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Death of Sci and Tank roles.

deokkentdeokkent Member Posts: 5,439 Arc User
All content is dps oriented, basically all missions progress is faster and much more enjoyable with the builds that can produce the most damage. Sci and tanks fail at that so hard it's not even funny. Support roles are no longer required nor necessary. Currently, unless you are very bad at making adequate builds, you can heal/support yourself with just lieutenant eng/sci and usually you can survive long enough to finish off most opponents. No need for support from tanks or sci.

Do not get me wrong, this is not a cruiser vs escort build threads (we already have enough of those lol). This is about the fundamental roles of tanks/sci builds and their eventual future extinction. A cruiser can be build to tank, but in consideration of current content, it is so much more rewarding to scrap the tankiness for you and your team to boost your personal dps and power levels with abilities like aux to batteries (technician doff) or directed energy modulation, why not? Extend shields is a very useless ability, arguably still of some importance in PvP (debatable). Sci used to pride themselves at being the best healers/strongest shields with incredible ability to disable a ship's subsystem. Except that now, you have hybrids weapons (polarized phased weapons = subsystem targeting), sub nuc doff, lieutenant cmdr sci station equipped escorts/cruisers etc...

I saw a vesta doing 10k dps thread, it's built like a cruiser. Link
I saw a cruiser doing ~9k dps youtube vid, its skill tree is similar to that of an escort. Link

These above are indeed exceptional builds, but it does illustrate my point I'm trying to make people see in this thread.

Don't build a science vessel like a science vessel, and you perform better.
Don't build a cruiser starship like a cruiser, and you perform better.

Hence the title, death of sci and tank roles.
Post edited by Unknown User on
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  • woodwhitywoodwhity Member Posts: 2,636 Arc User
    edited March 2013
    valoreah wrote: »
    Not true on both counts.

    Second that.
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  • darkfader1988darkfader1988 Member Posts: 0 Arc User
    edited March 2013
    The reason for Sci being less valuable in PvE is because PvE is simply a DPS grind.

    If AI would actually be intelligent and use buffs intelligently Sci's would become more useful again.

    Never gonna happen tho, and give Sci's Tac/escort dps will severely unbalance PvP and makes Tacs useless.
    MT - Sad Pandas
  • tinkerstormtinkerstorm Member Posts: 853 Arc User
    edited March 2013
    deokkent wrote: »
    You can crowd control and support all you want and you can be really good at it. Fact still remains, any escort equipped with plasma dhc + omega torp will melt groups of spheres in seconds with AoE without any sci debuffs. In any good team, your grav well will probably save them 30sec of playtime? Maybe?

    Also an advanced escort has a lt cmdr sci station, this is an escort that can crowd control... Lmao. Never mind that escort can heal very well.

    I'm saying effective pure sci/cruiser builds are no longer required in dps oriented content.

    Edit: I am guessing this thread will be about dps role vs other roles. And I think this will hit home with many people, especially those that wanted more dps in their cruisers.
    It's amazing how there are players who still don't understand this basic aspect of the game.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2013
    Actually what I read is that the content is forcing people to require a higher dps on their ships and that the roles not longer matter.

    I have to agree completely.

    What he's not saying is that these roles can't happen, but that they aren't needed in the kind of content that we're seeing in this game notably end game.

    How many Borg STFs including the elite ones have you personally seen where a tank or healer or debuffer was actually necessary? 0

    I see that every day, 4 escorts and 1 science ship and the science ship is doing just as much DPS as all the escorts and all the escorts are healing themselves without an issue and preventing damage without blinking.

    That's what I'm seeing everyday. OP is absolutely right. And when people stop wanting to hold onto escorts being the most powerful ship in the game and actually admit to the reality of the situation, that's when changes will come but so far I keep seeing misdirection arguments over this.
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  • cmdrskyfallercmdrskyfaller Member Posts: 0 Arc User
    edited March 2013
    valoreah wrote: »
    Try playing on Elite difficulty and running ESTFs. You're not "melting groups of spheres" solo in them whatsoever. DHCs or not DHCs. That's where proper builds filling their respective roles and good teamwork shine.



