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Nerf need to Defense of new romulus

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  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited May 2013
    Glad to see so many threads about this horrible and classic game design that Cryptic always seems to use...

    They make these climactic battles so disgustingly difficult that you have to call in your fleet super powers to have any chance what so ever and the whole story, which I was doing solo up until then, is now a team mission???

    Rule number one when designing foundry missions is never to put to many ships in one battle, can you imagine this battle on elite setting? My god what were they thinking??

    I can only laugh at the total lack of creativity for an ending battle other then to put so many ships into it that I can't even hear anything from my boff's , my weapons firing, nothing its all silent because there are so many sounds my sound card can't possibly process them all. That alone says WAY TOO MANY SHIPS.... :rolleyes:

    You would think with them being the developer and all that they would at the very least try to remember rule number one when designing missions, NEVER PUT TO MANY SHIPS IN ONE BATTLE... sheesh how inept can they be?

    It was the same in Neverwinter alpha testing and the Mad Dragon battle..exactly the same thing and this is classic Cryptic game design..,;)
  • victorstellavictorstella Member Posts: 101 Arc User
    edited May 2013
    I too was enjoying the story until this mission. After the mission, ship sounds as well as UI sounds were all screwed up; just plain not working most of the time. Just nothing fun about it. Pure tedium. And the supposed "reinforcements" don't do a damn thing other than try to repair themselves. I think the whole thing would have been more fun if the enemy ships didn't warp in to replace the ones you destroyed.
  • arakim5arakim5 Member Posts: 82 Arc User
    edited May 2013
    For a base-level difficulty, they may want to tone this down a bit. Leave it as-is for those that want to try the mission on a higher difficulty level.

    Until then, tractor-repulsors can be your friend. Push that ship out of formation and go to work. Cloak when his friends come, decloak and push him around some more when you are ready.

    Wave 3 isn't a DPS mission. You gotta think like a Romulan.
  • elemberq333elemberq333 Member Posts: 430 Arc User
    edited May 2013
    arakim5 wrote: »
    For a base-level difficulty, they may want to tone this down a bit. Leave it as-is for those that want to try the mission on a higher difficulty level.

    Until then, tractor-repulsors can be your friend. Push that ship out of formation and go to work. Cloak when his friends come, decloak and push him around some more when you are ready.

    Wave 3 isn't a DPS mission. You gotta think like a Romulan.

    Even still though the mission has to many ships, if I can't hear when enemy ship shields are down, or hear my weapons firing, or even hear any battle sounds at all except, little clicks and static, that means my sound card is overloaded with the sounds of to many ships in one area.

    Its a classic foundry mistake and clearly the current developer of the game should be aware that when you put to many ships in a battle nothing good can come from it.

    Also I don't have the repulsor skill on any of my boff's and up until this mission I did not need that skill. Maybe they wanted to make it a Romulan skill mission however in the classic episode "The Balance of Terror" no where in that episode did the Romulan Bird of Prey use a repulsor beam or a tractor beam, so how is that "thinking like a Romulan"?

    I should not have to have a certain skill set on my boff's to win any mission, all missions should be able to be completed regardless of your boff skill sets, all skill sets should be valid.
  • ausricoausrico Member Posts: 1 Arc User
    edited May 2013
    umaeko wrote: »
    We beta testers had pointed it out to Cryptic in two threads, and discussed it at length. We, however, found no sign that they would take it in consideration or desired to address the mission's ridiculous levels of adversity.

    My suggested fix was to the allied ships: include more named vessels on the Romulan side (i.e.: R.W.W. Deihu) and toss the repair mechanic aside in favor of the "infinite-1-hit-point".

    It was likely meant to be tastefully epic. It instead came out a un-fun in a very dragged out fashion. So much for an epic impression over a capstone of the Romulan storyline.
    Let me get this straight, they finally add a mission with some difficaulty (after making everything else a cake walk) and you want them to nerf it because you die a few times? No wonder the game's so bloody easy, learn how to play.
  • revalahrevalah Member Posts: 0 Arc User
    edited May 2013
    ausrico wrote: »
    Let me get this straight, they finally add a mission with some difficaulty (after making everything else a cake walk) and you want them to nerf it because you die a few times? No wonder the game's so bloody easy, learn how to play.

