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Go down fighting broken

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  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2013
    *shrug* I'm happy with it as is starting at 50% hull, that's where any good pvp/scort pilot starts their GDF
    ZiOfChe.png?1
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Now , let us be civil and lets keep it civil. That is valid opinion.

    It may force a change in the PVE builds, but with the traits I think it will become a tanking ability. Perhaps I re-speccing escorts to tank will be a more valid strategy, especially those in cruisers.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • adamkafeiadamkafei Member Posts: 6,539 Arc User
    edited March 2013
    tpalelena wrote: »
    Now , let us be civil and lets keep it civil. That is valid opinion.

    It may force a change in the PVE builds, but with the traits I think it will become a tanking ability. Perhaps I re-speccing escorts to tank will be a more valid strategy, especially those in cruisers.

    I'd be happy to give you my tac spec, a word of warning if you do use it though, makes for nice tank/scorts but it makes cruisers squishy for some reason
    ZiOfChe.png?1
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Well, if you are willing to be civil , the least I can do is do the same.

    I got a decent build, but again its mostly the invisible torpedoes that give me trouble (and most other people I see in STFs).

    These can not be shot down, and deal perhaps the most damage.


    I also did some PVP , breaking my habit. And all ships seem to get way too many bonuses from high speed.

    Even when I was fighting other tactical-escorts, it was a 4 minute long battle.

    Not just the misses, but the two escorts had a little time to use their Dual cannons, because they had problem staying on each other as a target.

    I poured enough damage into a Kumari to kill off a tactical elite cube, and received the same.

    So yeah. Speed tanking is a problem.
    The problem is, you can hardly do that with an elite tactical cube, because there is a time gate so you better be shooting it with a forward facing.

    But speed tanking as an engineer around it in a cruiser can be a valid option.....
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • seansamurai1seansamurai1 Member Posts: 634 Arc User
    edited March 2013
    Huh, I never realised it wasn't supposed to activateable above 50% hull.
    I've always had the description that its something like +35% damage but -35% resistance (or hull strength, can't remember off the top of my head), so for that I very rarely used it unless I felt reasonably safe but needed the extra damage.
    Don't think I'm really going to notice, even in a glass cannon Tac kumari I can go for a few minutes against a Tac cube on elite, very rarely get popped. The gate? Pah, I sit at about 7.5km, it never bothers me. :D
    Funny how everyone goes on about Tac being overpowered though. My sci toon and many others I've seen have been far more deadly in the sheer fact they can strip all resistances and debuff active skills with one simple key stroke.

    I still think though, miracle worker should be brought to a 3 minute CD. It just seems that engineer is so short changed these days.

    As for the tanking scorts, don't blame the toon for it, its the ships.
    Put an engineer in it and you get even better tanking results, put a sci in the same ship and you will even get a fair few kills.
  • hroothvitnirhroothvitnir Member Posts: 322
    edited March 2013
    The fact that go down fighting implies that you should be in dire straits with bits of ship hanging together by ducktape makes it slightly odd that atm it can be used if the captain stubs his toe.

    Changing it to a case on condition fixes some of the super alpha strike issues tacs have and will hopefully be the start of a balance change there. It also fits the "theme/lore" of the skilla bit more than what happens now.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    The current one does not give or take away any resistance I think.

    The tactical cube's overpowered thing is the insivible torpedo, it can give out 80k critical hits trough full shields. That's death for an escort, and can be mean even to an engineer in a crusier.

    And yes, this either nerfs alfa strike, or forces you to do that when your ship is being damaged.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • lordmalak1lordmalak1 Member Posts: 4,681 Arc User
    edited March 2013
    That restriction doesn't exist, and is mentioned absolutely nowhere, on holodeck.

    My bad, I assumed the wiki description was correct, thus never tried to use it when above 50%.

    It just wouldn't be honorable to use such an obvious exploit. I'm glad it's finally being fixed.
    KBF Lord MalaK
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  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited March 2013
    always thought it could nto be used above 50% my self

    this change is a good thing as it's called go "DOWN" fighting not just go fighting
    victoriasig_zps23c45368.jpg
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    gpgtx wrote: »
    always thought it could nto be used above 50% my self

    this change is a good thing as it's called go "DOWN" fighting not just go fighting

    so tacs need to take damage to use 1 of their powers.They need to do the same for engineers and science officers.
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    lordmalak1 wrote: »
    My bad, I assumed the wiki description was correct, thus never tried to use it when above 50%.

