I've always used it as part of my alpha strike but I have no problem with the adjustment. It seems far more in keeping with what the skill was supposed to be, a last ditch attack.
So nope, see no problem.
The updated skill combined with the new traits more than compensate.
The problem is, this really nerfs your alpha strike damage in an STFs.
Call it I win button, but I'll see how happy you are if they take away the damage bonus from all the attack patterns.
The problem is that your using it as an alpha strike power tho it's not supposed to work unless you're below 50% hull life. I'm sorry you won't be able to use it on a pristine ship but you'll get over it, I promise.
The problem is that your using it as an alpha strike power tho it's not supposed to work unless you're below 50% hull life. I'm sorry you won't be able to use it on a pristine ship but you'll get over it, I promise.
I will have to redo all my tacticals from high spike damage builds to sustained medium damage, but most likely I'll just play other classes. Engineers for KDF, and Science for Romulans.
Science does got some overpowered traits, and I'm looking forward to seeing how a biochemist's debuff and the 25 extra damage to debuffed targets work out.
That should be ...hm... Exothermic flamefield, radiation poisoning, and your gun... 75 extra damage as the dots and weapon-fire hit.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
whatever... its not that big a deal... you still have Fire on my Mark and Attack Pattern Alpha. This should have been fixed a long time ago. I predict your boycott of Tacscorts will consist of one player (you) and last about half a day.
whatever... its not that big a deal... you still have Fire on my Mark and Attack Pattern Alpha. This should have been fixed a long time ago. I predict your boycott of Tacscorts will consist of one player (you) and last about half a day.
Go back under a bridge please. And it is not a boycott to stop using something ineffective.
Boycott would be not playing the game. This is more like changing from cheeseburgers to chickenburgers.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
I still don't understand why the change is perceived to be a bad thing. Tac captains now get a tanking skill that increases their damage....what's wrong about that? Science gets a damage buff, even if it does shoe-horn them into science ships, while Engineer captains get the shaft with nigh-worthless traits. Seriously, who has even invested into batteries? A shield heal proc would have been more useful.
I still don't understand why the change is perceived to be a bad thing. Tac captains now get a tanking skill that increases their damage....what's wrong about that? Science gets a damage buff, even if it does shoe-horn them into science ships, while Engineer captains get the shaft with nigh-worthless traits. Seriously, who has even invested into batteries? A shield heal proc would have been more useful.
I agree on the batteries one...
I just miss the fact that I can activate it at will. This seems like a large restriction.
Plus the invisible torps we all know and love to hate do make a good case for the Miracle worker trait.
It becoming avaialable after a lucky tac cube critical can really brighten a tank's day.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Ya, me too. I always thought it was unavailable until below 50% which is why I've almost never used it. It really SHOULD be a last resort power, and if the plan is to make it work only when below 50% hull then I all for it.
<edit> wait, it already is:
So whats the problem ? Broken 'I win' button ???
That restriction doesn't exist, and is mentioned absolutely nowhere, on holodeck.
"Go Down Fighting bestows a damage bonus that becomes stronger as a ship's hull approaches zero"
I feel this balances the tac a bit more - this being said from someone who mains a Tactical.
I wouldn't be totally against being able to use the ability at 60 or 70% Hull though... but even so, what used to be a near guaranteed 24%+ damage buff with a 1/4 uptime while not requiring any incoming damage is a bit silly given its name and all.
Just be glad the skill hasn't been modified to state the following:
"Go Down Fighting bestows a damage bonus that becomes stronger as the ship's hull approaches zero while imposing a damage resistance penalty on the ship's hull."
^Honestly, that's what I feel Go Down Fighting *should* be like - but imagine the general population's rage if it were to change that drastically.
Lastly, this change to GDF might be for the upcoming trait in S8 that actually grants it a damage *resistance* bonus. -> bit.ly/STO-S8
Have any questions about the game? Send me a message and I'll be happy to help!
Actually i see it the change as dps increase. Because people will now use it in proper time for much higher bonus. It does actually benefit tacs in cruisers a little more than escorts.
"Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
Actually i see it the change as dps increase. Because people will now use it in proper time for much higher bonus. It does actually benefit tacs in cruisers a little more than escorts.
The difference is insignificant, the tac cruiser will live for 2 more seconds at best compared to a escort.
