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TRIBBLE Maintenance and Release Notes - May 1, 2013

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  • superherofansuperherofan Member Posts: 342 Arc User
    edited May 2013
    If you had five BOFFs with Superior Romulan Operative which has a 15% reduction, wouldn't the cloak be about 10 seconds? That's pretty good. Plus you'd want those boffs for the crit increase anyway.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    they are useing the battle cloak wrong, i hunt feds in the borg warzone in my nin'tao bop, i track them down and line up my first strike, drop cloak and kill that target, then the next, and usually a third, then i battle cloak and line up again for any survivers or the respawns. that is the proper use of the battle cloak, to confuse and placate your enemy into thinking he is safe and making a mistake on opening up his flanks.

    my bop has half their cruisers hull, only a quarter of their shields, and is slotted out with ranks of cannon rapid fire and torpedo high yield, but i still cant seem to complete "its a good day to die" 25 deaths to captains in space more then once every 3 years.

    Well, not everyone can be as good as you are ;)
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • bayonettawiccanbayonettawiccan Member Posts: 180 Arc User
    edited May 2013
    [*]Resolved an issue that occasionally caused the game client to crash when changing maps.
    Can't thank you enough for this! Good looking out. If I were wearing a hat, I'd tip it. :D
  • wrathofachilleswrathofachilles Member Posts: 937 Arc User
    edited May 2013
    A Fleet D'Deridex have 44500 standard hull, 5 engineer consoles when used with Energy/Knetic consoles they can absorb alot of damage while going into cloak, even though its a slow ship, Evasive Manuevers can get the D'Deridex out of harms way when timed right while going into cloak. even without the battle cloak the D'deridex is a true tank almost as comparable to the Fleet Galaxy and even Oddy/Bortas cruisers.

    Look at the only other ships that have a Battle Cloak... Klingon Bird's of Prey, compare those Fleet Stats of those to the Fleet Romulan Warbirds, the only stats that BoP's have a advantage in is just the turn rate while everything else the Warbirds have an edge in hands down.

    Bop isn't the only battle cloaker, there's that peghqu'. Yeah it's a "lifer" or "veteran" or whatever reward, but unless that's suddenly super OP for having a battle cloak and in need of a hefty nerf, I really don't see the point.

    Evasive maneuvers is a once ever 45 seconds deal. Bops have their maneuverability 24/7 which means they have the advantage of staying out of an enemy's best firing arcs as well as keeping the enemy in their best firing arcs. They also have a boost to defense stat which makes them more difficult to hit. Also, they are small, which means once they cloak and maneuver, it's very hard to find/stay on top of them. A D'Deridex or other larger vessels won't have that luxury.

    Even with 5 neutroniums I'm sure a good escort captain could obliterate a D'Deridex for the brief window its shields are down to cloak, particularly if there's been any damage to the hull before making the attempt. I'm not going to pretend that bops don't have their challenges, but so will the warbirds, and so does any ship. Warbirds aren't magically super better than a battle cloaking bop simply for their increase hull and shield hit points.

    Personally, I wouldn't mind them giving all klingon ships a battle cloak as well. It never made sense to me that they couldn't do it aside from potential fedi frustration with a klink cloaking out just in time to escape destruction or some such. I think large battle cloaking ships balance themselves with their size (easier to bump into while cloaked and thus find/stay on top of) and they are slower, so again, easier to find/stay on top of.
  • sumghaisumghai Member Posts: 1,072 Arc User
    edited May 2013
    /reads patch notes

    Nothing with regards to changing the uniforms of the default Romulan BOffs? :(
    Laws of thermodynamics as applied to life: 0 - You must play the game. 1 - You can't win. 2 - You can't break even. 3 - You can't quit.
  • obertheromulanobertheromulan Member Posts: 0 Arc User
    edited May 2013
    I seriously don't like the 40 sec cooldown on cloaks.
    If anything the Boff bonus should have been nerfed instead.
    I get the idea is for people to be kinda forced into having a mostly Romulan crew, since well we're Romulan! We're superior! (or at least so most seam to think so)
    I still don't like getting my choices limited.
    [SIGPIC][/SIGPIC]
    Vornek@oberlerchner123 - Join Date: July 2008
  • kalvorax#3775 kalvorax Member Posts: 1,663 Arc User
    edited May 2013
    sorry...but 40 second CD for BC and Cloak for ROMULANS ...is TRIBBLE........they are the backstabbing, come out of stealth and fire away faction (1/2 faction WHAT freaking ever -_-)

    drop it to 25 or 30 and im fine....