    It just wouldn't be honorable to use such an obvious exploit. I'm glad it's finally being fixed.

    Its not an exploit, and I'm not honorable. Its a power change, and the wiki seems to already have the tribble's future build.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • renimaltrenimalt Member Posts: 219 Arc User
    edited April 2013
    tpalelena wrote: »
    The tactical cube's overpowered thing is the insivible torpedo, it can give out 80k critical hits trough full shields. That's death for an escort, and can be mean even to an engineer in a crusier.

    Just FYI, Redshirt patch notes indicate that this has been fixed, and the fix will hopefully be pushed to Holodeck sometime soon.
    tpalelena wrote: »
    Its not an exploit, and I'm not honorable. Its a power change, and the wiki seems to already have the tribble's future build.

    STOWiki is a little iffy sometimes when it comes to having correct, up-to-date information regarding abilities. Best thing to do is to hop on your Tac/Sci/Eng/whatever and check the ability yourself if you can.

    I'm rather ambivalent on the actual change to GDF. It's always been more useful at lower hull levels; the below 50% restriction seems like it would just enforce using GDF when it's most powerful. Then again, limiting the use of a career-specific captain ability doesn't feel right; locking one of the 5 captain abilities that a Tac gets until some criteria is filled seems like it'll limit the Tac's options.

    The new traits that Tac captains get, on the other hand; man are those things much better than the new traits that Sci and Eng get...
    Resist viewer! See shield/hull resists! Read about it here!
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    lordmalak1 wrote: »
    My bad, I assumed the wiki description was correct, thus never tried to use it when above 50%.

    It just wouldn't be honorable to use such an obvious exploit. I'm glad it's finally being fixed.
    adrianm63 wrote: »
    so tacs need to take damage to use 1 of their powers.They need to do the same for engineers and science officers.


    engineers already do. it's a heal miracle worker using it at full health would be a waist. the others the engineers get is just more power to sub systems, a negate to weapon power drain (that any one can get now with DEM and a specific doff) and a small shield heal/ resist
    victoriasig_zps23c45368.jpg
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    gpgtx wrote: »
    engineers already do. it's a heal miracle worker using it at full health would be a waist. the others the engineers get is just more power to sub systems, a negate to weapon power drain (that any one can get now with DEM and a specific doff) and a small shield heal/ resist

    Engineers have no power thats is blocked till you get damage to hull (hull ,not shield).Same for science officers.
    using go down fighting at full health would be a waste.Let me decide what is a waste or block a power for each class.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    yes they do miracle worker if you use it with no damage nothing happens and the power goes on cool down
    victoriasig_zps23c45368.jpg
  • ussultimatumussultimatum Member Posts: 0 Arc User
    edited April 2013
    gpgtx wrote: »
    engineers already do. it's a heal miracle worke...


    Is always available, and never grayed out.

    Whether you need it or not, it's always there.
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    fine then gray that out as well ;)

    i hardly see any one use it any way same with go down fighting i really do not get what the huge deal is as they are more fixing the power to how it should work more then any thing
    victoriasig_zps23c45368.jpg
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    gpgtx wrote: »
    fine then gray that out as well ;)

    so because you want tactical players to have worse dps (is not like that class is the dps class in game ) you now want powers to be removed from game (you can use go down fighting as a damage buff with apa and apo) .

    as for MW http://www.stowiki.org/Ability:_Miracle_Worker

    it restores shields without any damage to hull.

    it worked like that for 3 years and you know "how it should work" ?
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    it's not being removed go down fighting just mike MW is the "OH ****" button. it should act like it it's not suppose to work as an alpha strike button

    i have a tac i play the tac just as often as my engineer. this change will not be a detriment in any way i bet 90% of the community will not even notice. also if you also noticed there is a new trait for tacs that gives them up to 100% damage resist wile using GDF (it can apply up to 3 times each time doubling your resist)


    what did gng get? a 20% chance when critically hit to reset MW's cooldown and bonus power for 5 seconds when using a battery in all sub systems

    and sci gets a chance to get -15 seconds to the recharge of photonic fleet and a chance to get bonus to exotic damage when under fire


    i think tacs will be just fine with this change
    victoriasig_zps23c45368.jpg
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    gpgtx wrote: »
    i think tacs will be just fine with this change

    yes ,tacs will get less damage buffs and thats ok ,is not like tacs are the dps class or anything or not like you need spike damage (that means you need damage buff when you need them not when someone decides to fire at you) to kill anything if you are a tac in escort.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    Is always available, and never grayed out.

