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No Scimitar Yet ?

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  • brokenmirror2012brokenmirror2012 Member Posts: 0 Arc User
    edited June 2013
    Why romulans don't have their scimitar dreadnought ?

    I've imagined it like this:


    FORE WEAPONS: 5
    AFT WEAPONS: 1

    WARP: Singularity

    SHIELD MOD: 1.3
    HULL: 30.000
    TURN: 13
    IMPULSE MOD: 0.22

    POWER BONUS: +10 Weapons, +5 Engines, +5 Auxiliary
    Romulan Battle Cloak
    Can Equip Cannons

    ENG SLOT: 3
    SCI SLOT: 2 (+1 Fleet Version)
    TAC SLOT: 4

    Special Consoles: Biogenic Cascading Pulse


    Please devs, give us the most beautiful ship ever *_*

    OP...

    If we get a scimitar it should be something like...

    4 Fore (if we followed canon it would have about 70 Fore slots)
    3 Aft

    Warp: Special Thaloron (Ship comes with unique warpcore) All Powerlevels base at 55. And Weapon Power Caps at 130. Auxillary -> Shield)
    Cloak: Reman Enhanced Cloak (Shield Power drops to 5, But shields remain, Cloak is Weaker then normal cloak, and takes 10 sec to initialize)
    Shield Mod: 0.8
    Hull: 43,000 (Its Huge, its fitting it gets a massive hull)
    Impulse MOD: No idea
    Turn Rate: 8

    Power Bonus: +15 Weapons
    Consoles Engineering=2 Sci=2 Tact=5 (6 Fleet)
    DOES NOT HAVE THALORON (Giving us a godly superweapon is NOT the way to go, If cryptic makes it weak, people will complain, if they make it strong people will complain, Theres no middle ground in the argument, it just SHOULD NOT exist)
    BOFFs
    CDR Universal
    LTC Tactical
    LT Universal
    LT Science
    Ensign Science

    And make this the veteran Ship. Give it a console
    Defencive Mode (Comes on the console)
    [SIGPIC][/SIGPIC]
  • lianthelialianthelia Member Posts: 7,886 Arc User
    edited June 2013
    wotertool wrote: »
    Why only torpedos? I mean, yes, if torpedos would at least fill their role as main weapon, okay, but they are not in STO (don'T know why). You refered to the film, it had shields online during the time it was cloaked and could fire all weapons. Give this to the playerbase or simply don't introduce it for us. It will look stupid when everyone is flying a Reman Prototype Ship which suddenly got mass produced but waaaaaaaaay weaker than the original.

    Because, the BoP with enhancned battle cloak is based off of the BoP that Chang commanded in the Undiscovered Country, which in the movie only fired torpedos.

    Just what the game needs is a ship with shields up and cloaked that can only fire cannons? Where is the downside? Most people already fly their ships with nothing but cannons.

    I don't need a extremely over powered Scimitar to be happy, I'm sorry if you do but as long as the Scimitar hopefully has at least one hanger I will be completely happy.
    Can't have a honest conversation because of a white knight with power
  • nathraelnathrael Member Posts: 264 Arc User
    edited June 2013
    My personal theory is the Scimitar may be the Tier 6 Romulan ship when they add the full Admiral rank. At that point the Feds will likely get the Typhoon. Klinks? No idea really.

    As far as Thalaron weaponry, my opinion of it is pretty much the same as Obisek's. Terrible weapons, but when you are fighting for your survival, all bets are off and you use every advantage.

    And well yes, I have a thing for anti-life weaponry.

    Balance wise I honestly don't think it's really broken, there is an energy build up period, and you have to **stop** to charge it up for firing. That being said would make sense to code enemy ships so when they see a Scimitar stop and start charging up, they try to get out of the beam path if they can.

    PS: Advanced Thalaron Seeker Drones: Make them craftable after you go through Mind Game. (Maybe as an optional trait)
  • edited June 2013
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  • dessniperdessniper Member Posts: 195 Arc User
    edited June 2013
    Why romulans don't have their scimitar dreadnought ?

