I've seen it. And in this case I'm willing to give the devs leniency because honestly, to me that makes a whole hell of a lot of sense to let us have some of the normal Fed missions outside of FEs in the first place.
It's been suggested before anyways. I don't remember by whom or for what reason, but it has.
So honestly, to be totally open about it: They really should've added some of those Fed missions a long time ago.
KDF content, the stuff they are talking about, is probably the new stuff; like that Nimbus adventure zone thing.
I remain empathetic to the concerns of my community, but do me a favor and lay off the god damn name calling and petty remarks. It will get you nowhere.
I must admit, respect points to Trendy for laying down the law like that.
I can give you the option to tell Kurland that you're not going to give up the Rapier, at which point something like the aforementioned clip would happen and you would fail the mission (and have to start it over again).
Well, let's take a look at the situation:
Our mission as stated is "capture if possible, destroy if you must"
Currently we're winning when we do neither.
We have a Federation starship on remote control and its crew in...our brig (?) our cargohold (?)...anyway we have the crew secured somewhere.
Our mission is to take the ship with us or blow it up.
Obviously we can't take the ship with us because DS9 would open fire on the unmanned ship and disable it.
So we deny them the ship.
However they would not fire at us since we have the crew aboard.
So why not blow the ship via remote and leave the crew in escape pods on our way out?
Unlike the nonsense from "Enterprise" we KNOW Klingon ships have escape pods.
We achieve our mission and Starfleet gets the crew back.
Perfect compromise: everybody gets something yet not everything they hoped for.
In the current version Starfleet gets everything and the Klingons end up as unintentional little helpers.
Well, let's take a look at the situation:
Our mission as stated is "capture if possible, destroy if you must"
Currently we're winning when we do neither.
We have a Federation starship on remote control and its crew in...our brig (?) our cargohold (?)...anyway we have the crew secured somewhere.
Our mission is to take the ship with us or blow it up.
Obviously we can't take the ship with us because DS9 would open fire on the unmanned ship and disable it.
So we deny them the ship.
However they would not fire at us since we have the crew aboard.
So why not blow the ship via remote and leave the crew in escape pods on our way out?
Unlike the nonsense from "Enterprise" we KNOW Klingon ships have escape pods.
We achieve our mission and Starfleet gets the crew back.
Perfect compromise: everybody gets something yet not everything they hoped for.
Sounds good to me, better than a simple cut and paste which we don't want.
In the current version Starfleet gets everything and the Klingons end up as unintentional little helpers.
Indeed we are warriors not puppets of the Federation overlords. SHow us that we are warriors by giving us missions where we can act like warriors and we will be happier. The FE's at least most of them require work especially the Dominion (would be easier to get rid of them for the KDF to be honest) and the Devidian missions were we should be going back in time for sabotage or Federation secrets not stopping the Devidians.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
You could simply end up suffering too much damage and being forced to retreat. Voila: Rapier is in Kurland's hands and I'm not just following Kurland's orders.
That'd feel fine for a KDF.
Really?! You would rather return to the Empire with your tail tucked than to die an honorable death in glorious battle? pah!! Some Klingon you are!
Give me honorable death so that my name shall be sung in the great halls and heard in Sto'Vo'Kor! The songs shall be loud enough to make even my enemies in Gre'thor tremble in fear.
With the last patch the transporter is finally working again!
I just tried out "The Long Night" and I must say the changes in dialog work really well and so does the mission.
It's straigt-forward enough and the comments about how Madred should be familiar with the interrogation techniques he's going to face on a Klingon starbase are spot-on.
Thumbs up for this one.:)
Yes, and in the begining I was as let down as any that we had recieved only sloppy paste copies of the fed missions.
After playing more I not so letdown and hold hope that the rest of the content coming is going to be more KDF in feel and what we encountered first was just unfinished or overlooked by mistake.
Yes, and in the begining I was as let down as any that we had recieved only sloppy paste copies of the fed missions.
After playing more I not so letdown and hold hope that the rest of the content coming is going to be more KDF in feel and what we encountered first was just unfinished or overlooked by mistake.
According to Dstahl, all factions have their own content, ending with the Romulan FE and after that it?s all those shared missions, like the Cardassian front. So, there is definately hope for more pure KDF missions coming.
Presuming you believe anything that Danny boy says ......