    Whether you need it or not, it's always there.

    lol, so let's just change GDF so its always available, but starts giving bonuses when you are under 50% hull. In that way, it's always there, you just happen to not need it when you are full. That sounds like the miracle worker mechanics to me :o
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    dalnar83 wrote: »
    lol, so let's just change GDF so its always available, but starts giving bonuses when you are under 50% hull. In that way, it's always there, you just happen to not need it when you are full. That sounds like the miracle worker mechanics to me :o

    So MW doesnt work with 100 hull and never restores shields....yep thats sounds trolling to me.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    adrianm63 wrote: »
    So MW doesnt work with 100 hull and never restores shields....yep thats sounds trolling to me.

    If you are full hps/shields, you obviously won't restore anything. Now who is the troll ? Truth is, tac/escorts rule the game a little tweak won't change that, and won't ruin anything in PVE.

    The original idea of Go Down Fighting, as it's name suggest, was not a primary dps buff, but something you would use in critical moment to get a little edge and either kill your target or dmg it as much as possible before you well..surprise surprise go down.

    Not sure why people moan about it so much, are you afraid you would have to remove it from your all click and fire macro ? Do you feel you would do just 190% more dmg than rest of the classes instead 200% ? and I'm saying as someone with 4 tac toons.

    Sweet mother of Spock. If you moaners really need that, let's at least rename to "yet another stupid dps buff" instead go down fighting.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    dalnar83 wrote: »
    If you are full hps/shields, you obviously won't restore anything. Now who is the troll ? Truth is, tac/escorts rule the game a little tweak won't change that, and won't ruin anything in PVE.

    The original idea of Go Down Fighting, as it's name suggest, was not a primary dps buff, but something you would use in critical moment to get a little edge and either kill your target or dmg it as much as possible before you well..surprise surprise go down.

    Not sure why people moan about it so much, are you afraid you would have to remove it from your all click and fire macro ? Do you feel you would do just 190% more dmg than rest of the classes instead 200% ? and I'm saying as someone with 4 tac toons.

    Sweet mother of Spock. If you moaners really need that, let's at least rename to "yet another stupid dps buff" instead go down fighting.


    so 24% damage buff with hull 100% is not like MW restoring shields (which is a heal) when your ship has 100% hull...you really are a Kirk PvE hero :rolleyes:

    Maybe you are right and the game needs less dps buffs and more fleet shields and shield passives ,that way pve heroes have a chance in pvp without much brain or strategy.

    As for your "more damage than the rest of the classes" ...you are right ,considering the only dps class in this game is tactical ,engineers and science should also be dps class because they dont do enough damage in PvE to destroy the gate .
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    I'm not sure I like how PVE players are treated here.

    Still, I don't like any power being greyed out.

    Miracle worker can be good if you are shield tanking, and you are accidentally, or by your own fault, is caught with your shields down.

    Go down fighting gives 20% damage bonus to the undamaged ship, and it gives more the less hull you have.

    Why fix that is which is not broken. Plus with that trait, it becomes a tanking ability.

    Why not just change it to "Increase resistance the less hull you have" ?

    Wait....that would be a great engineering power.

    Though I am very happy if the invisible torpedoes are fixed. The elite tac cube firing them was the only thing in an ESTF capable of getting my Excelsior dead.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    adrianm63 wrote: »
    so 24% damage buff with hull 100% is not like MW restoring shields (which is a heal) when your ship has 100% hull...you really are a Kirk PvE hero :rolleyes:

    Now I quite not follow, your so called logic.


    If you are full, you get no benefit from MW.

    If you are full, you right now get benefit from GDF.

    If you are low, you get benefit from MW.

    If you are low, you get more benefit from GDF.

    I really do not understand that you do not see the difference here. Especially when MW is subpar heal on horrible cooldown, while GDF even on full hps gives pretty high dmg bonus.

