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Scheduled Maintenance (February 14, 2013)

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  • tazurensavulentazurensavulen Member Posts: 1,204 Arc User
    edited February 2013
    Hmmm......here's an idea: FIX THE SERVER NOT RESPONDINGS!
    signature_for_kerbal_space_program_by_lord_inu_hanyou-dbhp8de.png
    [06/16 11:51] [Combat (Self)] Your Advanced Dual Heavy Radiant Antiproton Cannons - Hypercharge deals 237970 (113626) Antiproton Damage(Critical) to Tactical Cube.
    AHAHAHA! Eat it Borg!
    [09/15 11:01] [Combat (Self)] You lose 12187085 Cold Damage from Death.
    Death is OP, please nerf. I BLAME KURLAND FOR THIS!
  • tsurutafan01tsurutafan01 Member Posts: 0 Arc User
    edited February 2013
    Pretty sure we're getting a Foundry personal rep faction in season 8. It's the only way anyone will ever touch Foundry again.

    I assume there is a boost to fleet marks in other areas coming. Kind of odd not to implement that all at once since it is clearly required.


    "We are smart." - Grebnedlog

    Member of Alliance Central Command/boq botlhra'ghom
  • vividhvividh Member Posts: 108 Arc User
    edited February 2013
    Vividh, also I don't agree with everything, there was Gold in your post:



    I hope our 15 minutes-quickies will still give 960 Dilithium, but those Missions that take hours should give you more. I hope a 1 hour Mission will give you 4x 960 Dilithium = 3,840 Dilithium.


    Add Fleetmarks to all team-based content. Add/Increase the amount by a scaled number - scaled on average playtime and chance of success. This means for STFs maybe 10 Fleetmarks per run, on Elite-difficulty 20, exception Hive Onslaught and Into the Hive, those give 20% Bonus, ...



    That would lead to 1-man Fleets, at least for the time it takes to chain-up all projects, then the members are reinvited and have got only 1/25th (if it really scaled on the size) to contribute. Cryptic told us those Projects were based on the number of 25 members.


    I think they will cap the foundry dil reward to 1440 - not too sure, but I think they will do that.

    Our 15 min 960dil foundry mission reward... - im just not sure about that anymore - I would rather do an STF in that time and get 960dil + the chance of BNP's which is even more dil , not the mention the marks that is a standard 500dil reward if turned in directly.

    In order to fix the 1-man fleet issue they could just add a simple scale

    1-5 members = X
    5 - 10 members = 2x

    and so on... so even if there is a one-man fleet - it wont be easy

    As for the reinvite - if the number of members increases - the projects automatically adjust - that is quite a simple system to avoid any problems
    In game: @vividh
  • kalvorax#3775 kalvorax Member Posts: 0 Arc User
    edited February 2013
    Congradulations cryptic...you killed the foundry again...yes you kileld the 15 minute ones....but you killed it none the less...all you had to do was increase the CD time to like 5 hours per or longer instead of the 30 minutes it is/was....you REALLY don't know what you are doing to hurt your own game.......for fleet marks that is....as othesr have posted, you can easily get the dilth rewarded here from stfs.....
    [SIGPIC][/SIGPIC]
    I find this line of replies sadly hilarious. We put a lot of work into the massive list of fixes/changes above, and ya'll are hung up on the ability to skip our content. =p
  • crypticarmsmancrypticarmsman Member Posts: 4,115 Arc User
    edited February 2013
    #1 The T3 Ambassador ship requires level 20 commander to use and you are now requiring players to be level 25 before they can even obtain it, only giving them 5 levels instead of 10 to make use of it before they get their next free ship that is slightly better? Good thing I did that mission and got my ships on all of my characters already.
    ^^^
    Agree with this - the mission should be available to a Level 20 character. It's a bit nuts to make them obtain 5 Levels (which is really easy to do) and only get a chance to effectively use the T3 Ambassador for 4 levels or less (I assume they'll hit Level 26 once they've turned in Temporal Ambassador).
    Formerly known as Armsman from June 2008 to June 20, 2012
    TOS_Connie_Sig_final9550Pop.jpg
    PWE ARC Drone says: "Your STO forum community as you have known it is ended...Display names are irrelevant...Any further sense of community is irrelevant...Resistance is futile...You will be assimilated..."
  • akpaakpa Member Posts: 250 Arc User
    edited February 2013
    well...
    Reduced the cooldown of both of these weapon types from 60sec to 30sec.
    Their damage has been halved as a result of this cooldown reduction, keeping their Damage-per-Second constant. this is awesome, at least for me, 'cuz now it can crit more often and will do more dmg :D

