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Is there any news on Territory Control for Pvp? How many people want this too?

jaymaverick007jaymaverick007 Member Posts: 116 Arc User
edited June 2013 in PvP Gameplay
Has anyone heard anything about the progress or hope for territory control.

I have been waiting for this quite patiently since before the release of STO. I have continued to support STO for the hopes of a nice pvp system in the future.

I will continue to hope for this and continue to support the game in hopes for this.


I would hope that if anything they will create a sector block with a neutral zone concept between the two contending forces?

How many other people out there are also waiting and hoping for a nice pvp territory control system?
Retired Rear Admiral-Jay Maverick-
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Post edited by jaymaverick007 on
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  • johngazmanjohngazman Member Posts: 2,826 Arc User
    edited June 2013
    Has anyone heard anything about the progress or hope for territory control.

    I have been waiting for this quite patiently since before the release of STO. I have continued to support STO for the hopes of a nice pvp system in the future.

    I will continue to hope for this and continue to support the game in hopes for this.


    I would hope that if anything they will create a sector block may a neutral zone concept between the two contending forces?

    How many other people out there are also waiting and hoping for a nice pvp territory control system?

    At this point I would normally fall back on the tried and tested "Coming Soon (TM)" but for this, I wasn't aware this was being considered at all.

    I imagine that a precursor to a territory control would be PvP that was both balanced and actually worth playing. That, in and of itself, is probably going to take an entire season of development alone.
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  • bubbafloydbubbafloyd Member Posts: 23 Arc User
    edited June 2013
    I would love to see this happen, and I hope that its on slate soon. I can understand why STO put making the Romulans into a payable race a priority, and can see them making it a priority in the near future to add more races.

    However I think they need to focus on improving the game play before bringing out another new race (i.e. cardassians), and the first major improvement should be PVP.

    They need to make it where PVP players can't just roam around where ever they want without getting attacked in sub space or in system play. They also need to add neutral zones.
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  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    This was the main reason I invested so heavily into my fleet bases on both factions. I had anticipated this actually coming, because I had heard rumours about it too. I think it would bring a new element to the game and possibly improve PvP but only if the sole objective wasn't a limited number of kills or a bugged zone system which we currently have.
  • latiasracerlatiasracer Member Posts: 680 Arc User
    edited June 2013
    I would like to see this happen too.


    Although i don't really pvp much because i like to fly a vesta. Pvp for me is



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  • shpoksshpoks Member Posts: 6,967 Arc User
    edited June 2013
    How many other people out there are also waiting and hoping for a nice pvp territory control system?

    *Raises hand* I would!! That and a 3-way PvP combined with it to create one hell of a mess, that would be soo fun to play! :)

    The game will be reborn if this is implemented, IMHO.
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  • o1derfull1o1derfull1 Member Posts: 294
    edited June 2013
    forgive my ignorance, I am new...

    I assume romulans and klingons both are capable of doing a nice alpha strike after coming out of cloak, no? And I know romulans get a battle cloak that lets them disappear mid-fight, right?

    The best analogy I have is WoW. This seems very rogue-ish. Normally, there's nothing wrong with that, but there are also built-in counters that allow players to see the rouge in stealth or prevent him from re-stealthing in combat. As far as I am aware, neither such thing exists in STO.

    So a 2 or 3 faction PvP zone would be stealthers vs those that dont, and I can't imagine a PvP situation where the non-stealthers reliably and consistently come out on top.

    This would seem to be a huge balance issue in any zone PvP, though I could very welll be mistaken in my assumptions about who can do what.

    If it IS unbalanced like this, then no.
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  • clcmercyclcmercy Member, Banned Users Posts: 308 Arc User
    edited June 2013
    As long as it's optional. Don't like PvP, don't want open world PvP, but could care less as long as I'm not forced into it.

    Occam's Razor makes the cutting clean.
  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    Thank you for your feed back. I hope we will get some more news reguarding the ETA of this.


    I think I was actually discussing this back in closed beta. lol
    Retired Rear Admiral-Jay Maverick-
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  • tc10btc10b Member Posts: 1,549 Arc User
    edited June 2013
    o1derfull1 wrote: »
    Normally, there's nothing wrong with that, but there are also built-in counters that allow players to see the rouge in stealth or prevent him from re-stealthing in combat. As far as I am aware, neither such thing exists in STO.

    I'm going to stop you right there and put it down to you being new.

    Stealth Detection DOES exist in STO. It always has done. Science vessels with the proper specification in Starship Sensors and Auxiliary power can detect cloaked vessels. Science captains also have an ability called sensor scan that boosts this ability by ~5%, it is also boosted by the Emergency Power to Auxiliary ability.

    There are at least three consoles that can grant stealth detection to other players as well. They are the consoles available on the Nebula class as well as the Ionised Gas Sensor Torpedo which is now available for all through the lockbox.