Well you are doing it wrong considering how my Tac/scort can tank an tactical cube... oh wait... I'm a noob aren't I... I'll shut up now...
Yes, go away and stay under a bridge please.
You can't really tank something that does around 60k damage with an unstoppably torpedo. If the invisible torpedoes were removed, it would be more possible.
And by tanking, I mean shooting at it with your frontal dual cannons. Flying around it in circles with beam arrays or turrets in an escort may be speed tanking, but the damage will suffer.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
You can't really tank something that does around 60k damage with an unstoppably torpedo. If the invisible torpedoes were removed, it would be more possible.
Ever heard of a little thing called Brace for Impact? It works a treat you know...
whatever... its not that big a deal... you still have Fire on my Mark and Attack Pattern Alpha. This should have been fixed a long time ago. I predict your boycott of Tacscorts will consist of one player (you) and last about half a day.
Ah FOMM.
Another power you get barely any mileage out of in PvP due to 66% uptime on TT cleanse.
So that will be APA, Tac Fleet for PvP as the only consistently usable powers.
TI? Exceedingly low value, unless you're in a poor match for your career to begin with.
FOMM? 5s window tops of actual usage on any non-meatbag NPC.
GDF?
On STFs either dead from a one-shot before you can use it, or you can go several STFs that last a whole whopping 6 minutes (GDF CD = 4 min) where you will never actually be able to activate this.
In PvP Three Stooges style PUG matches, Tacs with GDF+new trait will be running wild making Tac seem even more OP to PUGs than they do now.
Against Coordinated teams, 50% hull damage requirement is a giant glowing beacon that tells you it's time to get SNB ready.
Anyone who plays PvP will know just how insanely strong this ability is.
If you pair it with the right skills (reverse shield polarity, jam sensors or anything else that will offer you a decent chance for survival for a time) you can forego the durability disadvantages that require the abilit's use. In fact, I would say that the ability is exceedingly powerful for what it does.
Anyone who plays PvP will know just how insanely strong this ability is.
If you pair it with the right skills (reverse shield polarity, jam sensors or anything else that will offer you a decent chance for survival for a time) you can forego the durability disadvantages that require the abilit's use. In fact, I would say that the ability is exceedingly powerful for what it does.
PVE is the most important part of the game. I honsetly don't care about PVP. Some people pvp, all of them pve.
The needs of the many, anyone?
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
PVE is the most important part of the game. I honsetly don't care about PVP. Some people pvp, all of them pve.
The needs of the many, anyone?
if they would remove pve (like they did with pvp) Im sure more people will play more pvp than pve just because "there is NO pve" .
also I like to trade alot and make hundred of millions of ec on exchange.Maybe you tell me now thats not pve and I should play like you.Are you RPing a dictator or something because Ill continue to trade and pvp ? :rolleyes:
Anyone who plays PvP will know just how insanely strong this ability is.
If you pair it with the right skills (reverse shield polarity, jam sensors or anything else that will offer you a decent chance for survival for a time) you ....
...will get SNB'd in short order by any even halfway decent sci.
You could offer consrtuctive criticism like "This ability should last 10 seconds longer, but give only 80% of this bonus" instead of trying to get me to call names and such.
Anyway, I'll try to get a moderator to sort it out.
Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
Comments
So nope, see no problem.
The updated skill combined with the new traits more than compensate.
Daizen - Lvl 60 Tactical - Eclipse
Selia - Lvl 60 Tactical - Eclipse
o.O, fixing an exploit.
I approve, make it so.
Awoken Dead
Now shaddup about the queues, it's a BUG
The problem is, this really nerfs your alpha strike damage in an STFs.
Call it I win button, but I'll see how happy you are if they take away the damage bonus from all the attack patterns.
The problem is that your using it as an alpha strike power tho it's not supposed to work unless you're below 50% hull life. I'm sorry you won't be able to use it on a pristine ship but you'll get over it, I promise.
Awoken Dead
Now shaddup about the queues, it's a BUG
I will have to redo all my tacticals from high spike damage builds to sustained medium damage, but most likely I'll just play other classes. Engineers for KDF, and Science for Romulans.
Science does got some overpowered traits, and I'm looking forward to seeing how a biochemist's debuff and the 25 extra damage to debuffed targets work out.
