If they're encountering the same problem I ran into a few times, I think it's possible to kill some of the Incubators through the doorway, but before the objective updates. Probably fixable by moving the point where the objective changes or make the targets invincible until you cross the objective change point.
Until it's fixed, just make sure you don't kill any Incubator before seeing the objective change.
while this is a fine and dandy solution for now it's not the solution.
We are meant to report the bugs and they said they fixed it and we are simply saying the bugs are there ... while the information is useful not everyone uses forums so anyone else doing this will still see the bugs and not complete it.
Confirmed devil's choice not progressing. Was consistently able to get to room 3 before, now can't get past room 2 and had it break in room 1 one time.
Fed-Rom tac, unteamed.
I've taken all kinds of precautions to make sure I'm not pushing enemies out of the room, removing knockback weapons and powers and at one poitn even parking my boffs and soloing a room with my splitbeam. Is it possible enemies aren't present to begin with, or that they're killing each other (like those toxic gas drones) and not giving credit?
Yea the only time I ever completed all the rooms was when I equipped all my away team + myself with only melee . Worked, but this was before latest patch.
never had any trouble bypassing the rooms during open beta when i could play LoR. the only real issue i had with that mission was an empty tube where there was supposed to be a romulan or reman captive, however it completed the second stage without incident. i was hoping to find Veril's father though, get him on side like d'vex has done.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
The Ferengi Battle Module 3000 Console now benefits from abilities and gear which affect torpedoes.
This should read : abilities and gear which affect torpedoes now benefit from the Ferengi Battle Module 3000 Console .
Closing a tutorial tips will now stop the Voice Over.
Turning off tutorial tip notifications will now also turn off the Voice Overs.
This makes no sense what so ever .
In no way , shape or form should tutorial tips and VO be connected ... , as the VO is still useful without the tutorial tips .
What would make borderline sense is if the VO paused to give you time to read the tutorial tips , and once you knowledge the tutorial tips , then the VO could resume .
Kill the incubators rooms 2 and 3 are still bugged!!!!!!
The solution to getting past this room is to make sure you are within the green circle on the mini-map before you kill any of the incubators. This ensures that the objective is completed properly, however, on room three do not run in to the left as it sets your respawn point in the room after it. If you were to die, you would spawn on the other side of the locked door.
For Romulans, in the mission Devil's Choice: Cannot complete mission due to the defeat of all incubators in Incubation Room 3 not being registered in mission journal.
Meow, can you add light red resp. light green borderlines around green, blue and purrple quality Remulan and Klingun duffs? It would make life for Feds a lot easier.
"Everything about the Jham'Hadar is lethal!" - Eris
Original Join Date: January 30th, 2010
The bridge officer training on my level 50 romulan tactical (federation ally) is kind of bugged.
She can train Photon grenade 3, Sweeping strikes 3, tactical team 3 and Lunge 3 and target optics 3.
Bug part :
She has 9 points in Starship manoevers, and can not train Attack pattern Beta 3.
She has 9 points in Starship energy weapons, and can not train beam arrays Fire at Will 3.
She has 9 points in Starship energy weapons, and can not train Cannons rapid fire 3.
She has 9 points in Starship projectile weapons, and can not train Torpedoes High Yield 3.
She has 9 points in Starship projectile weapons, and can not train Mines Dispersal patern Beta 3.
She has 9 points in Starship attack patterns, and can not train attack pattern Omega 3.
Please fix this!
I would also support it if the mark XII omega reputation sets were considered EV Suits.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
As for the continuing Devil's Choice problems, can a dev not move the mission trigger to outside the room, so you start the next sequence before you go into the room?
Question: How come the officer vendor on New Romulus Command only sells Fed alligned boffs and no KDF alligned boffs? Well it does sell them too, but only c-store versions, while the Fed ones are dil bought versions.
i never got around to posting that issue in my report the other day on bug forum about the fed aligned only officers, i could travel to qo'nos to get a common klingon to replace the alien gen kdf officer which i believe is not a good choice for cryptic, if it is to imply that there would have to be a representative of a side.