    Whether people equip these in PvP is down to them, that being said the facility is available if wanted.
  • sollvaxsollvax Member Posts: 4 Arc User
    edited June 2013
    would be abused

    we already have some people attacking people in spacedock

    This can Never happen until the last of such people are safely gone
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  • anazondaanazonda Member Posts: 8,399 Arc User
    edited June 2013
    o1derfull1 wrote: »
    forgive my ignorance, I am new...

    I assume romulans and klingons both are capable of doing a nice alpha strike after coming out of cloak, no? And I know romulans get a battle cloak that lets them disappear mid-fight, right?

    The best analogy I have is WoW. This seems very rogue-ish. Normally, there's nothing wrong with that, but there are also built-in counters that allow players to see the rouge in stealth or prevent him from re-stealthing in combat. As far as I am aware, neither such thing exists in STO.

    So a 2 or 3 faction PvP zone would be stealthers vs those that dont, and I can't imagine a PvP situation where the non-stealthers reliably and consistently come out on top.

    This would seem to be a huge balance issue in any zone PvP, though I could very welll be mistaken in my assumptions about who can do what.

    If it IS unbalanced like this, then no.

    Well a tractor-beam is a pretty effective counter... Just to name one.
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  • o1derfull1o1derfull1 Member Posts: 294
    edited June 2013
    Do APO & polarize hull not break tractor beams in pvp?
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  • terence12terence12 Member Posts: 67 Arc User
    edited June 2013
    iu think pvp'rs would take like a rock that glows at this point

    i mean anythng

    after like 7 years , - two maps , one that has rain so it sux

    i say lets start small

    like a rock that glows

    it weould be cool casue you could use it for like defense and to hide behind

    especially sicne i bought the "RhodeIsle Retropfit Science Ship" that has the "Photonic Displacer" which does noithng

    maybe i geuss it blocks bad consoles from being there

    a glowing rock - not much to ask for if ya ask me
  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    anazonda wrote: »
    Well a tractor-beam is a pretty effective counter... Just to name one.

    those kinda of people actually get to be put in there place when they have an area people can shoot them back.

    Especially when you think if a fleet enters this territory control. The odds will be more even.


    I don't like bullies either. lol I spend most of my time in kerrat supporting the underdogs. I love to help put bullies in their place.

    Some times it doesn't take much more then just presence of more mature minded people.
    Retired Rear Admiral-Jay Maverick-
    Known simply as -Maverick-
    Klingons should Beware of Maverick.
    Maverick loves a fight and tends to be victorious even as the underdog.
    He has an aptitude for tactics,guerrilla warfare and security.
    "United Federation of Planets"
    12th Fleet - Intelligence Division "Khalija" - Alpha Group
    Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota
  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    The deves are already working on this territory control. They have stated it.


    it is just a matter of getting this as a higher priority on their list of things to do. Rather then pushing it back every update for new ships or other such things.
    Retired Rear Admiral-Jay Maverick-
    Known simply as -Maverick-
    Klingons should Beware of Maverick.
    Maverick loves a fight and tends to be victorious even as the underdog.
    He has an aptitude for tactics,guerrilla warfare and security.
    "United Federation of Planets"
    12th Fleet - Intelligence Division "Khalija" - Alpha Group
    Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota
  • johnny111971johnny111971 Member Posts: 1,300 Arc User
    edited June 2013
    shpoks wrote: »
    The game will be reborn if this is implemented, IMHO.

    This!

    I do believe the game will be reborn in this type of scenario... however, recognizing that all players do not want to pvp, do not enjoy it, or may have limited time... if they were to implement territorial PVP (which I think should be within existing sector space), players should be given a PvP Flag/Toggle.

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  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    there already is a great system in the works. from what the devs mentioned. no one will be forced into tis. there would be a sector block dedicated to just this territory control. no one would have to enter it if they did not want. there would be a warning before you could enter aswell. it would be an area filled with systems similar to kerrat. but they would be flying the flag of either controlling faction. basically capture the flag, or system lol
    Retired Rear Admiral-Jay Maverick-
    Known simply as -Maverick-
    Klingons should Beware of Maverick.
    Maverick loves a fight and tends to be victorious even as the underdog.
    He has an aptitude for tactics,guerrilla warfare and security.
    "United Federation of Planets"
    12th Fleet - Intelligence Division "Khalija" - Alpha Group
    Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited June 2013
    Well honestly I'd stick making it so your unused ships have a use of some sort and then more quality end game missions and then finally terroritory control would be cool, but I'd make it a mix of pvp and pve.
  • bumblebushbumblebush Member Posts: 9 Arc User
    edited June 2013
    What i would really like to see would be territory fleet control. As of right now i do like the fleet system in STO, but would be even greater would be if fleets in STO could compete against each other over planets, systems, and sector blocks, and for fleets to control and there own territory. Or if what im talking is what this thread is about:)
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  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited June 2013
    bumblebush wrote: »
    What i would really like to see would be territory fleet control. As of right now i do like the fleet system in STO, but would be even greater would be if fleets in STO could compete against each other over planets, systems, and sector blocks, and for fleets to control and there own territory. Or if what im talking is what this thread is about:)

    That would be a better use of a fleet than the resource pits they are now.
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  • bobtheyakbobtheyak Member Posts: 374 Arc User
    edited June 2013
    Gimme gimme territory control!
  • edited June 2013
    This content has been removed.
  • timezargtimezarg Member Posts: 1,268
    edited June 2013
    o1derfull1 wrote: »
    Do APO & polarize hull not break tractor beams in pvp?