I like to have hard evidence before I accuse someone of out and out lying. Not saying it isn't possible. Kahless knows, the KDF has been disappointed before, but until I get on game and find that the only KDF missions are the ones we have always had and to get from 10-40 I am stuck DoFFing, I am going to choose to believe Stahl is being honest.
Will still have my torches and pitchforks ready just in case though. :P
Presuming you believe anything that Danny boy says ......
Ive been a part of the torches & pitchfork crowd for a while and will always take anything said with a grain of salt but so far concerning the May expansion we KDF have griped more over small shadows than any real evidence of being mistreated so I am holding my judgement until after May from now on.
Really?! You would rather return to the Empire with your tail tucked than to die an honorable death in glorious battle? pah!! Some Klingon you are!
Give me honorable death so that my name shall be sung in the great halls and heard in Sto'Vo'Kor! The songs shall be loud enough to make even my enemies in Gre'thor tremble in fear.
It's not honorable but dumb. I will rather retreat and fight another day than die needlessly.
You could always sacrifice the ship if there was anything to be accomplished by it. Say disabling DS9 momentarily and escaping with the Rapier. But that's only possible if the Rapier or its crew is more important to the empire than the player and his ship. And the ending would have to be tweaked quite a bit more.
TOIVA, Toi Vaxx, Toia Vix, Toveg, T'vritha, To Vrax: Bring in the Allegiance class. Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider. Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
My point was that to Danny boy, if you take an existing Fed Mission and just cut'n'paste new dialog, that IS "new" content. My test is a bit tougher - give me content that has no bearing on any other faction and is truly unique to the Klingon. Unique being the operative word - heresy to Cryptic it appears. I want to have the same quality of missions that we have from "Bringing Down the House" to "Alpha" in those 1-25 level missions.
"...just look at my track record for making the improvements that I said we would with the KDF and judge by that." - Dan Stahl
"Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
My point was that to Danny boy, if you take an existing Fed Mission and just cut'n'paste new dialog, that IS "new" content. My test is a bit tougher - give me content that has no bearing on any other faction and is truly unique to the Klingon. Unique being the operative word - heresy to Cryptic it appears. I want to have the same quality of missions that we have from "Bringing Down the House" to "Alpha" in those 1-25 level missions.
I really think that Cryptic has the writers to create unique content ideas (I would suggest starting with some species specific - like addressing how the Gorn feel; are they all happy to be with the Empire that gloriously liberated them from the Undine, or are they resentful that they have to be subservient to the Klingons?).
The thing is, they feel like every new mission has to have some sort of new tech, or a voiceover, or something special like that. Why? What they need to do, is write a bunch of missions, and then build them with existing assets. It would save time, and then the Featured Episodes, which are supposed the be the big wizz-bang "wow" missions, will really stand out.
Or maybe they're just slow at making missions. In which case they should just hire a Foundry editor to create the maps for Cryptic written missions.
Given that we fight Gorn in the RSE dailes as well as Nausicans and even some Klingons, I think the stage is well set for some Separist Gorn missions, Unhappy Nausican merc misions and maybe even a KDF civil war.
People, can we please be reasonable here. The KDF missions, unique or otherwise, have not been officially released on Tribble yet.
We are slated to get to start off as a level 1 KDF with the start of LoR. This is a huge win for us and I think is enough evidence to give cryptic the benefit of the doubt.
Being critical is one thing, Cynicism is also fine, but lets not put the cart before the targ here and condemn missions we haven't even played yet. Once we see the full picture, if it is not what we were promise, by all means express your displeasure. Until then, relax and try to wait patiently.
...'street level' as opposed to 'epic level' storytelling-which is a fancy way of saying "Can happen in the main timeline without impacting it nor requiring a massive re-write of 2409 to work."
This is what I want to see more of. Less Featured Episode arcs, less crazy storylines, and more "forehead of the week" style episodes.
I can give you the option to tell Kurland that you're not going to give up the Rapier, at which point something like the aforementioned clip would happen and you would fail the mission (and have to start it over again).
If I can let Farek go OR Kill her.. I can let the FEDs go OR Kill them!!!
R'tolves Will Spread Thier Peace and Will Prevail Over the Hostiles Who Dare Hurt Such A Isolationist Consitutional Monarchy!
Good, saying something stupid leading to something that should happen, happening is a hallmark of good design.
Also I think I understand now what you mean by cloak before, I did the space part of "Forging Bounds" and ... beam down dialogue did not break cloak (I was taking down the orbital weapons cloaked).
So does this mean ... its fixed? its really FIXED?