    currently with the boffs you get from the storyline + one eng doff for the DD it drops it to a crappy 37 seconds -_-

    befoer this horrid change it was 15 seconds with boffs...i dont know what it was originally as i normally had at least one boff slotted...

    edit: just ran it again with the story boffs and its 30 seconds.....that sort of ok...but still sucks IMO.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    Bop isn't the only battle cloaker, there's that peghqu'. Yeah it's a "lifer" or "veteran" or whatever reward, but unless that's suddenly super OP for having a battle cloak and in need of a hefty nerf, I really don't see the point.

    Evasive maneuvers is a once ever 45 seconds deal. Bops have their maneuverability 24/7 which means they have the advantage of staying out of an enemy's best firing arcs as well as keeping the enemy in their best firing arcs. They also have a boost to defense stat which makes them more difficult to hit. Also, they are small, which means once they cloak and maneuver, it's very hard to find/stay on top of them. A D'Deridex or other larger vessels won't have that luxury.

    Even with 5 neutroniums I'm sure a good escort captain could obliterate a D'Deridex for the brief window its shields are down to cloak, particularly if there's been any damage to the hull before making the attempt. I'm not going to pretend that bops don't have their challenges, but so will the warbirds, and so does any ship. Warbirds aren't magically super better than a battle cloaking bop simply for their increase hull and shield hit points.

    Personally, I wouldn't mind them giving all klingon ships a battle cloak as well. It never made sense to me that they couldn't do it aside from potential fedi frustration with a klink cloaking out just in time to escape destruction or some such. I think large battle cloaking ships balance themselves with their size (easier to bump into while cloaked and thus find/stay on top of) and they are slower, so again, easier to find/stay on top of.

    There are Doff's that can cut down Evasive Manuevers recharge time if some1 chose to use it and can stack 3 times. A good Escort Captain would also have to time his/her attack buffs to oberliterate a D'deridex within a few sec time frame to begin with, just as the good D'deridex captain would have to find the best time to cloak his/her ship.

    No one says that Warbird are magically super better, besides having lower power levels, they are Statistically equal or better than ships that have no cloaking devices and not to mention they also have Sig Abilities which range from shield heals, temp increase hull to special attacks. u don't see any warp special abilities on Fed or KDF ships.

    The Pethqu' may have a battle cloak and have more hull than BoP'S, but its a low end tier 5 ship with a weak turn rate (14), weak shield mod (.83), 1 less console than all fleet KDF ships, Lock box and high end tier 5 Zen ships.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited May 2013
    I gonna say that 40 secs is about right on the Romulan Battle Cloak, and like i say b4 that the Rom Boff and Rom Player Toons does and can use a Basic/Superior Operative trait that can cut down the cloaking time, depending how many of them u stack.

    Most of u that's complaining are prob just Feds that can't even tell how the Standard Cloak, Battle Cloak or Enhanced Battle Cloak even works and also complaing that KDF have a shorter cloaking time (20 secs). but the fact is that ''Most'' KDF ships can't even cloak in combat (Battle Cruisers and Raptors) while the BoP's have a battle cloak, they have weaker hulls, weaker shield mod and 1 less Boff station than the Warbirds for an example Fleet B'rel vs Fleet T'Varo (Fleet B'rel 24750 hull / .88 shield mod / 4 universal boff stations) (Fleet T'varo 33000 hull / .99 shield mod / 3 tac stations, 1 eng station, 1 universal station) and not to mention that Rommie ships have sig abilities which Feds and KDF ships don't have. Romulan ships are way anything but weak since their ships stats are comparable to Cruisers and Escorts except they have lower powers lvl's which can be make up by using Consoles, Ship Sets, Sig Cores, Player Skills, etc.

