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Cryptic's sweeping arc changes to powers! Subnuke got buffed! lol.

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  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited April 2013
    havam wrote: »
    lol klingons dabbling with the art of subversion....so cute and helpless


    much like a bunch of starfleet engineers trying to balance mechanics they no longer comprehend

    Depends on how said Klingon is trying to be sneaky.
    Charging across the field bellowing war chants - not so much.

    Taking the bet with your DI buddy that you can get that "Beatle Bailey" of a son out of his bed and moving like he should be without yelling or threatening - quite easy and fun.

    Easiest $20 I ever won.
    Leonard Nimoy, Spock.....:(

    R.I.P
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    maicake716 wrote: »
    the tier 4 rep was a disaster, cryptic needs to come out and say "we screwed that one up". no one in this game NEEDED to have an extra 600-1000 shield regen every second for no reason.


    better that broken shield regen than non stop placate...just saying :rolleyes:
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2013
    Boy, this thread has really meandered all over the place hasn't it?

    Anyway, on the subject of the arc changes:

    http://sto-forum.perfectworld.com/showpost.php?p=9430561&postcount=16
    You'll see this in the next patch hopefully, but I figured I'd update you all on this topic now.

    It seems there was a miscommunication among our team during the initial implementation of this change - these arc modifications were never intended to be extended to Console abilities, only Science Captain and Boff abilities.

    So, we'll be reverting the arc alterations on all of the following:
    - Breen Energy Dissipator Console
    - Graviton Pulse Generator Console
    - Isometric Charge Console
    - Magnetometric Overload Console

    We'll be keeping the arc modification in place for Aceton Beam, even though it wasn't originally intended to be included due to it being an Engineering ability.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • maicake716maicake716 Member Posts: 0 Arc User
    edited April 2013
    Boy, this thread has really meandered all over the place hasn't it?

    Anyway, on the subject of the arc changes:

    http://sto-forum.perfectworld.com/showpost.php?p=9430561&postcount=16

    Thanks for the info and yes, threads end up like the when someone who doesn't read comes in and says "it's all the pvprs fault" in the pvp section.

    Thank god grav pulse won't be getting increased.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    Boy, this thread has really meandered all over the place hasn't it?

    Anyway, on the subject of the arc changes:

    http://sto-forum.perfectworld.com/showpost.php?p=9430561&postcount=16


    That's great news Bort, thanks.
  • dontdrunkimshootdontdrunkimshoot Member Posts: 0 Arc User
    edited April 2013
    Boy, this thread has really meandered all over the place hasn't it?

    Anyway, on the subject of the arc changes:

    http://sto-forum.perfectworld.com/showpost.php?p=9430561&postcount=16

    well thats good. grav pulse did NOT need to be throwing an even wider net.

    i was thinking, now that a 135 deg firing arc is a 'thing', how about a bit of a weapons rebalanced too? all torpedoes, make them go from 90 to 135, DBB too. and DCs, give them a 90 deg arc, up from 45. dcs might be sorta useful if it was easier to keep them locked on a target on less maneuverable ships.

    for torps, they could be fired on the edge of broad side for cruisers, and DBB too, making them more desirable when pared with beam arrays. currently these are really only used for BO on escorts. DCs, compared to DHCs, are really bad. compared to all the other weapons they are normal, its just that DHCs end up draining your power less and hit in a more useful way. DCs need a buff, and a larger fireing arc is appropriate.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    Boy, this thread has really meandered all over the place hasn't it?

    Anyway, on the subject of the arc changes:

    http://sto-forum.perfectworld.com/showpost.php?p=9430561&postcount=16

    I'm afraid to ask, but does the breen energy dissipator revert apply to the breen set power as well, or only the console ?
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • borticuscrypticborticuscryptic Member Posts: 2,478 Cryptic Developer
    edited April 2013
    lordmalak1 wrote: »
    I'm afraid to ask, but does the breen energy dissipator revert apply to the breen set power as well, or only the console ?

    The set bonus ability is basically Energy Siphon, just with a different name. It inherits all of its data from that power, with a few exceptions. So it's always had the same firing arc as Energy Siphon (360).

    It wasn't touched in either of these sets of changes.
    Jeremy Randall
    Cryptic - Lead Systems Designer
    "Play smart!"
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    maicake716 wrote: »
    Thanks for the info and yes, threads end up like the when someone who doesn't read comes in and says "it's all the pvprs fault" in the pvp section.

    Thank god grav pulse won't be getting increased.

    Amen there.