    And you would be wrong.

    Umm.. actually the insane dps of escort ships allows them to do just that: a blob of spheres dies in seconds.

    The one thing they cant kill in a jiffy is the tac cubes and other boss things.. but hey, when facing these, escorts are still kings becuase of their defense tanking (speed tanking) and cruisers and sci just sit there trying to put out dps because their debuffs no longer work very well nor can they tank the absolutely absurd spike damage the borg npcs put out (200k+ non-crit, non-heavy plasma torpedo? /fail ).

    I switched my super-tanky, group support voquv to just pure absurd dps. Dropped threat control altogether. Guess what? The escort now get the aggro and he tanks better than my full template for healing/tanking/resists ever could...by merely increasing his speed and hitting atk omega.

    The roles of ships in this game are dead and gone. Only DPS matters. Only one class of ship has the means to guarantee very high dps. This is the end result of a few years of very bad design decisions on top of the constant need to monetize ...and DPS items sell much better than science or tanking items.
  • the1tiggletthe1tigglet Member Posts: 1,421 Arc User
    edited March 2013
    @deokkent

    Completely agree.

    What I find funny as the arguments against what you are saying are these:

    - you're playing it wrong
    - make a video so the devs can see something they already know
    - there is no spoon, there is only zuul (aka escorts really aren't more powerful it's all our imagination, and Tac skills are fine there's nothing to see here, and my personal favorite, beams really aren't that nerfed compared to canons.)
    - show me the equations or no deal

    you can currently join any elite STF and see mostly escorts in every team, you can join the RA's and see mostly escorts in every team, you can join pvp and see mostly bugs in every team. Just hang out for five minutes at ESD and watch what T5 flies into space to dock and you'll see it's mostly escorts. It's no secret and certainly not a conspiracy theory it's just bad business. They know they are too powerful but the need to make a buck is over-riding every other design decision to make escorts what they should be, glass cannons. Some people just can't handle the truth about things i guess.

    I dream of the day when I can actually fly in my Bellerophon and actually do some real damage from my science skills and not be made of tin foil again as a science captain and a day when the level of the T5 subsystem shutdown on these ships are brought up to par with the rank of the captain, ie Target Subsystem Mk III.
  • chuckingramchuckingram Member Posts: 0 Arc User
    edited March 2013
    valoreah wrote: »
    If you want high DPS, then pilot an escort. DPS their role is. It's amazing so few people seem to understand this basic aspect of the game.

    I would guess that they do indeed understand the way Cryptic has configured ship roles, they just want it to be different.
  • chuckingramchuckingram Member Posts: 0 Arc User
    edited March 2013
    you can currently join any elite STF and see mostly escorts in every team, you can join the RA's and see mostly escorts in every team, you can join pvp and see mostly bugs in every team. Just hang out for five minutes at ESD and watch what T5 flies into space to dock and you'll see it's mostly escorts.

    You see escorts everywhere because that's what you WANT to see. I play a lot of STF's, and there's always a changing mixture of ship types. ESD is a parking lot for escorts? No it isn't. I see as many Ody's as I do any particular escort. Did you consider, before posting this flight-of-fancy that since bugs are flying out of lockboxes like crazy that people would might want to try their new toy? How about the Andorian? It's still relatively new, and again, might be something new owners want to try for a while.
    Perhaps you'd be happier of you spent less time worrying about what other people are using and just enjoy the game for what it is.
    It's no secret and certainly not a conspiracy theory it's just bad business.

    Why so, because Cryptic isn't willing to destroy one class of ship (AND buffing to high-heaven your favorite class) because a post-happy few want them to?
    They know they are too powerful but...