I'll try to address this succinctly without saying anything that could be construed as "promises" or "certainty."
First off, the interaction of cloaking and clicking on stuff or having bridge officers communicate to you is not "broken" inasmuch as it is working the way it was designed to do.
It is possible to set up an interaction, like a bridge officer popping up to tell you something or a mission area or item that you click to examine, in such a way that it does not interfere with cloaking devices. I'll just say that it takes some serious work and it's the result of a recent update, so it's not the sort of thing to expect in general across the board.
In this case, we happened to be making some more missions Klingon-ready anyway, so in addition to some cosmetic changes (dialog, beam-out animations, etc.) I took the time to set up a couple of missions so that cloaking devices might be useful. If you read the dialog, you may notice that there are special notifications or changes to dialog when you fly a ship with a cloaking device, or if you're cloaked when certain events happen. These are relatively minor (cosmetic updates, remember).
So, this is kind of an added bonus. If you happen to have a ship with a cloak, you may find some extra utility lurking around out there on the fringes of space.
I'll try to address this succinctly without saying anything that could be construed as "promises" or "certainty."
First off, the interaction of cloaking and clicking on stuff or having bridge officers communicate to you is not "broken" inasmuch as it is working the way it was designed to do.
It is possible to set up an interaction, like a bridge officer popping up to tell you something or a mission area or item that you click to examine, in such a way that it does not interfere with cloaking devices. I'll just say that it takes some serious work and it's the result of a recent update, so it's not the sort of thing to expect in general across the board.
In this case, we happened to be making some more missions Klingon-ready anyway, so in addition to some cosmetic changes (dialog, beam-out animations, etc.) I took the time to set up a couple of missions so that cloaking devices might be useful. If you read the dialog, you may notice that there are special notifications or changes to dialog when you fly a ship with a cloaking device, or if you're cloaked when certain events happen. These are relatively minor (cosmetic updates, remember).
So, this is kind of an added bonus. If you happen to have a ship with a cloak, you may find some extra utility lurking around out there on the fringes of space.
I can see it working as designed if someone is communicating directly with you it wouldn't make sense for someone to communicate exactly to your position if they couldn't detect you.
One of my views where it shouldn't be used is like the guy sitting next to you says gimmie one of your racht bites... Then you have to kill him because he broke the cloak asking for some food :P
I can see it working as designed if someone is communicating directly with you it wouldn't make sense for someone to communicate exactly to your position if they couldn't detect you.
One of my views where it shouldn't be used is like the guy sitting next to you says gimmie one of your racht bites... Then you have to kill him because he broke the cloak asking for some food :P
Agreed, Bridge Officers shouldn't disable cloak, external communication can and in some cases should.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
I'll try to address this succinctly without saying anything that could be construed as "promises" or "certainty."
First off, the interaction of cloaking and clicking on stuff or having bridge officers communicate to you is not "broken" inasmuch as it is working the way it was designed to do.
It is possible to set up an interaction, like a bridge officer popping up to tell you something or a mission area or item that you click to examine, in such a way that it does not interfere with cloaking devices. I'll just say that it takes some serious work and it's the result of a recent update, so it's not the sort of thing to expect in general across the board.
In this case, we happened to be making some more missions Klingon-ready anyway, so in addition to some cosmetic changes (dialog, beam-out animations, etc.) I took the time to set up a couple of missions so that cloaking devices might be useful. If you read the dialog, you may notice that there are special notifications or changes to dialog when you fly a ship with a cloaking device, or if you're cloaked when certain events happen. These are relatively minor (cosmetic updates, remember).
So, this is kind of an added bonus. If you happen to have a ship with a cloak, you may find some extra utility lurking around out there on the fringes of space.
sooo... hmm... how many LockBoxes do we have to open to make you go over ALL missions like that? Or maybe we do need a Kickstarter project for that?
I want another Fek'lhr story arc! I want to know if the demons were real, or were they Iconian constructs created for KDF Psycological Warfare?
Yeah ... .
The current "solution" is disappointing at best (sorry jheinig) .
Fed players will get the feeling of I've seen this before , and players in general will be denied missions that could have highlighted the Orions/Gorn/Nausiicans/Lethians -- you know , those allies of the Klingons about whom we know little or nothing about ?
And yes , another Fekhiri story arc would have been nice too .
Insted : copy/paste .
p.s. thank you Jessie for your efforts to spruce up the Fed missions with some KDF flavor -- it's appreciated .