    I think the Dev's should change the name on KDF ship cloak abilities to ''Klingon Cloak, Klingon Battle Cloak and Klingon Enhanced Battle Cloak'' like they named the Rommie cloak abilities so it does not sound like they invented the cloaking device.


    Yanin Vismitananda - I.K.S. Shenyang

    Actually I played KDF with BoP only until I hit lvl 40 and then something screwed up and I ended up with a raptor instead but I digress it's too long for the "Masters of the Cloak" 30s would have been perfect cause I will point this out, Klingons ARE NOT the originators of the Cloak the Romulans are ans as the originators they WOULD have better cloaking Tech no?
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • azurianstarazurianstar Member Posts: 6,985 Arc User
    edited May 2013
    The [Trans] modifier found on Mk XI and XII Warp Cores now actually reduces the cooldown of transwarp abilities by 50%, rather than the 35% it was giving before.

    You guys should use TrW instead of Trans, because some players easily could confuse that with Transphasic.
    That is fanon and wasn't stated on screen.

    The Star Trek: TNG Technical Journal is fanon? :rolleyes:
  • hayabusafuryhayabusafury Member Posts: 0 Arc User
    edited May 2013
    Please NO!

    We dont need to be reminded every time we log who we are FORCED to serve.

    The less mention of Fed and KDF for Romulan characters the better. It should be easy to forget you were ever made to subjugate yourself.

    A-F@#$ING-MEN!!!!!!!!!:eek::(:mad:confused:
    [SIGPIC][/SIGPIC]
    Help rebuild the Romulan Star Empire to glory. Click the banner to join today.

  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    kitsune424 wrote: »
    Actually I played KDF with BoP only until I hit lvl 40 and then something screwed up and I ended up with a raptor instead but I digress it's too long for the "Masters of the Cloak" 30s would have been perfect cause I will point this out, Klingons ARE NOT the originators of the Cloak the Romulans are ans as the originators they WOULD have better cloaking Tech no?

    I already know the Klingons did not invented the cloaking device, Rommies gave it to them in the TOS era, if u re read i said they should rename the cloaking abilities on Klingon ships starting ''Klingon'' cloak so it does not sound like they invented that... beisdes it would be wrong if the in game typo have ''Battle Cloak'' for Klingon cloak while the Romulan cloak is labelled ''Romulan Battle Cloak''.
  • kitsune424kitsune424 Member Posts: 232 Arc User
    edited May 2013
    OK Battled the BORG and lost, that was a given but I lasted as lone as I thought I would IF WAS A LT.! the Battle cloak was what could have saved me but *gasp* it still had 5s left on CD
    We are the Borg. Existence as you know it is over. Lower your shields and surrender your ships. We will add your biological and technological distinctiveness to our own. Your culture will adapt to service us. Resistance is futile.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    kitsune424 wrote: »
    OK Battled the BORG and lost, that was a given but I lasted as lone as I thought I would IF WAS A LT.! the Battle cloak was what could have saved me but *gasp* it still had 5s left on CD

    Chances are, that if you had trouble with borgs, the cloak would have not saved you, as you would die to the torpedoes anyway ;)
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • duaths1duaths1 Member Posts: 1,232 Arc User
    edited May 2013
    Its because with Boffs and a captain trait, you can get up to a 72.5% CD reduction. At 20s, that means it went all the way down to 5.5s; Way OP. With 40s, it goes down to 11s (better than the previous base, but not like you have have a get out of jail free card).

    of course this only applies if you are OK with BUYING BOFF's from the T2/3 embassy for loads of Dillithium and Fleet Credits, and are not interested in having a Reman, Lethean or an Alien on board.

    Also, the superior romulan operative BOFF's is only a Tac male from T2 embassy, so you can use him 2-3x depending on layout, & he is not customizable.

