So I got myself a fleet Armitage and replaced it with my bug ship, I loaded out the fleet Armitage with all the gear my bug ship had,
Now the bug ship has a hull rating of 34,500 and a crew of 50
Fleet armitage 35,200 crew of 200.
So with the hull and crew increase you would have thought the armitage would have better survive ability.
NO IT DOESN'T.
in fact it's worse a lot worse.
In my bug ship I can sit still in Azura nebula and pick off a group of Tholians holding a D'deredix ship with no real problems. Hull will go Down to about 70%
Tried the same thing in the armitage and I died twice.
I'm constantly having to look at my ship status and repairing the hull and shields while I find myself screaming at the monitor telling my bridge officer healing abilities to hurry up and recharge.
Its so frustrating that such a good ship with supposedly better stats for taking damage is so bad.
So I'm going back to my bug ship, lighter, better dps, better survive ability but will miss torpedo point defence.
All I do with Azura nebula is sit there not moving and firing all weapons. An escort is not designed to be a tank and yet it managed it fine.
So you would have thought a heavier ship would have been able to do this better. And it didn't.
So I tried strafing runs and that was worse due to the lower turn rate. I launched fighters to take the heat off but they died as quickly as I did.
When clearing bird of prey groups in Azura the bug takes little to no damage and its over fairly quickly. The armitage even with the same dps rate as the bug takes longer to clear them and hull goes down to about 60%.
No matter how I fight tactically or what set I use the outcome is always the same.
I can certainly see why the bug ship is so sort after with a high price tag.
As someone who flies a standard Armitage and has zero survivability issues in Azure Nebula, have you considered that the Fleet Armitage isn't the problem and that maybe the Bugship is actually performing on a level above all other ships?
So rather then the Fleet Armitage being underpowered, maybe the Bug is just overpowered, hence the reason it's such a sought after ship
I don't have a Bug to compare but I survive just fine in my Armitage.
Wouldn't surprise me if something was up with the Bug's innate defense value or a resistance trait.
That said, the Bug ship is the biggest mistake Crypric ever made balance wise.
It should have been a Raider like the Romulan and Klingon BoPs minus the cloak.
Difficult to hit because of their speed but when hit dying fast.
Your problem is that you're using a Fleet Armitage while having a perfectly good Attack Ship.
Some people actually prefer a faction specific appearance over flying nonsensical crossfaction min max TRIBBLE.
Unless the OP roleplays as a Jem Hadar, Vorta or Founder he has every right for a Starfleet preference.
Some people even prefer that despite a disadvantage.
The bug is an OP ship, nothing new. The armitage is a very good ship, but not OP, that's the difference.
If you only want the best, and doesn't care about anything else, you'll fly the bug forever, or until they'll add another OP ship in a gamblebox.
Now, if you just want to play, and have a different experience, the Armitage is a good ship.
And you don't need the best to beat the content of the game.
So I got myself a fleet Armitage and replaced it with my bug ship, I loaded out the fleet Armitage with all the gear my bug ship had,
Now the bug ship has a hull rating of 34,500 and a crew of 50
Fleet armitage 35,200 crew of 200.
So with the hull and crew increase you would have thought the armitage would have better survive ability.
NO IT DOESN'T.
in fact it's worse a lot worse.
In my bug ship I can sit still in Azura nebula and pick off a group of Tholians holding a D'deredix ship with no real problems. Hull will go Down to about 70%
Tried the same thing in the armitage and I died twice.
I'm constantly having to look at my ship status and repairing the hull and shields while I find myself screaming at the monitor telling my bridge officer healing abilities to hurry up and recharge.
Its so frustrating that such a good ship with supposedly better stats for taking damage is so bad.
So I'm going back to my bug ship, lighter, better dps, better survive ability but will miss torpedo point defence.
Rant over
I can take out even a Scimitar tholian group with a fleet Tvaro, fleet Mogai, fleet Patrol escort or a sci in a breen cruiser all by myself.
If you cant do it with a bug (reportedly the best ship in game), your skills, bridge officer setup or gear is in a dire need of upgrade.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Let's look at BOff layout. The Bug has a better BOff layout for survival. Now let's look at consoles. Hm... the Bug has a tankier console layout. And you wonder why your fleet armitage died when you tried to fly it like a bug.
And for the record, you can take out a scimitar tholian defense group with a freebie Patrol Escort. In one pass. With ease.
I think you might need to relook at your tactics and playstyle/flying style before blaming the ships.
It is said the best weapon is one that is never fired. I disagree. The best weapon is one you only have to fire... once.
Let's look at BOff layout. The Bug has a better BOff layout for survival. Now let's look at consoles. Hm... the Bug has a tankier console layout. And you wonder why your fleet armitage died when you tried to fly it like a bug.
And for the record, you can take out a scimitar tholian defense group with a freebie Patrol Escort. In one pass. With ease.
