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Cloaks, Cloaks Everywhere: Is This Going To Be A Problem?

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  • devorasxdevorasx Member Posts: 693
    edited May 2013
    maicake716 wrote: »
    i remember i used to have quite the sturdy anti-cloak nebula...

    cpb1 and shockwave torps will do wonders for that.... and then my favorite anti-team ability. the

    mighty

    mighty

    tachyon detection grid! what better way to lag out your own team then with a web of blue lines that creates massive lag when its drawn?

    -memories-

    Oh i remember it, and oh i hated it :P
    Co-founder of The Spanish Inquisition TSI - Cause no one expects it!

    PaxOttomana: gawd mirror event is like fighting a tsi premade, they keep comin and comin!
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    So (on Holodeck), I just added MES1 to my Snooper.

    He's at 125/100 Aux.

    Course, it only gives him 4630 Stealth. That means somebody with a standard Perception of 5000 can see him at 7.4km...meh. Also, it means he can't use Sensor Scan - only EPtA1. But since the buff lasts 30s on Tribble, he could chain the EPtA1's for full uptime to the bonus.

    EPtA1 takes him to 750.75 Stealth Detection Rating. That would take his Perception to 5375.37.

    Then there's one of my Sneakers. He's at 104/100 Aux and has 5038.4 Stealth.

    My Snooper could see him at 6.7km.

    Lol, no EPtA or anything but doing the math...my Sneaker could see my MES'd Snooper at 8.1km...lmfao.

    With access to Sensor Scan though, for 20s every 2m he's got 1573.25 Stealth Detection Rating giving him 5786.62 Perception and allowing him to see my Sneaker at nearly 15km.

    Course, have to keep in mind that he's got 9 in Sensors, is running 4x Mk XII VR Sensor Probes, and has the Jem Mk XI Deflector. Even without the EPtA he can see my Sneaker at 5.7km. Course, you really want to see them outside of 10km.

    I'm guessing that none of the Warbirds will be classified as Science Vessels (like none of them are Escorts) - which means that none of the Romulan ships will have as good Stealth Detection Rating as is possible with the Fed/KDF Science Vessels (they get more SDR from Aux than non-Sci Vessels).

    Hrmmm... 3x Wells trying to run Scans. Wells #1 (A), Wells #2 (B), Wells #3 (C).

    000 A Scans
    020 A Scan Expires
    040 B Scans
    060 B Scan Expires
    080 C Scans
    100 C Scan Expires
    120 A Scan CD Expires, A Scans
    140 A Scan Expires
    160 B Scan CD Expires, B Scans
    180 B Scan Expires
    200 C Scan CD Expires, C Scans
    220 C Scan Expires

    They'd have 20s gaps every 20s.

    What kind of Perception would they have? Say there's no Sensor gear, but they've got 6 in Sensors? 84 Sensors would give them 126 SDR. Say they're running 125/100 Aux? That's another 150 SDR. Sensor Scan w/ 84 Sensors is +4.6%. I didn't give them Astrophysicist for the +10 Sensors (but given the number of Aliens out there and the changes on Tribble - it may be likely, but still). That +4.6% would be +460. So we'd have 736 SDR every 20s with 20s gap.s The 736 SDR would take their Perception to 5368 which would allow them to see the standard (no skills, 50 Aux) cloak of 4975 at 7.86km. Which would be inside the 10km range that the cloakers would have to strike.

    Course, one would have to take a look at what the numbers for the Romulans will actually work out to be to tackle the actual math.

    Personally, I'm thinking it's just going to be the bait tank thing as others have mentioned. I mean, who hasn't glitched Fed on their KDF to get their KillKDF mission done - where you hover around some fat, juicy target that you know you'd jump on and wait...you see them decloak or blip if they're in a B'rel and you attack.

    Will be interesting to see what kind of changes it does result in though...
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    So (on Holodeck), I just added MES1 to my Snooper.

    He's at 125/100 Aux.

    Course, it only gives him 4630 Stealth. That means somebody with a standard Perception of 5000 can see him at 7.4km...meh. Also, it means he can't use Sensor Scan - only EPtA1. But since the buff lasts 30s on Tribble, he could chain the EPtA1's for full uptime to the bonus.