    no more FM from foundry? 50FM every 30min was too much in my opinion but they shouldn't remove all of them... i understand they want to make the players to play fleet events aswell but come on... romve all the FM from foundry? i thought the point of the foundry reward was to make us to play more and more the foundry missions...

    i see in this patch note a lot of useless things...text problem fixed and so on...
    what about the killing shot from the tactical cube in elite infected stf? i still don't understand why is still there? we are dying and we there is nothing that we can do to protect us from that shot...

    they fix harmless bugs and let things like invisible killing shot to exist... i think they work for donuts!!! this is why they will never have more then a few hundreds of thousands of players and they will never hit 1 million players!
    EPIC FAIL AGAIN

    ps: this is not trolling or flaming! this only my opinion about your work!
    my post's number is higher than smirk's dps
  • littlemonchichilittlemonchichi Member Posts: 103 Arc User
    edited February 2013
    *sight*...and again small fleets are coming to a halt until they show mercy and change something.
    but honestly: who cares?
    the fleet thing is in the meantime nothing more than a stepchild, nothing new and a useless ressources/dilithium grave.
    a barrel without a bottom :(

    the dilithium amounts needed to reach the wished tier is one thing and what you have again to spend for getting your gear is making the fleetbase useless.
    when you calculate the amounts to equipp yourself and your ship with fleetgear and you dont need the best of the best of the best you get for this amount endless equipment at the exchange :D
    there is still no good reason to goof around at the fleetbase.

    i am sitting this change again out and wait what happens to the fleetbase in the further future.
    may my fleetbase rest in peace.
    amen :rolleyes:
    "Be excellent to each other and Party on Dudes!"
  • mn03mn03 Member Posts: 0 Arc User
    edited February 2013
    I actually agree removing FM's from foundry missions. But this is a bad timing since most of the fleet events give zero FM's. First fix all fleet missions so they give a proper amount of FM's (100 FM's/ hour seems ok) and then remove it from the foundry.
    Join date: 5 Feb 2010
  • rezkingrezking Member Posts: 1,109 Arc User
    edited February 2013
    Looks like Cryptic effectively murdered us smaller Fleets.

    In a way I'm glad it's over.
    We're T3 and Dil was problematic but the amount of required Fleet Marks was demoralizing.
    There has to be a way for the smaller Fleets to progress.

    Well, I guess I should be thankful that;
    1) You didn't "fix" the STF's...again,
    2) You didn't "fix" KDF play like you did the STF's with Season 7.

    Of course by "fix" I mean KILL THE FUN.
    NO to ARC
    RIP KDF and PvP 2014-07-17 Season 9.5 - Death by Dev
  • littlemonchichilittlemonchichi Member Posts: 103 Arc User
    edited February 2013
    rezking wrote: »
    Looks like Cryptic effectively murdered us smaller Fleets.

    In a way I'm glad it's over.

    We're T3 and Dil was problematic but the amount of required Fleet Marks was demoralizing.
    Of course by "fix" I mean KILL THE FUN.

    i feel the same like here - i am tired
    tired of this changedrama everytime.
    small fleets have to fear every patch.

    and this patch was again one of thses patches like shoot a sick horse *pang*
    fleetbase is dead
    "Be excellent to each other and Party on Dudes!"
  • kaaahhhhhnnnnnkaaahhhhhnnnnn Member Posts: 0 Arc User
    edited February 2013
    They have capitulated to whiners again and nerfed trics further. KDF now have no chance in kerrat and it will forever be a fed spawncamp.
  • a3001a3001 Member Posts: 1,132 Arc User
    edited February 2013
    ruinsfate wrote: »
    How about fixing the damn random disconnects?