That rep would have to look and speak as an official member and not as some random alien with no influence as a lowly Bekk or crewman;
so if its kdf it would be completely male or female klingon. if its fed allied then completely human, male or female. as both races are the core members of each empire.
so in reality the officer vendor should be selling common kdf only races like fed only races.
hopefully there is a change for that by launch or before it even.
T6 Miranda Hero Ship FTW. Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
TRIBBLE has been updated to a new build.
ST.30.20130513a.0
Foundry:
The Foundry editor has been re-enabled.
Changeling NPC Contacts now have more visual variety.
Added visual variety to Klingon TOS NPC Contacts.
Resolved the issue that prevented players from purchasing additional Foundry slots.
Players will no longer receive mission rewards while in preview mode.
The ground Away Team will no longer appear upon previewing Space maps.
Added new NPC Groups to the Foundry:
Elachi Ground
Elachi Space
Reman Rebellion Ground
Reman Rebellion Space
Romulan Republic Ground
Romulan Republic Space
Added Elachi and EV Tholian NPC Contacts.
Resolved an issue where all dialogs on a map would be copied to all objects during map duplication.
The waypoint for a Reach Marker Task is no longer larger than the actual in-game area of activation.
Ok, cool! I was hoping PWE/Cryptic would be adding the Elachi ships into the foundry! That will be PERFECT for the look of the enemy ships in my first and possibly ONLY major Foundry series (planned to be 40+ episodes long)! Can't wait for these foundry updates to hit the holodeck!:D BTW, why is it that, when playing as a Romulan, when you receive your shuttle (I am allied with the Federation), we are given a Klingon shuttle? shouldn't we receive a Federation shuttle?
I got a major bug for ya, on the char faces they turn form skin colour to black and even blue and purple and tend to flicker back and forth uncontrolabley and my Nvidia is up to date and running on DX11 and even DX9's doing it
CVN-65 U.S.S. Enterprise - A ship so badass it survived John McCain.
There are more VOs. I personally find the Tovan VOs super annoying. The writing isnt very "Romulan" to begin with but then the actor doing them makes it even less Romulan. He would be fine for say a Fed Character as would most of the writing.
I would like really like an option to simply turn VOs on or off since it detracts rather than enhances my user experience.
The best part about the level 20+ missions was that Tovan finally shut up.
I have to agree with this. An option to torn off voice overs only would be a very welcome option.
Im up to devils choice, but cannot finish "Kill the Incubators". In this latest build it say's you fixed this issue, But its not.
Open door triggers that show cut Scenes do not allow progression into the next room and place me back where i was.
Yeah that's an annoying one, basically some of them fall through the floor and vanish from the map. I had to beam out and restart 3 - 4 times before i managed it. Just don't use any skills or weapons that have knockbacks (disable those skills of your BOFF's) and you have a slightly better chance of managing it.
Also try to lure them away from walls and boxes and stuff like that. As if they clip through they generally vanish.
Maybe it would have been better to not limit the Romulan missions during closed beta..... would have given the devs more time to process the feedback...
Comments
while this is a fine and dandy solution for now it's not the solution.
We are meant to report the bugs and they said they fixed it and we are simply saying the bugs are there ... while the information is useful not everyone uses forums so anyone else doing this will still see the bugs and not complete it.
Yea the only time I ever completed all the rooms was when I equipped all my away team + myself with only melee . Worked, but this was before latest patch.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
This should read : abilities and gear which affect torpedoes now benefit from the Ferengi Battle Module 3000 Console .
This makes no sense what so ever .
In no way , shape or form should tutorial tips and VO be connected ... , as the VO is still useful without the tutorial tips .
What would make borderline sense is if the VO paused to give you time to read the tutorial tips , and once you knowledge the tutorial tips , then the VO could resume .
Kaalina, Romulan Science officer, Captain of the U.S.S. Tesseract.
