1) combo it with CPB.
2) some people will be more resistant then others... but this is true of every skill. Honestly you will be suprized how often people DONT have 9 points in insulators. Even if they do you still do good dmg with it... despite what some claim. Your not going to drop some sci ship wth 15k per facing down to zero... but don't expect to. Choose your targets wisely... only pick on those guys when your strips will relieve them of the last 10-20% they have.
3) If you have doff room.... look at the Tachyon doff. Its not popular. however it is effective it does kill turn... as a test I ran 3 one night and the effect was pretty funny.
Bottom line test it out for yourself.... it costs you nothing to test it out for awhile and make your own mind up.
It's also very useful if you combo it with the doffs that reduce turn rate. While an escort can just race out of range, it's a very unpleasant surprise when they're trying to maneuver, or that Bortas is trying to line up a shot.
People stopped running shield stripper builds so people put less points into power insulators. If heavy shield stripper builds became popular again then you'd see more points being put into insulators until shield stripping became irrelevant.
People stopped running shield stripper builds so people put less points into power insulators. If heavy shield stripper builds became popular again then you'd see more points being put into insulators until shield stripping became irrelevant.
You over estimate the value of PI.
Is it worth trading CPB and Tac beam out for real useful Sci Debuffs in a premade... no but frankly with exception of when it was completely op stripping was always bad team play. Yes stripping with no resists was op... its why teams like FS ran nothing but sci ships.
This op wasn't asking about premades though... or he wouldn't be in a brel.
As far as roaming kerrat or the pug FvKs that pop... Stripping even if your target has 9 points in works believe it or not. If you are packing enough punch on the torps... you don't need a full strip.
As long as you can get someone to around 10-20% shielding... you can punch through with double HYs.
Everyone like MAI that says stripping is dead... is completely coming at it from the Fed Premade angle imo. Seeing as Mai doesn't even have a klink toon (unless something changed there to)... I would say he really doesn't have any clue no.
As far as roaming kerrat or the pug FvKs that pop... Stripping even if your target has 9 points in works believe it or not. If you are packing enough punch on the torps... you don't need a full strip.
All that I technically need to do against Kerrat players or random pugs is roll my face across the keyboard really fast. Why should I base anything off of them?
Everyone like MAI that says stripping is dead... is completely coming at it from the Fed Premade angle imo. Seeing as Mai doesn't even have a klink toon (unless something changed there to)... I would say he really doesn't have any clue no.
I would say the he does have a clue, that outside of cheese dependent teams there usually isn't that much difference between fed and klingon premades, and there are better ways to deliver an alpha strike in a BoP anyway.
All that I technically need to do against Kerrat players or random pugs is roll my face across the keyboard really fast. Why should I base anything off of them?
You should pop in once in awhile... your right most nights the level of skill isn't high. That's not always the case though. Lots of good battles there over the last 3 years... your missing out.
What does he know about the B'rel ? 100% completely nothing... ask him what his klink toons name is.
Seriously he was going on about how shocked he was about how many people didn't have heavy insulator spend around 2 months ago....
I guess something changed since then ?
I actually have 2 kinks.
I don't play them as much but I have a nice lvl 50 sci toon in trying to figure what to do with for the past 2 years and a tac guy I sorta have up on when the grinding became real bad.
Seriously.
My answer still stands, tachyon beam is not worth the slot. Any other power would be better if he takes only one shield stripping power in his build. Cpb has more value.
Now if he's going pure science shield stripping he's in the wrong ship.
And yes, shield stripping can be deadly but you have to remember my shield stripping was with 5 consoles at +30 each and the skill tree filled and the maco deflector (I think it adds a tiny bit too) that's over 200 in flow caps using 3 powers and pets to get a mildly effective shield stripper.
So like I said, tachyon beam by itself is not worth it. If its tachyon beam 3 a better shield drain combo is tractor beam 3 and a very rare shield drain doff. It will drain about the same and hold the target still
I don't play them as much but I have a nice lvl 50 sci toon in trying to figure what to do with for the past 2 years and a tac guy I sorta have up on when the grinding became real bad.