My comments come from a 2010 POV , when a new STF , stand alone mission , FE was the word of the day every few months . (in a way , from an expectation stand point I'm stuck in 2010 . Those were not my standards , those were Cryptic's .)
Really hoping for more Fek'lhri those are the best episodes in the game (imo) and outshine everything else. They are a real pleasure to play. Kudos to whoever made those missions, they really earned a bonus that year for doing those. They show that if all missions were of this quality that STO could really go far.
Support the Game by Supporting the KDF, equality and uniqueness for all factions!
Yes, a decision as to whether we're actually fighting the Federation or not would be nice. I need to know what character I need to be in when talking about Federation petaQ'pu, and my 'arrogant, boastful warrior' routine is starting to look silly in light of all this end-game 'cooperation' with the Federation.
My PvP toon is Krov, of The House of Snoo. Beware of my Hegh'ta of doom.
Comments
A little duck and cover won't hurt either...on the contrary this may make things hurt less.;)
Have you seen what we got on Tribble so far? Lol
Like my fanpage!
https://www.facebook.com/CaptainBMoney913
Join Date: August 29th 2010
I've seen it. And in this case I'm willing to give the devs leniency because honestly, to me that makes a whole hell of a lot of sense to let us have some of the normal Fed missions outside of FEs in the first place.
It's been suggested before anyways. I don't remember by whom or for what reason, but it has.
So honestly, to be totally open about it: They really should've added some of those Fed missions a long time ago.
KDF content, the stuff they are talking about, is probably the new stuff; like that Nimbus adventure zone thing.
Well, let's take a look at the situation:
Our mission as stated is "capture if possible, destroy if you must"
Currently we're winning when we do neither.
We have a Federation starship on remote control and its crew in...our brig (?) our cargohold (?)...anyway we have the crew secured somewhere.
Our mission is to take the ship with us or blow it up.
Obviously we can't take the ship with us because DS9 would open fire on the unmanned ship and disable it.
So we deny them the ship.
However they would not fire at us since we have the crew aboard.
So why not blow the ship via remote and leave the crew in escape pods on our way out?
Unlike the nonsense from "Enterprise" we KNOW Klingon ships have escape pods.
We achieve our mission and Starfleet gets the crew back.
Perfect compromise: everybody gets something yet not everything they hoped for.
In the current version Starfleet gets everything and the Klingons end up as unintentional little helpers.
Sounds good to me, better than a simple cut and paste which we don't want.
Indeed we are warriors not puppets of the Federation overlords. SHow us that we are warriors by giving us missions where we can act like warriors and we will be happier. The FE's at least most of them require work especially the Dominion (would be easier to get rid of them for the KDF to be honest) and the Devidian missions were we should be going back in time for sabotage or Federation secrets not stopping the Devidians.
Really?! You would rather return to the Empire with your tail tucked than to die an honorable death in glorious battle? pah!! Some Klingon you are!
Give me honorable death so that my name shall be sung in the great halls and heard in Sto'Vo'Kor! The songs shall be loud enough to make even my enemies in Gre'thor tremble in fear.
I just tried out "The Long Night" and I must say the changes in dialog work really well and so does the mission.
It's straigt-forward enough and the comments about how Madred should be familiar with the interrogation techniques he's going to face on a Klingon starbase are spot-on.
Thumbs up for this one.:)
Yes, and in the begining I was as let down as any that we had recieved only sloppy paste copies of the fed missions.
After playing more I not so letdown and hold hope that the rest of the content coming is going to be more KDF in feel and what we encountered first was just unfinished or overlooked by mistake.
R.I.P
According to Dstahl, all factions have their own content, ending with the Romulan FE and after that it?s all those shared missions, like the Cardassian front. So, there is definately hope for more pure KDF missions coming.
"Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
I like to have hard evidence before I accuse someone of out and out lying. Not saying it isn't possible. Kahless knows, the KDF has been disappointed before, but until I get on game and find that the only KDF missions are the ones we have always had and to get from 10-40 I am stuck DoFFing, I am going to choose to believe Stahl is being honest.
Will still have my torches and pitchforks ready just in case though. :P
Ive been a part of the torches & pitchfork crowd for a while and will always take anything said with a grain of salt but so far concerning the May expansion we KDF have griped more over small shadows than any real evidence of being mistreated so I am holding my judgement until after May from now on.
R.I.P
It's not honorable but dumb. I will rather retreat and fight another day than die needlessly.