    Thank you for your first post ever, calling the rest of the player base a complete idiot, Mr Troll. I bow before your internet overcompensation for something.

    And anyone who says they walked though this mission is a ****** liar. If you are so rock hard let see you your youtube video of your awesome leet skeels.
  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    Is this Devils choice at the last part of it? I only died once in my D'Deridex, it wasn't all that hard, that ship is pretty tanky.
    Tala -KDF Tac- House of Beautiful Orions
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    marc8219 wrote: »
    Is this Devils choice at the last part of it? I only died once in my D'Deridex, it wasn't all that hard, that ship is pretty tanky.
    My results were similar. I spammed Aux2Batt, EPtW, and EPtS constantly and shot everything in sight. I didn't even pay attention to which Elachi ship was the command vessel. I just obliterated whatever was in firing range.

    That being said I do think it's a bit too hard.
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    My results were similar. I spammed Aux2Batt, EPtW, and EPtS constantly and shot everything in sight. I didn't even pay attention to which Elachi ship was the command vessel. I just obliterated whatever was in firing range.

    That being said I do think it's a bit too hard.

    I went straight for the command ship and ignored everything else, I used the aux2struc damage control doffs and 2x epts2, HE and TSS to surivive long enough to kill it with DHC and plasma torps.
    Tala -KDF Tac- House of Beautiful Orions
  • markhawkmanmarkhawkman Member Posts: 35,236 Arc User
    edited May 2013
    marc8219 wrote: »
    I went straight for the command ship and ignored everything else, I used the aux2struc damage control doffs and 2x epts2, HE and TSS to surivive long enough to kill it with DHC and plasma torps.
    I guess that works too. :D That'd actually be a pretty good team for doign this 2-man. :D
    -=-=-=-=-=-=-=-
    My character Tsin'xing
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  • richarddoverricharddover Member Posts: 166 Arc User
    edited May 2013
    I'd like to say I'm in the middle of that mission right now, but that would imply that I have so far managed to kill even a single dreadnaught.... No...
    I've died about a dozen times, the Elachi are right on top of the respawn, named ships are on a constant repair, and I'm seriously considering calling it a bleeding loss.
    This mission clearly was NOT thought out properly. The massive amounts of enemy ships do NOT make it epic in any way, heck... it'd be a stretch to even call this mission fun.

    Just my ?0.02
  • revalahrevalah Member Posts: 0 Arc User
    edited May 2013
    I'd like to say I'm in the middle of that mission right now, but that would imply that I have so far managed to kill even a single dreadnaught.... No...
    I've died about a dozen times, the Elachi are right on top of the respawn, named ships are on a constant repair, and I'm seriously considering calling it a bleeding loss.
    This mission clearly was NOT thought out properly. The massive amounts of enemy ships do NOT make it epic in any way, heck... it'd be a stretch to even call this mission fun.

    Just my ?0.02

    Dude let me give away the ending. The smaller ships run off after you, and the onstantly repping ships eventually kill the Command ship through sheer attrition, and the Eletchi then start shooting one another and warp off, and you get a Singularity core. And you swear never to do this mission again, and you have to listen to lying internet trolls talking about how easy the mission was, its perfectly fine, and how all this is YOUR fault.

    Just drop the mission and skip it. You have seen all the fun stuff anyway. There isn't even a cutscene to reward you for the pain and anguish. You get Admiral Whatshisname talking about how "we have taken some losses but we are now stronger" Yeesh.
  • victorstellavictorstella Member Posts: 101 Arc User
    edited May 2013
    marc8219 wrote: »
    I went straight for the command ship and ignored everything else, I used the aux2struc damage control doffs and 2x epts2, HE and TSS to surivive long enough to kill it with DHC and plasma torps.

