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Mindgame - No. Just... No.

jymowardjymoward Member Posts: 29 Arc User
This is my first major issue with LoR.

There are no real player choices in Mindgame - except to proceed or not.

I stopped in the middle. I won't play this one. There are some things I won't do even in a game where I'm shooting everything in sight.

You have to make this in some way resistible - offer an alternative action, even if hidden.

If this does not change when it comes to Holodeck, I'll be skipping this mission every time.

No reward is worth compromising integrity, even in a game.
Post edited by jymoward on
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Comments

  • reximuzreximuz Member Posts: 1,172 Arc User
    edited May 2013
    The point of the mission, you are missing it.

    If you stop in the middle you are missing even more about the story that is being told there.
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited May 2013
    up to you. no one is going to change the entire structure of a mission because it bothers you. i think you are taking things way too seriously for a computer game.

    you are meant to be forced as that is the story. you can delay it but just like la forge was indoctrinated, you are too. there is not choice.

    and life is not fair. good people have been forced to do bad things in tv and film, not just sci-fi.
  • nadiezjanadiezja Member Posts: 629 Arc User
    edited May 2013
    That is the point of the mission.

    Hence me thinking it ought to have a trigger warning - it's a profoundly disturbing mission. It's brilliant, but profoundly disturbing, and could cause significant trouble to people whose trauma it brushes against.
  • jymowardjymoward Member Posts: 29 Arc User
    edited May 2013
    Ah, but I'm not on TV - I'm a living person. And yes, it's a game.

    You're basically saying it's Kobiashi Maru, and like Kirk, I don't believe in the no-win scenario.

    I get to make choices. I don't watch Dexter or Saw or the Human Centipede.

    Star Trek is about finding a way out of bad situations - turning certain death into a fighting chance to live.

    This Mindgames thing is not, and if that's how they move the story I'll not participate.

    My choice. Other people may not care.

    So I'll just be skipping along.
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited May 2013
    You destroy countless starships in this game. Their crews get burned alive, ripped to pieces by explosions or blown into space where they horrifically suffocate and freeze at the same time ... but a mission in which the cruelest thing your BRAINWASHED character has to do is to kill three epoohs is to much for you to handle?
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited May 2013
    jymoward wrote: »
    Ah, but I'm not on TV - I'm a living person. And yes, it's a game.

    You're basically saying it's Kobiashi Maru, and like Kirk, I don't believe in the no-win scenario.

    I get to make choices. I don't watch Dexter or Saw or the Human Centipede.

    Star Trek is about finding a way out of bad situations - turning certain death into a fighting chance to live.

    This Mindgames thing is not, and if that's how they move the story I'll not participate.

    My choice. Other people may not care.

    So I'll just be skipping along.

    I respect its your choice and you can do what you wish, its not going to affect anyone else but your arguments are not making a whole heap of sense to me.

    1) you point out its not TV, and you are a real person. then follow it up with point out its a game. its fiction. no one is asking you to do anything. they are asking your fictional characters to do something that is part of a specific story, that is well within the realms of science fiction and has even been shown on trek on a number of occasions where characters lose control despite their best efforts.

    2) you do get out of it and certain parts of it are not even real. the fact you stopped half way through means you dont even know how it ends.

    again if you dont want to do it, then fine but im finding your reasons perplexing.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited May 2013
    eisenw0lf wrote: »
    You destroy countless starships in this game. Their crews get burned alive, ripped to pieces by explosions or blown into space where they horrifically suffocate and freeze at the same time ... but a mission in which the cruelest thing your BRAINWASHED character has to do is to kill three epoohs is to much for you to handle?

    yeahh, but then its easier for me to kill humans than animals anyway.. Yes, I AM a vietnam vet.. I AM a monster according to a great many people still and not much different than Hakeev ( and i never fired a single shot against another human being ).. Yes, I DID trigger on this mission, badly.. Those military ships? the pirates? all of em? i'll kill them a million times over. they knew the risks and they took their chances, It's they're turn to die.. The epoohs or whatever they are did not know the risks, they did not volunteer, and they do not deserve to die while defenseless and helpless..
    This episode caused me to remember. I dont want to remember. That was fourty years ago and i dont want those memories any more. they arent fun, they arent part of a game and they are as offensive as it can possibly get. Just like this mission.
    wraith_zps7pzgamff.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Um, I'm kind of at a loss here.