    EPtA1 takes him to 750.75 Stealth Detection Rating. That would take his Perception to 5375.37.

    Then there's one of my Sneakers. He's at 104/100 Aux and has 5038.4 Stealth.

    My Snooper could see him at 6.7km.

    Lol, no EPtA or anything but doing the math...my Sneaker could see my MES'd Snooper at 8.1km...lmfao.

    With access to Sensor Scan though, for 20s every 2m he's got 1573.25 Stealth Detection Rating giving him 5786.62 Perception and allowing him to see my Sneaker at nearly 15km.

    Course, have to keep in mind that he's got 9 in Sensors, is running 4x Mk XII VR Sensor Probes, and has the Jem Mk XI Deflector. Even without the EPtA he can see my Sneaker at 5.7km. Course, you really want to see them outside of 10km.

    I'm guessing that none of the Warbirds will be classified as Science Vessels (like none of them are Escorts) - which means that none of the Romulan ships will have as good Stealth Detection Rating as is possible with the Fed/KDF Science Vessels (they get more SDR from Aux than non-Sci Vessels).

    Hrmmm... 3x Wells trying to run Scans. Wells #1 (A), Wells #2 (B), Wells #3 (C).

    000 A Scans
    020 A Scan Expires
    040 B Scans
    060 B Scan Expires
    080 C Scans
    100 C Scan Expires
    120 A Scan CD Expires, A Scans
    140 A Scan Expires
    160 B Scan CD Expires, B Scans
    180 B Scan Expires
    200 C Scan CD Expires, C Scans
    220 C Scan Expires

    They'd have 20s gaps every 20s.

    What kind of Perception would they have? Say there's no Sensor gear, but they've got 6 in Sensors? 84 Sensors would give them 126 SDR. Say they're running 125/100 Aux? That's another 150 SDR. Sensor Scan w/ 84 Sensors is +4.6%. I didn't give them Astrophysicist for the +10 Sensors (but given the number of Aliens out there and the changes on Tribble - it may be likely, but still). That +4.6% would be +460. So we'd have 736 SDR every 20s with 20s gap.s The 736 SDR would take their Perception to 5368 which would allow them to see the standard (no skills, 50 Aux) cloak of 4975 at 7.86km. Which would be inside the 10km range that the cloakers would have to strike.

    Course, one would have to take a look at what the numbers for the Romulans will actually work out to be to tackle the actual math.

    Personally, I'm thinking it's just going to be the bait tank thing as others have mentioned. I mean, who hasn't glitched Fed on their KDF to get their KillKDF mission done - where you hover around some fat, juicy target that you know you'd jump on and wait...you see them decloak or blip if they're in a B'rel and you attack.

    Will be interesting to see what kind of changes it does result in though...

    did you use the low level tachyon detection field console from the tier 3 nebby? it gives an extra boost bonus every few minutes and gives a bonus to sensors standard.

    such a shame the nebby probably wont be the best ship to survive seeing the cloaked enemy fleet...

    captain in nebby- "hey guys i see all the cloaked ships!"

    enemy fleet- "target the nebby, he can see us."

    nebby captain- "oh good! theyre heading right for us!" -explodes-
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    Why ? You just paint targets with quick FAW, then run like hell. Also, if you stack passive sensors skills + EPTA while you are MESed, you can probably see them before they see you.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    dalnar83 wrote: »
    Why ? You just paint targets with quick FAW, then run like hell. Also, if you stack passive sensors skills + EPTA while you are MESed, you can probably see them before they see you.

    because im thinking of long term survival as well. heres the build i had in mind-

    cmdr sci-
    photonic officer 3
    transfer shields 3
    cpb 1
    sci team 1

    lt cmdr engy-
    epts 1
    aux to sif 1
    warp plasma 1

    lt tac-
    tac team 1
    attack pattern delta 1

    lt universal-
    (engy)
    epta 1
    rsp 1

    ensign sci-
    hazzard 1.


    engy consoles-
    3 armors, 1-detection grid

    sci consoels-
    2 shield caps, 1- detection field, steam runner shield console.

    tac consoles-
    cloak seeker torp, photonic torp


    weapons- 1 beam fore/aft. 4 photon torps

    doffs-
    2 photonic doffs (for officer 3)
    2 bfi doffs
    1 torp doff.


    this is what i had in mind for a cloak hunter/team support build.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited May 2013
    Oh wow, there's actual complaining about how dare the feds get to hide all match under cloak?