    Jesus, the same tired, baseless argument, ad nauseam.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    deokkent wrote: »
    Don't build a science vessel like a science vessel, and you perform better.
    Don't build a cruiser starship like a cruiser, and you perform better.

    Hence the title, death of sci and tank roles.

    I'm soooo sorry that you don't like people having the option to build however they like (pulls out a puny violin and starts playing... badly).


    I would even go so far as to say that giving people this very option you seem to dislike so much is why the game is DPS centric and not a trinity based system. Odd how what some dislike others such as myself absolutely love and consider one of the saving graces of STO.

    Besides, who do you think you are to tell others what a "proper" sci or cruiser build is?

    Edit: BTW, I don't know if you're aware of this but in most MMOs people stay away from the tank and healer roles because most prefer to pew pew. If Cruisers and SCIs were strictly tied to these roles as it seems you'd prefer (with some CC thrown in for SCI), they'd be practically abandoned by the playerbase. Just a little something to consider. IE. Don't try to push roles on people!
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    You see escorts everywhere because that's what you WANT to see.

    Lol, I have the oppossite problem than the poster you're responding to, I see cruisers everywhere and non seem to know how to play! Somehow, even with a -Th console I STILL pull agro. I know my cruiser wouldn't loose agro, how is it that out of 4 cruisers not ONE bothers to spec threat control?
  • molaighmolaigh Member Posts: 0 Arc User
    edited March 2013
    You all might want to skip the details and listen to the man's point - the game content needs to be adjusted to include a definitive need for tank/healing/debuffing. As it is currently, they can be helpful in the proper group, but they are not necessary (or even have any drastic effect on the speed of completion).

    The ships and skills are mostly fine. Fix the STFs.
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  • reynoldsxdreynoldsxd Member Posts: 977 Arc User
    edited March 2013
    What i find funny is the tired argument of "they need to make money".


    Yes they do, and thats why actually giving us cruisers and scis that do not such at the dps game would be a splendid move.


    The escort crowd is pretty much sated. bug ships, jem hecs, hecs, kumari, fleet escorts.


    But not s single decent cruiser (basically because beams sucks and beam skills suck too) and only one decent sci (vesta)




    Hey cryptic, i things its our turn to get good stuff, we have money too and sure as fck wont spend it on crummy escorts.
  • skyranger1414skyranger1414 Member Posts: 1,785 Arc User
    edited March 2013
    reynoldsxd wrote: »
    But not s single decent cruiser (basically because beams sucks and beam skills suck too) and only one decent sci (vesta)




    Hey cryptic, i things its our turn to get good stuff, we have money too and sure as fck wont spend it on crummy escorts.

    I don't think Ody pilots would consider their cruisers bad, and Excelsior pilots are the most vocal about how good their ships are. I can personally testify to the awesomeness that is the Regent. Good builds with these ships are not easy to make or get but it is doable. Of course, from your absolutist tone I don't think you really know what you're talking about.
  • eraserfisheraserfish Member Posts: 0 Arc User
    edited March 2013
    I don't think Ody pilots would consider their cruisers bad, and Excelsior pilots are the most vocal about how good their ships are. I can personally testify to the awesomeness that is the Regent. Good builds with these ships are not easy to make or get but it is doable. Of course, from your absolutist tone I don't think you really know what you're talking about.

    I've been getting it into my head recently that cruisers suffer from having no real role in the game...

    I don't know about Odysseys or Excelsiors, but my Regent is very difficult to build for damage without unintentionally turning it into tinfoil. All the same, it seems like no matter what I do, damage is insufficient to actually punch a hole in shielding and building up to do that comes at a severe cost in terms of overall tanking. Worst thing about it is that I still have to make sacrifices to overall durability anyhow, so my cruiser is only slightly more durable than the average escort.