Seriously.
My answer still stands, tachyon beam is not worth the slot. Any other power would be better if he takes only one shield stripping power in his build. Cpb has more value.
Now if he's going pure science shield stripping he's in the wrong ship.
And yes, shield stripping can be deadly but you have to remember my shield stripping was with 5 consoles at +30 each and the skill tree filled and the maco deflector (I think it adds a tiny bit too) that's over 200 in flow caps using 3 powers and pets to get a mildly effective shield stripper.
So like I said, tachyon beam by itself is not worth it. If its tachyon beam 3 a better shield drain combo is tractor beam 3 and a very rare shield drain doff. It will drain about the same and hold the target still
Didn't realize you had any klinkers... my bad. Sorry lol You should get them out more often. Even with out the rep its not to big a deal in a bop.
I do agree with you of the 2 CPB is better its instant and aoe.
The tachyon... its not perfect... but its a bit of extra drain and if all you have is torps it can be nice to have.
Your right though he could slot a VM a GW a SS and get good effect as well.
On the tractor your likely right... I suspect somewhere along the line that doff got messed up. I remember when it first came out it did a bit of strip but wasn't insane. Lately I could swear its pulling at least double what it used to.
LOL dunno what people call good damage but i got rid of this power when they insulted my intelligence with the cannon power from the Kumari. This thing is worthless even in PVE and everyone has power insulators don't let them fool you.
of course it doesn't worth, power insulators reduces the skills by half, not to talk about deflectors and gear passives, your cpb 3 with 125 aux will only drain some shield against a bop, you should instead bet on energy drain
Shield resists reduce weapon dmg by a heck of a lot more then half.
Hull resists reduce kinetic dmg even more then that
Somehow though sci should be immune to resists ? 50% isn't that bad... it could be worse people could have sheild and hull type resists to sci dmg.
Bottom line this thread is about someone running a torp brel... which means they DON"T have any energy weapons... and they are not planning to decloak.
There for they have 2 options to try to remove shields.
Shield Drain or power Drain.
Shield drain is resisted at most 50%....
Power Drain is completely removed by hazards...
So really of the 2 options how many does he really have.
The third option is to simply never ever fly alone... and just spit torps in to facings other people drop for him.
Nothing stopping him from having 2 boffs ready to go... and swapping some more sci annoyance in when he is flying with friends.
There is no point in debating Tachyon being strong or not strong... its a skill that works sometimes and doesn't others... just like every other skill. They all have counters. (as much as some players want it ... we can't go back to there being zero counters to CPB)
I fly a brel with both strips... and it works just fine. Yes some targets I know I can't solo with my brel... so what. If I could solo anyone in it anytime it would be boring... kinda like flying my bug.
My take on this: for the added shield strip bonus in a brel torp boat, cpb+tach beam works. It won't do wonders but it adds a little something. I agree with Husanak totally for a brel build. For a regular sci it doesn't worth though, there are much better alternatives. I have tried it (CPB3+tac beam 3) on the temporal sci and I didn't like it. To be honest I have tried Mai's stripping build from few months ago too and it wasn't for my style. It worked (for some pugs it worked too well I'd say), but not my taste. I find more advantages for a regular sci in pug-ing using VM than CPB (I'm only referring to a sci-sci). And tbr than tach beam. At least you can clear all that mine spam and romulan torp hose...
I'd advise OP to get an aux2batt build but in a brel you're too dependent on cloak...
Edit: the BO works best for tacs in brels/bops. If you're a sci captain (and not a Horizon captain :P), than your crits and damage is severely limited. And many bop torp boats don't have energy weapons at all. And slotting some will add a nightmare in speccing, there are just not enough points available to add for both torp and energy (to be efficient as a sci bop), plus the other "required" skills, yes, you can make it work but it will leave some serious gaps.