    Yes, they do, but the tractor beam is still on you. While you're within 5km of the source, you cannot activate the cloak.

    Then there's the fact that it's usually suicide to cloak while under fire, which means anywhere within 8-10 km of an enemy.

    On top of that, one can use more than tractor beam to disable cloaks/keep people from escaping via cloak. You can disable aux subsystem, disable engine subystem, disable cloak via CPB, hit 'em with Viral Matrix in the hopes of disabling engines or aux, get 'em stuck in Warp Plasma/Theta Radiation (which can be counteracted with Omega, yes).

    There are half a dozen ways of resisting cloakers. Then there's ways of detecting them while in cloak, and you can even sometimes tell when they're gonna attack because they have to activate attack buffs to make it worth anything, and those buggers make noise.

    The folks whining about the cloak being OP are folks who can't be bothered to carry the stuff that helps fight people who like to use cloaks. They want ships like the BoP to try going toe-to-toe with Federation escorts and cruisers, and insult them when they don't.
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  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    hmm territory control, maybe fleet bases involving pvp scenarios....

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  • mrkollinsmrkollins Member Posts: 0 Arc User
    edited June 2013
    We just need to wait a bit more.
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  • maicake716maicake716 Member Posts: 0 Arc User
    edited June 2013
    The deves are already working on this territory control. They have stated it.


    it is just a matter of getting this as a higher priority on their list of things to do. Rather then pushing it back every update for new ships or other such things.

    They've stated a lot of things about pvp.

    None has happened.

    Remember when fleet star bases came out?

    There was supposed to be a pvp element to that at its launch, thn it got pushed back. And now who knows where it went.


    They are not going to do anything with pvp.

    I stated that when gozer left.

    "Pvp isn't going anywhere."
    Looks like I was right.
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  • havamhavam Member Posts: 1,735 Arc User
    edited June 2013
    maicake716 wrote: »
    They've stated a lot of things about pvp.

    None has happened.

    Remember when fleet star bases came out?

    There was supposed to be a pvp element to that at its launch, thn it got pushed back. And now who knows where it went.


    They are not going to do anything with pvp.

    I stated that when gozer left.

    "Pvp isn't going anywhere."
    Looks like I was right.

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  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    yes it has been a very long road. lol I haven't seen that series for a while. never got into it like the others.
    Retired Rear Admiral-Jay Maverick-
    Known simply as -Maverick-
    Klingons should Beware of Maverick.
    Maverick loves a fight and tends to be victorious even as the underdog.
    He has an aptitude for tactics,guerrilla warfare and security.
    "United Federation of Planets"
    12th Fleet - Intelligence Division "Khalija" - Alpha Group
    Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota
  • jaymaverick007jaymaverick007 Member Posts: 116 Arc User
    edited June 2013
    It has been a long time. I hope to convey to the devs that there are many supporters of the game that even though a primary interest of theirs has been set to the side. We are still here hoping for you to listen. We are wishing the best for the future of STO.


    I will continue to support STO and truly believe that this territory Control will add a great deal of spice to the game. A spice that I STO truly needs as much as I love the game as it is.

    I am and will always be a strong Supporter of STO. Problem is that with out this kind of spice added to the game. It can grow stale for a good chunk of players. This effects players' activity level in game. With something like territory control. I think our player base's activity level would be more regular throughout the future of STO.

    This would be different then some of the updates where you have a surge of many people checking out the update for a month our less. Look how long pvpers have enjoyed just the few maps we have we have asked for more but still wait out of hope. Think how many would be drawn back into the game.

    This Territory Control would bring that same surge of people as the other updates. However this time they will stick around for a lot longer if not forever. I think this would hold people in game and their attention more.

    This would really give people more options to spice up their game play.
    Retired Rear Admiral-Jay Maverick-
    Known simply as -Maverick-
    Klingons should Beware of Maverick.
    Maverick loves a fight and tends to be victorious even as the underdog.
    He has an aptitude for tactics,guerrilla warfare and security.
    "United Federation of Planets"
    12th Fleet - Intelligence Division "Khalija" - Alpha Group
    Not on Current Assignment.-On Retirement leave at Leach Lake in Minnesota
  • esquire1980esquire1980 Member Posts: 152 Arc User
    edited June 2013
    Already exists (in AO), and has for 10 years.

    Have to admit, it's good playing an MMORPG again.
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