    That's what I ended up doing too. It still took me dying like 20 times though. Sometimes I could chip away ten percent before blowing up, sometimes two percent if the dreadnoughts were covering the command ship.
  • preechrsapreechrsa Member Posts: 124 Arc User
    edited May 2013
    Why is it that every time Cryptic releases actual challenging content, people start whining for nerfs? You all cried about the Defender, too. The mission was refreshing and exciting, and if you're flying your terrible unoptimized garbage boat that most of you seem to be, you're going to have a little trouble. Plan your skills and equipment synergy better, and you will be fine.
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  • neos472neos472 Member Posts: 580 Arc User
    edited May 2013
    from my eyes it was a nice challenge and it was really rewarding to actually take out the ships and the hit and run strategy works wonders just make sure to vent that singularity charge before cloaking otherwise you will get blown up.
    manipulator of time and long time space traveler
  • sadorsador Member Posts: 93 Arc User
    edited May 2013
    Well, the command was to attack the Command ship, the problem is that when you do that EVERY ship in the area switches target to you. I did this in a Deri with really crappy console since SOME people have decided to explode the exchange.
  • doabarreltrolldoabarreltroll Member Posts: 0 Arc User
    edited May 2013
    I went for a bit more of an odd tactic. Wait till the command ship does that cone AOE charge up, fly in and sit on its hull, right in the middle of the cone. When it's about to fire, activate all resitance buffs and hope you survive. Then buff up, ram it and abandon ship.

    This works well because when it fires the super weapon, that shield facing drops for just long enough to kamikaze the sucker.

    Simply keep doing this, after 5-10 attempts, it should be dead.

    Hope that helps.
  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    I did this mission last night, so I'm going to tell you how I got by it as it may help some people who are getting frustrated as I was.
    I started the mission, first wave, fine. Second wave, fine. Third wave...start the attack run on a battleship, blow it up. Go for the dreadnaught...BOOOOOM...not it, me! Respawn, go at it again, BOOM. Me again. Finally manage to blow up a dreadnaught. Go for the others. And here starts the party! From there on I must have died...I don't know...over 30 times. I would even die at respawn, and they managed to drop my cloak, I don't know how. So I thought, ok, this is not working. Since death is obvious, I'll go for the command ship kamikaze time at a time. It was more or less working. Got it down to half. Died again, and couldn't find the command ship anymore. So I changed strategies and went for the support vessels first. Took them all out, them painfully took the Dreads. After a long, long time, there were no enemies left. Where the hell is the command ship???? I searched the whole sector, and it was gone. I couldn't complete the mission!
    I was so, so pissed, having to do that all over again. I restarted the mission and came up with this strategy:

    Cloak, and don't move. Stay put, let the allies take a few out. When the third wave comes, just stand still away from the fight. Eventually the elachi fleet will spread a bit and the command ship will be a bit far away from other ships. When that happens, go at it an stay close. Decloak and fire at point blank range. Buff yourself with all the defense and attack you can so you can cloak again as soon as possible. When you decloak for your attack the fleet will converge on you. But your allies should come to you as well. You may have to maneuver a bit to keep the distance from the rest of the fleet, but you will be able to keep an angle at the command ship to continue your attack (keep firing at the same side so that you don't have to drop other shields and loose attack damage). Keep using this "semi-stationary" cloak-fire-cloak attack until it blows up. Took a while waiting for the allies, but the command ship itself doesn't take that long, and I didn't die this time around.

    Hope this helps people, and sorry for the "wall of text"
  • questeriusquesterius Member Posts: 8,481 Arc User
    edited May 2013
    Only played this on tribble so if there are significant differences i apologize in advance.
    This mission strikes a resemblance to facing the D'deridex boss in one of the federation missions.

    Tractor beams and high yield plasma barrages will kill played swiftly if they don't know how to play and their opponents weaknesses. Once you find them out it is easy enough.

