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Cloaking does not prevent buff sounds being heard by opponents.

ruinsfateruinsfate Member Posts: 58 Arc User
edited May 2013 in PC Gameplay Bug Reports
Was using a Fleet Tactical Escort Retrofit, with the Cloaking Device console. A little friendly 1-on-1 with a fleetmate. He consistently managed to figure out when I was about to ambush him due to the fact that while cloaking stops you being SEEN, it does not stop you being HEARD. He could quite clearly hear me activating powers from their Sound FX, even when he could not see me.

This seems to be either an unintended error or a bug. Please fix it - cloaking should actually hide you completely so long as you make the Stealth vs Perception check, not give you away at the slightest sound.
Post edited by ruinsfate on

Comments

  • anazondaanazonda Member Posts: 8,399 Arc User
    edited May 2013
    Pretty sure it's intentional... Since it's been ignored for 3 years.
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  • naeviusnaevius Member Posts: 0 Arc User
    edited May 2013
    It's not a bug.

    Rationalize it as 'you detect an energy surge' as the cloaked ship overcharges its torpedos.

    Note, however, that you will only be heard w/in 10 km :)
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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2013
    Actually, the ability to do so represents a weakness in the game's security. You can hear the opposing ship based on where it is relative to your "camera". This means your game client is actually aware of something it should not be: A cloaked ship. Therefore, an enterprising user can locally extract this information or force it to be displayed, representing a violation of security: The client should not be made aware of things that the user should not be.
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  • marc8219marc8219 Member Posts: 0 Arc User
    edited May 2013
    I use this to my advantage. Sometimes I intentionally use a buff or 2 like tac team near a target to get them to waste one of theirs, then I wait for a little while, go back to 10k range and use all my damage buffs I saved and attack.
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  • crusty8maccrusty8mac Member Posts: 1,381 Arc User
    edited May 2013
    It has always been this way. It is not a bug. It is a balancing feature against the cloaked alpha strike.
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  • voporakvoporak Member Posts: 5,621 Arc User
    edited May 2013
    ...because sound carries great in a vacuum.

    "Let's balance being undetectable with being detectable."

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  • doffingcomradedoffingcomrade Member Posts: 0 Arc User
    edited May 2013
    I am not really sure balancing a feature against a security hole is a good one, but as we all know, everything on Live is Working as Intended.
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  • qqqqiiqqqqii Member Posts: 482 Arc User
    edited May 2013
    ruinsfate wrote: »
    Was using a Fleet Tactical Escort Retrofit, with the Cloaking Device console. A little friendly 1-on-1 with a fleetmate. He consistently managed to figure out when I was about to ambush him due to the fact that while cloaking stops you being SEEN, it does not stop you being HEARD. He could quite clearly hear me activating powers from their Sound FX, even when he could not see me.

    Also sounds like you could learn to adjust your tactics, rather than making the same mistake repeatedly.
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  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited May 2013
    There is already enough crying about cloaks as it is, so lets keep it as it is ok?

    If there is absolutely no way to notice whether there is a cloaked ship buffing up next to you (If they arent smart enough to buff outside the 10k for that matter anyway ;) it would be a bit sily.

    (Coming from a BoP player himself.)
    ruinsfate wrote: »
    Was using a Fleet Tactical Escort Retrofit, with the Cloaking Device console. A little friendly 1-on-1 with a fleetmate. He consistently managed to figure out when I was about to ambush him due to the fact that while cloaking stops you being SEEN, it does not stop you being HEARD. He could quite clearly hear me activating powers from their Sound FX, even when he could not see me.

    This seems to be either an unintended error or a bug. Please fix it - cloaking should actually hide you completely so long as you make the Stealth vs Perception check, not give you away at the slightest sound.

    There is absolutely no reason to 1v1 in a defiant, with the current game mechanics any player that faces a 'decloaking ambush defiant' can easily buff up or counter ANY proper alpha strike because of the decloak sound delay and the initial volley. (Tacteam, evasive, EptS (Which i assume you already rotate anyway because not prebuffing in PvP means death.)
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  • wildmousexwildmousex Member Posts: 0 Arc User
    edited May 2013
    It makes sense, no way to prevent sound waves from hitting the hull of the ship, vibrating it, and passing through into space.

    it is also cannon, when klinks are cloaked, they are always yelling at each other to stop making sounds.
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