    +1 /10charlimit
    Rejoice JJ Trek people....

    http://www.arcgames.com/en/games/star-trek-online/news/detail/10052253

    Why are you not rejoicing?
  • tjexcimer500tjexcimer500 Member Posts: 0 Arc User
    edited February 2013
    57. Good customers are as rare as latinum,treasure them.
    Simply put: we are the customers. If we enjoy playing the game a certain way then we'll pay money. When you force us to play the game your way and we don't like it - we go play & pay for something else (there's a lot of games out there you know). When you really tick us off, then we completely write off your entire company (hey don't expect me to go bend over at NWN now).

    285. No good deed ever goes unpunished.
    So... when you nerfed the foundry at the start of S7 - I stopped spending $ on STO. After you gave us a 15 min. IOR I "thanked" your company in purchasing Zen (which I haven't even spent yet). Now you've nerfed the foundry once more and yet again obliterated my small fleet's progress... don't expect any $ from me until you restore this entirely. If you don't; then expect to lose customers.

    33. It never hurts to suck up to the boss.
    Always remember that we're the ones paying your salaries.
    There are Four Lights... say no to ARC
    Fleet: 1st Order of Role-Players' Guild - gaming together since 2004
  • tilartatilarta Member Posts: 1,801 Arc User
    edited February 2013
    Updated the New Romulus Reputation Store:
    Added more Romulan Plasma ground weapon types:
    Stun Pistols
    Compression Bolt Pistols
    Sniper Rifles
    Split-Beam Rifles
    Pulsewave Assault

    A question/observation/query.

    Why are you adding lower level tier weapons when the top tier weapon (Romulan Flamethrower) has not been added on the live server yet?

    I pushed all the way to the top of Romulan Rep specifically to obtain the flamethrower and it's still not back ingame?

    That's like climbing to the top of Mount Everest and then finding an sky full of clouds is blocking the view!

    If it were me, I'd put priority on fixing the topshelf item before worrying about making changes to the lower ranked items.


    And yes, I'm pretty annoyed about the Fleet Mark issue as well.
    My fleet has a roster of about 60 characters, but only about 5-6 of them are active.
    And out of those 5-6, only two of us (counting me) were active Fleet Mark collectors.

    And well, with this nerf, we're down to one since I have no idea where to go to get Fleet marks now!

    I used to collect around 300 FM per day (via the IOR and timid/nebula mission), for 3 hours of gameplay.
    Consquently, this motivated to actually be in the game, since I had something to do!
    I even put a great deal of effort into making a mission like this for my personal use, considering I'm rarely near the ESD and First City IOR locations.

    And now that it is gone, I have no reason to play STO anymore.

    Also, my fleet progress is really slowing down now, it's at a crawl.

    The other sources of fleet marks aren't enough to meet the requirements.

    A 20 player action could provide a pretty good source of them, but those are tricky to organise with premade groups.
    And I learned the hard way if you join the Public Queue, it's just a waste of my time for minimal marks.
    Premade=80-100 marks (depending if you have a bonus CXP buff running).
    Public=20 marks.

    Bees like honey, they don't like vinegar.
    Everytime someone makes a character that is an copy of an existing superhuman, Creativity is sad :'(
  • topsettopset Member Posts: 0 Arc User
    edited February 2013
    I'M GONNA CALL IT NOW!!

    ... I actually like the foundry IOR changes.