    I've imagined it like this:


    FORE WEAPONS: 5
    AFT WEAPONS: 1

    WARP: Singularity

    SHIELD MOD: 1.3
    HULL: 30.000
    TURN: 13
    IMPULSE MOD: 0.22

    POWER BONUS: +10 Weapons, +5 Engines, +5 Auxiliary
    Romulan Battle Cloak
    Can Equip Cannons

    ENG SLOT: 3
    SCI SLOT: 2 (+1 Fleet Version)
    TAC SLOT: 4

    Special Consoles: Biogenic Cascading Pulse


    Please devs, give us the most beautiful ship ever *_*

    Patience my young padawan.
  • lordrezeonlordrezeon Member Posts: 399 Arc User
    edited June 2013
    I think based on the way the Scimitar was portrayed in Nemesis it would be the best bet to make it like the Kar'fi battle carrier that the Klingons have. Maybe lower its turn rate a little more into the cruiser range though.

    Obviously whatever they do the Scimitar is a prime candidate for a three ship pack (which seems to be PWEs preference for new ships these days). As has been mentioned a few times, the movie-Scimitar conveniently has three unique abilities that could be done as consoles.
    -One console to give it a bonus second layer of shields (they already have that one singularity power that does this for hull HP).
    -The thalaron cascade, which if they modeled after the existing NPC version could work. Let it be strong but have the charge up time with targeting cone. This way players will have to play smart if they want to make it a useful part of their strategy.
    -The third console could be a special advanced battle cloak. This would either have to work similar to the B'Rel Retrofit version, where the ship decloaks while shooting, or it would have to have a short time limit on how long it can be used with a balanced cooldown.
  • lordgyorlordgyor Member Posts: 2,820 Arc User
    edited June 2013
    My suggestion is that the Scimitar will have the stats of the Kar'fi, plus battle cloak, and Tharon Generator with a very long cool down.
  • lianthelialianthelia Member Posts: 7,886 Arc User
    edited June 2013
    lordrezeon wrote: »
    I think based on the way the Scimitar was portrayed in Nemesis it would be the best bet to make it like the Kar'fi battle carrier that the Klingons have. Maybe lower its turn rate a little more into the cruiser range though.

    Obviously whatever they do the Scimitar is a prime candidate for a three ship pack (which seems to be PWEs preference for new ships these days). As has been mentioned a few times, the movie-Scimitar conveniently has three unique abilities that could be done as consoles.
    -One console to give it a bonus second layer of shields (they already have that one singularity power that does this for hull HP).
    -The thalaron cascade, which if they modeled after the existing NPC version could work. Let it be strong but have the charge up time with targeting cone. This way players will have to play smart if they want to make it a useful part of their strategy.
    -The third console could be a special advanced battle cloak. This would either have to work similar to the B'Rel Retrofit version, where the ship decloaks while shooting, or it would have to have a short time limit on how long it can be used with a balanced cooldown.

    I never thought of making it like the Romulan version of the Kar'fi but now that you mentioned it I think that would be cool.

    Obviously some type of weapon even if it isn't Thalaron for a console since the ship is basically built as one large weapon.

    Maybe some type of ultimate battlecloak console, limited duration with a 3-5 minute cooldown. It lets you fire while cloaked and maybe even have your shields up and while you're cloaked and attacking you get the damage bonus. (Well maybe the shields shouldn't be up for this because that might get pretty op)

    Third console I'm not sure about, maybe could be a defensive console that gives you shields temporarily while cloaked?
    Can't have a honest conversation because of a white knight with power
  • captainobvious09captainobvious09 Member Posts: 182 Arc User
    edited June 2013
    Its more like this:

    FORE WEAPONS: 3
    AFT WEAPONS: 3

    WARP: Singularity

    SHIELD MOD: 1.0
    HULL: 48.000
    TURN: 3 (lets face it, any of the missions we have fought a Scimitar it doesnt turn unless its cloaked... it may not even have a turn rate unless cloaked, though I think giving it a 0 turn rate uncloaked would only happen if it was Klingon only, since cryptic loves to TRIBBLE the Stinky Klinkies)

    POWER BONUS: +5 Engines, +5 Auxiliary
    Romulan Battle Cloak
    Can Equip Cannons

    ENG SLOT: 4
    SCI SLOT: 3 (+1 Fleet Version)
    TAC SLOT: 2

    Special Consoles: something useless with a 3 minute cooldown, that combines with another useless console with a 3 minute cooldown you have to buy on another ship to make it turn slightly better.