    Really?

    That's adorable.

    EDIT: And I say that as a dedicated B'rel torpedo bomber.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    illcadia wrote: »
    Oh wow, there's actual complaining about how dare the feds get to hide all match under cloak?

    Really?

    That's adorable.

    EDIT: And I say that as a dedicated B'rel torpedo bomber.

    I think its more the fear that now any match can turn into a "sit and shoot nothing" match...



    i personally have always felt that all cloaks should have a timer limit of cloak duration.

    cloak timer- all standard cloaks and battle cloaks drain aux power at 1 aux power per 5 seconds. to a minimum of 1 aux power.

    enhanced battle cloak would be immune to this effect.

    this way itll never force you to decloak, but the longer you remain cloaked the more likely you are to be spotted.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • edited May 2013
    This content has been removed.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    patrickngo wrote: »
    Somehow, I don't think that's what 's going to happen at all-and the reason for my not thinking that's going to happen at all, is that Cloak isn't the magic shield everyone Fedside (with a few, experienced, exceptions) thinks it is.


    There are a HUGe number of ways to bust a cloaker, everything from dropping a field of mines (if you're a B'rel) to using your aux and sciences in a proper Sci ship with a proper Sci captain (if you're a fed), to playing "Bait Tank" (the classic method, used in KvK back before someone decided to give Feddies their own PvP grounds safe from those narsty Klinks).

    What you'll see, though, is a lot less "Run up and punch someone" meeting engagements, and a lot less of this idea that Cloaks are a magical, OP thing.

    Matches will require tactics instead-for C&H (for example) the ability to cloak becomes far less of a concern, since you can't take the objectives while you're cloaked-you can only attack, and that's not as significant in C&H play-and standard anti-cloaker tactics will still work, up to and including formation discipline, cross-healing, pets, etc. etc. etc. (they're not, I trust, giving everyone Donatra's plot-cloak ability that neutralizes counter-cloaking tactics, are they?)

    Arenas could end up more challenging, and Ker'rat could end up being tilted to the fedside just on the same principle we see with N'Vak right now, but the biggest change is going to be on FvF play, where Feds who fear Cloak hide-they'll have more than two designs, and the additionals will have BC, so they'll have to adapt over there on that side of the game.


    oh i think itll happen, about as often as pugs run into premades.

    then when people have had their fun with it itll probably go back to normal.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    I have no trouble with unlimited cloaking. But there should be some sort of penalty if you are found and attacked while cloaked. But it's probably hard to implement something like that.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    dalnar83 wrote: »
    I have no trouble with unlimited cloaking. But there should be some sort of penalty if you are found and attacked while cloaked. But it's probably hard to implement something like that.

    ah so if theyre "forced" to decloak rather then choosing to decloak maybe have a -to their power regen for x amount of time? or a defense penalty? or maybe the opposite effect of the cloak, a -x% to weapon damage for however long the bonus would have lasted?

    hmm....
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited May 2013
    maicake716 wrote: »
    ah so if theyre "forced" to decloak rather then choosing to decloak maybe have a -to their power regen for x amount of time? or a defense penalty? or maybe the opposite effect of the cloak, a -x% to weapon damage for however long the bonus would have lasted?

    hmm....

    there is one, its called having no shields.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    aldo1raine wrote: »
    there is one, its called having no shields.

    which is actually false, that penalty only applies while theyre cloaked. the moment they are decloaked (by choice or forced) their shields go up.

    same thing with MES, which makes no sense... i mean doesnt the shields give off a huge amount of energy for them to detect?


    im talking about a penalty for if you're decloaked when you dont do it yourself, which i think would make sense.

    the whole being "caught off guard" thing, since thats what the decloaking bonus provides since youre catching the target "off guard" when you magically appear from thin air so to speak lol.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    maicake716 wrote: »
    which is actually false, that penalty only applies while theyre cloaked. the moment they are decloaked (by choice or forced) their shields go up.

    Exactly, there is actually no penalty for being found, as your shields are instantly brought on-line. My point is, you need to gimp yourself with +sensors and other anti-stealth stuff to find someone who doesnt invest anything in his stealth and when found just lost his suprise attack.