    More dilithium = good.
    Scaling rewards = good.
    No fleet marks = doesn't bother me, all mine come from doffing :D
    [SIGPIC][/SIGPIC]
    Kirk's Protege.
  • idronaidrona Member Posts: 0 Arc User
    edited February 2013
    Nice patch notes. :)

    *Like when I have to scroll when reading patch notes.*
    signwidrona.png
  • ansyxansyx Member Posts: 11 Arc User
    edited February 2013
    ..so i should go back to do fleet pve events where the players remain idle the whole time just to get the final reward.. the others work and these :mad:...:mad: have a cup of tea in the maintime. Thank you. This is the reason i started to do the foundry missions with office reports and now you send me back with those useless people.

    Why didn't you fix THAT problem before nerfing the FM from the officer reports? :mad:

    Not mentioning that fleet pve gives a ridicolous amount of FM.. bah i'm speachless.. you are killing lots of small fleets with this. After all the efforts they did to raise a bit their tiers..
  • capthaydencapthayden Member Posts: 57 Arc User
    edited February 2013
    Not sure I'm gonna like these changes but we'll see.

    First off: Romulan Distress calls, reduced duration. Why didn't they simply put these things on a long cooldown and allow the responding ship to remain as an indefinate escort/wingman (until its destroyed), you know like the fleet operational asset ships do? The idea that a ship will jump in and then leave shortly after is aggrevating. They made sure that you cannot have Security Escort up more than twice, after that guards start disappearing. The same trick could have been employed with these escort ships. Also, it looks like the distress calls have a total of 10 uses. (Yes, it's comsumed on use but you have ten uses last I checked.) I don't know if that is still the case.

    Second: The changes to the Foundry missions. I really hope they're going to be generous to those of us who made long missions and give our players a proper reward. But somehow, I don't think the cap on the scale will be what I'm hoping for. And for the love of God, do not bring back the daily 20 hour cool down. Making the mission repeatable (30 min cooldown) made me actually look forward to trying out other authors missions as I would get a good reward for my troubles and these missions usually took more than 30 mins anyways. I remember back when the rule of thumb was approx one hour per episode, so a 30 min cooldown was nothing. Bring back the 1000+ dil reward.

    As I said, we'll have to see what some of these new changes are. But I am secretly bracing for a disappointment.

    Also, anyone else notice Romulan plasma torpedoes veering away only to attack their own ships lately? Maybe it's been too long since I visited the Romulan front, but they seem to be bugged.
    Foundry missions: "Salvaged" and "Preemption (Federation)" brought to you by the former "Tom_Riker01".

    "An artist's growth depends upon accurate feedback." ~Data
  • omnimagusomnimagus Member Posts: 0 Arc User
    edited February 2013
    Didn't realize the Fleet Marks nerf was coming this soon, I had thought it was next weeks patch, and I had time to finish my starbase projects. The fact I've got 500 more marks to on one and won't be able to grind that out now is the straw that has broken the camels back.

    Being able to grind 50 fleet marks in a half hour wasn't fun. I kind of hated it, it was burning me out but at least I could see how and where it was going, and the content wasn't frustrating. Playing a fleet event with pugs for 12 fleet marks in the same period of time is not something I'm willing to endure.

    I've decided until such time as the fleet mark rewards are returned at the previous level to some form of the game, I'm not going to bother logging in anymore, and find something else to play. I canceled my subscription a few weeks ago, and had held off the last few weeks on zen purchases anyway. I'll keep checking the forum, in hope that sanity prevails among the developers.I'd rather play Star Trek then any other setting for an MMO, I've tolerated and financially supported Grinding in lieu of endgame content. This however is now an utterly hopeless grind. There is now no way I can get my fleet to Tier 3 like this. And that was all really that was bringing me back to the game every day, I've done everything else there is to do too many times to count.
  • arskakarvaarskakarva Member Posts: 8 Arc User
    edited February 2013
    It's also quite odd to claim that the Fleet progression is being too fast, when there ARE fleets at T5 already.