    ...at any rate, judging by how terri-bad all of the cruiser or larger Romulan ships are, I am sure the Scimitar will be absolute garbage.
  • lianthelialianthelia Member Posts: 7,886 Arc User
    edited June 2013
    Its more like this:

    FORE WEAPONS: 3
    AFT WEAPONS: 3

    WARP: Singularity

    SHIELD MOD: 1.0
    HULL: 48.000
    TURN: 3 (lets face it, any of the missions we have fought a Scimitar it doesnt turn unless its cloaked... it may not even have a turn rate unless cloaked, though I think giving it a 0 turn rate uncloaked would only happen if it was Klingon only, since cryptic loves to TRIBBLE the Stinky Klinkies)

    POWER BONUS: +5 Engines, +5 Auxiliary
    Romulan Battle Cloak
    Can Equip Cannons

    ENG SLOT: 4
    SCI SLOT: 3 (+1 Fleet Version)
    TAC SLOT: 2

    Special Consoles: something useless with a 3 minute cooldown, that combines with another useless console with a 3 minute cooldown you have to buy on another ship to make it turn slightly better.

    ...at any rate, judging by how terri-bad all of the cruiser or larger Romulan ships are, I am sure the Scimitar will be absolute garbage.

    Someone must really hate Romulans...it amazes me how many people who don't have the skill to fly lower turning ships automatically blame the ship and say its sucks.
    Can't have a honest conversation because of a white knight with power
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  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    If they do put the Scimitar in game, I'm not really gonna fuss about the stats, because I know that, no matter what those stats are, there's gonna be a lot of people who are gonna complain.

    As long as it has a decent amount of teeth to it, and can give Donatra a taste of her own medicine, I'll be happy enough.

    The ship can be made into something useful. I look forward to seeing it's stats and finding a way to make it work.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    I think it's hilarious that people are coming up with these imaginary stats for the Scimitar and always delude themselves into thinking it's going to have a good turn rate. The Scimitar is a huge ship. It won't turn well. If you're asking it to also be a carrier (which it probably will, since Roms don't have one yet), it CERTAINLY won't turn well.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    The Scimitar is a huge ship. It won't turn well.

    The Ha'Feh and Mogai would like to have words with you.
  • felderburgfelderburg Member Posts: 853 Arc User
    edited June 2013
    TURN: 3 (lets face it, any of the missions we have fought a Scimitar it doesnt turn unless its cloaked...

    And when it does cloak, it zooms off impossibly fast. I would like to see that if players actually got the ship.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    The Ha'Feh and Mogai would like to have words with you.

    Both of which are Escort ships, which do everything. Everybody knows that rules don't apply to Escorts.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Both of which are Escort ships, which do everything. Everybody knows that rules don't apply to Escorts.

    I see, so facts only apply when they're not directly contradicting an argument you're making.

    Good to know.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    Hardly, but you want to compare apples to oranges and argue over nuance of semantics, not any kind of rational basis of in-game ship design.
  • stirling191stirling191 Member Posts: 0 Arc User
    edited June 2013
    Hardly, but you want to compare apples to oranges and argue over nuance of semantics, not any kind of rational basis of in-game ship design.

    There is no rational basis for in-game ship design and stats. Yet you're the one who explicitly used size as a basis for performance, and then whined when said basis of performance was used to show how ridiculous your original premise was.

    Let's recap shall we?

    Ave: Scimitar is big. Big can't move

    Stirling: Mogai and Ha'feh also big, but can move.

    Ave: ....Big can move when I say it can.
  • aveimperatoraveimperator Member Posts: 319 Arc User
    edited June 2013
    Fine, if you're going to be a nitpicking prick over it.

    Scimitar is NOT going to be an Escort. It will likely be a cruiser/carrier/science vessel.

    It's not MY decree that big ships turn slowly. This was the argument thrown at the D'Deridex when MANY people (myself included) wanted a SLIGHT turn rate increase. The Mogai and Ha'feh were designed as Escorts, so they're going to turn well. The size is weird, but so is the Akira/HEC. Those ships are pretty damn big too, but they're Escorts, so they don't care, they turn as fast as they want.