    I don't understand what a cruiser is supposed to be good for, anymore. The whole tanking role has been usurped by carriers, which also happen to be better at support too. With the possible exception of Odysseys, it seems as if Federation cruisers no longer have a niche, nor the flexibility that they should have when compared to other ships.
  • xantrisxantris Member Posts: 0 Arc User
    edited March 2013
    valoreah wrote: »
    Try playing on Elite difficulty and running ESTFs. You're not "melting groups of spheres" solo in them whatsoever. DHCs or not DHCs.

    Not really true, but I will say its beyond the ability of the average pilot.
  • xsharpexxsharpex Member Posts: 0 Arc User
    edited March 2013
    reyan01 wrote: »
    Sadly he's not - some groups of escorts DO melt everything in sight, with the possible exception of HOSE.

    My can usually manage to hold it's own, but I am finding, with increasing frequency, that when grouped with a bunch of escorts I may as well not be there. Seriously - I played an instance of Azure rescue last night (need the Romulan marks) and I may as well have just sat AFK at the spawn point, because it was me (Vesta), a Jemmy Bug, a Kumari, a Defiant and a Ambassador. And I may as well have just sat at the spawn point, because, for the most part, the escorts reached the 'rescue spots' first and there wasn't really anything for myself or the Ambassador to do by the time we reached weapons range. And even when we took ourselves off to combat a ship that the escorts weren't paying attention to, we hadn't always quite finished off the Tholian defenders before the escorts came swooping in to feed their ego's and finish the job.

    I enjoy playing Sci - I love sci ships, particularly the Vesta and the Rhode Island, but playing instances where my ships are PROVEN to be of no use is NOT enjoyable and I don't feel that I should have to play as a Tac to A: be effective and B: enjoy the game. :mad:



    even hose is a wash. 5 tacs in escorts with subnuke doffs eliminates the need for a sci debuffer. sure a cruiser might make things a little easier, but with proper equipment and stuff especially with the reputation passives, a well coordinated team of 5 tac scorts can conquer even hose.
  • howiedizzlehowiedizzle Member Posts: 122 Arc User
    edited March 2013
    I play KDF mostly, I'm a BoP enthusiast, and I can honestly say PvPing against Feds the one ship I kind of sigh over seeing is a Nebula... A Science captain that knows what he's doing in a Nebula is a completely underrated asset to the majority of people that play the game...

    When I play fed side I'm usually in a Fleet Excelsior running dual aux2bat, it performs just fine... So I think OP is way off base... For PvE a Fleet Exclesiors and Fleet Nebulas are more than viable, just know your role...
  • bitemepwebitemepwe Member Posts: 6,760 Arc User
    edited March 2013
    The reason for Sci being less valuable in PvE is because PvE is simply a DPS grind.

    If AI would actually be intelligent and use buffs intelligently Sci's would become more useful again.

    Never gonna happen tho, and give Sci's Tac/escort dps will severely unbalance PvP and makes Tacs useless.

    This is the truth. Escorts blow through the DPS designed content faster because DPS is what an escort is designed for and the AI in STOs PvE is not up to the part of challenging that DPS.
    Cruisers and Science can still complete said content but usaually at a slower pace.
    Leonard Nimoy, Spock.....:(

    R.I.P
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  • diogene0diogene0 Member Posts: 0 Arc User
    edited March 2013
    Agreed. Devs are so scared about giving their players a real challenge that all they do is giving us 20 men mission where good players have to herd the 15 or so poor sheep that beam in and are completely clueless. The best examples are mine trap and the starbase fleet defense. It's cool to have such missions, but it's not all we should get, because there are gamers and gamers need some challenges for themselves too. Sometimes, I wish we had some smart NPCs hitting you really hard (without kinetic damage) and a mission you can't complete with a full team of escorts. Just to make everyone's ship valuable.

    I love my escort, but i love my vesta and my galor too. Unfortunately I can't really take the eng/galor in STFs except in hive onslaught elite and maybe cure space elite otherwise i just get bored hitting the space bar/FAW like a zombie.
    Lenny Barre, lvl 60 DC. 18k.
    God, lvl 60 CW. 17k.
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