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  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    tpalelena wrote: »
    It seems like you are not good in PVP, and is simply butthurt over it.

    Honestly, instead of whining like a kid who dropped his candy, you should try to get a better build for yourself.

    we are talking about human boffs, and their effect on pvp
    but yes i suck on pvp, very bad, what build would be better for a vesta ? photonic shockwave3 ? cpb/tb ? help me please

    its pretty easy to call someone a noob here isnt't it ? what it seems is that you don't even know what human boffs do, dont you ...
  • maicake716maicake716 Member Posts: 0 Arc User
    edited March 2013
    tpalelena wrote: »
    It seems like you are not good in PVP, and is simply butthurt over it.

    Honestly, instead of whining like a kid who dropped his candy, you should try to get a better build for yourself.

    wow thats a pretty needless insult.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • tpalelenatpalelena Member Posts: 1 Arc User
    edited March 2013
    Well, I already said in many threads that science is best at the debuffing and energy drain capacity. Do not try to outdamage an escort.

    There are a lot of threads with suggestions in them, and you can also make one about asking help for your science pvp build instead of whining.

    Tyken's rift, energy siphon, and targeting subsystems is rather nasty. Remember, the escort can't kill you with low weapon power.

    Get a sensor duty officer for the Sensor Scan. A good one will give debuff that reduces enemy damage greatly, and increases damage done to your target.

    Also.... subnucleonic beam. Strip all those useful tactical buffs.


    And the insult may have been petty, but it was sure needed.

    Maybe it will get him off his high nerf horse and get him to try to better his build instead.


    Oh. Not buying aircars from the Ordos is Heresy.
    Let us wear Swimsuits on Foundry maps or bridges please! I would pay zen for that.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    tpalelena wrote: »
    Well, I already said in many threads that science is best at the debuffing and energy drain capacity. Do not try to outdamage an escort.

    There are a lot of threads with suggestions in them, and you can also make one about asking help for your science pvp build instead of whining.

    Tyken's rift, energy siphon, and targeting subsystems is rather nasty. Remember, the escort can't kill you with low weapon power.

    Get a sensor duty officer for the Sensor Scan. A good one will give debuff that reduces enemy damage greatly, and increases damage done to your target.

    Also.... subnucleonic beam. Strip all those useful tactical buffs.


    And the insult may have been petty, but it was sure needed.

    Maybe it will get him off his high nerf horse and get him to try to better his build instead.


    Oh. Not buying aircars from the Ordos is Heresy.

    So what you're saying is...you posted in the wrong thread. :D
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2013
    Out of Combat
    5x Human BOFFs 311.8%
    0 Human BOFFs 155.9%

    In Combat
    5x Human BOFFs 181.9%
    0 Human BOFFs 26.0%

    0 Crew (Theta - In Combat)
    5x Human BOFFs 121.2%
    0 Human BOFFs 6.5%

    That was from Ker'rat. Took forever to find somebody to drop Theta...meh.

    Yet, in SB24...at 101/700 Crew - the repair rate was 39%.

    Disruptor Breach.

    Need to find somebody with Disruptors to shoot me - see if the same thing happens there.

    edit: Thanks to @nixtux for testing at Cracked. Appears it's just the NPC version that does it. The player one didn't.

    edit2: Course one thing that stood out was how the recalculations are off - had to reset BOFFs to get it back to the base rate after each death.

    virusdancer, what exactly are you still trying to test? I'm curious because I already linked my other thread with a lot of test results and a mathematical formula for computing the hull regeneration rate.
    Waiting for a programmer ...
    qVpg1km.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    frtoaster wrote: »
    virusdancer, what exactly are you still trying to test? I'm curious because I already linked my other thread with a lot of test results and a mathematical formula for computing the hull regeneration rate.

    My thing is more about the recalculation issues than the calculation issues. The way the numbers change after death, after zoning, etc. The numbers change. Sometimes you have to reslot a BOFF or reslot a SIF.

    There's similar issues for the Jem'Hadar Deflector and how it boosts Perception. Sometimes you have to reslot it. There are issues with Defense where on a warp-in it doesn't calculate it correctly.

    Those sort of things.
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2013
    My thing is more about the recalculation issues than the calculation issues. The way the numbers change after death, after zoning, etc. The numbers change. Sometimes you have to reslot a BOFF or reslot a SIF.

    There's similar issues for the Jem'Hadar Deflector and how it boosts Perception. Sometimes you have to reslot it. There are issues with Defense where on a warp-in it doesn't calculate it correctly.

    Those sort of things.

    Yes, I also noticed that sometimes the hull repair rate seems to be "sticky". Even when you are back to 100% crew and out of combat, the wrong number is displayed until you do something that resets it mysteriously.