    By this point it seems like the smart move would be to re-evaluate the entire Fleet system from the perspective of absolutely fresh, FIVE player fleets as the standard for pricing. At the moment, I seriously doubt anyone would even consider starting a new fleet if given the total costs in time and effort needed.
  • captmack001captmack001 Member Posts: 0 Arc User
    edited February 2013
    I did wonder why i was playing more guild wars 2

    and now i remember

    Thanks

    Team
  • shpoksshpoks Member Posts: 6,967 Arc User
    edited February 2013
    "Federation and Klingon Starbases: The Winter 2012 Base Ornament will now start off as hidden after it is unlocked."

    Wow, what a positive surprise! Thanks for listening on that one, it's much appreciated.

    Now, if you only could bump down the "Temporal Ambassador" mission to level 20. ;)
    I mean, there's no logic of geting the T3 Ambassador as a reward once a player is level 25 (and possibly 26 when finishes the mission). I love the T3 one because it saves me from using imho - uggly ships availible for the Feds. at Commander level. I'm pretty sure there will be many new players, or new chars. created that would rather use the Ambassador than the rest of the T3 offer. So please make it available at level 20 rather than 25.
    HQroeLu.jpg
  • f8explorer#7814 f8explorer Member Posts: 1,328 Arc User
    edited February 2013
    capthayden wrote: »
    Second: The changes to the Foundry missions. I really hope they're going to be generous to those of us who made long missions and give our players a proper reward. But somehow, I don't think the cap on the scale will be what I'm hoping for. And for the love of God, do not bring back the daily 20 hour cool down. Making the mission repeatable (30 min cooldown) made me actually look forward to trying out other authors missions as I would get a good reward for my troubles and these missions usually took more than 30 mins anyways. I remember back when the rule of thumb was approx one hour per episode, so a 30 min cooldown was nothing. Bring back the 1000+ dil reward.

    Dude ... They are going to TRIBBLE it up in the worst ways.

    I also fear this mission will end up on a 20 hour cooldown but am waiting to see on that.

    But the real kicker is the loss of the fleet markers.

    A mass majority of the players have limited time in game.

    Foundry gave them a chance to earn dilithium + fleet marks while doing something different ... away from the constant grind grind grind of those other missions that are the same thing run after run after run.

    My guess is they are (1) trying to force us back to those other missions that likely aren't getting played as much and (2) clueless about why players were going to the foundry for those fleet marks.

    It's because they lack time to do it all and have to choose either a ground for resources or to enjoy story and content. The foundry as it was before gave them the chance to do both at the same time.

    But that was not good enough for Cryptic it seems as they have an obsessive disorder of wanting fleet marks only on multi-player missions.

    For me ... I would run these foundry missions WITH my fleetmates more than the other types which I PUGed.

    ::: double Klingon Facepalm @ Cryptic ....
    Joint Forces Commander ... / ... proud member of ... boq botlhra'ghom / AllianceCenCom!
    " We stand TOGETHER and fight with HONOR!"

    U.S.S. Maelstrom, NCC-71417 (Constitution III-class/flagship) --- Fleet Admiral Hauk' --|-- Dahar Master Hauk --- I.K.S. qu'In 'an bortaS (D7-class / flagship)
  • macricanmacrican Member Posts: 4 Arc User
    edited February 2013
    wow, seriously people? Have your DOff's do some assignments, and hand in your commendation points at your starbase for fleet marks? From STO Wiki:


    File Commendation Report

    >>You can start Duty Officer missions at the console next to the tunnel in your fleet's Ops Center. Per commendation your points total should exceed 110.000 CXP before you can start a Commendation Report Duty Officer mission. Per Mission it will cost 10.000 CXP to earm 75 Fleet Marks (or 100 Fleet Marks on a critical success). The mission's Critical Success Traits are Tactical, Emotional, Resolve, and Cunning. It is suggested to never use "Success" Specialization because it reduced over all Critical Success.<<