That should be ...hm... Exothermic flamefield, radiation poisoning, and your gun... 75 extra damage as the dots and weapon-fire hit.
Go back under a bridge please. And it is not a boycott to stop using something ineffective.
Boycott would be not playing the game. This is more like changing from cheeseburgers to chickenburgers.
Huh? No self-respecting Eng is going to waste the 4 min CD of MW unless they are down to 50 or 60% hull, already.
That means half of the pugs will waste it the first time they get sneezed on by a sphere.
Still, they retain the option to use it. GDF does not have that luxury.
I agree on the batteries one...
I just miss the fact that I can activate it at will. This seems like a large restriction.
Plus the invisible torps we all know and love to hate do make a good case for the Miracle worker trait.
It becoming avaialable after a lucky tac cube critical can really brighten a tank's day.
That restriction doesn't exist, and is mentioned absolutely nowhere, on holodeck.
I wouldn't be totally against being able to use the ability at 60 or 70% Hull though... but even so, what used to be a near guaranteed 24%+ damage buff with a 1/4 uptime while not requiring any incoming damage is a bit silly given its name and all.
Just be glad the skill hasn't been modified to state the following:
"Go Down Fighting bestows a damage bonus that becomes stronger as the ship's hull approaches zero while imposing a damage resistance penalty on the ship's hull."
^Honestly, that's what I feel Go Down Fighting *should* be like - but imagine the general population's rage if it were to change that drastically.
Lastly, this change to GDF might be for the upcoming trait in S8 that actually grants it a damage *resistance* bonus. -> bit.ly/STO-S8
What kind of silly ability would make you weaker?
The difference is insignificant, the tac cruiser will live for 2 more seconds at best compared to a escort.
Well you are doing it wrong considering how my Tac/scort can tank an tactical cube... oh wait... I'm a noob aren't I... I'll shut up now...
Yes, go away and stay under a bridge please.
You can't really tank something that does around 60k damage with an unstoppably torpedo. If the invisible torpedoes were removed, it would be more possible.
And by tanking, I mean shooting at it with your frontal dual cannons. Flying around it in circles with beam arrays or turrets in an escort may be speed tanking, but the damage will suffer.
Ever heard of a little thing called Brace for Impact? It works a treat you know...
Ah FOMM.
Another power you get barely any mileage out of in PvP due to 66% uptime on TT cleanse.
So that will be APA, Tac Fleet for PvP as the only consistently usable powers.
TI? Exceedingly low value, unless you're in a poor match for your career to begin with.
FOMM? 5s window tops of actual usage on any non-meatbag NPC.
GDF?
On STFs either dead from a one-shot before you can use it, or you can go several STFs that last a whole whopping 6 minutes (GDF CD = 4 min) where you will never actually be able to activate this.
In PvP Three Stooges style PUG matches, Tacs with GDF+new trait will be running wild making Tac seem even more OP to PUGs than they do now.
Against Coordinated teams, 50% hull damage requirement is a giant glowing beacon that tells you it's time to get SNB ready.
If you pair it with the right skills (reverse shield polarity, jam sensors or anything else that will offer you a decent chance for survival for a time) you can forego the durability disadvantages that require the abilit's use. In fact, I would say that the ability is exceedingly powerful for what it does.
PVE is the most important part of the game. I honsetly don't care about PVP. Some people pvp, all of them pve.
The needs of the many, anyone?
For (I think) the first time ever I actually agree with Eraserfish...
Quit your whining
if they would remove pve (like they did with pvp) Im sure more people will play more pvp than pve just because "there is NO pve" .
also I like to trade alot and make hundred of millions of ec on exchange.Maybe you tell me now thats not pve and I should play like you.Are you RPing a dictator or something because Ill continue to trade and pvp ? :rolleyes:
...will get SNB'd in short order by any even halfway decent sci.
There is a spot under a bridge where you are missed.
If they did remove PVe, then yeah, pvp would be the only option to level.
But do we want another Warhammer online Wrath of Heroes?
I left specially for you... aren't I kind?
If it less of a 1 class beats all others (read: more balanced) then I say give it a go
Surely, you can offer something constructive to some topic? That would be better for everybody.
Sorry, just thought I would validate your accusations of trolling, I'll stop now
More to the point, I quite like the change.
Anyway, I'll try to get a moderator to sort it out.