    Also, I believe that the hull repair rate and the number of able crew are not updated simultaneously. Some of the screenshots I took showed the same number of able crew but slightly different hull repair rates. There is probably some kind of UI delay affecting the numbers shown.
    Waiting for a programmer ...
    qVpg1km.png
  • maicake716maicake716 Member Posts: 0 Arc User
    edited March 2013
    tpalelena wrote: »
    Well, I already said in many threads that science is best at the debuffing and energy drain capacity. Do not try to outdamage an escort.

    There are a lot of threads with suggestions in them, and you can also make one about asking help for your science pvp build instead of whining.

    Tyken's rift, energy siphon, and targeting subsystems is rather nasty. Remember, the escort can't kill you with low weapon power.

    Get a sensor duty officer for the Sensor Scan. A good one will give debuff that reduces enemy damage greatly, and increases damage done to your target.

    Also.... subnucleonic beam. Strip all those useful tactical buffs.


    And the insult may have been petty, but it was sure needed.

    Maybe it will get him off his high nerf horse and get him to try to better his build instead.


    Oh. Not buying aircars from the Ordos is Heresy.

    I thought this thread was about how the leadership trait is too powerful (and quite frankly it is if you take 5 officers with it)

    Good! May the Emperor bless your air car purchase.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    frtoaster wrote: »
    Yes, I also noticed that sometimes the hull repair rate seem to be "sticky". Even when you are back to 100% crew and out of combat, the wrong number is displayed until you do something that resets it mysteriously.

    One of those things where you login to X.
    You die, respawn, full crew again, but now it's Y.
    Then say you zone, and now it's Z.

    The funniest such thing I came across though, was pulling a +30 Sensor Probe console and having the Stealth Detection Rating increase.

    There are several things in the game where the calculations/recalculations depending on what you've done will be different.

    Like that hull repair thing - the Starship Hull Repair number stays the same - but sometimes you still have to reslot the SIF to get the hull repair rate correct.

    Hell, it's like Ker'rat - when everybody first enters the zone - it's fine. When it restarts, when the game "recalculates" where a player should start - well, everybody ends up at the KDF spawn.

    Not everything is broken like that - I went through and tested weapons/weapon consoles without seeing any issue. But with various Eng/Sci consoles, as well as other gear, and as mentioned here with the BOFFs...there's other problems, meh.

    Even in logging in, the calculations can be off. I'll usually beam to a ground instance and then back - because it tends to do the calculations correctly then. But with death in PvP or PvE, that's not really an option - so it's usually a case of trying to find what I'll have to reslot...otherwise it will be off.
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    maicake716 wrote: »
    I thought this thread was about how the leadership trait is too powerful (and quite frankly it is if you take 5 officers with it)

    Thing is, imagine what might be possible with the trait changes in May, eh?

    You might be able to take the Human Captain with it as well as 5 BOFFs with it...while still having the Accurate/Elusive, eh? Fun stuff, fun stuff...
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2013
    Thing is, imagine what might be possible with the trait changes in May, eh?

    You might be able to take the Human Captain with it as well as 5 BOFFs with it...while still having the Accurate/Elusive, eh? Fun stuff, fun stuff...

    Actually, I'm worried about what the additional traits will allow. Are they going to allow boffs to take captain-only traits? Imagine 6 officers with accurate, 6 officers with elusive, or 6 officers with both leadership and techie.

    Maybe, they will allow KDF boffs to take leadership. That would make things fairer. However, I would prefer that they balance the leadership trait against other traits instead.
    Waiting for a programmer ...
    qVpg1km.png
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    It will be interesting if they add additional Embassies.

    Will the Romulans have Romulan Embassies? Or might they break out some additional Embassies, so it's something like:

    Fed - Romulan and Klingon
    KDF - Romulan and Federation
    Rom - Klingon and Federation

    In that way, the Federation would natively have access to Human BOFFs - while the KDF and Roms could get it from the Fed Embassy.

    Roms would natively have access to Rom BOFFs - and much like it is now, KDF/Fed would continue to get them from the Romulan Embassy.

    There would need to be a KDF Space Trait - and the KDF would get that natively, while the Feds/Roms would get it from the Klingon Embassy.

    Maybe they'll be Factional Traits rather than Racial Traits...but meh, just under two months to go - I just hope they've got people in the meetings that aren't shy about bringing up everything that LoR is going to require. STO for it being a somewhat simple and casual game, is still pretty damn complex there...
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2013
    It will be interesting if they add additional Embassies.