Hear! Sons of Kahless
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Tach beam? in pve, its a nice skill to use on, say tholians, to get to that squishy hull - Pvp however...unless you fly a cube, its akin to taking glass sandpaper to a brick - you'll grind away a little, but the efforts not worth it
Myself in a sci ship? get a varanus, dssv or ship with a load of sci console slots; fill them up with particle generators and slot a gw3 at 125 aux - if you specialise in vm as well and engine cutout, it'll do more damage than tach beam ever could - and if its tac buffed....well, its a killer (kind of sad though a tac does more damage with sci skills than a sci, but meh...thats this game for you)
Thanks for all the input. As I said I am not really there for the kills - most of you heavy PvPers - that's all you want. My build I want to be the maximum harrassing of the escorts - or the damage dealer. If I can restrict there damage/movement/kill capacity - then I can help my team.
Thats why I only run Transphasics/Chrono/Hergh'pagh
Nothing says "I love you" to a Tac Bug after he is all alpha and buffed up starting to strike and you hit him with Subnuke/VM3/Sensor scan/Scramble sensors/chronoton Torp spread - then a Breen trans dropped 0.5k off his hull and another Transphasic spread from the rear as I pass over.
If you want to do those team helping things. You're better off taking VM, PSW, SS, Tractors.
But won't the tractors and the PSW - expose me from cloak for too long? I have Warp plasma - but I only use it after hitting evasives - because you are un cloaked for the entire dump period.
But won't the tractors and the PSW - expose me from cloak for too long? I have Warp plasma - but I only use it after hitting evasives - because you are un cloaked for the entire dump period.
So adjust your build, only use what works for you. I just gave an example of a better skill than failsauce Tachyon Beam.
2) some people will be more resistant then others... but this is true of every skill. Honestly you will be suprized how often people DONT have 9 points in insulators. Even if they do you still do good dmg with it... despite what some claim. Your not going to drop some sci ship wth 15k per facing down to zero... but don't expect to. Choose your targets wisely... only pick on those guys when your strips will relieve them of the last 10-20% they have.
If they are down to 10-20% why aren't you just blasting through that to begin with?
If it's not useful at a competitive premade level, than all it does is work against PUGs or near dead targets.
I'm sorry but that's not a winning endorsement for any combination of powers that you've actually given up Lt/Ltc or Ltc/Cmd slots for.
If this combination was available at lower tiers, then I might actually agree with you.
Maybe you need to rethink this?
Other premade teams (multiple fleets) are actually requesting (multiple occasions) MT show up in his JHAS instead of his B'rel.
MT is running the wrong ship. Bottom line there is nothing he is doing in the brel that wouldn't work better in the norg. Hes in the wrong ship really.
The point of flying a Torp Brel isn't to go premading... if I was premading klink side I would be in my norg.... running the standard bop attack. No not cheese vm brel attack stuff.
As crazy as it sounds sometimes its fun to fly things that are in fact different.
Do you not get board of this game ?
I sure as he** do... in fact I haven't played for more then 20min the last 2 weeks.
So sure sometimes I go and blow people up with nothing but torps cause I can.... and its fun for an hour or so... and I get to post stupid things like Your Quantum HY 1 deals 60,000 in zone chat which tends to annoy people. Sometimes a troll just wants to troll a bit.
Premades are even more boaring these days then pugs. Bug Bug Wells Wells Wells. Switch Switch Switch Nuke Nuke Nuke Switch Switch Switch Nuke Nuke Nuke.... the meta of the game at this point is pretty much a joke. I don't mean that to be offensive to anyone, things need to change in general. The EPTS change... one reason I love it, is just that. Its time to shake the dynamics up before I completely loose interest for months on end.
Comments
NO.
it is not worth it.
enjoy your science
Do you even Science Bro?
A few Things.
1) combo it with CPB.
2) some people will be more resistant then others... but this is true of every skill. Honestly you will be suprized how often people DONT have 9 points in insulators. Even if they do you still do good dmg with it... despite what some claim. Your not going to drop some sci ship wth 15k per facing down to zero... but don't expect to. Choose your targets wisely... only pick on those guys when your strips will relieve them of the last 10-20% they have.
3) If you have doff room.... look at the Tachyon doff. Its not popular. however it is effective it does kill turn... as a test I ran 3 one night and the effect was pretty funny.