    It might be interesting to enforce a delay before shields are raised. 5s perhaps, to mirror the offense bonus after decloak. I don't know.

    maicake716 wrote: »
    same thing with MES, which makes no sense... i mean doesnt the shields give off a huge amount of energy for them to detect?

    Your shields aren't offline with MES if i remember correctly (was a while), it just has penalty for shield power.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • aldo1rainealdo1raine Member Posts: 0 Arc User
    edited May 2013
    so you've never managed to kill someone before there shields come online.
    [SIGPIC][/SIGPIC]
    Nerf Klinks, Buff Rommies
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    aldo1raine wrote: »
    so you've never managed to kill someone before there shields come online.

    Only (bad) BoPs with lucky Beam Overload crit. And that's only because I fly tac-nebula and could boost the dmg. But you won't kill anyone in 1s.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    dalnar83 wrote: »
    Only (bad) BoPs with lucky Beam Overload crit. And that's only because I fly tac-nebula and could boost the dmg. But you won't kill anyone in 1s.

    Even good bop pilots get caught by stray torps.... the crazy thing is I think sometimes people don't even noticed they killed someone.

    I am almost always quite about it when I get caught cloaking cause its 50/50 no one noticed so no point drawing attention to myself. lol

    Honestly I'm looking forward to the roms for more then one reason... and one big one is being able to hunt all the terrible fed players that are going to have no clue how to use a battle cloak. :)
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    maicake716 wrote: »
    did you use the low level tachyon detection field console from the tier 3 nebby? it gives an extra boost bonus every few minutes and gives a bonus to sensors standard.

    I still haven't decided if I'm going to respec my Snooper with LoR or not. If LoR wasn't coming out, the plan had been to pick up a Fleet Deep for the 5x Sci Consoles - grab some Embassy Sensor Consoles as well as the T3 Neb Console. Now I'm not so sure.

    As is, the boat he's in does have that "OMG, he can see me - everybody kill him!" thing going for him. So while it's fun at the start of match, it quickly turns into potentially losing the match for the team because of being the primary...meh.
  • illcadiaillcadia Member Posts: 1,412 Bug Hunter
    edited May 2013
    Well on my bomber yeah, it's pretty much a matter of getting within 7km of enemy cloaked ships whereupon they're visible to me, but that's with max aux. While I could spec for anti-cloak work, as a KDF player there aren't really that many options I can fit on my B'rel and still be viable.


    However that being said, I expect we'll see less of this with Fed Romulans because any fed rom character will be able to buy the Exeter refit and mount an emissions seeking torpedo (and finally have a reason to do so).

    I know I'm going to put some zen down to get that for my fed-rom torpedo bomber, just for those situations (and because I already have a KDF torpedo bomber).

    It should be interesting to see where that takes me,
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    Did you ever use the emission seeking torpedo, so you are so thrilled about it ? Not sure a torpedo that needs half minute to lock down - and can actually hit friendly cloaker, is that much useful.

    And also, you need to be in red alert to launch it, which is kinda pointless at start of the match :P unless you warp pee or something.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • travelingmastertravelingmaster Member Posts: 0 Arc User
    edited May 2013
    I would oppose the idea of a 'debuff' being applied when you're detected and fired upon/decloaked. Largely because the cloak already has plenty of vulnerabilities associated with it. Mines can inexplicably stay targeted on you (and sometimes spot you when the players can't), torpedoes will follow you, and there are multiple ways to decloak someone, including laying down a cloud of warp plasma and hoping you'll snag someone lurking behind you.
    My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
  • antoniosalieriantoniosalieri Member Posts: 0 Arc User
    edited May 2013
    I would oppose the idea of a 'debuff' being applied when you're detected and fired upon/decloaked. Largely because the cloak already has plenty of vulnerabilities associated with it. Mines can inexplicably stay targeted on you (and sometimes spot you when the players can't), torpedoes will follow you, and there are multiple ways to decloak someone, including laying down a cloud of warp plasma and hoping you'll snag someone lurking behind you.

    Ya its true... there are multiple ways to deal with cloakers.

    People tend to not like there options most of the time which is the problem.