    Will the Romulans have Romulan Embassies? Or might they break out some additional Embassies, so it's something like:

    Fed - Romulan and Klingon
    KDF - Romulan and Federation
    Rom - Klingon and Federation

    In that way, the Federation would natively have access to Human BOFFs - while the KDF and Roms could get it from the Fed Embassy.

    Roms would natively have access to Rom BOFFs - and much like it is now, KDF/Fed would continue to get them from the Romulan Embassy.

    There would need to be a KDF Space Trait - and the KDF would get that natively, while the Feds/Roms would get it from the Klingon Embassy.

    Maybe they'll be Factional Traits rather than Racial Traits...but meh, just under two months to go - I just hope they've got people in the meetings that aren't shy about bringing up everything that LoR is going to require. STO for it being a somewhat simple and casual game, is still pretty damn complex there...

    While that sounds nice in principle, it will just mean more grinding to level the multiple embassies. Also, I'm not sure just who the Romulan faction are supposed to represent. The New Romulans under D'Tan? The Romulan government working for Sela? Either way, the current New Romulus content seems wrong for them.
    Waiting for a programmer ...
    qVpg1km.png
  • naeviusnaevius Member Posts: 0 Arc User
    edited March 2013
    I assume New Romulus is the 'ESD' of the New Romulan Republic. Instead of the big doors leading to an embassy, they will be to some variant of a home base for the NRR. Everything else will be the same.
    _________________________________________________
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  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    It kind of begs the question - which Romulans will players be playing, eh?

    There's the Romulan Star Empire which was headed by Sela until her disappearance.
    There's the New Romulan Empire which is headed by D'Kan.

    Sela is returning.

    Player ships show the RRW instead of IRW. Of course, IRW was used by the RSE and was continued to be used by the NRE.

    Will Sela's return be as a new group?

    Is there actually yet another Romulan faction out there? Those opposed to both D'Kan and Sela?

    How much of what Hakeev was doing with the Iconians was Sela aware of?

    Will there be the followers of Hakeev/Iconian/Tal Shiar Romulans...the D'Kan Romulans...Sela Romulans? Or is there actually yet another...lol.

    Yeah, I just don't get why they made such a "big" announcement with so little information.

    It's all but killed any desire to play the game - there's not much point in doing anything but grinding Dil/EC for what may or may not come (not only just for the Romulans, but whatever other changes/etc may be coming for Fed/KDF). Do you continue to grind up that starbase/reputation or do you just hold off to do it with the Romulans? Why bother with ships? Why bother with so much...?

    C'mon, you've got to admit there's a growing angst amongst quite a bit of the playerbase that's spilling over into all sorts of threads/discussions. People are at eachother's throats like never before... Cryptic did a massive mindf...um...yeah, they messed with the heads of a lot of folks by doing such a big announcement with absolutely almost no information.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited March 2013
    well lets hope this "expansion" is like a real expansion and includes a host of bug/gameplay fixes.

    if not, its just shoveling more **** on top of the old ****.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    maicake716 wrote: »
    well lets hope this "expansion" is like a real expansion and includes a host of bug/gameplay fixes.

    if not, its just shoveling more **** on top of the old ****.

    Unfortunately, to me at least...it looks like it's going to be more stuff piled on top of stuff without the old stuff being fixed - which will make it that much harder to fix any of the old stuff much less any of the new stuff.

    I normally only get longevity out of a game because of the PvP in it... I'm losing all interest in STO's PvP. The Meh Update only looks to make that worse.
  • maicake716maicake716 Member Posts: 0 Arc User
    edited March 2013
    Unfortunately, to me at least...it looks like it's going to be more stuff piled on top of stuff without the old stuff being fixed - which will make it that much harder to fix any of the old stuff much less any of the new stuff.

    I normally only get longevity out of a game because of the PvP in it... I'm losing all interest in STO's PvP. The Meh Update only looks to make that worse.

    ive been having mindless fun in saints row the third. should give it a look-see.

    no pvp but loads of fun/easter eggs to hunt for.
    mancom wrote: »
    Frankly, I think the only sound advice that one can give new players at this time is to stay away from PVP in STO.
    Science pvp at its best-http://www.youtube.com/user/matteo716
    Do you even Science Bro?
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    im waiting on gta5 mai xP

    well i've reached that point in the game that the only thing i have to do is testing and pvp

    and im sick of pvping this way, i hope they fix the crew issue once and for all in may, and, or they nerf human boffs, or create new traits to compete with leadership, thats all what i want ...

    if they make a venture skin for the nebula
    stop tacs boosting fbp
    create that warp core/cpu thing for the ships, making cruisers with something better than escorts
    and if they fix all the the crew issue

    but no, they just keep making more content, but please devs, first, fix the old and important content, then you may add new factions and ships for us to spend our money
    and why you still making ships ? we are waiting for typhoons, fleet dread's, etc etc and they are allready in the game ...