    All I'm saying is that I find it comical that people VICIOUSLY slapped down any attempt to boost the D'Deridex's turn rate by a mere 1-2 points on account that it's a huge ship and shouldn't turn like a JHAS (even though 7 is nowhere near an Escort's turn rate) and yet now people are putting out fantastical dream stats for the Scimitar, which IS GOING TO BE A MASSIVELY LARGE SHIP, which have turn rates of 10 and up.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited June 2013
    All I'm saying is that I find it comical that people VICIOUSLY slapped down any attempt to boost the D'Deridex's turn rate by a mere 1-2 points on account that it's a huge ship and shouldn't turn like a JHAS (even though 7 is nowhere near an Escort's turn rate) and yet now people are putting out fantastical dream stats for the Scimitar, which IS GOING TO BE A MASSIVELY LARGE SHIP, which have turn rates of 10 and up.

    Well turn rate for larger ships isn't as much of a deal as it was before with all the RCS changes. I wouldn't mind a boost up for all of them, but I digress.


    That said, anytime a ship has come out, people have always fantasized stats that almost never happened. The only time it really did get super close was before the Ambassador was released, there was a long thread, and I believe the OP of that thread guessed (correctly), or got very close to many of the stats the Ambassador had, particularly in the BOFF layout.

    Most of the time people only really post fictional stats for what they want it to be and hype it up in their own minds, then complain when the ship is even slightly different from what they desired.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited June 2013
    uff, the scimitar is not a flying brick like the d'deridex, is more like a huge Bird of Prey / Mogai escort

    do you want to ruin a beautiful ship ?
    why for god's sake ?

    and why not an hybrid ship ?

    i proposed to release it as a 3 ship bundle:


    Escort-Cruiser Hybrid

    power: +10 weapons, +5 shields, +5 engines.
    shield mod: 1
    impulse mod: 0.2
    turn rate: 8
    weapons: 4-4
    hull: 35.000
    eng-sci-tac: 4-2-4
    cmd tac
    lt.cmd eng
    lt.univ
    lt.univ
    ens.univ




    Escort-Science Hybrid: +10 weapons, +10 auxiliary
    shield mod: 1.15
    impulse mod: 0.2
    turn rate: 12
    weapons: 5-1
    hull: 28.000
    eng-sci-tac: 3-3-4
    cmd tac
    lt.cmd sci
    lt.univ
    lt.univ
    ens.univ




    Cruiser-Science Hybrid: +5 to all subsystems
    shield mod: 1.3
    impulse mod: 0.2
    turn rate: 4
    weapons: 4-3
    hull: 50.000
    eng-sci-tac: 4-3-3
    cmd.univ
    lt.cmd univ
    lt.tac
    lt.tac
    ens.univ


    what do you think ?
  • lianthelialianthelia Member Posts: 7,886 Arc User
    edited June 2013
    mimey2 wrote: »
    Well turn rate for larger ships isn't as much of a deal as it was before with all the RCS changes. I wouldn't mind a boost up for all of them, but I digress.


    That said, anytime a ship has come out, people have always fantasized stats that almost never happened. The only time it really did get super close was before the Ambassador was released, there was a long thread, and I believe the OP of that thread guessed (correctly), or got very close to many of the stats the Ambassador had, particularly in the BOFF layout.

    Most of the time people only really post fictional stats for what they want it to be and hype it up in their own minds, then complain when the ship is even slightly different from what they desired.

    But on the same hand I have seen some of the craziest designs for boff seating I have ever seen too, in a Ambassador thread. :P

    I mean I think one guy suggested it have a Commander Tac, Sci, and Eng...might have even suggest 5/5 weapons.
    Can't have a honest conversation because of a white knight with power
  • lianthelialianthelia Member Posts: 7,886 Arc User
    edited June 2013
    uff, the scimitar is not a flying brick like the d'deridex, is more like a huge Bird of Prey / Mogai escort

    do you want to ruin a beautiful ship ?
    why for god's sake ?

    and why not an hybrid ship ?

    i proposed to release it as a 3 ship bundle:


    Escort-Cruiser Hybrid

    power: +10 weapons, +5 shields, +5 engines.
    shield mod: 1
    impulse mod: 0.2
    turn rate: 8
    weapons: 4-4
    hull: 35.000
    eng-sci-tac: 4-2-4
    cmd tac
    lt.cmd eng
    lt.univ
    lt.univ
    ens.univ




    Escort-Science Hybrid: +10 weapons, +10 auxiliary
    shield mod: 1.15
    impulse mod: 0.2
    turn rate: 12
    weapons: 5-1
    hull: 28.000
    eng-sci-tac: 3-3-4
    cmd tac
    lt.cmd sci
    lt.univ
    lt.univ
    ens.univ




    Cruiser-Science Hybrid: +5 to all subsystems
    shield mod: 1.3
    impulse mod: 0.2
    turn rate: 4
    weapons: 4-3
    hull: 50.000
    eng-sci-tac: 4-3-3
    cmd.univ
    lt.cmd univ
    lt.tac
    lt.tac
    ens.univ


    what do you think ?