    No other BOFF has this trait in superior as seen here: http://www.stowiki.org/Romulan_Bridge_Officer

    They could make the Boff trait not stackable, problem solved.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    if Romulan players want their 20 sec battle cloak... one of the ways i could see that happening if the dev's take out the ensign boff station slot leaving their ships with 4 boff stations instead of 5 on the Warbirds.
  • wazzagiowwazzagiow Member Posts: 769 Arc User
    edited May 2013
    20 secs to 40 on both cloaks just seems like a crazy jump. In all my play testing, I've not smashing that battle cloak non stop. It actually seemed the cool down was spot on. Since romulans are meant to be the masters of subterfuge it actually also made sense. Over on kdf I'd say their bops need a buff.
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    icegavel wrote: »
    I'd SERIOUSLY disagree with the Romulan Cloak cooldown, if the Romulans didn't have the Operative trait to re-reduce it. Everything else is acceptable, and the Tovan VOs are GREAT. LOVING it!

    like others have said the simple solution was to adjust the romulan operative trait.


    Instead we got a pre-nerfing to a whole faction based on what might be done by a small percentage of players trying to min-max their build, cause as it stands now if you wanna have your liberated borg crewmen, reman crew, or heck even members of your allied faction as crew so sorry for you.
    [SIGPIC][/SIGPIC]
  • dukedom01dukedom01 Member Posts: 462 Arc User
    edited May 2013
    Why would they nerf Klingon Cloak abilities??? again like i said b4 most of KDF ships can't cloak in combat and BoP's have weak hulls and shields compare to Romulan Warbirds.

    i have 2 Romulan Boff with a Superior Operative Trait managing to cut down my B'rel battle cloak to only 16 secs and only works on tac stations and must be active on ur ships station roster... so ur ''so-called'' cloaking every 5 sec is another Fed lie.
    duaths1 wrote: »
    of course this only applies if you are OK with BUYING BOFF's from the T2/3 embassy for loads of Dillithium and Fleet Credits, and are not interested in having a Reman, Lethean or an Alien on board.

    Also, the superior romulan operative BOFF's is only a Tac male from T2 embassy, so you can use him 2-3x depending on layout, & he is not customizable.

    No other BOFF has this trait in superior as seen here: http://www.stowiki.org/Romulan_Bridge_Officer

    They could make the Boff trait not stackable, problem solved.

    My romulan test char got at least 2 superior operative science boffs during its way to 50.
    kapla1755 wrote: »
    like others have said the simple solution was to adjust the romulan operative trait.

    Instead we got a pre-nerfing to a whole faction based on what might be done by a small percentage of players trying to min-max their build, cause as it stands now if you wanna have your liberated borg crewmen, reman crew, or heck even members of your allied faction as crew so sorry for you.

    While I disagree with a possible trait change being 'simple' in the end it probably is the only viable solution. Some dimishing returns once a certain threshold is reached (and I pity the person who has to code that (without bugs!)) or else a few people will create quite a ruckus. It doesn't need many players to create a visible impact, as the good old 'omg, there are klingons in ESD!!!111' threats proved just fine.
    Ceterum censeo Otha supplendum in praemiis.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    kapla1755 wrote: »
    like others have said the simple solution was to adjust the romulan operative trait.


    Instead we got a pre-nerfing to a whole faction based on what might be done by a small percentage of players trying to min-max their build, cause as it stands now if you wanna have your liberated borg crewmen, reman crew, or heck even members of your allied faction as crew so sorry for you.

    The purpose of testing the Romulans and their Warbirds on the Tribble Server is not trying to make the Rommies underpowered or overpowered but trying to find the right balance for them compare to their Fed and KDF counterparts by the time of the expansion release. but right now as for Romulans ship stats goes... it's either leaving the romulan battle cloak at 40 secs or knocking off the Ensign Boff Stations leaving just 4 boff stations on Warbirds and put back the battle cloak to 20 sec are some of the options i can see them do.
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    dukedom01 wrote: »
    My romulan test char got at least 2 superior operative science boffs during its way to 50.