    This mission is no different. You need to use your strengths and aim for the weaknesses of the opponent (strong shields, but weak hull). Everyone at this point has received gear to do just that. Replay the mission or test on tribble and you'll find out it's not that hard.
    This program, though reasonably normal at times, seems to have a strong affinity to classes belonging to the Cat 2.0 program. Questerius 2.7 will break down on occasion, resulting in garbage and nonsense messages whenever it occurs. Usually a hard reboot or pulling the plug solves the problem when that happens.
  • johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited May 2013
    neos472 wrote: »
    from my eyes it was a nice challenge and it was really rewarding to actually take out the ships and the hit and run strategy works wonders just make sure to vent that singularity charge before cloaking otherwise you will get blown up.

    this^^

    i like it being difficult as it is
  • jandraelunejandraelune Member Posts: 100 Arc User
    edited May 2013
    This mission is too tough. All you can effectivly do with out dieing too often is sit at the side lines killing what ever floats out of the huge pak at you and keep doing that until the mission ends. You can't even do the goal of the mission because thats where nearly 6 cones of death all fire at once....and every single ship in here fires a cone of some level >< Escort, Battleship, Command Ship. Each battleship spawns 2 Support craft every 5mins that each tractor beam. The command ship launchs shuttles like it's a carrier. You got so much small TRIBBLE like Heavy torps, Cluster Torps, Tractor Mines, Shuttles, Boarding Party Shuttles...that Beam at Will is as useful as a spit wad.
  • qemistgaiqemistgai Member Posts: 0 Arc User
    edited May 2013
    For the love of god, They finally start adding half-way decently difficult content and you want them to nerf it...?

    People yes it is hard, But it is totally worth it Imo.
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  • fmgtorres1979fmgtorres1979 Member Posts: 1,327 Arc User
    edited May 2013
    People have said this before: if you want a difficult mission, you should get it by raising the difficulty. Playing on the easiest difficulty level is never supposed to cause you trouble, in any game! It's for casual playing.
  • diabolicaltroopdiabolicaltroop Member Posts: 74 Arc User
    edited May 2013
    It took me 5 attacks with respawning to kill the big TRIBBLE. I even used ramming and detonation of my ship right on top of the Command ship and even a singularity jump to aid in damaging the command ship. I also had to cloak and repair several times to achieve victory. Total time 20mins of intense creativity for the win. I will not do it again as I agree with this being way over powered and the fleet assist from the Feds and Klingons being so small considering that the Elachi are such a serious threat to all.

    I have also found the standard Romulan Ships to be rather crappy as compared to what is in ST canon. Remember the Romulans are the sundered Vulcans from the great war and sundering before Vulcan's conversion to Logic. So this means that the Romulans ships would or should carry a heavier weapons load out because they are not geared for exploration or diplomacy. But rather defense and expansion of the empire (former) in layman's words, they would be more akin to the Klingons in ship building ethos for the requirements of warfare than the federations focus on diplomacy.

    Remember in the next generation episode (Temporal Ambassador mission) Tasha Yar was discussing the advancements that Star Fleet had made because of the war with the Klingons in ship weapons and shield tech. Klingons and Romulans would have better ships and weapons because of their requirements for meeting the needs for continual warfare and empire expansion not the pathetic backstabbing and lying way of Diplomacy. A true empire expands its borders by glorious combat and honor for the warriors of the empire, not the pathetic and deceitful ways of diplomacy. (General Chang)

    Long live the Empire!
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  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2013
    Man...I can't wait for the Shard to come back online later so I can tackle this mission in my Sao Paulo, fully kitted out to the gills with crafted gear, and really curbstomp it.

    I finished this mission, on Tribble, in a D'Deridex, using mostly Common Mk7 Gear as a Cannon boat with a sub-optimal console layout, only dying twice.

    I can't imagine how easily I'm going to cut through this mission in my Sao Paulo with a bunch of Very Rare and Rare Mk7 Crafted Gear with a better console layout.
  • cerealplayercerealplayer Member Posts: 214 Arc User
    edited May 2013
    This mission is absolutely ridiculous; it's severely broken.

    Look. This is not a challenge. Original Halo in Legendary mode was a "videogame challenge". Getting a PhD in quantum theory is a challenge. This mission is just obnoxious and tedious.