    Anyways, thanks Bort. I'm glad that the console arc changes were a goof-up. Though thanks even more for leaving Aceton Beam with the increased arc.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • chandlerasharichandlerashari Member Posts: 348 Arc User
    edited April 2013
    That's so wrong on so many levels. Like I said, I can completely see the logic when it comes to Tac Consoles. Yeah, I loved that the Infusers buffed my torps and warp plasma too - but I knew eventually it would change.

    My sentiments exactly, if anything STO has trained me anticipate these types of changes ;)
  • lordkundolordkundo Member Posts: 1 Arc User
    edited April 2013
    maicake716 wrote: »
    you do realize that the only major compliant we (the pvp community) had about tricobalt mines were when you used a dispersal pattern and they all crit'd because of the old "one crit they all crit" game feature.

    when they annoucnced that tric mines/torps would be reduced in damage and cooldown the pvp community was pissed.

    look it up.

    field generator console? thats the extra free shield console right? they "nerfed" it so they could then release new versions that had the same effect but where higher "gear" level. thats the same damn thing they did to science consoles way back in the day. the pvp community had no say on that, we've been complaining about sheild resists. not sheild strength.

    energy siphion? i cant ever recall the community saying it was too powerful.

    siphion drones... yes we said they were too powerful and you know what. they fracking were.

    the tier 4 rep was a disaster, cryptic needs to come out and say "we screwed that one up". no one in this game NEEDED to have an extra 600-1000 shield regen every second for no reason.

    i saved the shockwave for last because you know what, frack you. the pvp community (mainly us science guys) were pissed that cryptic reduced shockwave 3s damage for no reason. yeah, it was out of wack, we pointed that out. we asked the other 2 shockwaves have their damage increased as a result... guess what cryptic did... they REDUCED the damage of 3 making it all but useless.



    actually read the forums, actually take part in what the pvp community is asking for before you come here and accuse uf of actually having any say in this fracking game.


    Good day sir.
    I like that, you basically just confirmed what i was saying in your rant. You just confirmed that at the very least yourself of the pvp community, was complaining about several issues that they did something about.

    your complaints=cyptic nerf

    im not complaining about the pvp community...im part of it. im complaining about the whiners.

    STOP COMPLAINING AND ADAPT
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited April 2013
    The set bonus ability is basically Energy Siphon, just with a different name. It inherits all of its data from that power, with a few exceptions. So it's always had the same firing arc as Energy Siphon (360).

    It wasn't touched in either of these sets of changes.

    Tnx, haven't been able to logon to test the last change, but weirdly I don't ever remember being able to 'fire' it outside the forward 90 deg arc. Maybe it's that ungodly long cooldown overlap with acetone beam that keeps me from using it more often.
    KBF Lord MalaK
    Awoken Dead
    giphy.gif

    Now shaddup about the queues, it's a BUG
  • p2wsucksp2wsucks Member Posts: 0 Arc User
    edited April 2013
    lordkundo wrote: »
    I like that, you basically just confirmed what i was saying in your rant. You just confirmed that at the very least yourself of the pvp community, was complaining about several issues that they did something about.

    your complaints=cyptic nerf

    im not complaining about the pvp community...im part of it. im complaining about the whiners.

    STOP COMPLAINING AND ADAPT

    More often than not the things I complain about get buffed.

    Fyi, the Field Gen was changed to a stat based console which stacked when they did the skill changes (not a PvP thing at all). People (mainly PvEers) whined so they changed it back to % based, but let people keep equipping more than one. Eventually they got around to diminishing returns to encourage use of other Sci consoles. This had next to nothing to do w/PvP.

    While the alpha is down, there is no net DPS loss w/tric torp changes. This basically means it's just as effective in term of dps in PvE (since most PvE NPCs have large HP buffers). It's less effective as a spike abilitiy in PvP, but it gains greater frequency of interrupts as a tradeoff (which benefits both PvE and PvP).

    The rep system shield regen was broken and fixed.

    The fleet shields were/are just poorly designed. Anything that's based off of accumulation of hits will be weak in PvE w/the the low NPC rate of fire and auto on in PvP w/the much higher rate of fire.

    Not sure if you were around w/the original VM/SNBs/Ram Speed/Auto destruct, but lolz if they were put back in the game now.
    [Zone] Dack@****: cowards can't take a fed 1 on 1 crinckley cowards Hahahaha you smell like flowers
    Random Quote from Kerrat
    "Sumlobus@****: your mums eat Iced Targ Poo"
    C&H Fed banter
  • maicake716maicake716 Member Posts: 0 Arc User
    edited April 2013
    lordkundo wrote: »
    I like that, you basically just confirmed what i was saying in your rant. You just confirmed that at the very least yourself of the pvp community, was complaining about several issues that they did something about.

    your complaints=cyptic nerf

    im not complaining about the pvp community...im part of it. im complaining about the whiners.

