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TRIBBLE Maintenance and Release Notes - March 19, 2013

zer0niusrexzer0niusrex Member Posts: 0 Arc User
We will be bringing the Tribble server down for maintenance to apply a new update.
ST.25.20130128a.58

Crystalline Entity Event:
  • Removed private queues -- for now.
  • Tholians should now always spawn at the appropriate level for the map.
  • Increased Hitpoints, Damage, and Flight Speed of Large Fragments.
  • Removed control resistance from Large Fragments.
  • Increased Damage of CE's Matter Conversion Beam and Energy Release attacks.
  • Increased maximum number of targets that can be hit by the CE's Matter Conversion Beam attack.
  • Increased rate at which Absorbed Charge builds up on CE during absorption phase.
  • Reduced regeneration rate during 2nd and 3rd phases.
  • Updated the FX for the Crystalline Entity's powers.
Post edited by zer0niusrex on

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    kevaldtkevaldt Member Posts: 0 Arc User
    edited March 2013
    Wait... you made it MORE powerful?

    This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.
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    crypticarmsmancrypticarmsman Member Posts: 4,113 Arc User
    edited March 2013
    kevaldt wrote: »
    Wait... you made it MORE powerful?

    This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.

    They're testing and adjusting. Why do you think Private Queues were disabled? They want to test public queuing for the event; and how PUGs do as opposed tp privately formed groups (although given the fact few test on Tribble to begin with, other then seeing that the public queues work, and launch the Event; I don't know how valid the results will be. A lot of people (myself included) have been requesting harder/really challenging content; so they're also buffing it back up to get some metrics on how players on Tribble respond -- they want our feedback on multiple levels with this one it seems. I doubt we've seen the last tweak to this on Tribble. :)
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    johnstewardjohnsteward Member Posts: 1,073 Arc User
    edited March 2013
    dont know how hard it was but i hope they make it es challanging as possible..

    a little insane doesnt hurt here and there, gives people something to work on ;)
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    phyrexianherophyrexianhero Member Posts: 768 Arc User
    edited March 2013
    dont know how hard it was but i hope they make it es challanging as possible..

    a little insane doesnt hurt here and there, gives people something to work on ;)

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    ashkrik23ashkrik23 Member Posts: 10,809 Arc User
    edited March 2013
    kevaldt wrote: »
    Wait... you made it MORE powerful?

    This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.

    The thing was destroyed within 2-3 minutes even back in the old days.
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    ussultimatumussultimatum Member Posts: 0 Arc User
    edited March 2013
    • Tholians should now always spawn at the appropriate level for the map.


    Tholians are involved with this too?

    :rolleyes:
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    sander233sander233 Member Posts: 3,992 Arc User
    edited March 2013
    Be careful what you wish for. I think pugs had about approximately a 0% success rate when it was on Holodeck.

    Make that 0.1%. :cool:
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    sander233sander233 Member Posts: 3,992 Arc User
    edited March 2013
    Tholians are involved with this too?

    :rolleyes:

    Dude, the Tholians are involved in everything in this game.

    Why do you think we call them "bugs"?
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    brigadooombrigadooom Member Posts: 0 Arc User
    edited March 2013
    Kind of want... though I'm intrigued as to whether the rewards will be increased commensurate to the difficulty. Ultra-rare quality drops? :P
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    zerobangzerobang Member Posts: 0 Arc User
    edited March 2013
    Tholians + CE ?... ok that needs some explaining like in-game... STORY...
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    wolfpacknzwolfpacknz Member Posts: 783 Arc User
    edited March 2013
    Still nothing about the broken chat bug. Nice going
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    nandospcnandospc Member Posts: 1,260 Arc User
    edited March 2013
    Uhh CE strikes again. We did it in 2mins, im looking forward for this new one :cool:
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    cuatelacuatela Member Posts: 296 Arc User
    edited March 2013
    zerobang wrote: »
    Tholians + CE ?... ok that needs some explaining like in-game... STORY...

    What's to explain? Tholians are crystaline-based. They have more in common with the CE than they do with most other Star Trek races. ;)

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    lilchibiclarililchibiclari Member Posts: 1,193 Arc User
    edited March 2013
    kevaldt wrote: »
    Wait... you made it MORE powerful?

    This thing was insane in its original form, even with people following a strategy, I thought the idea was to balance it.

    It's stronger on the attack now, but regenerates less, so there will be a lot less of it jumping back to full health faster than you can damage it if you don't have lots of Tactical captains flying Escorts.
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    badname834854badname834854 Member Posts: 1,186 Arc User
    edited March 2013
    ashkrik23 wrote: »
    The thing was destroyed within 2-3 minutes even back in the old days.

    False. Not with PUGs. Or if in a public que, the majority of the people had planned it out.
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    jcswwjcsww Member Posts: 6,790 Arc User
    edited March 2013
    ashkrik23 wrote: »
    The thing was destroyed within 2-3 minutes even back in the old days.

    The good old days when Moose of Woe used to lead teams in to help those having trouble with it. I only had one toon then and every attempt on newer toons as I level them were disasters.
    brigadooom wrote: »
    Kind of want... though I'm intrigued as to whether the rewards will be increased commensurate to the difficulty. Ultra-rare quality drops? :P

    In most cases, the rewards for max level content are lackluster at best. If they keep it incredibly difficult to beat, I do think he reward should match the difficulty.
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    eristhevortaeristhevorta Member Posts: 1,049 Bug Hunter
    edited March 2013
    Is Starbase 24 ground map and DS9 fleet action coming back anytime soonies? :)
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    daskippadaskippa Member Posts: 0 Arc User
    edited March 2013
    They're testing and adjusting. Why do you think Private Queues were disabled? They want to test public queuing for the event; and how PUGs do as opposed tp privately formed groups (although given the fact few test on Tribble to begin with, other then seeing that the public queues work, and launch the Event; I don't know how valid the results will be. A lot of people (myself included) have been requesting harder/really challenging content; so they're also buffing it back up to get some metrics on how players on Tribble respond -- they want our feedback on multiple levels with this one it seems. I doubt we've seen the last tweak to this on Tribble. :)

    Not that I disagree about the tuning limitations on tribble aspect, and the need/desire for challenging content. However if it's tuned to be successfully pugable(<---my word) there is no way in hades it will ever be able to also be "challenging".

    Pick any STF and public quene it 10 times and tell me how many actual successful runs you get out of it. Pugs = brain death and the worry that some participants may not have enough computational power upstairs to breathe un-assisted. And you think there is any way to tune CE to be both challenging and pugable?

    The mythical gods of the dev world couldn't come up with that magic trick.

    IMO they should just beef-er up and let the chips fall where they may, if a group fails, it fails, cry me a river :)
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    jcswwjcsww Member Posts: 6,790 Arc User
    edited March 2013
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    tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited March 2013
    No reason it has to be PUG-able, in my opinion.

    I mean, I've taken probably 15 PUG runs at the No Win Scenario. Every one of them ends at pretty much the same point. So what? It's supposed to be hard. I don't have a problem with that.


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    wanderer89wanderer89 Member Posts: 0 Arc User
    edited March 2013
    No reason it has to be PUG-able, in my opinion.

    I mean, I've taken probably 15 PUG runs at the No Win Scenario. Every one of them ends at pretty much the same point. So what? It's supposed to be hard. I don't have a problem with that.

    I totally agree with this. I like the NWS as is and if it ain't broken...
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