    There are some things you won't do even while shooting everything in sight.

    Have you considered how many crew die on each ship you blow up? That some ships have family, passengers, and other civilians? That the crew may have spouses elsewhere, siblings, children, parents, grandparents, cousins, friends and other loved ones? What about the crew you lose while fighting? What about the crew when your ship is blown up?

    All the folks that you've disintegrated on the ground - do they also not have friends and family?

    So the taking of and ruining of countless lives...thousands upon thousands upon thousands upon thousands...is a-okay in your book...

    ...but the three things in Mind Game require a protest?

    Spoiler...

    Being forced to shoot a friend/crewmember.

    Killing the Epohh with the thalaron weapon.

    Installing Borg implants on the prisoner.


    .../Spoiler.

    As for having a choice - uh - where else do you have a choice? In the majority of MMOs, there is no choice outside of Do It or Don't Do It.

    There are few, very few, things where you can actually make a choice about how you're going to proceed. This is Star Trek Online: Guns Blazing...that's never been hidden. It makes JJTrek look like a thinking man's movie by comparison. We lock 'n load and kill stuff.

    Space: the final frontier. These are the voyages of some random starship. Its ongoing mission: to explore strange old worlds, to seek out old life and old civilizations, to boldly destroy them like no one has before.

    /cough
  • captainrevo1captainrevo1 Member Posts: 3,948 Arc User
    edited May 2013
    Ok, fair enough, you have a history that no one should have to have gone through.

    i'm not sure that's the game fault, I dont think it can tailor itself to every person individual situation, but fine I at least understand your reasoning now. I'll leave it at that.
  • peter1z9peter1z9 Member Posts: 0 Arc User
    edited May 2013
    jymoward wrote: »
    This is my first major issue with LoR.

    There are no real player choices in Mindgame - except to proceed or not.

    I stopped in the middle. I won't play this one. There are some things I won't do even in a game where I'm shooting everything in sight.

    You have to make this in some way resistible - offer an alternative action, even if hidden.

    If this does not change when it comes to Holodeck, I'll be skipping this mission every time.

    No reward is worth compromising integrity, even in a game.

    The whole point of that part is that you were brainwashed and have no way to resist it. The rest of the mission becomes my new favorite mission in STO.

    Spoiler: In phase two the Doctor is really a Romulan Republic spy who removes your brainwashing. Then you get the chance to sabotage things in a very creative way before escaping.
    "Our Bugs are working as intended" - Cryptic
  • nadiezjanadiezja Member Posts: 629 Arc User
    edited May 2013
    wufangchu wrote: »
    yeahh, but then its easier for me to kill humans than animals anyway.. Yes, I AM a vietnam vet.. I AM a monster according to a great many people still and not much different than Hakeev ( and i never fired a single shot against another human being ).. Yes, I DID trigger on this mission, badly.. Those military ships? the pirates? all of em? i'll kill them a million times over. they knew the risks and they took their chances, It's they're turn to die.. The epoohs or whatever they are did not know the risks, they did not volunteer, and they do not deserve to die while defenseless and helpless..
    This episode caused me to remember. I dont want to remember. That was fourty years ago and i dont want those memories any more. they arent fun, they arent part of a game and they are as offensive as it can possibly get. Just like this mission.

    This is EXACTLY why I keep arguing that this mission needs a trigger warning. Well, this, and its distinct parallel to... pardon the rather clumsy euphemism, but the filter eats the word that really ought to be used here and the point desperately needs making... non-consensual intimate activity.

    This mission is BRILLIANT. It would be a TERRIBLE loss to the game to delete it. But players absolutely need to be warned before playing it, because there are a lot of people who will have very bad reactions to it.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    Almost everything in the game could have a trigger warning. There are countless triggers that will set folks off depending on their life experience. Pick any mission, there are likely multiple triggers in each one - any mission - depending on what the person has gone through in their life.
  • monkeybone13monkeybone13 Member Posts: 4,640 Arc User
    edited May 2013
    Oh those poor Epohhs. No matter how hard I tried, I couldn't save them. :(

    There is a plus to this mission if done right: fan service. Hehe.