    Charged Particle Burst
    Gravity well (yes that's right it decloaks people)
    Eject warp plasma
    EPTA... ya I said it. lol
    High Aux power. (yes believe it or not you will catch some people just popping an aux bat)
    Photonic Shock wave
    Mine Dispersal Patterns

    Then of course there are the Console options.
    Eject Theta Vent
    Nebula Console
    Shock wave Torp
    The dumb emission torp thing

    Of course Sci Sensor scan is the most reliable option.

    I think right now EWP is about the only popular choice in there.... its not like sci ships can't afford to drop a second copy of hazards or tss for a cpb.

    People will adapt.
    [SIGPIC][/SIGPIC]
    Dignity and an empty sack is worth the sack.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    Yes, luckily there is plenty of way how to deal with (bad) cloakers. Most new romulans will be cluless and easily decloaked because they don't know the mechanics. But if you know them, you can easily avoid being decloaked.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited May 2013

    People will adapt.

    Yeah, the hardcore PvPers will. The intermediate puggers that aren't Dil zombie farmers will not want to bother though.

    In most games people hate fighting rogues because they stealth, If my options are to constantly run into stealthers I'd rather not play. Its just too annoying. The same can be said of the overabundance of CC currently in the game but at least its not constant. I "could" adapt, but to get me to want to adapt to stealthers.... it'd be a tall order at best an impossibility for STO at worst.

    It'll be even worse if we're forced to depend on a sci vessel.
  • gradstudent1gradstudent1 Member Posts: 633 Arc User
    edited May 2013

    It'll be even worse if we're forced to depend on a sci vessel.

    I am a bit saddened to hear this. I just met a guy yesterday who discovered how cool it was to depend on a sci=)
  • maicake716maicake716 Member Posts: 0 Arc User
    edited May 2013
    Yeah, the hardcore PvPers will. The intermediate puggers that aren't Dil zombie farmers will not want to bother though.

    In most games people hate fighting rogues because they stealth, If my options are to constantly run into stealthers I'd rather not play. Its just too annoying. The same can be said of the overabundance of CC currently in the game but at least its not constant. I "could" adapt, but to get me to want to adapt to stealthers.... it'd be a tall order at best an impossibility for STO at worst.

    It'll be even worse if we're forced to depend on a sci vessel.

    You'll never be "forced" to depend on anything but dps in this game.

    You can take several if not all of those cloak finder options on a few escorts.

    Sure, its nice to have that initial bonus to stealth detection but if you just listen o the game sounds and have a cpb or wave handy you can be a cloak hunter too!
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • naeviusnaevius Member Posts: 0 Arc User
    edited May 2013
    Too many cloaks?

    I don't think we'll see any problems...

    (I crack myself up...)
    _________________________________________________
    [Kluless][Kold][Steel Heels][Snagtooth]
    [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
    [D'Mented][D'Licious]
    Joined October 2009. READ BEFORE POSTING
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited May 2013
    naevius wrote: »
    Too many cloaks?

    I don't think we'll see any problems...

    (I crack myself up...)

    Sometimes the forums (in general) - just needs a post like that. :D
  • kamipoikamipoi Member Posts: 365 Arc User
    edited May 2013
    hmmm now where did i leave my friend in the flying deflector (nebula) :rolleyes:
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited May 2013
    I would oppose the idea of a 'debuff' being applied when you're detected and fired upon/decloaked. Largely because the cloak already has plenty of vulnerabilities associated with it. Mines can inexplicably stay targeted on you (and sometimes spot you when the players can't), torpedoes will follow you, and there are multiple ways to decloak someone, including laying down a cloud of warp plasma and hoping you'll snag someone lurking behind you.

    The KDF BCs in particular do in terms of -shield cap, -shield regen, and very low shield power just after decloak (it takes time to build up and I've seen weird order of operations things when decloaking particular in the old faw days where 1/2 the shields would be gone b4 decloak visuals finished and shields were up). Still, the Romulans don't have this drawback and I'm a bit concerned they no longer have the -40 power as an offset for having what's basically Fed shield mods. The hull mods are good as well.

    Also, the whole pets/NPCs keeping lock on cloaked ships is bs. The only thing that should is the special cloak detection torps, or if the cloaked ship is revealed via an ability like FoMM, Sensor Scan, APB etc. Let's not get started on "pinning" cloaked ships.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
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