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Kumari is now, OP

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  • unangbangkayunangbangkay Member Posts: 10 Arc User
    edited February 2013
    I've found Omega to be useful on the Charal.

    I like to imagine my Andorian tactical officer piloting the Kumari line like a getaway driver. Andorians are pretty warlike, so it wouldn't be surprising if the Andorian ships were the first Fed-aligned vessels to require SEATBELTS on the bridge.

    Imagine this scenario:
    Captain: Report!

    Sci Officer: Nanite Ships exiting the gate! The transformer isn't down yet!

    Captain: Switch Targets! Blunt that charge before they can repair the structure!

    Engineer: Engines at 150%!

    Tac Officer: Hold on!

    *Ship does a J-turn*

    Captain: Cannons to bear!

    Tac: Spread targeting active! Phaser dispersal Array Open!

    Captain: Burn them all!

    *Kaboom*

    Awww yeah. If I had the console I might use a subspace jump instead :cool:
  • aaronh42aaronh42 Member Posts: 291 Arc User
    edited February 2013
    Awww yeah. If I had the console I might use a subspace jump instead :cool:

    I get so much use out of the subspace jump console....
  • altai8008altai8008 Member Posts: 43 Arc User
    edited March 2013
    shpoks wrote: »
    People should really be more focused on their own strategy rather than shouting for nerfs all of the time. It has become quite boring by now...

    amen brother. amen.
  • majortiraomegamajortiraomega Member Posts: 2,214 Arc User
    edited March 2013
    Now that you've fixed the bugs, the kumari is one of the tankyest ships, with some of the highest DPS in STO...

    Proposed ways to fix:
    Lower Shield Mult to 0.6 And Lower hull base to 29k. That way its a true glass cannon.

    Other ways ofc

    Make Cannons unique to 4. No more then 4 DHCs/DCs on a ship at once. 5 DHCs is destructively powerful.

    Everyone whos argument is Power drain: Please do some math.

    Normal Escort 4 DHCs 12 each. 3 Turrets 8 each.
    12x4+3x8=72 Power... Sustainable through Power buffs, where u can stay above 100 power.
    Kumari
    5 DHCs at 12 power 2 turrets at 8 power.
    12x5+2x8=76.

    All you people complaining about drain: Why? What does FOUR power do? Its FOUR Power, Its very manageable to compensate for FOUR more power. Come on, if I can sustain 4 DHCs/3 turrets in a JHAS with 101-105 power, I can sustain a Kumari with 5 DHCs and 2 turrets at 98-102 power.

    POWER IS NOT AN ISSUE.

    If I had to take a guess, based on your signature I'd say you are a Jem'hadar attack ship pilot upset over the fact that the bug ship can now be killed by another escort class. In all honesty, the bug ship is what needs either a hull/shield or turn rate nerf. There is no reason an escort should have bird of prey level turn rate, defiant level firepower, cruiser level shields, and borderline cruiser level hull. And don't give me the usual "the Jemmy only has 1 science console slot" argument. You know as well as I do that very few escorts use more than 1 field generator on their ships.

    The Andorian escort is quite balanced. Yes, it packs a huge amount of firepower in that forward section. However, if you can get your ship behind the Andorian escort it is almost completely defenseless. Unlike the bug ship, I have no problems blowing up andorian escorts. It's amazing how well you can dogfight another escort class when it doesn't have +4/+3 higher turn rate.
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    Real join date: March 2012 / PvP Veteran since May 2012 (Ground and Space)
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