Bottom line test it out for yourself.... it costs you nothing to test it out for awhile and make your own mind up.
lol, what does mai know about shield stripper builds right :rolleyes:
Not much I guess.
What does he know about the B'rel ? 100% completely nothing... ask him what his klink toons name is.
Seriously he was going on about how shocked he was about how many people didn't have heavy insulator spend around 2 months ago....
I guess something changed since then ?
People stopped running shield stripper builds so people put less points into power insulators. If heavy shield stripper builds became popular again then you'd see more points being put into insulators until shield stripping became irrelevant.
You over estimate the value of PI.
Is it worth trading CPB and Tac beam out for real useful Sci Debuffs in a premade... no but frankly with exception of when it was completely op stripping was always bad team play. Yes stripping with no resists was op... its why teams like FS ran nothing but sci ships.
This op wasn't asking about premades though... or he wouldn't be in a brel.
As far as roaming kerrat or the pug FvKs that pop... Stripping even if your target has 9 points in works believe it or not. If you are packing enough punch on the torps... you don't need a full strip.
As long as you can get someone to around 10-20% shielding... you can punch through with double HYs.
Everyone like MAI that says stripping is dead... is completely coming at it from the Fed Premade angle imo. Seeing as Mai doesn't even have a klink toon (unless something changed there to)... I would say he really doesn't have any clue no.
I don't think I do.
Shhh... don't let MT hear you say that!
All that I technically need to do against Kerrat players or random pugs is roll my face across the keyboard really fast. Why should I base anything off of them?
I would say the he does have a clue, that outside of cheese dependent teams there usually isn't that much difference between fed and klingon premades, and there are better ways to deliver an alpha strike in a BoP anyway.
You should pop in once in awhile... your right most nights the level of skill isn't high. That's not always the case though. Lots of good battles there over the last 3 years... your missing out.
I actually have 2 kinks.
I don't play them as much but I have a nice lvl 50 sci toon in trying to figure what to do with for the past 2 years and a tac guy I sorta have up on when the grinding became real bad.
Seriously.
My answer still stands, tachyon beam is not worth the slot. Any other power would be better if he takes only one shield stripping power in his build. Cpb has more value.
Now if he's going pure science shield stripping he's in the wrong ship.
And yes, shield stripping can be deadly but you have to remember my shield stripping was with 5 consoles at +30 each and the skill tree filled and the maco deflector (I think it adds a tiny bit too) that's over 200 in flow caps using 3 powers and pets to get a mildly effective shield stripper.
So like I said, tachyon beam by itself is not worth it. If its tachyon beam 3 a better shield drain combo is tractor beam 3 and a very rare shield drain doff. It will drain about the same and hold the target still
Do you even Science Bro?
Didn't realize you had any klinkers... my bad. Sorry lol You should get them out more often. Even with out the rep its not to big a deal in a bop.
I do agree with you of the 2 CPB is better its instant and aoe.
The tachyon... its not perfect... but its a bit of extra drain and if all you have is torps it can be nice to have.
Your right though he could slot a VM a GW a SS and get good effect as well.
On the tractor your likely right... I suspect somewhere along the line that doff got messed up. I remember when it first came out it did a bit of strip but wasn't insane. Lately I could swear its pulling at least double what it used to.
Hull resists reduce kinetic dmg even more then that
Somehow though sci should be immune to resists ? 50% isn't that bad... it could be worse people could have sheild and hull type resists to sci dmg.
Bottom line this thread is about someone running a torp brel... which means they DON"T have any energy weapons... and they are not planning to decloak.
There for they have 2 options to try to remove shields.
Shield Drain or power Drain.
Shield drain is resisted at most 50%....
Power Drain is completely removed by hazards...
So really of the 2 options how many does he really have.
The third option is to simply never ever fly alone... and just spit torps in to facings other people drop for him.
Nothing stopping him from having 2 boffs ready to go... and swapping some more sci annoyance in when he is flying with friends.