    To the people defending the so-called difficulty: in your mission window, under the current mission tab, there's a difficulty setting. Set it to elite. There. Now you've made the game "challenging". You're welcome.

    To the devs. Seriously dudes, WTF were you guys (not) thinking? This is an f2p MMO for trekkies, not Dark Souls. Even IF you wanted to go for challenging, you completely missed the mark. Challenging games are ones were you hone your skills, becoming ever more effective at the game, till you manage, through skill, wit, and quick-paced reactions, to beat each level. This is none of that. Even the people defending the level, or bragging about their skills, or giving "well-meaning" advice on how to bet the level have all admitted to basically cheesing the level--through either exploiting mechanics or sheer brute-force tedium.
  • pweistheworstpweistheworst Member Posts: 986 Arc User
    edited May 2013
    This mission is absolutely ridiculous; it's severely broken.

    Look. This is not a challenge. Original Halo in Legendary mode was a "videogame challenge". Getting a PhD in quantum theory is a challenge. This mission is just obnoxious and tedious.

    To the people defending the so-called difficulty: in your mission window, under the current mission tab, there's a difficulty setting. Set it to elite. There. Now you've made the game "challenging". You're welcome.

    To the devs. Seriously dudes, WTF were you guys (not) thinking? This is an f2p MMO for trekkies, not Dark Souls. Even IF you wanted to go for challenging, you completely missed the mark. Challenging games are ones were you hone your skills, becoming ever more effective at the game, till you manage, through skill, wit, and quick-paced reactions, to beat each level. This is none of that. Even the people defending the level, or bragging about their skills, or giving "well-meaning" advice on how to bet the level have all admitted to basically cheesing the level--through either exploiting mechanics or sheer brute-force tedium.

    This just became my favorite post of the day.

    I agree 100% with what you're saying and if I had the option to give you massive amounts of rep points in the forum I would.
    In the immortal words of Captain Sisko: "It may not be what you believe, but that doesn't make it wrong."

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  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited May 2013
    Sooner or later someone will post what ship to kill in what order, what boff powers to use to counter the NPC debuffing, how to avoid the big bad boomstick arc, how to best use which singularity abilities (eg the one that jumps 5km in a direction and leaves behind clones and a singularity to avoid ff and reduce incoming damage), which weapon types are most effective, what cc to use and when, etc.

    The fun part for some is figuring all that out. Not sure why one would call for nerfs the 1st week instead of waiting awhile. It's not like it's end game grind content that needs to be rerun 100s of times.
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  • charliescot25charliescot25 Member Posts: 269 Arc User
    edited May 2013
    It wasn't that hard. Okay, yeah it was kinda ridiculous to begin with but, if you cloak and decloak with all your abilities, you'll get through it no problem. I died like 6 times but I found it humorous, and dying is just the inevitable. You can't expect to not die after a few times when there's **** loads of them coming at you:D

    P.S. Target a command ship, It doesn't matter what one you pick, since you only need to destroy one and mission complete.
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  • baelogventurebaelogventure Member Posts: 1,002 Arc User
    edited May 2013
    p2wsucks wrote: »
    Sooner or later someone will post what ship to kill in what order, what boff powers to use to counter the NPC debuffing, how to avoid the big bad boomstick arc, how to best use which singularity abilities (eg the one that jumps 5km in a direction and leaves behind clones and a singularity to avoid ff and reduce incoming damage), which weapon types are most effective, what cc to use and when, etc.

    The fun part for some is figuring all that out. Not sure why one would call for nerfs the 1st week instead of waiting awhile. It's not like it's end game grind content that needs to be rerun 100s of times.

    Here, let me give you all a freebie

    Now, about the Elachi's so-called "cone of doom" weapon...

    It's energy based, it's Disruptor in damage, it can knock a sub-system offline, and it's treated like a High Yield Plasma/Tricobalt, meaning it blasts the first thing it runs into...it's energy based, meaning you can easily counter it with RSP...it's also not instant, and has to travel, meaning you can GTFO of the way.

    Gee, 10 Elachi Cone weapons are trained on me...hit RSP and put on the trolololol face.
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