    During the closed beta I had a sneaky suspicion they were going to add an accolade to this mission and they did, along with a title to display on my character. Out of curiosity after the character wipe, when I replayed the mission I did what I suspected I had to do and whoohoo!

    Choose every single green option until you have only the red option(s) left for each 'task' (shooting your bridge officer, prepping a test subject for borg implants, killing epohhs, etc.). Do everything possible to resist the indoctrination. Example: when you are told to pick up a pistol off the table for your first task, keep refusing until the only option you have is to pick it up. And again for shooting your bridge officer, after you pick it up keep choosing the options not to shoot until it is your only option.

    In the end, after you have done everything possible to to resist the Tal'Shiar indoctrination you will be awarded the accolade "There are four lights!" and unlock the "Defiant" title to display on your character.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited May 2013
    I'm not saying to remove the mission from the game, but give us the option of not playing it.. It's a mainline mission, so it has to be played through. there is no choice. The player is forced to go through this.. I'd rather not again ( of course after doing the Vault three times in a row ( different characters ) I'd rather not relive all the lvl 30 - 40 missions over again, but it doesnt look like much choice there either..
    wraith_zps7pzgamff.jpg
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited May 2013

    In the end, after you have done everything possible to to resist the Tal'Shiar indoctrination you will be awarded the accolade "There are four lights!" and unlock the "Defiant" title to display on your character.

    Monkey?/ is there somewhere that tells us how to turn on those titles.. i know i earned the one your talking about....
    wraith_zps7pzgamff.jpg
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    There are very few missions that you cannot skip....er...

    I couldn't even begin to guess how many rerolls I've done. I almost always skip Vault. I almost always skip the Cardassian/Dominion stuff. I usually skip the Deferi stuff.

    You can hit 50 on a toon before even hitting the middle of the second story arc.

    If various things in the story are offensive - you don't have to play them.

    You can level up without touching any of the story (outside of the tutorials on a fresh account - otherwise, you can skip those too)...
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    wufangchu wrote: »
    Monkey?/ is there somewhere that tells us how to turn on those titles.. i know i earned the one your talking about....

    Bring up Character Status.
    Click Edit Record.
    Click Set Title and select it from the dropdown.

    Btw, much like you can get Defiant for resisting...
    ...you can get Hakeev's Puppet for complying.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited May 2013
    This mission is in place to show us just how evil Hakeev and Sela are.

    They force you to...

    Shoot your friend. Bomb fluffy creatures. Implant a republic officer with borg drone parts.

    Nothing a normal human person or any Starfleet officer does. The last part is rough even for Klingons.

    Basically everything they can do to show just how evil that couple of villains are.

    And yes, I feel sorry about the poor epohhs.

    Not only they are fluffy, but they are like gold on four legs.

    Two epohhs could get me a Hyper plasma torpedo launcher... they took my launcher! Revenge!
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • dragon47dragon47 Member Posts: 12 Arc User
    edited May 2013
    I believe you open your Character Sheet (U), click Edit Profile, and set it there.

    For me, I'm still on the fence about whether the accolade or the big fight at the end of the chain was my favorite part
  • eisenw0lfeisenw0lf Member Posts: 0 Arc User
    edited May 2013
    Just play the Mirror Event over and over again if the Romulan missions bother you too much. It's the most effective way of leveling a character anyway and I can guarantee that the queues will be flooded with players of all ranks when LoR hits.
  • szerontzurszerontzur Member Posts: 2,724 Arc User
    edited May 2013
    I fully respect your opinion, OP. However, I respectfully disagree with your 'proposal'.