I think you might need to relook at your tactics and playstyle/flying style before blaming the ships.
Again.
All I do with the Borg ship is sit there and fire, never moving never steering. A small escort is not designed to be a tank and should not be able to do that.
So I did the same with the more tankier fleet armitage and it falls flat on its face,
As for boff stations I hardly have to use eng and sci consoles on the bug ship where as I'm doing overtime on the fleet armitage
I run my Fleet Armitage with both the PD Consoles (Phaser Turret Point Defense and Photon Torp point Defence). A quad cannon, a DCH XII ACC X2 CRTH X2 and 2 Fleet Photon CRTH CTRD. And aft weapons 2 Fleet phaser Turrets ACC2 DMG2 and 1 more Photon Torp or the Cutting Beam. 3 Purple Torp Doffs and 2 purple Tech Doffs.
4 XII purple Phase Tac consoles
1 XII Neutronium, PD1, PD2
2 XII purple Field Gens, 1 Rule 62 Multipurpose Combat Console ( + %11 torp damage)
With this build you can be a Hull smashing beast. You can take out the quad cannons and go with a DBB or standard DCH's and in the back you can go 3 turrets or 2 Turrets and a cutting beam. But with the 3 Torp doffs and Photon torps already high recharge rate along with the 2 PD consoles you can really spam the hell out of torps. And it works primarily for crowd control. This build is made for Fleet starbase alert or Starbase Defence or Starbase 24 fleet action or Azura rescue. (THIS IS A PVE BUILD ONLY) not good for PVP. It's mission is AOE attacks. I have done a lot of testing with it and it does wonders on these missions at killing all the smaller ship spam very quickly. I also works well with Tetryon energy type as it strips the shields then the torps smash the hull.
this isnt a new or complicated question.
this game work on the basis of
dps > rest
agility > rest
dps + agility = lol
why? because there is no payoff to ships the dont have dps or aginity to off set this.
what you willl get are alot of trinity trolls, and a lot of people who want to cover up for these very simple paradigms.
Well that would have a lot to do with it if both ships I tested were not moving. Both ships were static not turning not going forward or backward. Just sitting taking damage.
All I do with the Borg ship is sit there and fire, never moving never steering. A small escort is not designed to be a tank and should not be able to do that.
Doesn't that tell you more about how OVER powered the Bugship is rather then how under powered the Fleet Armitage is?
So I did the same with the more tankier fleet armitage and it falls flat on its face,
As has already been pointed out - DPS is king and the Bugship has it in spades, combine that with its high survivability and and most things die long before you have to worry about taking significant damage.
As for boff stations I hardly have to use eng and sci consoles on the bug ship where as I'm doing overtime on the fleet armitage
Once again, you're pointing out how OVER peowered the Bugship is not how under powered the Fleet Armitage is
As has been pointed out several times, comparing pretty much any other escort to the Bugship is pointless due to (By your own admittance) the Bugship far exceeding any other escort in performance.
According too the stats on paper both ships have a +15 to weapons and that the armitage has a better hull rating.
As a buyer of these ships if the paperwork says the armitage will take more of a beating than god damn it the armitage should take more of a beating. Not less!
According too the stats on paper both ships have a +15 to weapons and that the armitage has a better hull rating.
As a buyer of these ships if the paperwork says the armitage will take more of a beating than god damn it the armitage should take more of a beating. Not less!
Um.. you are aware of the fact, that you have more firepower through your 5th tac console already, yes?
"We might get pretty singed at that range, but not as singed as they're going to get. Engage."
- Captain Six of Nine aka Ashley "Don't Call Me Ash" Campbell
The JHAS can do more dps.
The fleet HEC's piddly thousand more hull will make no difference.
The JHAS is OP and better in every aspect.
End of story.
Not on paper. On paper both ships have the same dps rating.
Besides my test neither ship was firing just taking damage and the armitage was the first to fall.
If your looking at the specs on paper and decide to buy the ships because of those stats then the ship should be true to those stats.
Um.. you are aware of the fact, that you have more firepower through your 5th tac console already, yes?
The 5th console had a Borg module in it.
The armitage had the same 4 tactical consoles the bug ship had.
It also had the same 2 alloys and hull regen in engineer slots. And the same crew recovery in science.
Only difference was the bug has a turn rate console, and armitage had a shield regen console.
Comments
Tried the armitage with that and it didn't do well, also tried adapted maco set, maco set, omega set, Romulan set,reman set and breen set.
All of them cream xii purples and all had the same effect.
So to answer your question yes I did consider it.
I am a little concerned that you think they are the same.
*EDIT: got ninja'd by Anazonda*
So you would have thought a heavier ship would have been able to do this better. And it didn't.
So I tried strafing runs and that was worse due to the lower turn rate. I launched fighters to take the heat off but they died as quickly as I did.