    Now GDF gets a hull resistance, so it obviously needs restriction, because it would be too powerful.

    And btw. starting insults when you lack arguments, really show who is the "kirk" here lol. Considering I avoid PvE as much as possible lol. But ye, I understand you "pvp kirk" need another dps buff, because without it, you would be useless aye ? lol
    adrianm63 wrote: »
    Maybe you are right and the game needs less dps buffs and more fleet shields and shield passives ,that way pve heroes have a chance in pvp without much brain or strategy.

    This one is priceless btw. How does brainless adding of yet another dps buff in your alpha macro create any strategy or requires much more brain? LOL. You really believe that GDF creates any strategy or requires higher brain functions to use ?

    If anything, having it available always, but giving bonuses below 50% WOULD actually require you think about when you would use it so you do not waste it.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • gpgtxgpgtx Member Posts: 1,579 Arc User
    edited April 2013
    tpalelena wrote: »
    I'm not sure I like how PVE players are treated here.

    Still, I don't like any power being greyed out.

    Miracle worker can be good if you are shield tanking, and you are accidentally, or by your own fault, is caught with your shields down.

    Go down fighting gives 20% damage bonus to the undamaged ship, and it gives more the less hull you have.

    Why fix that is which is not broken. Plus with that trait, it becomes a tanking ability.

    Why not just change it to "Increase resistance the less hull you have" ?

    Wait....that would be a great engineering power.

    Though I am very happy if the invisible torpedoes are fixed. The elite tac cube firing them was the only thing in an ESTF capable of getting my Excelsior dead.


    you actually have a point on the tanking ability would make slightly more sense for the tank to get a resist buff then the DPS

    and on MW right now i can get a better heal with aux2STI and TSS with a shorter cool down
    victoriasig_zps23c45368.jpg
  • edna#7310 edna Member Posts: 21 Arc User
    edited April 2013
    dalnar83 wrote: »
    Now I quite not follow, your so called logic.


    If you are full, you get no benefit from MW.

    If you are full, you right now get benefit from GDF.

    If you are low, you get benefit from MW.

    If you are low, you get more benefit from GDF.

    I really do not understand that you do not see the difference here. Especially when MW is subpar heal on horrible cooldown, while GDF even on full hps gives pretty high dmg bonus.

    Now GDF gets a hull resistance, so it obviously needs restriction, because it would be too powerful.

    And btw. starting insults when you lack arguments, really show who is the "kirk" here lol. Considering I avoid PvE as much as possible lol. But ye, I understand you "pvp kirk" need another dps buff, because without it, you would be useless aye ? lol

    Since when Kirk is a insult?
    Im not the one asking for resistence buffs ,I even said that power should be left how it was .
    You can use MW at 100% hull to restore your shields.
    A tac cant use GDF at 100% to remove shields from the tank/engineer who has to heal and can heal shields with MW at any time.
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited April 2013
    adrianm63 wrote: »
    Since when Kirk is a insult?
    Im not the one asking for resistence buffs ,I even said that power should be left how it was .
    You can use MW at 100% hull to restore your shields.
    A tac cant use GDF at 100% to remove shields from the tank/engineer who has to heal and can heal shields with MW at any time.

    You know some Engineer who does PvP heavily and uses (wastes) MW to restore only his shields ? :rolleyes: I do not, but what can I know...I'm a Kirk PVE Hero after all and all engineers reroleld tac or sci long ago :rolleyes:

    On the other hand, how many tacs do not have GDF in their prime alpha macro ? :rolleyes:
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited April 2013
    dalnar83 wrote: »
    You know some Engineer who does PvP heavily and uses (wastes) MW to restore only his shields ? :rolleyes: I do not, but what can I know...I'm a Kirk PVE Hero after all and all engineers reroleld tac or sci long ago :rolleyes:

    On the other hand, how many tacs do not have GDF in their prime alpha macro ? :rolleyes:


    What's it with pvp pvp pvp ? This impacts PVE and the majority of players that never touches pvp.

    Also, could you please stop bashing poor Kirk?

    I can't find the fix about the invisible torpedoes.
    Redshirt notes say they decrease gate, cube and sphere torpedo damage. But its not them that do this nasty invisible trolling, its the tactical cubes that are not affected :( .
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
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