The Shield Offline proc from the Charged Burst Assault's secondary fire no longer lasts far longer than intended.
Plasma Infuser consoles now only affect Directed Energy weapon attacks.
The firing arcs of each of the following Abilities have been increased from 90-degrees to 135-degrees:
Subnucleonic Beam
Aceton Beam
Tachyon Beam
Tyken's Rift
Gravity Well
Viral Matrix
Breen Energy Dissipator Console
Graviton Pulse Console
The firing arcs of each of the following Abilities have been increased from 120-degrees to 135-degrees:
Isometric Charge Console
Magnetometric Overload Console
Known Issue: Hovering over these powers will not generate the correct Firing Arc overlay, but will instead show a 180-degree arc."
It was really hard getting enemies into the 90' arc with Sci ships before, maybe now we can actually use SNB/VM/Tyken's/GM/etc without having to sacrifice a crapton of DPS due to the loss of broadsiding.
Also, I have absolutely no idea that the Subspace Jump console exists, nor the fact that it is incredibly cheap and it's timer lines up perfect with SNB.
so let me get this strait, my excellent build that uses plasma weapons, EWP3 and plasma torpedoes, all getting their plasma damage and plasma dot buffed thanks to the plasma energy consoles, is now getting all that synergy destroyed? because of the wimpiest damage skill in the game, plasma shockwave? because you thought it should not be buffed like every other plasma damage dealing thing in the game?
oh boy, i sure am liking this singularity TRIBBLE now. guess i'll throw all those plasma weapons in the trash, theres no reason to self nerf by using them now. all them STF set shields make them worthless, but at least they helped out the DOTs i also ran. that plasma build, definitely not running it on any romulan ships now, i'll be switching to disrupters then.
what synergy are you going to destroy next? tac buffs buffing exotic damage too? there'd be exactly zero reason for a tac to use a sci ship then, or to use the breen ship, MVAM, ambassador, kamarang, and anything else with mid to high level sci skills. but by all means, go ahead and ruin more synergy, make the only thing that works in this game be escorts and DHCs. i guess the EPt skills being the worst skill change ever perpetrated on us just isn't enough is it?
by what metric was it to much? it was all plasma energy damage. stupid change, cant have anything but escort weapons be buffed to do high damage, noooooo
Maybe we should blame those Pvers who posteir their "10k dps" threads and showed how easily they kill borgs with their plasma beam sets :P
As I never used plasma, I generally "do not care". But you have my sympathy.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
what was meant to be talk about the arc changes ended up being talk about the plasma debuffs
Welcome in PvP forums, I hope you enjoy your stay here, with us strange lunatics.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Who will be the first to post "awesome change, the devs sure know what they are doing, we needed better snb and gravpulse, and simply boosting d'dex base turn would have been stupid anyway"?
I have flown Sci StarCruisers in premade matches (in the days before the jump console). That turnrate (+occasional evasive) was enough to deliver SNBs. That's all I have to say.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
Perhaps they can't find the code for ship turn rates. lol
The only thing that would make this stupid change compete... would be a buff to DHC and DC Ithink they need the 90 degree now don't they ?
I think nerfing DHC/DC bonus dmg for narrow arc is on the schedule
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Well, If you see the pattern, Cryptic always does the opposite. So if beams are WAD...then the logical conclussion is ?
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Obviously GPG does not need to be buffed. It needs a substantial nerf.
SNB and other science arcs I have more mixed feelings on. Did they need to be buffed? No. On other hand, the buff isn't going to do anything particularly ruinous, but it could lower the skill gap some, make science more accessible, and increase the viability of slow boats. Overall, a bit of a wash.
What if single beam arrays had their arc increased to 360 degrees? We all know beams need buffing,; this would help cruisers without helping escorts.
_________________________________________________ [Kluless][Kold][Steel Heels][Snagtooth] [Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk] [D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
What if single beam arrays had their arc increased to 360 degrees? We all know beams need buffing,; this would help cruisers without helping escorts.
That would result in their lower dmg (cryptic logic). Already pitiful dmg made even more pitiful. Turrets with rapid fire would be better.
I would prefer to link beams to single array toggle. Raising the base dmg, reducing the number of hits, making them more efficient, more bursty, same dps.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
For pvp the only possible thought on this was it was too hard to get nebulas/atrox/other fat ships to get on target to nuke without a jump console. I guess giving up a console slot was too much to ask of a ship who's limited movement probably negates it to a healing role over a disruption role anyway. :P
Comments
That said I'm not so sure the details are all that, ahem, perfect but oh well.
O and the plasma burn nerf flat out makes me want to flip tables.
I asked in the thread, but haven't seen a reply... did that change also affect the Rom consoles?
It was really hard getting enemies into the 90' arc with Sci ships before, maybe now we can actually use SNB/VM/Tyken's/GM/etc without having to sacrifice a crapton of DPS due to the loss of broadsiding.
Also, I have absolutely no idea that the Subspace Jump console exists, nor the fact that it is incredibly cheap and it's timer lines up perfect with SNB.