    I know, I know, it requires maxing out your commendation points to begin with and then transwarping allll the way to your fleet base to go to that room with the Watch Officer and accessing that terminal and then clicking a few buttons. I know it's rough to do. I know there's no pew pew pew involved and that it requires thought, but if y'all try it, you will succeed. I've maxed out all but two of the commendation system tiers in the year that I've been playing and once I hit that extra ten thousand mark on all of my tier 4's, I go over and cash in. Easy peasy. is it instant gratification? Hell no. Will it slow things down? A bit, yes. Is there a better alternative? Oh sure...grind out aggravating fleet missions for an hour or two in order to make at least equal to the above suggestion. OH and an added bonus, if you do the missions before you log off for the night when you come back, you get a big surprise!
  • snakeswar2snakeswar2 Member Posts: 245 Arc User
    edited February 2013
    i dont think the changes in froundry in the patch notes mean there not gonna be any more fleet marks be rewarded. i think they left the fleet marks there and not mentioning it at all in the patch notes.
  • havamhavam Member Posts: 1,735 Arc User
    edited February 2013
    SO since FM are rewarded for fleet content, we'll get retroactive FM for our pvp?

    Its been more then a full season ago that this was brought up, I don't care what you have to do for may, FM for PvP needs to happen nao
  • coupaholiccoupaholic Member Posts: 2,188 Arc User
    edited February 2013
    havam wrote: »
    SO since FM are rewarded for fleet content, we'll get retroactive FM for our pvp?

    Its been more then a full season ago that this was brought up, I don't care what you have to do for may, FM for PvP needs to happen nao

    I mentioned this elsewhere, and I can't be bothered to repeat it all. So I shall simply stick with 'I agree.'
  • twg042370twg042370 Member Posts: 2,312 Arc User
    edited February 2013
    macrican wrote: »
    wow, seriously people? Have your DOff's do some assignments, and hand in your commendation points at your starbase for fleet marks? From STO Wiki:


    File Commendation Report

    >>You can start Duty Officer missions at the console next to the tunnel in your fleet's Ops Center. Per commendation your points total should exceed 110.000 CXP before you can start a Commendation Report Duty Officer mission. Per Mission it will cost 10.000 CXP to earm 75 Fleet Marks (or 100 Fleet Marks on a critical success). The mission's Critical Success Traits are Tactical, Emotional, Resolve, and Cunning. It is suggested to never use "Success" Specialization because it reduced over all Critical Success.<<



    I know, I know, it requires maxing out your commendation points to begin with and then transwarping allll the way to your fleet base to go to that room with the Watch Officer and accessing that terminal and then clicking a few buttons. I know it's rough to do. I know there's no pew pew pew involved and that it requires thought, but if y'all try it, you will succeed. I've maxed out all but two of the commendation system tiers in the year that I've been playing and once I hit that extra ten thousand mark on all of my tier 4's, I go over and cash in. Easy peasy. is it instant gratification? Hell no. Will it slow things down? A bit, yes. Is there a better alternative? Oh sure...grind out aggravating fleet missions for an hour or two in order to make at least equal to the above suggestion. OH and an added bonus, if you do the missions before you log off for the night when you come back, you get a big surprise!

    Oh, hush you and your reasonable maturity.
    <3
  • khhawkeskhhawkes Member Posts: 14 Arc User
    edited February 2013
    My brain went wandering down this path as I read the thread over. Could they be trying to slow kill STO in favor of their next game NWN?
  • itpalgitpalg Member Posts: 340 Arc User
    edited February 2013
    Hi Captains,

    We will be bringing down Star Trek Online tomorrow, Thursday, February 14th, at 7AM PST (click here to view in your timezone) for maintenance and to apply a new patch. Patch notes can be found here, and we expect this maintenance to only last for 2 hours. The test server may also be unavailable during this time.

    Thanks for your patience and understanding,

    - The Star Trek Online Team


    I have to say as a new person that scheduling downtime on the LAST DAY of the anniversary is stupid.

    This cuts out 2 hours of final event time leaving 1 hour left as per your 10 am cutoff time Pacific.

    I only started the game a couple days ago which only gave me one chance at a Q fun event but I could have done more than one temporal mission.

    A certain other publisher/developer that I pay...all access... extra fee, to play more than one of their games, would never have done such a thing.
    ITPaladin.png
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