There is no point in debating Tachyon being strong or not strong... its a skill that works sometimes and doesn't others... just like every other skill. They all have counters. (as much as some players want it ... we can't go back to there being zero counters to CPB)
I fly a brel with both strips... and it works just fine. Yes some targets I know I can't solo with my brel... so what. If I could solo anyone in it anytime it would be boring... kinda like flying my bug.
you weapons can do 2k DPS
not 2k shield dmg per 30 seconds, if of course, you can keep your tachyon beam in the 45 arc all the way on
shield strip sucks, dont bs us
Because you can... and frankly if you really want to bol things to death fly a norg.
Yes the op is talking about a full on torp boat.
tach beam is pretty worthless. every other power you might slot, defense or offense would be better....
and...
if you dont have a overload or 2 on your b'rel....yourdoingitwrong
have fun kill bad guys
I'd advise OP to get an aux2batt build but in a brel you're too dependent on cloak...
Edit: the BO works best for tacs in brels/bops. If you're a sci captain (and not a Horizon captain :P), than your crits and damage is severely limited. And many bop torp boats don't have energy weapons at all. And slotting some will add a nightmare in speccing, there are just not enough points available to add for both torp and energy (to be efficient as a sci bop), plus the other "required" skills, yes, you can make it work but it will leave some serious gaps.
Hear! Daughters too.
The blood of battle washes clean.
The Warrior brave and true.
We fight, we love, and then we kill...
Myself in a sci ship? get a varanus, dssv or ship with a load of sci console slots; fill them up with particle generators and slot a gw3 at 125 aux - if you specialise in vm as well and engine cutout, it'll do more damage than tach beam ever could - and if its tac buffed....well, its a killer (kind of sad though a tac does more damage with sci skills than a sci, but meh...thats this game for you)
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Thats why I only run Transphasics/Chrono/Hergh'pagh
Nothing says "I love you" to a Tac Bug after he is all alpha and buffed up starting to strike and you hit him with Subnuke/VM3/Sensor scan/Scramble sensors/chronoton Torp spread - then a Breen trans dropped 0.5k off his hull and another Transphasic spread from the rear as I pass over.
But won't the tractors and the PSW - expose me from cloak for too long? I have Warp plasma - but I only use it after hitting evasives - because you are un cloaked for the entire dump period.
So adjust your build, only use what works for you. I just gave an example of a better skill than failsauce Tachyon Beam.
if your overloading in a bop and your not in a norg yourdoingitwrong
If they are down to 10-20% why aren't you just blasting through that to begin with?
If it's not useful at a competitive premade level, than all it does is work against PUGs or near dead targets.
I'm sorry but that's not a winning endorsement for any combination of powers that you've actually given up Lt/Ltc or Ltc/Cmd slots for.
If this combination was available at lower tiers, then I might actually agree with you.
Maybe you need to rethink this?
Other premade teams (multiple fleets) are actually requesting (multiple occasions) MT show up in his JHAS instead of his B'rel.
no. Not worth it.
Sure, combo'ing it with other skills to make the total effect of everything combined, i suppose it could be a 'nice' addition, oh well.
Cause its a torp boat. Run one long enough to fully understand torps and you will get it.
MT is running the wrong ship. Bottom line there is nothing he is doing in the brel that wouldn't work better in the norg. Hes in the wrong ship really.
The point of flying a Torp Brel isn't to go premading... if I was premading klink side I would be in my norg.... running the standard bop attack. No not cheese vm brel attack stuff.
As crazy as it sounds sometimes its fun to fly things that are in fact different.
Do you not get board of this game ?
I sure as he** do... in fact I haven't played for more then 20min the last 2 weeks.
So sure sometimes I go and blow people up with nothing but torps cause I can.... and its fun for an hour or so... and I get to post stupid things like Your Quantum HY 1 deals 60,000 in zone chat which tends to annoy people. Sometimes a troll just wants to troll a bit.
Premades are even more boaring these days then pugs. Bug Bug Wells Wells Wells. Switch Switch Switch Nuke Nuke Nuke Switch Switch Switch Nuke Nuke Nuke.... the meta of the game at this point is pretty much a joke. I don't mean that to be offensive to anyone, things need to change in general. The EPTS change... one reason I love it, is just that. Its time to shake the dynamics up before I completely loose interest for months on end.