When clearing bird of prey groups in Azura the bug takes little to no damage and its over fairly quickly. The armitage even with the same dps rate as the bug takes longer to clear them and hull goes down to about 60%.
No matter how I fight tactically or what set I use the outcome is always the same.
I can certainly see why the bug ship is so sort after with a high price tag.
Do you have a bug ship?
So rather then the Fleet Armitage being underpowered, maybe the Bug is just overpowered, hence the reason it's such a sought after ship
Wouldn't surprise me if something was up with the Bug's innate defense value or a resistance trait.
That said, the Bug ship is the biggest mistake Crypric ever made balance wise.
It should have been a Raider like the Romulan and Klingon BoPs minus the cloak.
Difficult to hit because of their speed but when hit dying fast.
Bleed Green and Gold
Some people actually prefer a faction specific appearance over flying nonsensical crossfaction min max TRIBBLE.
Unless the OP roleplays as a Jem Hadar, Vorta or Founder he has every right for a Starfleet preference.
Some people even prefer that despite a disadvantage.
If you only want the best, and doesn't care about anything else, you'll fly the bug forever, or until they'll add another OP ship in a gamblebox.
Now, if you just want to play, and have a different experience, the Armitage is a good ship.
And you don't need the best to beat the content of the game.
I can take out even a Scimitar tholian group with a fleet Tvaro, fleet Mogai, fleet Patrol escort or a sci in a breen cruiser all by myself.
If you cant do it with a bug (reportedly the best ship in game), your skills, bridge officer setup or gear is in a dire need of upgrade.
I think you need to read my post again, the bug ship is great its the fleet armitage I have Issues with.
And for the record, you can take out a scimitar tholian defense group with a freebie Patrol Escort. In one pass. With ease.
I think you might need to relook at your tactics and playstyle/flying style before blaming the ships.
If a bug ship with 50 crew and 34,500 hull strength can take a group of ships out with out dying.
Why can't a fleet armitage with 200 crew and 35,200 hull strength using the same set up and facing the same group of ships?
Because I can't get my head around how bad it is in game when on paper it should be able to stand up to the beating better.
Again.
All I do with the Borg ship is sit there and fire, never moving never steering. A small escort is not designed to be a tank and should not be able to do that.
So I did the same with the more tankier fleet armitage and it falls flat on its face,
As for boff stations I hardly have to use eng and sci consoles on the bug ship where as I'm doing overtime on the fleet armitage
A little more hull and crew don't really mean that much in my experience.
The difference is just two more hits before going boom.
LT CMDR TAC: TT,TS2, CSV2
LT TAC: TS1,CSV1
ENS TAC: TT
LT ENG: ET,EPTS
LT SCI: HE,TSS
Hanger: Elite Scorpion Fighters
Adaptive Maco set (for Torp damage bonus)
4 XII purple Phase Tac consoles
1 XII Neutronium, PD1, PD2
2 XII purple Field Gens, 1 Rule 62 Multipurpose Combat Console ( + %11 torp damage)
With this build you can be a Hull smashing beast. You can take out the quad cannons and go with a DBB or standard DCH's and in the back you can go 3 turrets or 2 Turrets and a cutting beam. But with the 3 Torp doffs and Photon torps already high recharge rate along with the 2 PD consoles you can really spam the hell out of torps. And it works primarily for crowd control. This build is made for Fleet starbase alert or Starbase Defence or Starbase 24 fleet action or Azura rescue. (THIS IS A PVE BUILD ONLY) not good for PVP. It's mission is AOE attacks. I have done a lot of testing with it and it does wonders on these missions at killing all the smaller ship spam very quickly. I also works well with Tetryon energy type as it strips the shields then the torps smash the hull.
Well that would have a lot to do with it if both ships I tested were not moving. Both ships were static not turning not going forward or backward. Just sitting taking damage.
As has been pointed out several times, comparing pretty much any other escort to the Bugship is pointless due to (By your own admittance) the Bugship far exceeding any other escort in performance.
As a buyer of these ships if the paperwork says the armitage will take more of a beating than god damn it the armitage should take more of a beating. Not less!
The fleet HEC's piddly thousand more hull will make no difference.
The JHAS is OP and better in every aspect.
End of story.
Um.. you are aware of the fact, that you have more firepower through your 5th tac console already, yes?
Not on paper. On paper both ships have the same dps rating.
Besides my test neither ship was firing just taking damage and the armitage was the first to fall.
If your looking at the specs on paper and decide to buy the ships because of those stats then the ship should be true to those stats.
The 5th console had a Borg module in it.
The armitage had the same 4 tactical consoles the bug ship had.
It also had the same 2 alloys and hull regen in engineer slots. And the same crew recovery in science.
Only difference was the bug has a turn rate console, and armitage had a shield regen console.
But again neither ship was moving.