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Colony Invasion Diplomat Bug

olivia211olivia211 Member Posts: 675 Arc User
edited April 2014 in PC Gameplay Bug Reports
Been keeping an eye on this today and it looks like Colony Invasion has a bug.

In three straight runs when I have tagged a diplomat to beam out, they do in fact beam out, but I do not get a confirmation that runs across my screen like the other objectives (Data, Colonist). The group also does not get credit for rescuing the Diplomats either. In my next run I will record it and post a video to show what we are getting in case any of the DEVs wanna have a look at it.

Anyone else noticing this?
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Post edited by olivia211 on

Comments

  • blakes7tvseriesblakes7tvseries Member Posts: 704 Arc User
    edited February 2013
    Seen this bug many times on FED and KDF run it happens.
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  • nicha0nicha0 Member Posts: 1,456 Arc User
    edited February 2013
    Its been like this since the mission was made, they haven't bothered to fix it.

    If you take any damage the diplomat beams out and you get no credit
    If you move the diplomat beams out and you get no credit
    If the diplomat runs out of range (3rd) it beams out and you get no credit.

    It seems that if they get injured they may or may not give you credit, but its pretty random.
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  • rexnebular51rexnebular51 Member Posts: 20 Arc User
    edited April 2014
    There is no bug. If you try to open a crate or use a console or tricorder and you get shot at [Red Alert mode], what happens? It aborts the action. Fact: you cannot do anything in this game while in Red Alert mode except combat. You can't open a crate, you can't use a console... and you can't tag a diplomat. Wait until you are out of combat [Red Alert mode is NOT at the top of your screen]. Also, the diplomat must be standing still [or prone for KDF] and waving his/her arms for assistance. I get perfect scores in almost every Colony Invasion I take part in.
  • mightybobcncmightybobcnc Member Posts: 3,354 Arc User
    edited April 2014
    That's cute but there IS a bug. Because the diplomat WILL beam out and still not be counted. For there to NOT be a bug, the diplomat would have to stick around and let you beam them out a 'second' time, or just refuse all interaction until the interacting player's Red Alert combat status was cleared.

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  • rattler2rattler2 Member, Star Trek Online Moderator Posts: 58,582 Community Moderator
    edited April 2014
    I've also noticed we don't always get credit for tagging the diplomats. And I also noticed the odd 4/3 diplomats every once in a while.
    db80k0m-89201ed8-eadb-45d3-830f-bb2f0d4c0fe7.png?token=eyJ0eXAiOiJKV1QiLCJhbGciOiJIUzI1NiJ9.eyJzdWIiOiJ1cm46YXBwOjdlMGQxODg5ODIyNjQzNzNhNWYwZDQxNWVhMGQyNmUwIiwiaXNzIjoidXJuOmFwcDo3ZTBkMTg4OTgyMjY0MzczYTVmMGQ0MTVlYTBkMjZlMCIsIm9iaiI6W1t7InBhdGgiOiJcL2ZcL2ExOGQ4ZWM2LTUyZjQtNDdiMS05YTI1LTVlYmZkYmJkOGM3N1wvZGI4MGswbS04OTIwMWVkOC1lYWRiLTQ1ZDMtODMwZi1iYjJmMGQ0YzBmZTcucG5nIn1dXSwiYXVkIjpbInVybjpzZXJ2aWNlOmZpbGUuZG93bmxvYWQiXX0.8G-Pg35Qi8qxiKLjAofaKRH6fmNH3qAAEI628gW0eXc
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