs equipped.
^^This is why people hate PvP in STO^^
its time to forget ground pvp...
That's me !
www.divisionhispana.com
I play GRO too, very nice PvP game. Clan T^S (Tip of the Spear) IGN DTBrandt
I have no problem competing with the top players and I do not use premium ammo or nades.
I will always play STO, but it is not PvP, more like macroed P2W. I prefer to control my own character, especially in a supposed PvP setting. Still we had some fun matches last night in Shanty Town.
ground in STO is madness , nothing mutual with Star Trek, ok mb fun for someone who likes this in 3D
http://www.youtube.com/watch?v=EBLfjHFfH_s
stasis pistol exploit ( the plasma grenade still aplyes with the ambush doff, certain death )
dampening field working only 1% of the times aka it really really really sucks compared to the tac and the eng related skills
chroniton mines and trans bomb will flank 99% of the times
tactical iniciative reducing the cooldown of almost everything
lunge will almost allways hit ( reverse super-man ftw )
sword knockback exploit ( the kb should give a 5 seconds immunity to kbs )
half of the scientist skills suck ( willpower seems to counter 90% of the effect )
for exemple stasis field, it says 5 seconds fragile hold against players, but its doing only 0.7seconds ( not even enough to launch a grenade or a skill), which is nothing. even if willpower maxed was countering 50%, it should be a 2.5 hold at least
the list continues ...
Can't agree with that. Want to encourage more people into PVP? Fix the ratio between Ground and Space for both skills and traits, so you aren't obliged to engineer a toon specifically for one or the other to be "competent". This is getting more relevant with the increasing rep grind making levelling an ever longer process.
Seriously. No-one loses. Specialist PVPers are still on a level footing with each other, but casuals are at slightly less of a disadvantage.