Now if selecting windows for somraw, qul'dun and norgh could also do something that would be really nice.
PS : and I am still hoping for my fleet somraw to not show a Constitution class as his hull strenght indicator for the release.
The solution to getting past this room is to make sure you are within the green circle on the mini-map before you kill any of the incubators. This ensures that the objective is completed properly, however, on room three do not run in to the left as it sets your respawn point in the room after it. If you were to die, you would spawn on the other side of the locked door.
I still can't get past Room 2.
Original Join Date: January 30th, 2010
She can train Photon grenade 3, Sweeping strikes 3, tactical team 3 and Lunge 3 and target optics 3.
Bug part :
She has 9 points in Starship manoevers, and can not train Attack pattern Beta 3.
She has 9 points in Starship energy weapons, and can not train beam arrays Fire at Will 3.
She has 9 points in Starship energy weapons, and can not train Cannons rapid fire 3.
She has 9 points in Starship projectile weapons, and can not train Torpedoes High Yield 3.
She has 9 points in Starship projectile weapons, and can not train Mines Dispersal patern Beta 3.
She has 9 points in Starship attack patterns, and can not train attack pattern Omega 3.
Please fix this!
I would also support it if the mark XII omega reputation sets were considered EV Suits.
Working as intended. It is not a bug sadly
As for the continuing Devil's Choice problems, can a dev not move the mission trigger to outside the room, so you start the next sequence before you go into the room?
Just a thought....
Well not just the Tal'shair, but republic Navy NPR should have the right ranks.
Here is the ranks for both Tal'shair and Republic Navy.
2nd lieutenant - sub-lieutenant
1st lieutenant - lieutenant
Captain - Centurion
Major - Sub - Commander
Colonel - Commander
General - Admiral
You are right they should remove the upper and lower half from both the fed and KDF. It's well make the rank system much more simplify that way.
Its a new state, so they could just use any rank system they could wish.
They could rename Uhlans as Legionaries or any roman sounding word, and they would be perfectly fine with it because they are not the Star Empire.
D&D Home Page - What Class Are You? - Build A Character - D&D Compendium
That rep would have to look and speak as an official member and not as some random alien with no influence as a lowly Bekk or crewman;
so if its kdf it would be completely male or female klingon. if its fed allied then completely human, male or female. as both races are the core members of each empire.
so in reality the officer vendor should be selling common kdf only races like fed only races.
hopefully there is a change for that by launch or before it even.
Been around since Dec 2010 on STO and bought LTS in Apr 2013 for STO.
Ok, cool! I was hoping PWE/Cryptic would be adding the Elachi ships into the foundry! That will be PERFECT for the look of the enemy ships in my first and possibly ONLY major Foundry series (planned to be 40+ episodes long)! Can't wait for these foundry updates to hit the holodeck!:D BTW, why is it that, when playing as a Romulan, when you receive your shuttle (I am allied with the Federation), we are given a Klingon shuttle? shouldn't we receive a Federation shuttle?
Im up to devils choice, but cannot finish "Kill the Incubators". In this latest build it say's you fixed this issue, But its not.
Open door triggers that show cut Scenes do not allow progression into the next room and place me back where i was.
Bridge officers and some AI Elachi are confused and easily killed as they don't defend themselves.
I have to agree with this. An option to torn off voice overs only would be a very welcome option.
Yeah that's an annoying one, basically some of them fall through the floor and vanish from the map. I had to beam out and restart 3 - 4 times before i managed it. Just don't use any skills or weapons that have knockbacks (disable those skills of your BOFF's) and you have a slightly better chance of managing it.
Also try to lure them away from walls and boxes and stuff like that. As if they clip through they generally vanish.
Praetor of the Romulan Star Empire
Proconsul
Vice-Proconsul
Field Primus
Admiral
Commander
Subcommander
High Centurion
Centurion
These are taken from cannon. i think something along these lines wouldn't be bad either.
small problem with this: Will/would CBS allow this?