You could always sacrifice the ship if there was anything to be accomplished by it. Say disabling DS9 momentarily and escaping with the Rapier. But that's only possible if the Rapier or its crew is more important to the empire than the player and his ship. And the ending would have to be tweaked quite a bit more.
Toi'Va, Ti'vath, Toivia, Ty'Vris, Tia Vex, Toi'Virth: Add Tier 6 KDF Carrier and Raider.
Tae'Va, T'Vaya, To'Var, Tevra, T'Vira, To'Vrak: Give us Asylums for Romulans.
Don't make ARC mandatory! Keep it optional only!
"Dan and Cryptic have spoken out the sides of their mouths so much I expect beads, whiskey and Polio blankets for the KDF any day now." - Roach
I really think that Cryptic has the writers to create unique content ideas (I would suggest starting with some species specific - like addressing how the Gorn feel; are they all happy to be with the Empire that gloriously liberated them from the Undine, or are they resentful that they have to be subservient to the Klingons?).
The thing is, they feel like every new mission has to have some sort of new tech, or a voiceover, or something special like that. Why? What they need to do, is write a bunch of missions, and then build them with existing assets. It would save time, and then the Featured Episodes, which are supposed the be the big wizz-bang "wow" missions, will really stand out.
Or maybe they're just slow at making missions. In which case they should just hire a Foundry editor to create the maps for Cryptic written missions.
Would be fun.
R.I.P
We are slated to get to start off as a level 1 KDF with the start of LoR. This is a huge win for us and I think is enough evidence to give cryptic the benefit of the doubt.
Being critical is one thing, Cynicism is also fine, but lets not put the cart before the targ here and condemn missions we haven't even played yet. Once we see the full picture, if it is not what we were promise, by all means express your displeasure. Until then, relax and try to wait patiently.
This is what I want to see more of. Less Featured Episode arcs, less crazy storylines, and more "forehead of the week" style episodes.
...do targs pull carts?
Yes, as seen in the "Timmy the Targ and friends" collection of fables. You know, the targ that has an enormous appetite for gagh and bloodwine?
(UFP) Ragnar
If I can let Farek go OR Kill her.. I can let the FEDs go OR Kill them!!!
I'll try to address this succinctly without saying anything that could be construed as "promises" or "certainty."
First off, the interaction of cloaking and clicking on stuff or having bridge officers communicate to you is not "broken" inasmuch as it is working the way it was designed to do.
It is possible to set up an interaction, like a bridge officer popping up to tell you something or a mission area or item that you click to examine, in such a way that it does not interfere with cloaking devices. I'll just say that it takes some serious work and it's the result of a recent update, so it's not the sort of thing to expect in general across the board.
In this case, we happened to be making some more missions Klingon-ready anyway, so in addition to some cosmetic changes (dialog, beam-out animations, etc.) I took the time to set up a couple of missions so that cloaking devices might be useful. If you read the dialog, you may notice that there are special notifications or changes to dialog when you fly a ship with a cloaking device, or if you're cloaked when certain events happen. These are relatively minor (cosmetic updates, remember).
So, this is kind of an added bonus. If you happen to have a ship with a cloak, you may find some extra utility lurking around out there on the fringes of space.
I can see it working as designed if someone is communicating directly with you it wouldn't make sense for someone to communicate exactly to your position if they couldn't detect you.
One of my views where it shouldn't be used is like the guy sitting next to you says gimmie one of your racht bites... Then you have to kill him because he broke the cloak asking for some food :P
Agreed, Bridge Officers shouldn't disable cloak, external communication can and in some cases should.
sooo... hmm... how many LockBoxes do we have to open to make you go over ALL missions like that? Or maybe we do need a Kickstarter project for that?
http://www.neowave.com.my/0img/bug-free-software.gif
Yeah ... .
The current "solution" is disappointing at best (sorry jheinig) .
Fed players will get the feeling of I've seen this before , and players in general will be denied missions that could have highlighted the Orions/Gorn/Nausiicans/Lethians -- you know , those allies of the Klingons about whom we know little or nothing about ?
And yes , another Fekhiri story arc would have been nice too .
Insted : copy/paste .
p.s. thank you Jessie for your efforts to spruce up the Fed missions with some KDF flavor -- it's appreciated .
My comments come from a 2010 POV , when a new STF , stand alone mission , FE was the word of the day every few months . (in a way , from an expectation stand point I'm stuck in 2010 . Those were not my standards , those were Cryptic's .)