    i am a fed, and im defending klingons saying human boffs are op, and they just come here and call me a noob... this community's atitude is not helping the advance of this game at all...
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited March 2013
    After threads like these, the only thing you will achieve is to nerf leadership back into stone age, without other fixes related to crew. In some way, it would affect negatively cruisers more than escorts.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    this post was created before the announce of s8, and yes, after all the backbone of this is the crew issue,

    but let's hope those new traits can compete with leadership, and that the crew issue is fixed
    anyway, human boffs still giving 100% hull regen at 0 crew, giving ships with a poor crew a clear advantage over cruiser's or carriers, where big crews suck... making theta useless now, and there's not a way for you to kill cruisers or carriers if you dont use tac in tac, science's cant disable or rip shields anymore
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    oh but unfortunatelly it doesn't say its traits for boffs, i think its only new stupid traits for officers, just a way to win money with the trait respec
  • virusdancervirusdancer Member Posts: 18,687 Arc User
    edited March 2013
    "Customize and rearrange your existing traits. Unlock new advanced traits and abilities, further specializing your captain and crew."

    Page 3 of the new features.

    "...and crew."
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    i read that part, let's hope all the crew issue is fixed ...

    human boffs still giving 100% hull regen even if you are out of crew, those numbers are too high for ships with 100- crew for example, will be there boffs with comparable traits ?

    its just speculation for now, they wont give us a response till they launch s8
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2013
    i read that part, let's hope all the crew issue is fixed ...

    human boffs still giving 100% hull regen even if you are out of crew, those numbers are too high for ships with 100- crew for example, will be there boffs with comparable traits ?

    its just speculation for now, they wont give us a response till they launch s8

    I just want to clarify something. Five human boffs won't give a hull regeneration bonus of exactly 100%/min. The leadership bonus is actually modified by skill in "Starship Hull Repair" and the base hull regeneration rate of the ship class.
    Waiting for a programmer ...
    qVpg1km.png
  • crimisicrimisi Member Posts: 39 Arc User
    edited March 2013
    Humans are OP and need nerf.

    Veni Vidi Vici
    Confucius says "A Panda is most dangerous when Sad".
  • dalnar83dalnar83 Member Posts: 2,420 Arc User
    edited March 2013
    crimisi wrote: »
    Humans are OP and need nerf.

    Of course ! let's just nerf them to hell and do not fix crew issues, so the romulan stacking bug fliers are happy.
    "Cryptic Studio’s Jack Emmert (2010): Microtransactions are the biggest bunch of nonsense. I like paying one fee and not worrying about it – like my cellphone. The world’s biggest MMO isn’t item based, even though the black market item GDP is bigger than Russia … microtransactions make me want to die.”
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    frtoaster wrote: »
    I just want to clarify something. Five human boffs won't give a hull regeneration bonus of exactly 100%/min. The leadership bonus is actually modified by skill in "Starship Hull Repair" and the base hull regeneration rate of the ship class.

    i dont think so, in my tests they simply gave me 100% with 5 human boffs ( 20%x5 ) and i had that exact number minus 100% without 5 human boffs, but the prolem is that they give those 100% even if you are out of crew, making impossible to kill someone with pressure damage even more than it is right now

    let's wait for s8 and all those new crew advancements and new traits etc etc
  • frtoasterfrtoaster Member Posts: 3,354 Arc User
    edited March 2013
    i dont think so, in my tests they simply gave me 100% with 5 human boffs ( 20%x5 ) and i had that exact number minus 100% without 5 human boffs, but the prolem is that they give those 100% even if you are out of crew, making impossible to kill someone with pressure damage even more than it is right now

    let's wait for s8 and all those new crew advancements and new traits etc etc

    If you are flying an escort and have max skill in "Starship Hull Repair", then you should get almost exactly 20%/min per human. However, the same is not true for cruisers and science vessels. See my testing here:

    http://sto-forum.perfectworld.com/showpost.php?p=8340431&postcount=3

    Yes, the hull repair bonus from leadership is not affected by crew. It is also not affected by being in combat. If you have no humans or other equipment boosting hull repair rate, then your hull repair rate is cut by 1/6 when you enter red alert. This factor of 1/6 is not applied to the leadership bonus.
    Waiting for a programmer ...
    qVpg1km.png
  • borgresearcherborgresearcher Member Posts: 451 Arc User
    edited March 2013
    thanks for that

    the problem with them is not the hull repair they give

    the problem is that the hull repair they give is not taken away even if you are at 0 crew

    100% of hull regen for example on an escort without any crew is too much
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