/sarcasm.
would be awesome in my carrier
oh boy, i sure am liking this singularity TRIBBLE now. guess i'll throw all those plasma weapons in the trash, theres no reason to self nerf by using them now. all them STF set shields make them worthless, but at least they helped out the DOTs i also ran. that plasma build, definitely not running it on any romulan ships now, i'll be switching to disrupters then.
what synergy are you going to destroy next? tac buffs buffing exotic damage too? there'd be exactly zero reason for a tac to use a sci ship then, or to use the breen ship, MVAM, ambassador, kamarang, and anything else with mid to high level sci skills. but by all means, go ahead and ruin more synergy, make the only thing that works in this game be escorts and DHCs. i guess the EPt skills being the worst skill change ever perpetrated on us just isn't enough is it?
I think this is their grand scheme to force my kdf sci to play more like a sci captain than a weird sci-tac hybrid. :eek:
Also, what is a jump console? Never seen it :P
Elite Defense Stovokor
Plasma Infusers buffed DEW, DEW DoTs, Proj DoTs, and EWP.
It was too much. No other console does that.
Ambiplasma does Proj Kin and Proj DoT.
It brings the Plasma Infusers in line with other Tac consoles.
Proj DoTs and EWP lose out on the buff from the Infusers.
Plasma energy weapons are still bufffed by the Infusers, the 2pc Harness, the Rom Sci consoles.
Picture a ship running Phased Polarons, Quantums, and dropping EWP. If you wanted to buff each, you'd need to buff each.
That's all they've done here. If you're running Plasma Energy, Plasma Projectile, and dropping EWP...you've got to buff each.
As I never used plasma, I generally "do not care". But you have my sympathy.
what was meant to be talk about the arc changes ended up being talk about the plasma debuffs
Welcome in PvP forums, I hope you enjoy your stay here, with us strange lunatics.
There's not much one can really say about the arc changes.
Carriers will like it.
The Romulan fatBirds will like it.
Ships that had no issue before with them will have even less of an issue now.
And...that's kind of it, no?
I mean, what else is there?
Even discussing the abilities themselves would be off topic to the arcs...should we start complaining about SNB again?
Who will be the first to post "awesome change, the devs sure know what they are doing, we needed better snb and gravpulse, and simply boosting d'dex base turn would have been stupid anyway"?
I have flown Sci StarCruisers in premade matches (in the days before the jump console). That turnrate (+occasional evasive) was enough to deliver SNBs. That's all I have to say.
What is the thinking in increasing the arc ?
Perhaps they can't find the code for ship turn rates. lol
The only thing that would make this stupid change compete... would be a buff to DHC and DC Ithink they need the 90 degree now don't they ?
*quietly sneaks upon Antonio, silently unsheathing my kut'luch* This is for giving them that idea! *to which I plunge the blade deep into his heart*
:P
I think nerfing DHC/DC bonus dmg for narrow arc is on the schedule
This game would be the biggest pile of slope if they nerf dmg to be honest.
Dmg is still weak. lol
Beams need a buff.... as it is.
The best thing Cryptic could do for the game right now.
Return the original designers power drain mechanic.
Beams would be buffed.... Cannons would be nerfed if you where unwilling to dedicate EPS units or run less cannons.
Haha good one.
Pvp community- hey cryptic can you increase the arc slight of dual cannons so they are worth while?
Cryptic- increase the arc of everything but dual cannons? Ok!
Pvp community- wtf!?
Also did graviton pulse really need the arc increase?
Do you even Science Bro?
Atrox rejoice! You now can Science Vessel too. And all those preponderous KDF carriers too! Love this change so much.
Though WTF with the plasma infuser change?! We just worked out how to make the Gal-R worth something, gul darnit!
"Last Engage! Magical Girl Origami-san" is in print! Now with three times more rainbows.
Support the "Armored Unicorn" vehicle initiative today!
Thanks for Harajuku. Now let's get a real "Magical Girl" costume!
Hey I paid 700k in EC for mine... I demand a full team disable or I'm uninstalling Mai.
If you don't like it get your own console adapt or die.
Lmao
SNB and other science arcs I have more mixed feelings on. Did they need to be buffed? No. On other hand, the buff isn't going to do anything particularly ruinous, but it could lower the skill gap some, make science more accessible, and increase the viability of slow boats. Overall, a bit of a wash.
well cryptic apparently thinks otherwise, why hit just "most" of a team with a single shot when now you can hit them all! :P
Do you even Science Bro?
What if single beam arrays had their arc increased to 360 degrees? We all know beams need buffing,; this would help cruisers without helping escorts.
[Kluless][Kold][Steel Heels][Snagtooth]
[Louis Cipher][Outta Gum][Thysa Kymbo][Spanner][Frakk]
[D'Mented][D'Licious]
Joined October 2009. READ BEFORE POSTING
That would result in their lower dmg (cryptic logic). Already pitiful dmg made even more pitiful. Turrets with rapid fire would be better.
I would prefer to link beams to single array toggle. Raising the base dmg, reducing the number of hits, making them more efficient, more bursty, same dps.