    I think the story being told in the mission is a bit.. uncomfortable?.. and becomes a very personal experience as a result of that. It is a bit dark and deals with things outside of the player's control, but the story also continues and you make it out of a very dangerous situation. It reminds me a bit of the episodes of trek(TNG and Voyager) where people get assimilated and then have to escape the Borg's clutches(obviously with a Romulan take on things). It is probably the most memorable mission in the game so far.
  • wufangchuwufangchu Member Posts: 778 Arc User
    edited May 2013
    Thanks Everyone.. Turns out i didnt get the defiant title.. oh well.. i DID get the undying title though :)..
    wraith_zps7pzgamff.jpg
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2013
    So there's a title now. Curious... I thought part of the missions appeal was that it made you question if doing the opposite of what you are being told is always the right decision. Spoiler in a spoilery thread:

    Injuring the prisoner during the implantation process only increases his suffering but doesn't change anything regarding what the Tal Shiar wants.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • amosov78amosov78 Member Posts: 1,495 Arc User
    edited May 2013
    You remember that time during "The Best of Both Worlds" where the Borg suddenly stopped their assault on the Federation because Picard was upset with the choices he was being forced to make as Locutus...No? Me neither.
    U.S.S. Endeavour NCC-71895 - Nebula-class
    Commanding Officer: Captain Pyotr Ramonovich Amosov
    Dedication Plaque: "Nil Intentatum Reliquit"
  • sunfranckssunfrancks Member Posts: 3,925 Arc User
    edited May 2013
    Love this mission, I remember a TNG episode where Geordie LaForge was brainwashed into attempting to assassinate a Klingon governor.
    It gives you an insight into how Tal Shiar get spies to work for them.
    Fed: Eng Lib Borg (Five) Tac Andorian (Shen) Sci Alien/Klingon (Maelrock) KDF:Tac Romulan KDF (Sasha) Tac Klingon (K'dopis)
    Founder, member and former leader to Pride Of The Federation Fleet.
    What I feel after I hear about every decision made since Andre "Mobile Games Generalisimo" Emerson arrived...
    3oz8xC9gn8Fh4DK9Q4.gif





  • crappyturbocrappyturbo Member Posts: 201 Arc User
    edited May 2013
    Personally I hated the mission because of the fact that you effectively have no control over what you are doing. Just as I strongly dislike it when they do this type of story in any show or movie but I can sort of live with it because it is needed for the overall story.

    I agree that this particular mission needs a trigger warning or at least a general warning about the distasteful aspects of it. IMHO the first half could have been a cut scene and the rest of the mission played by the player that would have been less distasteful to mebut I am not writing the story.
  • assimilatedktarassimilatedktar Member Posts: 1,708 Arc User
    edited May 2013
    Personally I hated the mission because of the fact that you effectively have no control over what you are doing. Just as I strongly dislike it when they do this type of story in any show or movie but I can sort of live with it because it is needed for the overall story.

    I agree that this particular mission needs a trigger warning or at least a general warning about the distasteful aspects of it. IMHO the first half could have been a cut scene and the rest of the mission played by the player that would have been less distasteful to mebut I am not writing the story.

    Being distasteful is the whole point of the mission. You are supposed to hate it. A cutscene wouldn't have that effect.
    FKA K-Tar, grumpy Klingon/El-Aurian hybrid. Now assimilated by PWE.
    Sometimes, if you want to bury the hatchet with a Klingon, it has to be in his skull. - Captain K'Tar of the USS Danu about J'mpok.
  • crappyturbocrappyturbo Member Posts: 201 Arc User
    edited May 2013
    I hated the mission for how it was done, with the fact that that you have no choice but to do distasteful actions with the illusion of choice to complete the mission, the fact that it is NEEDED for the overall story I can live with. It is the people that play this game that will whine and complain about it with out thinking about the story aspects of the mission that will probably cause problems with it.

    The warning should still be put in because it can trigger painful memories or experiences for some people
  • redrickyredricky Member Posts: 1,004 Arc User
    edited May 2013
    OP, I encourage you to finish it and pay attention to the accolade. I didn't like the mission myself until I saw the accolade title. It puts the entire thing in perspective from a Trek point of view. You may have to resist every time until you have no other choice to get the accolade. I can't be sure about that part, but that's how I played the episode.

    Spoiler, the accolade is:
    There Are Four Lights.
    _______________
    CommanderDonatra@Capt.Sisko: ahhh is it supposed to do that?
    Norvo Tigan@dontdrunkimshoot: hell ya, maybe
  • mez83mez83 Member Posts: 255 Arc User
    edited May 2013
    I liked the mission, but I thought it would have been kinda of cool if, in the spirit of "the best of both worlds," you were actually forced to act against your crew and they had to rescue you.
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