    I don't see why anyone would fly anything but the cruiser hybrid, the Scimitar is a huge ship.

    Who says the Scimitar is maneuverable? Just from the little bit we saw in Nemesis? The Scimitar hardly moved around at all except while it was cloaked. If people are thinking we are gonna get the beast that we saw in one battle on screen then they're gonna have to accept now that we wont or just don't buy it.
    Can't have a honest conversation because of a white knight with power
  • edited June 2013
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  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited June 2013
    lianthelia wrote: »
    I don't see why anyone would fly anything but the cruiser hybrid, the Scimitar is a huge ship.

    Who says the Scimitar is maneuverable? Just from the little bit we saw in Nemesis? The Scimitar hardly moved around at all except while it was cloaked. If people are thinking we are gonna get the beast that we saw in one battle on screen then they're gonna have to accept now that we wont or just don't buy it.

    YES, because its the only battle in which it appears.
    or do you want to create an unmaneuvrable scimitar just to satisfy your own preconceptions ?

    the scimitar is very maneuvrable, stop.
  • thezoo69thezoo69 Member Posts: 15 Arc User
    edited June 2013
    YES, because its the only battle in which it appears.
    or do you want to create an unmaneuvrable scimitar just to satisfy your own preconceptions ?

    the scimitar is very maneuvrable, stop.

    If you really think Cryptic, who gave and have stuck with a D'D turn rate of 5, will release the big bad Scimitar with anything better, you are living in a dream world lol I'd love it to be an uber ship too but face facts...

    D'D has a turn rate of a sloooow carrier while classified as a Battle Cruiser. No fighters. Lot's and Lot's of people disagree with this (honestly 7 base makes sense). But you think Scimitar which is known to actually host fighters and have a super weapon will maneuver better?

    Fantasy is fun, it's why we're all here! But if you want to minimize disappointment you may want to adjust your expectations :)

    Cheers,
    Zoo (D'Zoo)
  • madajmamamadajmama Member Posts: 50
    edited June 2013
    Oh Scimitar.Another romulan ship with -10 power per sub.
  • avengerkid1993avengerkid1993 Member Posts: 323 Arc User
    edited June 2013
    if cryptic don't want to release it as the ship it actually is, ok.
    but you can't tell me that the scimitar is a flying unmaneuvrable brick.

    also the scimitar should have something unique, or it would not make sense.

    i proposed to make it as an hybrid ship, but hey, people start to freak out because it would be OP.

    i disagree, do you think a ship like this would be OP ?

    Escort-Science Hybrid: +10 weapons, +10 auxiliary
    shield mod: 1.15
    impulse mod: 0.2
    turn rate: 12
    weapons: 5-1
    hull: 28.000
    eng-sci-tac: 3-3-4
    cmd tac
    lt.cmd sci
    lt.univ
    lt.univ
    ens.univ

    it is in almost everything weaker than the kumari.
    it is not OP.
  • majesticmsfcmajesticmsfc Member Posts: 1,401 Arc User
    edited June 2013
    The Scimitar as a playable ship for players would be the next in a long line of stupid mistakes made by this company and it's owner Perfect World Entertainment.

    Even with gameplay taken into account and trying to balance it with existing ships (which Cryptic doesn't do anymore, just look at all the ships that are now obsolete, KDF Bird of Prey's, Nebula class, D'Kyr to name a few) they could never truly give players the sense they are flying the Scimitar. Best to leave it as a NPC boss ship and make a smaller line of Reman ships using the same design style as the scimitar like they have done for the new Adapted Tal'Shair ships rather than adding in Nero's ship from Star Trek XI.

    Reman escorts anyone? Call them Strike Warbirds and have them similar to the Klingon Bird of Prey's just without the universal BOFF slots just give them one single Commander Universal slot so they can have some adaptability. Got to take the singularity cores into consideration, some of those powers are sweet like a free gravity well.
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