    Too bad i have not yet seen a Romulan Science Boff with a Superior Operative trait that i can use for my KDF toon to put on my B'rel Refit. but thx for the info... it proves that the Romulan faction have Superior Operative trait not only for Tactical Boff's but on Sci and possibly Eng boff's as well.
  • kapla1755kapla1755 Member Posts: 1,249
    edited May 2013
    The purpose of testing the Romulans and their Warbirds on the Tribble Server is not trying to make the Rommies underpowered or overpowered but trying to find the right balance for them compare to their Fed and KDF counterparts by the time of the expansion release. but right now as for Romulans ship stats goes... it's either leaving the romulan battle cloak at 40 secs or knocking off the Ensign Boff Stations just leaving just 4 boff stations on Warbirds and put back the battle cloak to 20 sec are some of the options i can see them do.

    well the thing is you could slot the romulan boffs from the embassy dropping kdf cloaking times also, have done this on a couple of my toons but I don't see them nerfing the veteran destroyers battlecloak since i could theoretically slot 3-romulan tac boffs if I so choose to (cmdr tac,unv ens,unv ltc). Or be super-crazy and slot 4-tac boffs on my B'rel or Hegh'ta and forget about shields and healing since its so squishy anyways :P
    So if the trait cool-down is the problem it needs to be re-examined or a hard cap for max reduction put into effect.

    why would they remove a boff station from the warbirds unless they changes the seating to all universals? (which if they did I'm not sure I would have a problem with, maybe leave the ensign station as the only assigned class but I think the b'rel could benefit from this also so )

    ATM I would be semi-satisfied if they would fix the NO boff stations on tribble for any newly commissioned ship since todays patch :rolleyes:
    [SIGPIC][/SIGPIC]
  • zntechzntech Member Posts: 153 Arc User
    edited May 2013
    After this patch the game is impossible to play cause of BOFF reset and disappearance bug.
    I rich level 40, didn't find any Romulan TAC ship that i like only Mogay can do something but very little.
    Two 5 turn class warbirds equiped with cannons by default, LOL come on it must be a joke Devs have to do complete redesign no one will buy those ships, especially last class of warbird who's look like Star Wars ship .
    I think that Romulans need to be separate faction as Cardasians, Dominion , Borg etc not allied with Fed or Klingon it's BS .

    This bug is present last 3 patches I don't believe that Devs are serious about it .
    I will continue to play after BOFF bug fix cause now with this bug is annoying !!!!!
    In the beginning there was all and then become nothing

    I AM PISSED OFF AFTER 3 YRS. I STILL CAN'T USE OR CHANGE OR DELETE OUTFIT IN 3 OF 5 OUTFIT SLOTS ON MY KLINGON TOON !
    [SIGPIC][/SIGPIC]
  • oakland4lifeoakland4life Member Posts: 545 Arc User
    edited May 2013
    kapla1755 wrote: »
    well the thing is you could slot the romulan boffs from the embassy dropping kdf cloaking times also, have done this on a couple of my toons but I don't see them nerfing the veteran destroyers battlecloak since i could theoretically slot 3-romulan tac boffs if I so choose to (cmdr tac,unv ens,unv ltc). Or be super-crazy and slot 4-tac boffs on my B'rel or Hegh'ta and forget about shields and healing since its so squishy anyways :P
    So if the trait cool-down is the problem it needs to be re-examined or a hard cap for max reduction put into effect.

    why would they remove a boff station from the warbirds unless they changes the seating to all universals? (which if they did I'm not sure I would have a problem with, maybe leave the ensign station as the only assigned class but I think the b'rel could benefit from this also so )

    ATM I would be semi-satisfied if they would fix the NO boff stations on tribble for any newly commissioned ship since todays patch :rolleyes:

    BoP's and Warbirds are not in the same class, Warbirds are far Superior in every way except for speed and turn rate and they're not so squishy as BoP's, and if u look at all the Tier 5 Romulan ships Ensign stations nearly of them are tac ensign boff slot, which can be used for an extra boff to increase offense or defensive space traits and the abilities to use more beam/torpedo attacks or use an extra tac team to equalize the shields to survive a lil bit longer. also All fleet Warbird have atleast 1 Lt or Lt. Com universal boff station which would make up for the loss of 1 Ensign boff station if they take it out. and u to forgot they do have singularity abilites too. and from i read recently that the Romulan faction Sci and Eng boff have operative traits too if thats correct, which the KDF or Feds might not have access to at all.

    and being super crazy with 4 Rom Tac boff using operative trait on a BoP will only get u killed way more faster in pvp since u can't 3x or 4x spam the same tactical abilities (Share CD) unless u use different weapons and especially if or when some1 knocks u out of ur cloak u be dead less than a sec with nothing to heal ur hull or absorbing ur enemy energy weapons, so u'll be long gone b4 u can recloak.
  • mikelmothmikelmoth Member Posts: 7 Arc User
    edited May 2013
    Getting to cloak after five seconds after decloaking is soon. But there are other ways than increasing the cooldown to weaken the cloak. Perhaps increasing the time between the shields and the cloak being fully effective. If cloaking involves the risk of getting a couple of torpedoes straight to your unshielded hull, you have to be more careful about when to use it and when not.
  • crushedcrushed Member Posts: 0 Arc User
    edited May 2013
    I think 40s cd on battle cloak is to much 30s seems fair. And if the issue is that the cd can be reduced to much put a minimum on it like most other powers aux to sif comes to mind. Not all of us are using cloak enhancing boffs/doffs. Not saying I will or wont be just seems more of a fair trade instead of forcing ones hand to play this way or that way.
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  • yaru80yaru80 Member Posts: 0 Arc User
    edited May 2013
    I hope the Devs think about that the D'deridex and Ha#Apax needs a short Cloak cooldown, because of their bad turnrates, Strike cloak move in position for the next Strike wih a Turnrate of 5 you can't fight like shiny Fed or Kvs 125 Power in all Subsystem with mutliple copies of powers like epts3, rsp or TT, atp-beta, scatervolley, faw Ships !
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited May 2013
    yaru80 wrote: »
    I hope the Devs think about that the D'deridex and Ha#Apax needs a short Cloak cooldown, because of their bad turnrates, Strike cloak move in position for the next Strike wih a Turnrate of 5 you can't fight like shiny Fed or Kvs 125 Power in all Subsystem with mutliple copies of powers like epts3, rsp or TT, atp-beta, scatervolley, faw Ships !

    Oh lol, priceless. Wish my 6 turn fed shiny ship had 125 power in all power and would have the room for EPTS3 with the upcomming EP "tweak".
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • seekerkorhilseekerkorhil Member Posts: 472
    edited May 2013
    Systems:

    [*]All Singularity Powers now have a 30 second recharge time.
    [*]This recharge time is not shared between the powers.
    [*]This will prevent the same power from being used back to back in certain circumstances.
    [*]The cooldown on building Singularity energy after using a Singularity Power now scales with the level of the Singularity Power used.

    [*]The cooldown's duration ranges from 40 seconds, at Level 1 Singularity, to 60 seconds, at Level 5 Singularity.

    This kind of post really bothers me. It indicates that you guys have no idea how things really work.

    If the singularity core's cooldown is at least 40 seconds, what is the point in having a 30 second recharge time on each power? It doesnt "prevent the same power from being used back to back" because power doesnt recharge for 40 seconds after use anyway.

    Seriously, has this not occurred to anyone else?

    Its embarrassing. :rolleyes:
  • mn03mn03 Member Posts: 0 Arc User
    edited May 2013
    This kind of post really bothers me. It indicates that you guys have no idea how things really work.

    If the singularity core's cooldown is at least 40 seconds, what is the point in having a 30 second recharge time on each power? It doesnt "prevent the same power from being used back to back" because power doesnt recharge for 40 seconds after use anyway.

    Seriously, has this not occurred to anyone else?

    Its embarrassing. :rolleyes:

    After 30 seconds you can use one of the other singularity skills (the one you used is on a 40 second CD).
    Join date: 5 Feb 2010
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