    STOP COMPLAINING AND ADAPT

    i like how youre selective reading = me being a whiner when all i agreed that the community said was too powerful was siphion drones.

    good job in selective reading. you get a gold star.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • snoge00fsnoge00f Member Posts: 1,812 Arc User
    edited April 2013
    lol at the 'adapt' chant of the RPers posting here.

    I'm gonna love the buff to my Sci, it's going to be lazy-boy nukes for all very soon.

    The one class that didn't need a buff and it got it. :rolleyes:
    [SIGPIC][/SIGPIC]
  • thegrimcorsairthegrimcorsair Member Posts: 0 Arc User
    edited April 2013
    snoge00f wrote: »
    lol at the 'adapt' chant of the RPers posting here.

    I'm gonna love the buff to my Sci, it's going to be lazy-boy nukes for all very soon.

    The one class that didn't need a buff and it got it. :rolleyes:

    Hey now, don't forget Tac's are getting a trait that lets them reduce the accuracy of their targets by shooting 'em. Helps to keep the two Captains in STO on par with each other. :P
    If you feel Keel'el's effect is well designed, please, for your own safety, be very careful around shallow pools of water.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    Hey now, don't forget Tac's are getting a trait that lets them reduce the accuracy of their targets by shooting 'em. Helps to keep the two Captains in STO on par with each other. :P

    Wait! What about engineers gaining a trait that lets them use Miracle Worker slightly more often?...Even though it provides no cleanses and can't be used on others...



    ...Ok, ok...umm...what about the other trait that lets them gain more power anytime they use a battery or EPTX abillity?...which doesn't stack with itself...and engineers still have to deal with the 125 power cap.


    ...Those are useful...right?

    RIGHT?!?
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited April 2013
    mimey2 wrote: »
    Wait! What about engineers gaining a trait that lets them use Miracle Worker slightly more often?...Even though it provides no cleanses and can't be used on others...

    ...Ok, ok...umm...what about the other trait that lets them gain more power anytime they use a battery or EPTX abillity?...which doesn't stack with itself...and engineers still have to deal with the 125 power cap.

    ...Those are useful...right?

    RIGHT?!?

    Put that Engineer in a Warbird. Compare the amount of subsystem power the Romulan Engineer will have compared to the Tac/Sci in that Warbird.
  • mimey2mimey2 Member Posts: 0 Arc User
    edited April 2013
    Put that Engineer in a Warbird. Compare the amount of subsystem power the Romulan Engineer will have compared to the Tac/Sci in that Warbird.

    Hmm, that is a good point. They would have an interesting advantage compared to the other classes.

    Unfortunately, that still only applies to engineers, and only ones flying Warbirds. That still wouldn't count for lockbox ships, along with all the Fed and KDF ships. Plus beams are still junk in PvP, and an engineer wouldn't be bringing in anything majorly special still.



    Don't misunderstand, not trying to tear your example apart, it is a fine example of what an engineer can do to boost a ship, and it's given me ideas on my eventual Romulan engy, but...it's also not a lot to help the ship out.

    Spec and gear can undo much, if not all of that -10 power across the board, regardless of class. We haven't seen min-maxed Warbirds yet. We could find out that -10 could be a major hurt for them, or barely even worth mentioning with how the ship might end up being. With how easy it is to achieve high power with any ship and any class, I guess we'll find out, eh?

    At least maybe flying a D'deridex won't be such a pain though.
    I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
    I must admit, respect points to Trendy for laying down the law like that.
  • r5e4w3q2r5e4w3q2 Member Posts: 341 Arc User
    edited April 2013
    The set bonus ability is basically Energy Siphon, just with a different name. It inherits all of its data from that power, with a few exceptions. So it's always had the same firing arc as Energy Siphon (360).

    It wasn't touched in either of these sets of changes.

    I know this is off-topic, but I never got a reply to http://sto-forum.perfectworld.com/showthread.php?t=527591

    Assuming Energy Siphon 1 is functioning properly.
    Breen Energy Siphon seems to be inheriting its data from a old version on Energy Siphon. While Energy Siphon 2 and 3 seem to be inheriting info from a different, yet still outdated version of Energy Siphon.
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